Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Vulkan: VoxelGI generates wrong lighting #52791

Closed
Tracked by #55328
jcostello opened this issue Sep 17, 2021 · 1 comment
Closed
Tracked by #55328

Vulkan: VoxelGI generates wrong lighting #52791

jcostello opened this issue Sep 17, 2021 · 1 comment

Comments

@jcostello
Copy link
Contributor

jcostello commented Sep 17, 2021

Godot version

v4.0.dev.calinou [7cdd862]

System information

Ubuntu 21.04. RTX 2060

Issue description

VoxelGI generates wrong lighting. There is a shadow in the VoxelGI Lighting draw view that is being generated out of nowhere.

image

Steps to reproduce

Check the VoxelGI Lighting draw view in the Main.tscn scene from the Minimal reproduction project

Minimal reproduction project

Godot VoxelGI.zip

@clayjohn
Copy link
Member

That shadow is from the preview sun. The preview sun is dynamically included in the VoxelGI lighting and since it is visible and casts a shadow, you see a shadow in the VoxelGI

@clayjohn clayjohn closed this as not planned Won't fix, can't repro, duplicate, stale Feb 22, 2023
@clayjohn clayjohn removed this from the 4.0 milestone Feb 22, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants