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OS: Arch Linux (I don't know how to give a version for this)
CPU: x86_64 AMD Ryzen 5 3600
GPU: ASRock Radeon RX 580
Backend: GLES2 and GLES3
Issue description:
Setting a SpatialMaterial's albedo_texture to a LargeTexture doesn't cause the Texture to appear on a Mesh. Instead, Godot acts like the albedo_texture is completely transparent.
Steps to reproduce:
Create a MeshInstance.
Set the MeshInstance's mesh to any Mesh.
Set the MeshInstance's material_override to a new SpatialMaterial.
Set the SpatialMaterial's albedo_texture to a LargeTexture.
Godot version:
3.2.3.stable.official
OS/device including version:
OS: Arch Linux (I don't know how to give a version for this)
CPU: x86_64 AMD Ryzen 5 3600
GPU: ASRock Radeon RX 580
Backend: GLES2 and GLES3
Issue description:
Setting a SpatialMaterial's albedo_texture to a LargeTexture doesn't cause the Texture to appear on a Mesh. Instead, Godot acts like the albedo_texture is completely transparent.
Steps to reproduce:
Minimal reproduction project:
large_albedo_texture.zip
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