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albedo_textures that are LargeTextures can't be applied to Meshes #47075

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Jayman2000 opened this issue Mar 16, 2021 · 1 comment · Fixed by #48269
Closed

albedo_textures that are LargeTextures can't be applied to Meshes #47075

Jayman2000 opened this issue Mar 16, 2021 · 1 comment · Fixed by #48269

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@Jayman2000
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Godot version:

3.2.3.stable.official

OS/device including version:

OS: Arch Linux (I don't know how to give a version for this)
CPU: x86_64 AMD Ryzen 5 3600
GPU: ASRock Radeon RX 580
Backend: GLES2 and GLES3

Issue description:

Setting a SpatialMaterial's albedo_texture to a LargeTexture doesn't cause the Texture to appear on a Mesh. Instead, Godot acts like the albedo_texture is completely transparent.

Steps to reproduce:

  1. Create a MeshInstance.
  2. Set the MeshInstance's mesh to any Mesh.
  3. Set the MeshInstance's material_override to a new SpatialMaterial.
  4. Set the SpatialMaterial's albedo_texture to a LargeTexture.

Minimal reproduction project:

large_albedo_texture.zip

@Calinou
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Calinou commented Mar 16, 2021

I'm not sure which state LargeTexture is in. It may not be supported in 3D at all.

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3 participants