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[3.2.3] godot freezes when clicking root bone in imported FBX #43939

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ibrah-art opened this issue Nov 28, 2020 · 2 comments
Closed

[3.2.3] godot freezes when clicking root bone in imported FBX #43939

ibrah-art opened this issue Nov 28, 2020 · 2 comments

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@ibrah-art
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Godot version:
3.2.3 stable

OS
windows 10

Issue description:
I imported fbx file that exported from blender.
Selected new inherited and then if i click the root bone it freezes.

Here is the console when it happens.
Ekran Görüntüsü (15)

Steps to reproduce:
open minimal project
click new inherited
click root bone

Minimal reproduction project:
Project Test.zip

@Calinou
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Calinou commented Nov 28, 2020

Duplicate of #35653 (the underlying issue is the same).

As a workaround, try increasing the message queue size to 4096 in the Project Settings. This will be done by default in 3.2.4.

@ibrah-art
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It worked. Thanks

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