From 63554c77657772175c3b264fa3c55b10615d60b5 Mon Sep 17 00:00:00 2001 From: semensanyok Date: Tue, 21 May 2024 22:45:12 +0200 Subject: [PATCH] Fix TextureButton's click mask texture size ignored if missing normal texture --- scene/gui/texture_button.cpp | 31 ++++++++++++++++--------------- 1 file changed, 16 insertions(+), 15 deletions(-) diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index df90257e0333..c267ff93c6f9 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -178,13 +178,14 @@ void TextureButton::_notification(int p_what) { texdraw = focused; } - if (texdraw.is_valid()) { - size = texdraw->get_size(); - _texture_region = Rect2(Point2(), texdraw->get_size()); + if (texdraw.is_valid() || click_mask.is_valid()) { + const Size2 texdraw_size = texdraw.is_valid() ? texdraw->get_size() : Size2(click_mask->get_size()); + + size = texdraw_size; + _texture_region = Rect2(Point2(), texdraw_size); _tile = false; switch (stretch_mode) { case STRETCH_KEEP: - size = texdraw->get_size(); break; case STRETCH_SCALE: size = get_size(); @@ -194,18 +195,17 @@ void TextureButton::_notification(int p_what) { _tile = true; break; case STRETCH_KEEP_CENTERED: - ofs = (get_size() - texdraw->get_size()) / 2; - size = texdraw->get_size(); + ofs = (get_size() - texdraw_size) / 2; break; case STRETCH_KEEP_ASPECT_CENTERED: case STRETCH_KEEP_ASPECT: { Size2 _size = get_size(); - float tex_width = texdraw->get_width() * _size.height / texdraw->get_height(); + float tex_width = texdraw_size.width * _size.height / texdraw_size.height; float tex_height = _size.height; if (tex_width > _size.width) { tex_width = _size.width; - tex_height = texdraw->get_height() * tex_width / texdraw->get_width(); + tex_height = texdraw_size.height * tex_width / texdraw_size.width; } if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) { @@ -217,10 +217,9 @@ void TextureButton::_notification(int p_what) { } break; case STRETCH_KEEP_ASPECT_COVERED: { size = get_size(); - Size2 tex_size = texdraw->get_size(); - Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height); + Size2 scale_size = size / texdraw_size; float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height; - Size2 scaled_tex_size = tex_size * scale; + Size2 scaled_tex_size = texdraw_size * scale; Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f; _texture_region = Rect2(ofs2, size / scale); } break; @@ -233,10 +232,12 @@ void TextureButton::_notification(int p_what) { if (draw_focus_only) { // Do nothing, we only needed to calculate the rectangle. - } else if (_tile) { - draw_texture_rect(texdraw, Rect2(ofs, size), _tile); - } else { - draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region); + } else if (texdraw.is_valid()) { + if (_tile) { + draw_texture_rect(texdraw, Rect2(ofs, size), _tile); + } else { + draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region); + } } } else { _position_rect = Rect2();