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Make upgrading Godot remove existing .mono and .import directories. #34427
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I don't know about For quite some time now Godot has been configured not to break when upgrading due to old |
This is a bug report. This is an issue because 3.2 will be using Mono 6.6; 3.1 (and earlier) project assemblies will therefore not work as-is if upgraded to 3.2. From Discord: @akien-mga Me akien
Me akien Me |
Is the bug only the |
#34464 fixes the |
If there's any bug related to the |
I've got a similar issue. Using Godot Mono vers. 3.2.1 When my game is build to an exe, the game sometimes gets issues it doesn't have when testing it in Godot itself. The error I get is : "Failed to export C# project" - Could not find file "path\to\my\project\.mono\metadata\scripts_metadata.release". |
Godot version: Since the
.mono
and.import
directories were added.OS/device including version: N/A
Issue description: With newer versions of Godot (especially upgrades such as 3.1 to 3.2),
.mono
(and sometimes.import
) directories, being left untouched, cause issues when building/running/exporting projects that have been upgraded from a previous version. Some mechanism for newer versions of Godot to detect this and remove the.mono
and/or.import
directories as required would be useful.The text was updated successfully, but these errors were encountered: