You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It is not possible now to use Godot with custom server (server requires custom netcode and main loop), Godot modules are tightly coupled and require Godot engine to be running.
Problem 1:
It may be useful to separate physics module (at least) from main engine, so people will be able to run custom server with physics module from Godot.
Problem 2:
Godot uses scons.
Please read possible solution at #37180
NOTE: Godot can keep existing SCons build system and add conan integration with minimal changes
The text was updated successfully, but these errors were encountered:
It may be useful to separate physics module (at least) from main engine, so people will be able to run custom server with physics module from Godot.
That's not possible, Godot modules are made for Godot, they can't be used without Godot.
You can't just compile modules/bullet without Godot, it relies on code in core, scene and server (i.e., it relies on Godot...).
Hi,
It is not possible now to use Godot with custom server (server requires custom netcode and main loop), Godot modules are tightly coupled and require Godot engine to be running.
Problem 1:
It may be useful to separate physics module (at least) from main engine, so people will be able to run custom server with physics module from Godot.
Problem 2:
Godot uses scons.
Please read possible solution at #37180
NOTE: Godot can keep existing SCons build system and add conan integration with minimal changes
The text was updated successfully, but these errors were encountered: