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easy methods to draw debug primitives in 3d #10196

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curly-brace opened this issue Aug 9, 2017 · 1 comment
Closed

easy methods to draw debug primitives in 3d #10196

curly-brace opened this issue Aug 9, 2017 · 1 comment

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@curly-brace
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like lines, rays, boxes, circles, etc
with simple methods like debug_ray(from_vector, normal_vector, color)

@curly-brace curly-brace changed the title easy methodsto draw debug primitives in 3d easy methods to draw debug primitives in 3d Aug 9, 2017
@Calinou
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Calinou commented Oct 2, 2019

Closing in favor of godotengine/godot-proposals#112, which is more detailed.

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