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Mono iOS export error "Mono AOT compiler exited with code: 134". #43065

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fadexmusic opened this issue Oct 24, 2020 · 7 comments
Closed

Mono iOS export error "Mono AOT compiler exited with code: 134". #43065

fadexmusic opened this issue Oct 24, 2020 · 7 comments

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@fadexmusic
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fadexmusic commented Oct 24, 2020

Godot version:
v3.2.4.beta1.mono.official

OS/device including version:
MacOS Catalina 10.15.7, Macbook Pro 15" 2017

Issue description:
Exporting to iOS leads to the error "Mono AOT compiler exited with code: 134", resulting in the project not exporting.

Steps to reproduce:

  1. Create a project
  2. Add a C# script
  3. Export to iOS

Minimal reproduction project:
monoerror.zip

@fadexmusic fadexmusic changed the title Mono iOS error "Mono AOT compiler exited with code: 143". Mono iOS export error "Mono AOT compiler exited with code: 143". Oct 24, 2020
@akien-mga akien-mga added this to the 3.2 milestone Oct 24, 2020
@akien-mga
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akien-mga commented Oct 24, 2020

@neikeq I guess that might be because the AOT compiler I used is the one you built for me back when we were using Mono 6.6.0.166, but 3.2.4 beta 1 uses 6.12.0.102. So https://github.com/godotengine/godot-mono-builds 's CI should be updated to track the same release, so I can use the resulting AOT compiler.

@fadexmusic fadexmusic changed the title Mono iOS export error "Mono AOT compiler exited with code: 143". Mono iOS export error "Mono AOT compiler exited with code: 134". Oct 25, 2020
@fadexmusic
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Guess I can’t resolve this without recompiling the engine ?

@fadexmusic

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@akien-mga
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You can use 3.2.3 stable until we get to fixing this.

@fadexmusic
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fadexmusic commented Oct 30, 2020

I know, but my game sadly doesn't work with the 3.2.3 input latency bug.

@akien-mga
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@fadexmusic Could you try 3.2.4 beta 5? I updated the cross-compiler version in 3.2.4 beta 2, so this should be fixed now.

@akien-mga
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I asked others to test with 3.2.4 RC 4 and it seems fixed, so closing.

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