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The text was updated successfully, but these errors were encountered:
MightyPrinny
changed the title
LargeTexture doesn't work when passed as uniform for fragment shader
LargeTexture doesn't work when passed as uniform to a fragment shader
Dec 23, 2019
does it work for you? It works if I just use TEXTURE instead of a uniform and the texture is small, LargeTexture is just the name of the resource class.
Godot version:
3.2 beta 4
OS/device including version:
MXLinux19 64 bits
Issue description:
Large textures don't work when used from a shader using texture(sampler2D tex,vec2 uv) and get_data returns null.
Steps to reproduce:
Make a large texture and use it on a shader.(tested using GLES2)
Minimal reproduction project:
LargeTextureTest.zip
The text was updated successfully, but these errors were encountered: