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The new GPUParticles3D interpolation feature smoothes out particle movement, but not property updates such as scale, color and rotation. This is important to fix as particle systems now run at 30 Hz (interpolated) by default, instead of running every frame like they did in 3.x.
This is with Fixed Fps set to 10 to make the issue more obvious:
gpuparticles3d-missing-interpolation.mp4
As a workaround, disable Fixed Fps or set it to a higher value like 60.
Steps to reproduce
Create a GPUParticles3D node.
Set up a particle system with color and scale changes using curves.
Set Fixed Fps to 10, keep interpolation enabled.
Movement is smooth, but curve changes are locked to 10 FPS.
Godot version
4.0.dev (85186bc)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 465.31)
Issue description
The new GPUParticles3D interpolation feature smoothes out particle movement, but not property updates such as scale, color and rotation. This is important to fix as particle systems now run at 30 Hz (interpolated) by default, instead of running every frame like they did in
3.x
.This is with Fixed Fps set to 10 to make the issue more obvious:
gpuparticles3d-missing-interpolation.mp4
As a workaround, disable Fixed Fps or set it to a higher value like 60.
Steps to reproduce
Minimal reproduction project
test_gpuparticles_interpolation.zip
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