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When changing the value of the editor spin slider using the arrow keys UP and DOWN on a value that gets modified by a tool script setter (I.E. clamped), the text value of the spin slider is left in its pre-script value and not properly updated.
This is because setters are called in the next idle frame, not immediately after setting the value, so we need to wait until NOTIFICATION_PROCESS before updating the text. As mentioned in #53090 (comment)
Godot version
3.3.stable, 4.0dev 8c162f4
System information
Windows 10
Issue description
When changing the value of the editor spin slider using the arrow keys UP and DOWN on a value that gets modified by a
tool
script setter (I.E. clamped), the text value of the spin slider is left in its pre-script value and not properly updated.This is because setters are called in the next idle frame, not immediately after setting the value, so we need to wait until NOTIFICATION_PROCESS before updating the text. As mentioned in #53090 (comment)
Steps to reproduce
or 3.x
Minimal reproduction project
No response
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