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Shapes without flat bottom can't jump on a rising moving platform #34242

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fabriceci opened this issue Dec 10, 2019 · 2 comments · Fixed by #42574
Closed

Shapes without flat bottom can't jump on a rising moving platform #34242

fabriceci opened this issue Dec 10, 2019 · 2 comments · Fixed by #42574

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@fabriceci
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fabriceci commented Dec 10, 2019

Godot version:
OS/device including version:
Tested on Win & mac, version 3.1 & 3.2 beta 3

Issue description:
Some shape can not jump if they do not have a flat bottom on a rising plateform, here is a screenshot

EDIT:
If I increase the safe margin (KinematicBody2D) from 0.08 to 0.5, the behaviour is ok. I don't know if it's an issue or the correct behaviour, I let the issue open just in case.

Minimal reproduction project:
Here

@fabriceci
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fabriceci commented Dec 17, 2019

I was thinking that increase the safe margin(KinematicBody2D) with problematic shapes was a good workaround, but you need to increase (too much) this value relative to the platform speed, so it’s not good at all.

Unfortunately, I don't found any workaround.

@capnm
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capnm commented Oct 18, 2020

I can confirm that this is broken in 3.2.3.stable and that #35945 with #42574 fixed for me the issue on the 3.2 branch.

i34242-moving-platform.zip

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