From 933fd6be750e1dcb16eb7407e9515114aceda11a Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Sat, 11 Dec 2021 18:05:49 +0300 Subject: [PATCH] [3.x] Restore shader parsing errors with lack of semicolon in a block --- servers/visual/shader_language.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 726ada770a16..90b2dc9941bd 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -3694,7 +3694,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (tk.type == TK_CURSOR) { //do nothing - } else if (tk.type == TK_IDENTIFIER) { } else if (tk.type == TK_PERIOD) { DataType dt = expr->get_datatype(); String st = expr->get_datatype_name(); @@ -5071,7 +5070,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Mapparent_block = p_block; cf->blocks.push_back(block); err = _parse_block(block, p_builtin_types, true, p_can_break, p_can_continue); - + if (err) { + return err; + } } else { _set_tkpos(pos); //rollback }