diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 1ddaf3d6a78a..957713c4445e 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -38,9 +38,9 @@ #include "core/config/project_settings.h" #include "servers/rendering/rendering_server_default.h" -#include "storage/canvas_texture_storage.h" #include "storage/config.h" #include "storage/material_storage.h" +#include "storage/texture_storage.h" #ifndef GLES_OVER_GL #define glClearDepth glClearDepthf @@ -116,9 +116,11 @@ void RasterizerCanvasGLES3::_update_transform_to_mat4(const Transform3D &p_trans } void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) { - storage->frame.current_rt = nullptr; + GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); + + texture_storage->frame.current_rt = nullptr; - storage->_set_current_render_target(p_to_render_target); + texture_storage->_set_current_render_target(p_to_render_target); Transform2D canvas_transform_inverse = p_canvas_transform.affine_inverse(); @@ -130,7 +132,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ //update canvas state uniform buffer StateBuffer state_buffer; - Size2i ssize = storage->render_target_get_size(p_to_render_target); + Size2i ssize = texture_storage->render_target_get_size(p_to_render_target); Transform3D screen_transform; screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f); @@ -149,11 +151,11 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ state_buffer.canvas_modulate[2] = p_modulate.b; state_buffer.canvas_modulate[3] = p_modulate.a; - Size2 render_target_size = storage->render_target_get_size(p_to_render_target); + Size2 render_target_size = texture_storage->render_target_get_size(p_to_render_target); state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x; state_buffer.screen_pixel_size[1] = 1.0 / render_target_size.y; - state_buffer.time = storage->frame.time; + state_buffer.time = texture_storage->frame.time; state_buffer.use_pixel_snap = p_snap_2d_vertices_to_pixel; state_buffer.directional_light_count = 0; //directional_light_count; @@ -166,7 +168,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ state_buffer.screen_to_sdf[0] = 1.0 / state_buffer.sdf_to_screen[0]; state_buffer.screen_to_sdf[1] = 1.0 / state_buffer.sdf_to_screen[1]; - Rect2 sdf_rect = storage->render_target_get_sdf_rect(p_to_render_target); + Rect2 sdf_rect = texture_storage->render_target_get_sdf_rect(p_to_render_target); Rect2 sdf_tex_rect(sdf_rect.position / canvas_scale, sdf_rect.size / canvas_scale); state_buffer.sdf_to_tex[0] = 1.0 / sdf_tex_rect.size.width; @@ -881,19 +883,21 @@ void RasterizerCanvasGLES3::update() { } void RasterizerCanvasGLES3::canvas_begin() { + GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); + state.using_transparent_rt = false; - if (storage->frame.current_rt) { - storage->bind_framebuffer(storage->frame.current_rt->fbo); - state.using_transparent_rt = storage->frame.current_rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]; + if (texture_storage->frame.current_rt) { + glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->frame.current_rt->fbo); + state.using_transparent_rt = texture_storage->frame.current_rt->flags[GLES3::TextureStorage::RENDER_TARGET_TRANSPARENT]; } - if (storage->frame.current_rt && storage->frame.current_rt->clear_requested) { - const Color &col = storage->frame.current_rt->clear_color; + if (texture_storage->frame.current_rt && texture_storage->frame.current_rt->clear_requested) { + const Color &col = texture_storage->frame.current_rt->clear_color; glClearColor(col.r, col.g, col.b, col.a); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - storage->frame.current_rt->clear_requested = false; + texture_storage->frame.current_rt->clear_requested = false; } reset_canvas(); @@ -934,7 +938,7 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe ct = t->canvas_texture; } else { - ct = GLES3::CanvasTextureStorage::get_singleton()->get_canvas_texture(p_texture); + ct = GLES3::TextureStorage::get_singleton()->get_canvas_texture(p_texture); } if (!ct) { @@ -1041,6 +1045,8 @@ void RasterizerCanvasGLES3::_set_uniforms() { } void RasterizerCanvasGLES3::reset_canvas() { + GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); + glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); @@ -1049,7 +1055,7 @@ void RasterizerCanvasGLES3::reset_canvas() { // Default to Mix. glBlendEquation(GL_FUNC_ADD); - if (storage->frame.current_rt && storage->frame.current_rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]) { + if (texture_storage->frame.current_rt && texture_storage->frame.current_rt->flags[GLES3::TextureStorage::RENDER_TARGET_TRANSPARENT]) { glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } else { glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); @@ -1255,7 +1261,7 @@ void RasterizerCanvasGLES3::_allocate_instance_data_buffer() { } void RasterizerCanvasGLES3::initialize() { - GLES3::CanvasTextureStorage *canvas_texture_storage = GLES3::CanvasTextureStorage::get_singleton(); + GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); // quad buffer @@ -1450,8 +1456,8 @@ void fragment() { material_storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader); } - default_canvas_texture = canvas_texture_storage->canvas_texture_allocate(); - canvas_texture_storage->canvas_texture_initialize(default_canvas_texture); + default_canvas_texture = texture_storage->canvas_texture_allocate(); + texture_storage->canvas_texture_initialize(default_canvas_texture); state.using_light = nullptr; state.using_transparent_rt = false; @@ -1470,13 +1476,13 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() { } RasterizerCanvasGLES3::~RasterizerCanvasGLES3() { - GLES3::CanvasTextureStorage *canvas_texture_storage = GLES3::CanvasTextureStorage::get_singleton(); + GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); state.canvas_shader.version_free(state.canvas_shader_default_version); material_storage->material_free(default_canvas_group_material); material_storage->shader_free(default_canvas_group_shader); - canvas_texture_storage->canvas_texture_free(default_canvas_texture); + texture_storage->canvas_texture_free(default_canvas_texture); singleton = nullptr; } diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index 70066c5e2a83..7294c9b132f3 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -37,7 +37,6 @@ #include "rasterizer_storage_gles3.h" #include "servers/rendering/renderer_canvas_render.h" #include "servers/rendering/renderer_compositor.h" -#include "storage/canvas_texture_storage.h" #include "storage/material_storage.h" #include "storage/texture_storage.h" diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 61aefc119282..1ad99d2d4131 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -34,6 +34,7 @@ #include "core/config/project_settings.h" #include "core/os/os.h" +#include "storage/texture_storage.h" #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 @@ -87,6 +88,8 @@ #endif void RasterizerGLES3::begin_frame(double frame_step) { + GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); + frame++; delta = frame_step; @@ -95,9 +98,9 @@ void RasterizerGLES3::begin_frame(double frame_step) { double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs"); time_total = Math::fmod(time_total, time_roll_over); - storage.frame.time = time_total; - storage.frame.count++; - storage.frame.delta = frame_step; + texture_storage->frame.time = time_total; + texture_storage->frame.count++; + texture_storage->frame.delta = frame_step; storage.update_dirty_resources(); @@ -269,9 +272,10 @@ void RasterizerGLES3::prepare_for_blitting_render_targets() { } void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect) { - ERR_FAIL_COND(storage.frame.current_rt); + GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); + ERR_FAIL_COND(texture_storage->frame.current_rt); - GLES3::RenderTarget *rt = storage.render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target); ERR_FAIL_COND(!rt); // TODO: do we need a keep 3d linear option? @@ -282,16 +286,17 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo); } glReadBuffer(GL_COLOR_ATTACHMENT0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); glBlitFramebuffer(0, 0, rt->width, rt->height, 0, p_screen_rect.size.y, p_screen_rect.size.x, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); } // is this p_screen useless in a multi window environment? void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) { // do this once off for all blits - storage.bind_framebuffer_system(); + GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); - storage.frame.current_rt = nullptr; + texture_storage->frame.current_rt = nullptr; for (int i = 0; i < p_amount; i++) { const BlitToScreen &blit = p_render_targets[i]; diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index 2279a502a202..1aa03f90dd97 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -37,12 +37,11 @@ #include "rasterizer_scene_gles3.h" #include "rasterizer_storage_gles3.h" #include "servers/rendering/renderer_compositor.h" -#include "storage/canvas_texture_storage.h" #include "storage/config.h" -#include "storage/decal_atlas_storage.h" +#include "storage/light_storage.h" #include "storage/material_storage.h" #include "storage/mesh_storage.h" -#include "storage/render_target_storage.h" +#include "storage/particles_storage.h" #include "storage/texture_storage.h" class RasterizerGLES3 : public RendererCompositor { @@ -54,11 +53,11 @@ class RasterizerGLES3 : public RendererCompositor { protected: GLES3::Config config; - GLES3::CanvasTextureStorage canvas_texture_storage; GLES3::TextureStorage texture_storage; - GLES3::DecalAtlasStorage decal_atlas_storage; GLES3::MaterialStorage material_storage; GLES3::MeshStorage mesh_storage; + GLES3::ParticlesStorage particles_storage; + GLES3::LightStorage light_storage; RasterizerStorageGLES3 storage; RasterizerCanvasGLES3 canvas; RasterizerSceneGLES3 scene; @@ -66,11 +65,11 @@ class RasterizerGLES3 : public RendererCompositor { void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect); public: - RendererCanvasTextureStorage *get_canvas_texture_storage() { return &canvas_texture_storage; } + RendererLightStorage *get_light_storage() { return &light_storage; } RendererMaterialStorage *get_material_storage() { return &material_storage; } RendererMeshStorage *get_mesh_storage() { return &mesh_storage; } + RendererParticlesStorage *get_particles_storage() { return &particles_storage; } RendererTextureStorage *get_texture_storage() { return &texture_storage; } - RendererDecalAtlasStorage *get_decal_atlas_storage() { return &decal_atlas_storage; } RendererStorage *get_storage() { return &storage; } RendererCanvasRender *get_canvas() { return &canvas; } RendererSceneRender *get_scene() { return &scene; } diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 3517d985f0e5..95d0a90ab1ee 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -38,1376 +38,177 @@ #include "rasterizer_scene_gles3.h" #include "servers/rendering/shader_language.h" -GLuint RasterizerStorageGLES3::system_fbo = 0; - -void RasterizerStorageGLES3::bind_quad_array() const { - //glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); - //glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0); - //glVertexAttribPointer(RS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8)); - - //glEnableVertexAttribArray(RS::ARRAY_VERTEX); - //glEnableVertexAttribArray(RS::ARRAY_TEX_UV); -} - -RID RasterizerStorageGLES3::sky_create() { - Sky *sky = memnew(Sky); - sky->radiance = 0; - return sky_owner.make_rid(sky); -} - -void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) { -} - -/* Light API */ - -RID RasterizerStorageGLES3::directional_light_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::directional_light_initialize(RID p_rid) { -} - -RID RasterizerStorageGLES3::omni_light_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::omni_light_initialize(RID p_rid) { -} - -RID RasterizerStorageGLES3::spot_light_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::spot_light_initialize(RID p_rid) { -} - -RID RasterizerStorageGLES3::reflection_probe_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::reflection_probe_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::light_set_color(RID p_light, const Color &p_color) { -} - -void RasterizerStorageGLES3::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { -} - -void RasterizerStorageGLES3::light_set_shadow(RID p_light, bool p_enabled) { -} - -void RasterizerStorageGLES3::light_set_projector(RID p_light, RID p_texture) { -} - -void RasterizerStorageGLES3::light_set_negative(RID p_light, bool p_enable) { -} - -void RasterizerStorageGLES3::light_set_cull_mask(RID p_light, uint32_t p_mask) { -} - -void RasterizerStorageGLES3::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) { -} - -void RasterizerStorageGLES3::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { -} - -void RasterizerStorageGLES3::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { -} - -void RasterizerStorageGLES3::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { -} - -void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { -} - -void RasterizerStorageGLES3::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { -} - -void RasterizerStorageGLES3::light_directional_set_blend_splits(RID p_light, bool p_enable) { -} - -bool RasterizerStorageGLES3::light_directional_get_blend_splits(RID p_light) const { - return false; -} - -void RasterizerStorageGLES3::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) { -} - -RS::LightDirectionalSkyMode RasterizerStorageGLES3::light_directional_get_sky_mode(RID p_light) const { - return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; -} - -RS::LightDirectionalShadowMode RasterizerStorageGLES3::light_directional_get_shadow_mode(RID p_light) { - return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; -} - -RS::LightOmniShadowMode RasterizerStorageGLES3::light_omni_get_shadow_mode(RID p_light) { - return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; -} - -bool RasterizerStorageGLES3::light_has_shadow(RID p_light) const { - return false; -} - -bool RasterizerStorageGLES3::light_has_projector(RID p_light) const { - return false; -} - -RS::LightType RasterizerStorageGLES3::light_get_type(RID p_light) const { - return RS::LIGHT_OMNI; -} - -AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const { - return AABB(); -} - -float RasterizerStorageGLES3::light_get_param(RID p_light, RS::LightParam p_param) { - return 0.0; -} - -Color RasterizerStorageGLES3::light_get_color(RID p_light) { - return Color(); -} - -RS::LightBakeMode RasterizerStorageGLES3::light_get_bake_mode(RID p_light) { - return RS::LIGHT_BAKE_DISABLED; -} - -uint32_t RasterizerStorageGLES3::light_get_max_sdfgi_cascade(RID p_light) { - return 0; -} - -uint64_t RasterizerStorageGLES3::light_get_version(RID p_light) const { - return 0; -} - -/* PROBE API */ - -void RasterizerStorageGLES3::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { -} - -void RasterizerStorageGLES3::reflection_probe_set_intensity(RID p_probe, float p_intensity) { -} - -void RasterizerStorageGLES3::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) { -} - -void RasterizerStorageGLES3::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) { -} - -void RasterizerStorageGLES3::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) { -} - -void RasterizerStorageGLES3::reflection_probe_set_max_distance(RID p_probe, float p_distance) { -} - -void RasterizerStorageGLES3::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { -} - -void RasterizerStorageGLES3::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { -} - -void RasterizerStorageGLES3::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { -} - -void RasterizerStorageGLES3::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { -} - -void RasterizerStorageGLES3::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { -} - -void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { -} - -void RasterizerStorageGLES3::reflection_probe_set_resolution(RID p_probe, int p_resolution) { -} - -AABB RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const { - return AABB(); -} - -RS::ReflectionProbeUpdateMode RasterizerStorageGLES3::reflection_probe_get_update_mode(RID p_probe) const { - return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; -} - -uint32_t RasterizerStorageGLES3::reflection_probe_get_cull_mask(RID p_probe) const { - return 0; -} - -Vector3 RasterizerStorageGLES3::reflection_probe_get_extents(RID p_probe) const { - return Vector3(); -} - -Vector3 RasterizerStorageGLES3::reflection_probe_get_origin_offset(RID p_probe) const { - return Vector3(); -} - -float RasterizerStorageGLES3::reflection_probe_get_origin_max_distance(RID p_probe) const { - return 0.0; -} - -bool RasterizerStorageGLES3::reflection_probe_renders_shadows(RID p_probe) const { - return false; -} - -void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracker *p_instance) { -} - -void RasterizerStorageGLES3::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) { -} - -float RasterizerStorageGLES3::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { - return 0.0; -} - -/* VOXEL GI API */ - -RID RasterizerStorageGLES3::voxel_gi_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::voxel_gi_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) { -} - -AABB RasterizerStorageGLES3::voxel_gi_get_bounds(RID p_voxel_gi) const { - return AABB(); -} - -Vector3i RasterizerStorageGLES3::voxel_gi_get_octree_size(RID p_voxel_gi) const { - return Vector3i(); -} - -Vector RasterizerStorageGLES3::voxel_gi_get_octree_cells(RID p_voxel_gi) const { - return Vector(); -} - -Vector RasterizerStorageGLES3::voxel_gi_get_data_cells(RID p_voxel_gi) const { - return Vector(); -} - -Vector RasterizerStorageGLES3::voxel_gi_get_distance_field(RID p_voxel_gi) const { - return Vector(); -} - -Vector RasterizerStorageGLES3::voxel_gi_get_level_counts(RID p_voxel_gi) const { - return Vector(); -} - -Transform3D RasterizerStorageGLES3::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const { - return Transform3D(); -} - -void RasterizerStorageGLES3::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) { -} - -float RasterizerStorageGLES3::voxel_gi_get_dynamic_range(RID p_voxel_gi) const { - return 0; -} - -void RasterizerStorageGLES3::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) { -} - -float RasterizerStorageGLES3::voxel_gi_get_propagation(RID p_voxel_gi) const { - return 0; -} - -void RasterizerStorageGLES3::voxel_gi_set_energy(RID p_voxel_gi, float p_range) { -} - -float RasterizerStorageGLES3::voxel_gi_get_energy(RID p_voxel_gi) const { - return 0.0; -} - -void RasterizerStorageGLES3::voxel_gi_set_bias(RID p_voxel_gi, float p_range) { -} - -float RasterizerStorageGLES3::voxel_gi_get_bias(RID p_voxel_gi) const { - return 0.0; -} - -void RasterizerStorageGLES3::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) { -} - -float RasterizerStorageGLES3::voxel_gi_get_normal_bias(RID p_voxel_gi) const { - return 0.0; -} - -void RasterizerStorageGLES3::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) { -} - -bool RasterizerStorageGLES3::voxel_gi_is_interior(RID p_voxel_gi) const { - return false; -} - -void RasterizerStorageGLES3::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) { -} - -bool RasterizerStorageGLES3::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const { - return false; -} - -void RasterizerStorageGLES3::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) { -} - -float RasterizerStorageGLES3::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const { - return 0; -} - -uint32_t RasterizerStorageGLES3::voxel_gi_get_version(RID p_voxel_gi) { - return 0; -} - -/* LIGHTMAP CAPTURE */ -RID RasterizerStorageGLES3::lightmap_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::lightmap_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) { -} - -void RasterizerStorageGLES3::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) { -} - -void RasterizerStorageGLES3::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) { -} - -void RasterizerStorageGLES3::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { -} - -PackedVector3Array RasterizerStorageGLES3::lightmap_get_probe_capture_points(RID p_lightmap) const { - return PackedVector3Array(); -} - -PackedColorArray RasterizerStorageGLES3::lightmap_get_probe_capture_sh(RID p_lightmap) const { - return PackedColorArray(); -} - -PackedInt32Array RasterizerStorageGLES3::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { - return PackedInt32Array(); -} - -PackedInt32Array RasterizerStorageGLES3::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { - return PackedInt32Array(); -} - -AABB RasterizerStorageGLES3::lightmap_get_aabb(RID p_lightmap) const { - return AABB(); -} - -void RasterizerStorageGLES3::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) { -} - -bool RasterizerStorageGLES3::lightmap_is_interior(RID p_lightmap) const { - return false; -} - -void RasterizerStorageGLES3::lightmap_set_probe_capture_update_speed(float p_speed) { -} - -float RasterizerStorageGLES3::lightmap_get_probe_capture_update_speed() const { - return 0; -} - -/* OCCLUDER */ - -void RasterizerStorageGLES3::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { -} - -/* PARTICLES */ - -RID RasterizerStorageGLES3::particles_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::particles_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) { -} - -void RasterizerStorageGLES3::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { -} - -void RasterizerStorageGLES3::particles_set_emitting(RID p_particles, bool p_emitting) { -} - -void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) { -} - -void RasterizerStorageGLES3::particles_set_lifetime(RID p_particles, double p_lifetime) { -} - -void RasterizerStorageGLES3::particles_set_one_shot(RID p_particles, bool p_one_shot) { -} - -void RasterizerStorageGLES3::particles_set_pre_process_time(RID p_particles, double p_time) { -} - -void RasterizerStorageGLES3::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) { -} - -void RasterizerStorageGLES3::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) { -} - -void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { -} - -void RasterizerStorageGLES3::particles_set_speed_scale(RID p_particles, double p_scale) { -} - -void RasterizerStorageGLES3::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { -} - -void RasterizerStorageGLES3::particles_set_process_material(RID p_particles, RID p_material) { -} -RID RasterizerStorageGLES3::particles_get_process_material(RID p_particles) const { - return RID(); -} - -void RasterizerStorageGLES3::particles_set_fixed_fps(RID p_particles, int p_fps) { -} - -void RasterizerStorageGLES3::particles_set_interpolate(RID p_particles, bool p_enable) { -} - -void RasterizerStorageGLES3::particles_set_fractional_delta(RID p_particles, bool p_enable) { -} - -void RasterizerStorageGLES3::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { -} - -void RasterizerStorageGLES3::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) { -} - -void RasterizerStorageGLES3::particles_set_collision_base_size(RID p_particles, real_t p_size) { -} - -void RasterizerStorageGLES3::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) { -} - -void RasterizerStorageGLES3::particles_set_trails(RID p_particles, bool p_enable, double p_length) { -} - -void RasterizerStorageGLES3::particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) { -} - -void RasterizerStorageGLES3::particles_restart(RID p_particles) { -} - -void RasterizerStorageGLES3::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { -} - -void RasterizerStorageGLES3::particles_set_draw_passes(RID p_particles, int p_count) { -} - -void RasterizerStorageGLES3::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { -} - -void RasterizerStorageGLES3::particles_request_process(RID p_particles) { -} - -AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { - return AABB(); -} - -AABB RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const { - return AABB(); -} - -void RasterizerStorageGLES3::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) { -} - -bool RasterizerStorageGLES3::particles_get_emitting(RID p_particles) { - return false; -} - -int RasterizerStorageGLES3::particles_get_draw_passes(RID p_particles) const { - return 0; -} - -RID RasterizerStorageGLES3::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { - return RID(); -} - -void RasterizerStorageGLES3::particles_add_collision(RID p_particles, RID p_instance) { -} - -void RasterizerStorageGLES3::particles_remove_collision(RID p_particles, RID p_instance) { -} - -void RasterizerStorageGLES3::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) { -} - -void RasterizerStorageGLES3::update_particles() { -} - -bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const { - return false; -} - -/* PARTICLES COLLISION */ - -RID RasterizerStorageGLES3::particles_collision_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::particles_collision_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { -} - -void RasterizerStorageGLES3::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { -} - -void RasterizerStorageGLES3::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) { -} - -void RasterizerStorageGLES3::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { -} - -void RasterizerStorageGLES3::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) { -} - -void RasterizerStorageGLES3::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) { -} - -void RasterizerStorageGLES3::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) { -} - -void RasterizerStorageGLES3::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { -} - -void RasterizerStorageGLES3::particles_collision_height_field_update(RID p_particles_collision) { -} - -void RasterizerStorageGLES3::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { -} - -AABB RasterizerStorageGLES3::particles_collision_get_aabb(RID p_particles_collision) const { - return AABB(); -} - -bool RasterizerStorageGLES3::particles_collision_is_heightfield(RID p_particles_collision) const { - return false; -} - -RID RasterizerStorageGLES3::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { - return RID(); -} - -RID RasterizerStorageGLES3::particles_collision_instance_create(RID p_collision) { - return RID(); -} - -void RasterizerStorageGLES3::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) { -} - -void RasterizerStorageGLES3::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { -} - -RID RasterizerStorageGLES3::fog_volume_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::fog_volume_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) { -} - -void RasterizerStorageGLES3::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) { -} - -void RasterizerStorageGLES3::fog_volume_set_material(RID p_fog_volume, RID p_material) { -} - -AABB RasterizerStorageGLES3::fog_volume_get_aabb(RID p_fog_volume) const { - return AABB(); -} - -RS::FogVolumeShape RasterizerStorageGLES3::fog_volume_get_shape(RID p_fog_volume) const { - return RS::FOG_VOLUME_SHAPE_BOX; -} - -/* VISIBILITY NOTIFIER */ -RID RasterizerStorageGLES3::visibility_notifier_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::visibility_notifier_initialize(RID p_notifier) { -} - -void RasterizerStorageGLES3::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) { -} - -void RasterizerStorageGLES3::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) { -} - -AABB RasterizerStorageGLES3::visibility_notifier_get_aabb(RID p_notifier) const { - return AABB(); -} - -void RasterizerStorageGLES3::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { -} - -/* RENDER TARGET */ - -void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - - if (rt) { - if (rt->allocate_is_dirty) { - rt->allocate_is_dirty = false; - _render_target_allocate(rt); - } - - frame.current_rt = rt; - ERR_FAIL_COND(!rt); - frame.clear_request = false; - - glViewport(0, 0, rt->width, rt->height); - - _dims.rt_width = rt->width; - _dims.rt_height = rt->height; - _dims.win_width = rt->width; - _dims.win_height = rt->height; - - } else { - frame.current_rt = nullptr; - frame.clear_request = false; - bind_framebuffer_system(); - } -} - -void RasterizerStorageGLES3::_render_target_allocate(GLES3::RenderTarget *rt) { - // do not allocate a render target with no size - if (rt->width <= 0 || rt->height <= 0) { - return; - } - - // do not allocate a render target that is attached to the screen - if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { - rt->fbo = RasterizerStorageGLES3::system_fbo; - return; - } - - GLuint color_internal_format; - GLuint color_format; - GLuint color_type = GL_UNSIGNED_BYTE; - Image::Format image_format; - - if (rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]) { -#ifdef GLES_OVER_GL - color_internal_format = GL_RGBA8; -#else - color_internal_format = GL_RGBA; -#endif - color_format = GL_RGBA; - image_format = Image::FORMAT_RGBA8; - } else { -#ifdef GLES_OVER_GL - color_internal_format = GL_RGB8; -#else - color_internal_format = GL_RGB; -#endif - color_format = GL_RGB; - image_format = Image::FORMAT_RGB8; - } - - rt->used_dof_blur_near = false; - rt->mip_maps_allocated = false; - - { - /* Front FBO */ - - GLES3::Texture *texture = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture); - ERR_FAIL_COND(!texture); - - // framebuffer - glGenFramebuffers(1, &rt->fbo); - bind_framebuffer(rt->fbo); - - // color - glGenTextures(1, &rt->color); - glBindTexture(GL_TEXTURE_2D, rt->color); - - glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr); - - if (texture->flags & GLES3::TEXTURE_FLAG_FILTER) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); - - // depth - - if (config->support_depth_texture) { - glGenTextures(1, &rt->depth); - glBindTexture(GL_TEXTURE_2D, rt->depth); - glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); - } else { - glGenRenderbuffers(1, &rt->depth); - glBindRenderbuffer(GL_RENDERBUFFER, rt->depth); - - glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); - } - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - glDeleteFramebuffers(1, &rt->fbo); - if (config->support_depth_texture) { - glDeleteTextures(1, &rt->depth); - } else { - glDeleteRenderbuffers(1, &rt->depth); - } - - glDeleteTextures(1, &rt->color); - rt->fbo = 0; - rt->width = 0; - rt->height = 0; - rt->color = 0; - rt->depth = 0; - texture->tex_id = 0; - texture->active = false; - WARN_PRINT("Could not create framebuffer!!"); - return; - } - - texture->format = image_format; - texture->gl_format_cache = color_format; - texture->gl_type_cache = GL_UNSIGNED_BYTE; - texture->gl_internal_format_cache = color_internal_format; - texture->tex_id = rt->color; - texture->width = rt->width; - texture->alloc_width = rt->width; - texture->height = rt->height; - texture->alloc_height = rt->height; - texture->active = true; - - GLES3::TextureStorage::get_singleton()->texture_set_flags(rt->texture, texture->flags); - } - - /* BACK FBO */ - /* For MSAA */ - -#ifndef JAVASCRIPT_ENABLED - if (rt->msaa >= RS::VIEWPORT_MSAA_2X && rt->msaa <= RS::VIEWPORT_MSAA_8X) { - rt->multisample_active = true; - - static const int msaa_value[] = { 0, 2, 4, 8, 16 }; - int msaa = msaa_value[rt->msaa]; - - int max_samples = 0; - glGetIntegerv(GL_MAX_SAMPLES, &max_samples); - if (msaa > max_samples) { - WARN_PRINT("MSAA must be <= GL_MAX_SAMPLES, falling-back to GL_MAX_SAMPLES = " + itos(max_samples)); - msaa = max_samples; - } - - //regular fbo - glGenFramebuffers(1, &rt->multisample_fbo); - bind_framebuffer(rt->multisample_fbo); - - glGenRenderbuffers(1, &rt->multisample_depth); - glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config->depth_buffer_internalformat, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth); - - glGenRenderbuffers(1, &rt->multisample_color); - glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_color); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rt->multisample_color); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - // Delete allocated resources and default to no MSAA - WARN_PRINT_ONCE("Cannot allocate back framebuffer for MSAA"); - printf("err status: %x\n", status); - rt->multisample_active = false; - - glDeleteFramebuffers(1, &rt->multisample_fbo); - rt->multisample_fbo = 0; - - glDeleteRenderbuffers(1, &rt->multisample_depth); - rt->multisample_depth = 0; - - glDeleteRenderbuffers(1, &rt->multisample_color); - rt->multisample_color = 0; - } - - glBindRenderbuffer(GL_RENDERBUFFER, 0); - bind_framebuffer(0); - - } else -#endif // JAVASCRIPT_ENABLED - { - rt->multisample_active = false; - } - - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - // copy texscreen buffers - // if (!(rt->flags[RendererStorage::RENDER_TARGET_NO_SAMPLING])) { - if (true) { - glGenTextures(1, &rt->copy_screen_effect.color); - glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color); - - if (rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - } else { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glGenFramebuffers(1, &rt->copy_screen_effect.fbo); - bind_framebuffer(rt->copy_screen_effect.fbo); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->copy_screen_effect.color, 0); - - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - _render_target_clear(rt); - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } - } - - // Allocate mipmap chains for post_process effects - // if (!rt->flags[RendererStorage::RENDER_TARGET_NO_3D] && rt->width >= 2 && rt->height >= 2) { - if (rt->width >= 2 && rt->height >= 2) { - for (int i = 0; i < 2; i++) { - ERR_FAIL_COND(rt->mip_maps[i].sizes.size()); - int w = rt->width; - int h = rt->height; - - if (i > 0) { - w >>= 1; - h >>= 1; - } - - int level = 0; - int fb_w = w; - int fb_h = h; - - while (true) { - GLES3::RenderTarget::MipMaps::Size mm; - mm.width = w; - mm.height = h; - rt->mip_maps[i].sizes.push_back(mm); - - w >>= 1; - h >>= 1; - - if (w < 2 || h < 2) { - break; - } - - level++; - } - - GLsizei width = fb_w; - GLsizei height = fb_h; - - if (config->render_to_mipmap_supported) { - glGenTextures(1, &rt->mip_maps[i].color); - glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color); - - for (int l = 0; l < level + 1; l++) { - glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, nullptr); - width = MAX(1, (width / 2)); - height = MAX(1, (height / 2)); - } -#ifdef GLES_OVER_GL - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level); -#endif - } else { - // Can't render to specific levels of a mipmap in ES 2.0 or Webgl so create a texture for each level - for (int l = 0; l < level + 1; l++) { - glGenTextures(1, &rt->mip_maps[i].sizes.write[l].color); - glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[l].color); - glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, nullptr); - width = MAX(1, (width / 2)); - height = MAX(1, (height / 2)); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - } - - glDisable(GL_SCISSOR_TEST); - glColorMask(1, 1, 1, 1); - glDepthMask(GL_TRUE); - - for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) { - GLES3::RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j]; - - glGenFramebuffers(1, &mm.fbo); - bind_framebuffer(mm.fbo); - - if (config->render_to_mipmap_supported) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].color, j); - } else { - glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color, 0); - } - - bool used_depth = false; - if (j == 0 && i == 0) { //use always - if (config->support_depth_texture) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); - } else { - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); - } - used_depth = true; - } - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - WARN_PRINT_ONCE("Cannot allocate mipmaps for 3D post processing effects"); - bind_framebuffer_system(); - return; - } - - glClearColor(1.0, 0.0, 1.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - if (used_depth) { - glClearDepth(1.0); - glClear(GL_DEPTH_BUFFER_BIT); - } - } - - rt->mip_maps[i].levels = level; - - if (config->render_to_mipmap_supported) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - } - rt->mip_maps_allocated = true; - } +void RasterizerStorageGLES3::bind_quad_array() const { + //glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); + //glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0); + //glVertexAttribPointer(RS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8)); - bind_framebuffer_system(); + //glEnableVertexAttribArray(RS::ARRAY_VERTEX); + //glEnableVertexAttribArray(RS::ARRAY_TEX_UV); } -void RasterizerStorageGLES3::_render_target_clear(GLES3::RenderTarget *rt) { - // there is nothing to clear when DIRECT_TO_SCREEN is used - if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { - return; - } - - if (rt->fbo) { - glDeleteFramebuffers(1, &rt->fbo); - glDeleteTextures(1, &rt->color); - rt->fbo = 0; - } - - if (rt->external.fbo != 0) { - // free this - glDeleteFramebuffers(1, &rt->external.fbo); - - // clean up our texture - GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture); - t->alloc_height = 0; - t->alloc_width = 0; - t->width = 0; - t->height = 0; - t->active = false; - GLES3::TextureStorage::get_singleton()->texture_free(rt->external.texture); - memdelete(t); - - rt->external.fbo = 0; - } - - if (rt->depth) { - if (config->support_depth_texture) { - glDeleteTextures(1, &rt->depth); - } else { - glDeleteRenderbuffers(1, &rt->depth); - } - - rt->depth = 0; - } - - GLES3::Texture *tex = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture); - tex->alloc_height = 0; - tex->alloc_width = 0; - tex->width = 0; - tex->height = 0; - tex->active = false; - - if (rt->copy_screen_effect.color) { - glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo); - rt->copy_screen_effect.fbo = 0; - - glDeleteTextures(1, &rt->copy_screen_effect.color); - rt->copy_screen_effect.color = 0; - } - - for (int i = 0; i < 2; i++) { - if (rt->mip_maps[i].sizes.size()) { - for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) { - glDeleteFramebuffers(1, &rt->mip_maps[i].sizes[j].fbo); - glDeleteTextures(1, &rt->mip_maps[i].sizes[j].color); - } - - glDeleteTextures(1, &rt->mip_maps[i].color); - rt->mip_maps[i].sizes.clear(); - rt->mip_maps[i].levels = 0; - rt->mip_maps[i].color = 0; - } - } - - if (rt->multisample_active) { - glDeleteFramebuffers(1, &rt->multisample_fbo); - rt->multisample_fbo = 0; - - glDeleteRenderbuffers(1, &rt->multisample_depth); - rt->multisample_depth = 0; - - glDeleteRenderbuffers(1, &rt->multisample_color); - - rt->multisample_color = 0; - } +RID RasterizerStorageGLES3::sky_create() { + Sky *sky = memnew(Sky); + sky->radiance = 0; + return sky_owner.make_rid(sky); } -RID RasterizerStorageGLES3::render_target_create() { - GLES3::RenderTarget *rt = memnew(GLES3::RenderTarget); - GLES3::Texture *t = memnew(GLES3::Texture); - - t->type = RenderingDevice::TEXTURE_TYPE_2D; - t->flags = 0; - t->width = 0; - t->height = 0; - t->alloc_height = 0; - t->alloc_width = 0; - t->format = Image::FORMAT_R8; - t->target = GL_TEXTURE_2D; - t->gl_format_cache = 0; - t->gl_internal_format_cache = 0; - t->gl_type_cache = 0; - t->data_size = 0; - t->total_data_size = 0; - t->ignore_mipmaps = false; - t->compressed = false; - t->mipmaps = 1; - t->active = true; - t->tex_id = 0; - t->render_target = rt; - - rt->texture = GLES3::TextureStorage::get_singleton()->make_rid(t); - return render_target_owner.make_rid(rt); +void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) { } -void RasterizerStorageGLES3::render_target_set_position(RID p_render_target, int p_x, int p_y) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - - rt->x = p_x; - rt->y = p_y; +void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracker *p_instance) { } -void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - - if (p_width == rt->width && p_height == rt->height) { - return; - } - - _render_target_clear(rt); +/* VOXEL GI API */ - rt->width = p_width; - rt->height = p_height; +RID RasterizerStorageGLES3::voxel_gi_allocate() { + return RID(); +} - // print_line("render_target_set_size " + itos(p_render_target.get_id()) + ", w " + itos(p_width) + " h " + itos(p_height)); +void RasterizerStorageGLES3::voxel_gi_initialize(RID p_rid) { +} - rt->allocate_is_dirty = true; - //_render_target_allocate(rt); +void RasterizerStorageGLES3::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) { } -// TODO: convert to Size2i internally -Size2i RasterizerStorageGLES3::render_target_get_size(RID p_render_target) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, Size2()); +AABB RasterizerStorageGLES3::voxel_gi_get_bounds(RID p_voxel_gi) const { + return AABB(); +} - return Size2i(rt->width, rt->height); +Vector3i RasterizerStorageGLES3::voxel_gi_get_octree_size(RID p_voxel_gi) const { + return Vector3i(); } -RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); +Vector RasterizerStorageGLES3::voxel_gi_get_octree_cells(RID p_voxel_gi) const { + return Vector(); +} - if (rt->external.fbo == 0) { - return rt->texture; - } else { - return rt->external.texture; - } +Vector RasterizerStorageGLES3::voxel_gi_get_data_cells(RID p_voxel_gi) const { + return Vector(); } -void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); +Vector RasterizerStorageGLES3::voxel_gi_get_distance_field(RID p_voxel_gi) const { + return Vector(); +} - if (p_texture_id == 0) { - if (rt->external.fbo != 0) { - // free this - glDeleteFramebuffers(1, &rt->external.fbo); +Vector RasterizerStorageGLES3::voxel_gi_get_level_counts(RID p_voxel_gi) const { + return Vector(); +} - // and this - if (rt->external.depth != 0) { - glDeleteRenderbuffers(1, &rt->external.depth); - } +Transform3D RasterizerStorageGLES3::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const { + return Transform3D(); +} - // clean up our texture - GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture); - t->alloc_height = 0; - t->alloc_width = 0; - t->width = 0; - t->height = 0; - t->active = false; - GLES3::TextureStorage::get_singleton()->texture_free(rt->external.texture); - memdelete(t); - - rt->external.fbo = 0; - rt->external.color = 0; - rt->external.depth = 0; - } - } else { - GLES3::Texture *t; - - if (rt->external.fbo == 0) { - // create our fbo - glGenFramebuffers(1, &rt->external.fbo); - bind_framebuffer(rt->external.fbo); - - // allocate a texture - t = memnew(GLES3::Texture); - - t->type = RenderingDevice::TEXTURE_TYPE_2D; - t->flags = 0; - t->width = 0; - t->height = 0; - t->alloc_height = 0; - t->alloc_width = 0; - t->format = Image::FORMAT_RGBA8; - t->target = GL_TEXTURE_2D; - t->gl_format_cache = 0; - t->gl_internal_format_cache = 0; - t->gl_type_cache = 0; - t->data_size = 0; - t->compressed = false; - t->srgb = false; - t->total_data_size = 0; - t->ignore_mipmaps = false; - t->mipmaps = 1; - t->active = true; - t->tex_id = 0; - t->render_target = rt; - - rt->external.texture = GLES3::TextureStorage::get_singleton()->make_rid(t); +void RasterizerStorageGLES3::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) { +} - } else { - // bind our frame buffer - bind_framebuffer(rt->external.fbo); +float RasterizerStorageGLES3::voxel_gi_get_dynamic_range(RID p_voxel_gi) const { + return 0; +} - // find our texture - t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture); - } +void RasterizerStorageGLES3::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) { +} - // set our texture - t->tex_id = p_texture_id; - rt->external.color = p_texture_id; +float RasterizerStorageGLES3::voxel_gi_get_propagation(RID p_voxel_gi) const { + return 0; +} - // size shouldn't be different - t->width = rt->width; - t->height = rt->height; - t->alloc_height = rt->width; - t->alloc_width = rt->height; +void RasterizerStorageGLES3::voxel_gi_set_energy(RID p_voxel_gi, float p_range) { +} - // Switch our texture on our frame buffer - { - // set our texture as the destination for our framebuffer - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0); - - // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :) - if (config->support_depth_texture) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); - } else { - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); - } - } +float RasterizerStorageGLES3::voxel_gi_get_energy(RID p_voxel_gi) const { + return 0.0; +} - // check status and unbind - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - bind_framebuffer_system(); +void RasterizerStorageGLES3::voxel_gi_set_bias(RID p_voxel_gi, float p_range) { +} - if (status != GL_FRAMEBUFFER_COMPLETE) { - printf("framebuffer fail, status: %x\n", status); - } +float RasterizerStorageGLES3::voxel_gi_get_bias(RID p_voxel_gi) const { + return 0.0; +} - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } +void RasterizerStorageGLES3::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) { } -void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); +float RasterizerStorageGLES3::voxel_gi_get_normal_bias(RID p_voxel_gi) const { + return 0.0; +} - // When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as - // those functions change how they operate depending on the value of DIRECT_TO_SCREEN - if (p_flag == RENDER_TARGET_DIRECT_TO_SCREEN && p_value != rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { - _render_target_clear(rt); - rt->flags[p_flag] = p_value; - _render_target_allocate(rt); - } +void RasterizerStorageGLES3::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) { +} - rt->flags[p_flag] = p_value; - - switch (p_flag) { - case RENDER_TARGET_TRANSPARENT: - /* - case RENDER_TARGET_HDR: - case RENDER_TARGET_NO_3D: - case RENDER_TARGET_NO_SAMPLING: - case RENDER_TARGET_NO_3D_EFFECTS: */ - { - //must reset for these formats - _render_target_clear(rt); - _render_target_allocate(rt); - } - break; - default: { - } - } +bool RasterizerStorageGLES3::voxel_gi_is_interior(RID p_voxel_gi) const { + return false; } -bool RasterizerStorageGLES3::render_target_was_used(RID p_render_target) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, false); +void RasterizerStorageGLES3::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) { +} - return rt->used_in_frame; +bool RasterizerStorageGLES3::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const { + return false; } -void RasterizerStorageGLES3::render_target_clear_used(RID p_render_target) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); +void RasterizerStorageGLES3::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) { +} - rt->used_in_frame = false; +float RasterizerStorageGLES3::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const { + return 0; } -void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); +uint32_t RasterizerStorageGLES3::voxel_gi_get_version(RID p_voxel_gi) { + return 0; +} - if (rt->msaa == p_msaa) { - return; - } +/* OCCLUDER */ - _render_target_clear(rt); - rt->msaa = p_msaa; - _render_target_allocate(rt); +void RasterizerStorageGLES3::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { } -//RasterizerStorageGLES3::GLES3::RenderTarget * RasterizerStorageGLES3::render_target_get(RID p_render_target) -//{ -// return render_target_owner.get_or_null(p_render_target); -//} - -void RasterizerStorageGLES3::render_target_set_use_fxaa(RID p_render_target, bool p_fxaa) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); +/* FOG */ - rt->use_fxaa = p_fxaa; +RID RasterizerStorageGLES3::fog_volume_allocate() { + return RID(); } -void RasterizerStorageGLES3::render_target_set_use_debanding(RID p_render_target, bool p_debanding) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); +void RasterizerStorageGLES3::fog_volume_initialize(RID p_rid) { +} - if (p_debanding) { - WARN_PRINT_ONCE("Debanding is not supported in the OpenGL backend. Switch to the Vulkan backend and make sure HDR is enabled."); - } +void RasterizerStorageGLES3::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) { +} - rt->use_debanding = p_debanding; +void RasterizerStorageGLES3::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) { } -void RasterizerStorageGLES3::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - rt->clear_requested = true; - rt->clear_color = p_clear_color; +void RasterizerStorageGLES3::fog_volume_set_material(RID p_fog_volume, RID p_material) { +} - // ERR_FAIL_COND(!frame.current_rt); - // frame.clear_request = true; - // frame.clear_request_color = p_color; +AABB RasterizerStorageGLES3::fog_volume_get_aabb(RID p_fog_volume) const { + return AABB(); } -bool RasterizerStorageGLES3::render_target_is_clear_requested(RID p_render_target) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, false); - return rt->clear_requested; +RS::FogVolumeShape RasterizerStorageGLES3::fog_volume_get_shape(RID p_fog_volume) const { + return RS::FOG_VOLUME_SHAPE_BOX; } -Color RasterizerStorageGLES3::render_target_get_clear_request_color(RID p_render_target) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, Color()); - return rt->clear_color; + +/* VISIBILITY NOTIFIER */ +RID RasterizerStorageGLES3::visibility_notifier_allocate() { + return RID(); } -void RasterizerStorageGLES3::render_target_disable_clear_request(RID p_render_target) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - rt->clear_requested = false; +void RasterizerStorageGLES3::visibility_notifier_initialize(RID p_notifier) { } -void RasterizerStorageGLES3::render_target_do_clear_request(RID p_render_target) { +void RasterizerStorageGLES3::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) { } -void RasterizerStorageGLES3::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { +void RasterizerStorageGLES3::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) { } -Rect2i RasterizerStorageGLES3::render_target_get_sdf_rect(RID p_render_target) const { - return Rect2i(); +AABB RasterizerStorageGLES3::visibility_notifier_get_aabb(RID p_notifier) const { + return AABB(); } -void RasterizerStorageGLES3::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) { +void RasterizerStorageGLES3::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { } /* CANVAS SHADOW */ @@ -1425,7 +226,7 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) { glActiveTexture(GL_TEXTURE0); glGenFramebuffers(1, &cls->fbo); - bind_framebuffer(cls->fbo); + glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); glGenRenderbuffers(1, &cls->depth); glBindRenderbuffer(GL_RENDERBUFFER, cls->depth); @@ -1452,7 +253,7 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) { GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); //printf("errnum: %x\n",status); - bind_framebuffer_system(); + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); if (status != GL_FRAMEBUFFER_COMPLETE) { memdelete(cls); @@ -1585,24 +386,14 @@ RS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const { } bool RasterizerStorageGLES3::free(RID p_rid) { - if (render_target_owner.owns(p_rid)) { - GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_rid); - _render_target_clear(rt); - - GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture); - if (t) { - GLES3::TextureStorage::get_singleton()->texture_free(rt->texture); - memdelete(t); - } - render_target_owner.free(p_rid); - memdelete(rt); - + if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) { + GLES3::TextureStorage::get_singleton()->render_target_free(p_rid); return true; } else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) { GLES3::TextureStorage::get_singleton()->texture_free(p_rid); return true; - } else if (GLES3::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { - GLES3::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid); + } else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { + GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid); return true; } else if (sky_owner.owns(p_rid)) { Sky *sky = sky_owner.get_or_null(p_rid); @@ -1859,84 +650,12 @@ RenderingDevice::DeviceType RasterizerStorageGLES3::get_video_adapter_type() con } void RasterizerStorageGLES3::initialize() { - RasterizerStorageGLES3::system_fbo = 0; config = GLES3::Config::get_singleton(); - config->initialize(); - - //determine formats for depth textures (or renderbuffers) - if (config->support_depth_texture) { - // Will use texture for depth - // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT, - // as there is no extension to test for this. - GLuint fbo; - glGenFramebuffers(1, &fbo); - bind_framebuffer(fbo); - GLuint depth; - glGenTextures(1, &depth); - glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - bind_framebuffer_system(); - glDeleteFramebuffers(1, &fbo); - glBindTexture(GL_TEXTURE_2D, 0); - glDeleteTextures(1, &depth); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT - // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT -#ifdef GLES_OVER_GL - config->depth_internalformat = GL_DEPTH_COMPONENT16; -#else - // OES_depth_texture extension only specifies GL_DEPTH_COMPONENT. - config->depth_internalformat = GL_DEPTH_COMPONENT; -#endif - config->depth_type = GL_UNSIGNED_SHORT; - - glGenFramebuffers(1, &fbo); - bind_framebuffer(fbo); - - glGenTextures(1, &depth); - glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); - - status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - //if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth - config->support_depth_texture = false; - config->use_rgba_3d_shadows = true; - } - - bind_framebuffer_system(); - glDeleteFramebuffers(1, &fbo); - glBindTexture(GL_TEXTURE_2D, 0); - glDeleteTextures(1, &depth); - } - } + // config->initialize(); //picky requirements for these config->support_shadow_cubemaps = config->support_depth_texture && config->support_write_depth && config->support_depth_cubemaps; - frame.count = 0; - frame.delta = 0; - frame.current_rt = nullptr; - frame.clear_request = false; - // the use skeleton software path should be used if either float texture is not supported, // OR max_vertex_texture_image_units is zero config->use_skeleton_software = (config->float_texture_supported == false) || (config->max_vertex_texture_image_units == 0); @@ -2105,7 +824,6 @@ void RasterizerStorageGLES3::update_dirty_resources() { } RasterizerStorageGLES3::RasterizerStorageGLES3() { - RasterizerStorageGLES3::system_fbo = 0; } RasterizerStorageGLES3::~RasterizerStorageGLES3() { diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 105529ee3d45..da1dd0e66bae 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -40,10 +40,8 @@ #include "servers/rendering/renderer_storage.h" #include "servers/rendering/shader_compiler.h" #include "servers/rendering/shader_language.h" -#include "storage/canvas_texture_storage.h" #include "storage/config.h" #include "storage/material_storage.h" -#include "storage/render_target_storage.h" #include "storage/texture_storage.h" // class RasterizerCanvasGLES3; @@ -54,8 +52,6 @@ class RasterizerStorageGLES3 : public RendererStorage { // RasterizerCanvasGLES3 *canvas; // RasterizerSceneGLES3 *scene; - static GLuint system_fbo; - GLES3::Config *config; struct Resources { @@ -118,6 +114,8 @@ class RasterizerStorageGLES3 : public RendererStorage { ///////////////////////////////////////////////////////////////////////////////////////// public: + virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override; + /* SKY API */ // not sure if used in godot 4? struct Sky { @@ -132,78 +130,6 @@ class RasterizerStorageGLES3 : public RendererStorage { RID sky_create(); void sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size); - /* Light API */ - - RID directional_light_allocate() override; - void directional_light_initialize(RID p_rid) override; - RID omni_light_allocate() override; - void omni_light_initialize(RID p_rid) override; - RID spot_light_allocate() override; - void spot_light_initialize(RID p_rid) override; - RID reflection_probe_allocate() override; - void reflection_probe_initialize(RID p_rid) override; - - void light_set_color(RID p_light, const Color &p_color) override; - void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override; - void light_set_shadow(RID p_light, bool p_enabled) override; - void light_set_projector(RID p_light, RID p_texture) override; - void light_set_negative(RID p_light, bool p_enable) override; - void light_set_cull_mask(RID p_light, uint32_t p_mask) override; - void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override; - void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override; - void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override; - void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override; - - void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override; - - void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override; - void light_directional_set_blend_splits(RID p_light, bool p_enable) override; - bool light_directional_get_blend_splits(RID p_light) const override; - void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override; - RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override; - - RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override; - RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override; - - bool light_has_shadow(RID p_light) const override; - bool light_has_projector(RID p_light) const override; - - RS::LightType light_get_type(RID p_light) const override; - AABB light_get_aabb(RID p_light) const override; - float light_get_param(RID p_light, RS::LightParam p_param) override; - Color light_get_color(RID p_light) override; - RS::LightBakeMode light_get_bake_mode(RID p_light) override; - uint32_t light_get_max_sdfgi_cascade(RID p_light) override; - uint64_t light_get_version(RID p_light) const override; - - /* PROBE API */ - - void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override; - void reflection_probe_set_intensity(RID p_probe, float p_intensity) override; - void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override; - void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override; - void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override; - void reflection_probe_set_max_distance(RID p_probe, float p_distance) override; - void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override; - void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override; - void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override; - void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override; - void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override; - void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override; - void reflection_probe_set_resolution(RID p_probe, int p_resolution) override; - void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override; - float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override; - - AABB reflection_probe_get_aabb(RID p_probe) const override; - RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override; - uint32_t reflection_probe_get_cull_mask(RID p_probe) const override; - Vector3 reflection_probe_get_extents(RID p_probe) const override; - Vector3 reflection_probe_get_origin_offset(RID p_probe) const override; - float reflection_probe_get_origin_max_distance(RID p_probe) const override; - bool reflection_probe_renders_shadows(RID p_probe) const override; - - void base_update_dependency(RID p_base, DependencyTracker *p_instance) override; - /* VOXEL GI API */ RID voxel_gi_allocate() override; @@ -245,104 +171,10 @@ class RasterizerStorageGLES3 : public RendererStorage { uint32_t voxel_gi_get_version(RID p_voxel_gi) override; - /* LIGHTMAP CAPTURE */ - RID lightmap_allocate() override; - void lightmap_initialize(RID p_rid) override; - void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override; - void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override; - void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override; - void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override; - PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override; - PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override; - PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override; - PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override; - AABB lightmap_get_aabb(RID p_lightmap) const override; - void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override; - bool lightmap_is_interior(RID p_lightmap) const override; - void lightmap_set_probe_capture_update_speed(float p_speed) override; - float lightmap_get_probe_capture_update_speed() const override; - /* OCCLUDER */ void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices); - /* PARTICLES */ - - RID particles_allocate() override; - void particles_initialize(RID p_rid) override; - void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override; - void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override; - void particles_set_emitting(RID p_particles, bool p_emitting) override; - void particles_set_amount(RID p_particles, int p_amount) override; - void particles_set_lifetime(RID p_particles, double p_lifetime) override; - void particles_set_one_shot(RID p_particles, bool p_one_shot) override; - void particles_set_pre_process_time(RID p_particles, double p_time) override; - void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override; - void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override; - void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override; - void particles_set_speed_scale(RID p_particles, double p_scale) override; - void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override; - void particles_set_process_material(RID p_particles, RID p_material) override; - RID particles_get_process_material(RID p_particles) const override; - void particles_set_fixed_fps(RID p_particles, int p_fps) override; - void particles_set_interpolate(RID p_particles, bool p_enable) override; - void particles_set_fractional_delta(RID p_particles, bool p_enable) override; - void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override; - void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override; - void particles_set_collision_base_size(RID p_particles, real_t p_size) override; - - void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override; - - void particles_set_trails(RID p_particles, bool p_enable, double p_length) override; - void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) override; - - void particles_restart(RID p_particles) override; - - void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override; - - void particles_set_draw_passes(RID p_particles, int p_count) override; - void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override; - - void particles_request_process(RID p_particles) override; - AABB particles_get_current_aabb(RID p_particles) override; - AABB particles_get_aabb(RID p_particles) const override; - - void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override; - - bool particles_get_emitting(RID p_particles) override; - int particles_get_draw_passes(RID p_particles) const override; - RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override; - - void particles_add_collision(RID p_particles, RID p_instance) override; - void particles_remove_collision(RID p_particles, RID p_instance) override; - - void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override; - - void update_particles() override; - bool particles_is_inactive(RID p_particles) const override; - - /* PARTICLES COLLISION */ - - RID particles_collision_allocate() override; - void particles_collision_initialize(RID p_rid) override; - void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override; - void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override; - void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override; - void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override; - void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override; - void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override; - void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override; - void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override; - void particles_collision_height_field_update(RID p_particles_collision) override; - void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override; - AABB particles_collision_get_aabb(RID p_particles_collision) const override; - bool particles_collision_is_heightfield(RID p_particles_collision) const override; - RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override; - - RID particles_collision_instance_create(RID p_collision) override; - void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override; - void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override; - /* FOG VOLUMES */ RID fog_volume_allocate() override; @@ -363,43 +195,6 @@ class RasterizerStorageGLES3 : public RendererStorage { AABB visibility_notifier_get_aabb(RID p_notifier) const override; void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override; - // RENDER TARGET - - mutable RID_PtrOwner render_target_owner; - - void _render_target_clear(GLES3::RenderTarget *rt); - void _render_target_allocate(GLES3::RenderTarget *rt); - void _set_current_render_target(RID p_render_target); - - RID render_target_create() override; - void render_target_set_position(RID p_render_target, int p_x, int p_y) override; - void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override; - Size2i render_target_get_size(RID p_render_target); - RID render_target_get_texture(RID p_render_target) override; - void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override; - - void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override; - bool render_target_was_used(RID p_render_target) override; - void render_target_clear_used(RID p_render_target); - void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa); - void render_target_set_use_fxaa(RID p_render_target, bool p_fxaa); - void render_target_set_use_debanding(RID p_render_target, bool p_debanding); - - // new - void render_target_set_as_unused(RID p_render_target) override { - render_target_clear_used(p_render_target); - } - - void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override; - bool render_target_is_clear_requested(RID p_render_target) override; - Color render_target_get_clear_request_color(RID p_render_target) override; - void render_target_disable_clear_request(RID p_render_target) override; - void render_target_do_clear_request(RID p_render_target) override; - - void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override; - Rect2i render_target_get_sdf_rect(RID p_render_target) const override; - void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override; - // access from canvas // GLES3::RenderTarget * render_target_get(RID p_render_target); @@ -439,24 +234,6 @@ class RasterizerStorageGLES3 : public RendererStorage { bool free(RID p_rid) override; - struct Frame { - GLES3::RenderTarget *current_rt; - - // these 2 may have been superseded by the equivalents in the render target. - // these may be able to be removed. - bool clear_request; - Color clear_request_color; - - float time; - float delta; - uint64_t count; - - Frame() { - // current_rt = nullptr; - // clear_request = false; - } - } frame; - void initialize(); void finalize(); @@ -498,34 +275,9 @@ class RasterizerStorageGLES3 : public RendererStorage { return String(); } - // make access easier to these - struct Dimensions { - // render target - int rt_width; - int rt_height; - - // window - int win_width; - int win_height; - Dimensions() { - rt_width = 0; - rt_height = 0; - win_width = 0; - win_height = 0; - } - } _dims; - void buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER, GLenum p_usage = GL_DYNAMIC_DRAW, bool p_optional_orphan = false) const; bool safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const; - void bind_framebuffer(GLuint framebuffer) { - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); - } - - void bind_framebuffer_system() { - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); - } - RasterizerStorageGLES3(); ~RasterizerStorageGLES3(); }; diff --git a/drivers/gles3/storage/canvas_texture_storage.cpp b/drivers/gles3/storage/canvas_texture_storage.cpp deleted file mode 100644 index fe12700c211c..000000000000 --- a/drivers/gles3/storage/canvas_texture_storage.cpp +++ /dev/null @@ -1,96 +0,0 @@ -/*************************************************************************/ -/* canvas_texture_storage.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef GLES3_ENABLED - -#include "canvas_texture_storage.h" - -using namespace GLES3; - -CanvasTextureStorage *CanvasTextureStorage::singleton = nullptr; - -CanvasTextureStorage *CanvasTextureStorage::get_singleton() { - return singleton; -} - -CanvasTextureStorage::CanvasTextureStorage() { - singleton = this; -} - -CanvasTextureStorage::~CanvasTextureStorage() { - singleton = nullptr; -} - -RID CanvasTextureStorage::canvas_texture_allocate() { - return canvas_texture_owner.allocate_rid(); -} - -void CanvasTextureStorage::canvas_texture_initialize(RID p_rid) { - canvas_texture_owner.initialize_rid(p_rid); -} - -void CanvasTextureStorage::canvas_texture_free(RID p_rid) { - canvas_texture_owner.free(p_rid); -} - -void CanvasTextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - switch (p_channel) { - case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { - ct->diffuse = p_texture; - } break; - case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: { - ct->normal_map = p_texture; - } break; - case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: { - ct->specular = p_texture; - } break; - } -} - -void CanvasTextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->specular_color.r = p_specular_color.r; - ct->specular_color.g = p_specular_color.g; - ct->specular_color.b = p_specular_color.b; - ct->specular_color.a = p_shininess; -} - -void CanvasTextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->texture_filter = p_filter; -} - -void CanvasTextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->texture_repeat = p_repeat; -} - -#endif // !GLES3_ENABLED diff --git a/drivers/gles3/storage/canvas_texture_storage.h b/drivers/gles3/storage/canvas_texture_storage.h deleted file mode 100644 index 5930e927fe83..000000000000 --- a/drivers/gles3/storage/canvas_texture_storage.h +++ /dev/null @@ -1,87 +0,0 @@ -/*************************************************************************/ -/* canvas_texture_storage.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef CANVAS_TEXTURE_STORAGE_GLES3_H -#define CANVAS_TEXTURE_STORAGE_GLES3_H - -#ifdef GLES3_ENABLED - -#include "core/templates/rid_owner.h" -#include "servers/rendering/storage/canvas_texture_storage.h" - -namespace GLES3 { - -struct CanvasTexture { - RID diffuse; - RID normal_map; - RID specular; - Color specular_color = Color(1, 1, 1, 1); - float shininess = 1.0; - - RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; - RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; - - Size2i size_cache = Size2i(1, 1); - bool use_normal_cache = false; - bool use_specular_cache = false; - bool cleared_cache = true; -}; - -class CanvasTextureStorage : public RendererCanvasTextureStorage { -private: - static CanvasTextureStorage *singleton; - - RID_Owner canvas_texture_owner; - -public: - static CanvasTextureStorage *get_singleton(); - - CanvasTextureStorage(); - virtual ~CanvasTextureStorage(); - - CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); }; - bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); }; - - virtual RID canvas_texture_allocate() override; - virtual void canvas_texture_initialize(RID p_rid) override; - virtual void canvas_texture_free(RID p_rid) override; - - virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override; - virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override; - - virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override; - virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override; -}; - -} // namespace GLES3 - -#endif // !GLES3_ENABLED - -#endif // !CANVAS_TEXTURE_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp index 1f664014270b..7b87ce7e4f47 100644 --- a/drivers/gles3/storage/config.cpp +++ b/drivers/gles3/storage/config.cpp @@ -40,6 +40,10 @@ Config *Config::singleton = nullptr; Config::Config() { singleton = this; should_orphan = true; + + // If this is to early we need to change our code similar to what we're doing in RendererRD, + // and instantiate our storage classes when we are ready to do so in the order we want. + initialize(); } Config::~Config() { diff --git a/drivers/gles3/storage/decal_atlas_storage.cpp b/drivers/gles3/storage/decal_atlas_storage.cpp deleted file mode 100644 index 7bac34ea1961..000000000000 --- a/drivers/gles3/storage/decal_atlas_storage.cpp +++ /dev/null @@ -1,75 +0,0 @@ -/*************************************************************************/ -/* decal_atlas_storage.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef GLES3_ENABLED - -#include "decal_atlas_storage.h" - -using namespace GLES3; - -RID DecalAtlasStorage::decal_allocate() { - return RID(); -} - -void DecalAtlasStorage::decal_initialize(RID p_rid) { -} - -void DecalAtlasStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) { -} - -void DecalAtlasStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { -} - -void DecalAtlasStorage::decal_set_emission_energy(RID p_decal, float p_energy) { -} - -void DecalAtlasStorage::decal_set_albedo_mix(RID p_decal, float p_mix) { -} - -void DecalAtlasStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) { -} - -void DecalAtlasStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { -} - -void DecalAtlasStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { -} - -void DecalAtlasStorage::decal_set_fade(RID p_decal, float p_above, float p_below) { -} - -void DecalAtlasStorage::decal_set_normal_fade(RID p_decal, float p_fade) { -} - -AABB DecalAtlasStorage::decal_get_aabb(RID p_decal) const { - return AABB(); -} - -#endif // !GLES3_ENABLED diff --git a/drivers/gles3/storage/decal_atlas_storage.h b/drivers/gles3/storage/decal_atlas_storage.h deleted file mode 100644 index f5dc36b1fbd9..000000000000 --- a/drivers/gles3/storage/decal_atlas_storage.h +++ /dev/null @@ -1,67 +0,0 @@ -/*************************************************************************/ -/* decal_atlas_storage.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef DECAL_ATLAS_STORAGE_GLES3_H -#define DECAL_ATLAS_STORAGE_GLES3_H - -#ifdef GLES3_ENABLED - -#include "core/templates/rid_owner.h" -#include "servers/rendering/storage/decal_atlas_storage.h" - -namespace GLES3 { - -class DecalAtlasStorage : public RendererDecalAtlasStorage { -public: - virtual RID decal_allocate() override; - virtual void decal_initialize(RID p_rid) override; - virtual void decal_free(RID p_rid) override{}; - - virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override; - virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override; - virtual void decal_set_emission_energy(RID p_decal, float p_energy) override; - virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override; - virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override; - virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override; - virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override; - virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override; - virtual void decal_set_normal_fade(RID p_decal, float p_fade) override; - - virtual AABB decal_get_aabb(RID p_decal) const override; - - virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} - virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} -}; - -} // namespace GLES3 - -#endif // !GLES3_ENABLED - -#endif // !DECAL_ATLAS_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp new file mode 100644 index 000000000000..7395611d713d --- /dev/null +++ b/drivers/gles3/storage/light_storage.cpp @@ -0,0 +1,316 @@ +/*************************************************************************/ +/* light_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef GLES3_ENABLED + +#include "light_storage.h" +#include "config.h" + +using namespace GLES3; + +LightStorage *LightStorage::singleton = nullptr; + +LightStorage *LightStorage::get_singleton() { + return singleton; +} + +LightStorage::LightStorage() { + singleton = this; +} + +LightStorage::~LightStorage() { + singleton = nullptr; +} + +/* Light API */ + +RID LightStorage::directional_light_allocate() { + return RID(); +} + +void LightStorage::directional_light_initialize(RID p_rid) { +} + +RID LightStorage::omni_light_allocate() { + return RID(); +} + +void LightStorage::omni_light_initialize(RID p_rid) { +} + +RID LightStorage::spot_light_allocate() { + return RID(); +} + +void LightStorage::spot_light_initialize(RID p_rid) { +} + +void LightStorage::light_free(RID p_rid) { +} + +void LightStorage::light_set_color(RID p_light, const Color &p_color) { +} + +void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { +} + +void LightStorage::light_set_shadow(RID p_light, bool p_enabled) { +} + +void LightStorage::light_set_projector(RID p_light, RID p_texture) { +} + +void LightStorage::light_set_negative(RID p_light, bool p_enable) { +} + +void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) { +} + +void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) { +} + +void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { +} + +void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { +} + +void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { +} + +void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { +} + +void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { +} + +void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) { +} + +bool LightStorage::light_directional_get_blend_splits(RID p_light) const { + return false; +} + +void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) { +} + +RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const { + return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; +} + +RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) { + return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; +} + +RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) { + return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; +} + +bool LightStorage::light_has_shadow(RID p_light) const { + return false; +} + +bool LightStorage::light_has_projector(RID p_light) const { + return false; +} + +RS::LightType LightStorage::light_get_type(RID p_light) const { + return RS::LIGHT_OMNI; +} + +AABB LightStorage::light_get_aabb(RID p_light) const { + return AABB(); +} + +float LightStorage::light_get_param(RID p_light, RS::LightParam p_param) { + return 0.0; +} + +Color LightStorage::light_get_color(RID p_light) { + return Color(); +} + +RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) { + return RS::LIGHT_BAKE_DISABLED; +} + +uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) { + return 0; +} + +uint64_t LightStorage::light_get_version(RID p_light) const { + return 0; +} + +/* PROBE API */ + +RID LightStorage::reflection_probe_allocate() { + return RID(); +} + +void LightStorage::reflection_probe_initialize(RID p_rid) { +} + +void LightStorage::reflection_probe_free(RID p_rid) { +} + +void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { +} + +void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) { +} + +void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) { +} + +void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) { +} + +void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) { +} + +void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) { +} + +void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { +} + +void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { +} + +void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { +} + +void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { +} + +void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { +} + +void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { +} + +void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) { +} + +AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const { + return AABB(); +} + +RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const { + return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; +} + +uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const { + return 0; +} + +Vector3 LightStorage::reflection_probe_get_extents(RID p_probe) const { + return Vector3(); +} + +Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const { + return Vector3(); +} + +float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const { + return 0.0; +} + +bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const { + return false; +} + +void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) { +} + +float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { + return 0.0; +} + +/* LIGHTMAP CAPTURE */ + +RID LightStorage::lightmap_allocate() { + return RID(); +} + +void LightStorage::lightmap_initialize(RID p_rid) { +} + +void LightStorage::lightmap_free(RID p_rid) { +} + +void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) { +} + +void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) { +} + +void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) { +} + +void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { +} + +PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const { + return PackedVector3Array(); +} + +PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const { + return PackedColorArray(); +} + +PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { + return PackedInt32Array(); +} + +PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { + return PackedInt32Array(); +} + +AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const { + return AABB(); +} + +void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) { +} + +bool LightStorage::lightmap_is_interior(RID p_lightmap) const { + return false; +} + +void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) { +} + +float LightStorage::lightmap_get_probe_capture_update_speed() const { + return 0; +} + +#endif // !GLES3_ENABLED diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h new file mode 100644 index 000000000000..6f24e467bcdd --- /dev/null +++ b/drivers/gles3/storage/light_storage.h @@ -0,0 +1,154 @@ +/*************************************************************************/ +/* light_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef LIGHT_STORAGE_GLES3_H +#define LIGHT_STORAGE_GLES3_H + +#ifdef GLES3_ENABLED + +#include "core/templates/local_vector.h" +#include "core/templates/rid_owner.h" +#include "core/templates/self_list.h" +#include "servers/rendering/renderer_compositor.h" +#include "servers/rendering/renderer_storage.h" +#include "servers/rendering/storage/light_storage.h" + +namespace GLES3 { + +class LightStorage : public RendererLightStorage { +private: + static LightStorage *singleton; + +public: + static LightStorage *get_singleton(); + + LightStorage(); + virtual ~LightStorage(); + + /* Light API */ + + virtual RID directional_light_allocate() override; + virtual void directional_light_initialize(RID p_rid) override; + virtual RID omni_light_allocate() override; + virtual void omni_light_initialize(RID p_rid) override; + virtual RID spot_light_allocate() override; + virtual void spot_light_initialize(RID p_rid) override; + + virtual void light_free(RID p_rid) override; + + virtual void light_set_color(RID p_light, const Color &p_color) override; + virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override; + virtual void light_set_shadow(RID p_light, bool p_enabled) override; + virtual void light_set_projector(RID p_light, RID p_texture) override; + virtual void light_set_negative(RID p_light, bool p_enable) override; + virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override; + virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override; + virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override; + virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override; + virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override; + + virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override; + + virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override; + virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override; + virtual bool light_directional_get_blend_splits(RID p_light) const override; + virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override; + virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override; + + virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override; + virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override; + + virtual bool light_has_shadow(RID p_light) const override; + virtual bool light_has_projector(RID p_light) const override; + + virtual RS::LightType light_get_type(RID p_light) const override; + virtual AABB light_get_aabb(RID p_light) const override; + virtual float light_get_param(RID p_light, RS::LightParam p_param) override; + virtual Color light_get_color(RID p_light) override; + virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override; + virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override; + virtual uint64_t light_get_version(RID p_light) const override; + + /* PROBE API */ + + virtual RID reflection_probe_allocate() override; + virtual void reflection_probe_initialize(RID p_rid) override; + virtual void reflection_probe_free(RID p_rid) override; + + virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override; + virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override; + virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override; + virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override; + virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override; + virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override; + virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override; + virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override; + virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override; + virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override; + virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override; + virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override; + virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override; + virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override; + virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override; + + virtual AABB reflection_probe_get_aabb(RID p_probe) const override; + virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override; + virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override; + virtual Vector3 reflection_probe_get_extents(RID p_probe) const override; + virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override; + virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override; + virtual bool reflection_probe_renders_shadows(RID p_probe) const override; + + /* LIGHTMAP CAPTURE */ + + virtual RID lightmap_allocate() override; + virtual void lightmap_initialize(RID p_rid) override; + virtual void lightmap_free(RID p_rid) override; + + virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override; + virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override; + virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override; + virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override; + virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override; + virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override; + virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override; + virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override; + virtual AABB lightmap_get_aabb(RID p_lightmap) const override; + virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override; + virtual bool lightmap_is_interior(RID p_lightmap) const override; + virtual void lightmap_set_probe_capture_update_speed(float p_speed) override; + virtual float lightmap_get_probe_capture_update_speed() const override; +}; + +} // namespace GLES3 + +#endif // !GLES3_ENABLED + +#endif // !LIGHT_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/particles_storage.cpp b/drivers/gles3/storage/particles_storage.cpp new file mode 100644 index 000000000000..9ed9fedd5a20 --- /dev/null +++ b/drivers/gles3/storage/particles_storage.cpp @@ -0,0 +1,254 @@ +/*************************************************************************/ +/* particles_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef GLES3_ENABLED + +#include "particles_storage.h" + +using namespace GLES3; + +ParticlesStorage *ParticlesStorage::singleton = nullptr; + +ParticlesStorage *ParticlesStorage::get_singleton() { + return singleton; +} + +ParticlesStorage::ParticlesStorage() { + singleton = this; +} + +ParticlesStorage::~ParticlesStorage() { + singleton = nullptr; +} + +/* PARTICLES */ + +RID ParticlesStorage::particles_allocate() { + return RID(); +} + +void ParticlesStorage::particles_initialize(RID p_rid) { +} + +void ParticlesStorage::particles_free(RID p_rid) { +} + +void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) { +} + +void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { +} + +void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) { +} + +void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) { +} + +void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) { +} + +void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) { +} + +void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) { +} + +void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) { +} + +void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) { +} + +void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { +} + +void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) { +} + +void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { +} + +void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) { +} + +RID ParticlesStorage::particles_get_process_material(RID p_particles) const { + return RID(); +} + +void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) { +} + +void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) { +} + +void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) { +} + +void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { +} + +void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) { +} + +void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) { +} + +void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) { +} + +void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) { +} + +void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) { +} + +void ParticlesStorage::particles_restart(RID p_particles) { +} + +void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { +} + +void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_count) { +} + +void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { +} + +void ParticlesStorage::particles_request_process(RID p_particles) { +} + +AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) { + return AABB(); +} + +AABB ParticlesStorage::particles_get_aabb(RID p_particles) const { + return AABB(); +} + +void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) { +} + +bool ParticlesStorage::particles_get_emitting(RID p_particles) { + return false; +} + +int ParticlesStorage::particles_get_draw_passes(RID p_particles) const { + return 0; +} + +RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { + return RID(); +} + +void ParticlesStorage::particles_add_collision(RID p_particles, RID p_instance) { +} + +void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_instance) { +} + +void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) { +} + +void ParticlesStorage::update_particles() { +} + +bool ParticlesStorage::particles_is_inactive(RID p_particles) const { + return false; +} + +/* PARTICLES COLLISION */ + +RID ParticlesStorage::particles_collision_allocate() { + return RID(); +} + +void ParticlesStorage::particles_collision_initialize(RID p_rid) { +} + +void ParticlesStorage::particles_collision_free(RID p_rid) { +} + +void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { +} + +void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { +} + +void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) { +} + +void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { +} + +void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) { +} + +void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) { +} + +void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) { +} + +void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { +} + +void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) { +} + +void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { +} + +AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const { + return AABB(); +} + +bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const { + return false; +} + +RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { + return RID(); +} + +RID ParticlesStorage::particles_collision_instance_create(RID p_collision) { + return RID(); +} + +void ParticlesStorage::particles_collision_instance_free(RID p_rid) { +} + +void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) { +} + +void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { +} + +#endif // GLES3_ENABLED diff --git a/drivers/gles3/storage/particles_storage.h b/drivers/gles3/storage/particles_storage.h new file mode 100644 index 000000000000..cf47ada5d5e1 --- /dev/null +++ b/drivers/gles3/storage/particles_storage.h @@ -0,0 +1,140 @@ +/*************************************************************************/ +/* particles_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PARTICLES_STORAGE_GLES3_H +#define PARTICLES_STORAGE_GLES3_H + +#ifdef GLES3_ENABLED + +#include "core/templates/local_vector.h" +#include "core/templates/rid_owner.h" +#include "core/templates/self_list.h" +#include "servers/rendering/storage/particles_storage.h" + +namespace GLES3 { + +class ParticlesStorage : public RendererParticlesStorage { +private: + static ParticlesStorage *singleton; + +public: + static ParticlesStorage *get_singleton(); + + ParticlesStorage(); + virtual ~ParticlesStorage(); + + /* PARTICLES */ + + virtual RID particles_allocate() override; + virtual void particles_initialize(RID p_rid) override; + virtual void particles_free(RID p_rid) override; + + virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override; + virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override; + virtual void particles_set_emitting(RID p_particles, bool p_emitting) override; + virtual void particles_set_amount(RID p_particles, int p_amount) override; + virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override; + virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override; + virtual void particles_set_pre_process_time(RID p_particles, double p_time) override; + virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override; + virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override; + virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override; + virtual void particles_set_speed_scale(RID p_particles, double p_scale) override; + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override; + virtual void particles_set_process_material(RID p_particles, RID p_material) override; + virtual RID particles_get_process_material(RID p_particles) const override; + virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override; + virtual void particles_set_interpolate(RID p_particles, bool p_enable) override; + virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override; + virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override; + virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override; + virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override; + + virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override; + + virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override; + virtual void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) override; + + virtual void particles_restart(RID p_particles) override; + + virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override; + + virtual void particles_set_draw_passes(RID p_particles, int p_count) override; + virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override; + + virtual void particles_request_process(RID p_particles) override; + virtual AABB particles_get_current_aabb(RID p_particles) override; + virtual AABB particles_get_aabb(RID p_particles) const override; + + virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override; + + virtual bool particles_get_emitting(RID p_particles) override; + virtual int particles_get_draw_passes(RID p_particles) const override; + virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override; + + virtual void particles_add_collision(RID p_particles, RID p_instance) override; + virtual void particles_remove_collision(RID p_particles, RID p_instance) override; + + virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override; + + virtual void update_particles() override; + virtual bool particles_is_inactive(RID p_particles) const override; + + /* PARTICLES COLLISION */ + + virtual RID particles_collision_allocate() override; + virtual void particles_collision_initialize(RID p_rid) override; + virtual void particles_collision_free(RID p_rid) override; + + virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override; + virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override; + virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override; + virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override; + virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override; + virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override; + virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override; + virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override; + virtual void particles_collision_height_field_update(RID p_particles_collision) override; + virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override; + virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override; + virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override; + virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override; + + virtual RID particles_collision_instance_create(RID p_collision) override; + virtual void particles_collision_instance_free(RID p_rid) override; + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override; + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override; +}; + +} // namespace GLES3 + +#endif // GLES3_ENABLED + +#endif // !PARTICLES_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/render_target_storage.h b/drivers/gles3/storage/render_target_storage.h deleted file mode 100644 index 816cc76e4026..000000000000 --- a/drivers/gles3/storage/render_target_storage.h +++ /dev/null @@ -1,132 +0,0 @@ -/*************************************************************************/ -/* render_target_storage.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RENDER_TARGET_STORAGE_GLES3_H -#define RENDER_TARGET_STORAGE_GLES3_H - -#ifdef GLES3_ENABLED - -#include "core/templates/rid_owner.h" -#include "servers/rendering/renderer_compositor.h" -#include "servers/rendering/renderer_storage.h" // included until we move stuff into storage/render_target_storage.h -// #include "servers/rendering/storage/render_target_storage.h" - -// This must come first to avoid windows.h mess -#include "platform_config.h" -#ifndef OPENGL_INCLUDE_H -#include -#else -#include OPENGL_INCLUDE_H -#endif - -namespace GLES3 { - -// NOTE, this class currently is just a container for the the RenderTarget struct and is not yet implemented further, we'll do that next after we finish with TextureStorage - -struct RenderTarget { - RID self; - GLuint fbo = 0; - GLuint color = 0; - GLuint depth = 0; - - GLuint multisample_fbo = 0; - GLuint multisample_color = 0; - GLuint multisample_depth = 0; - bool multisample_active = false; - - struct Effect { - GLuint fbo = 0; - int width = 0; - int height = 0; - - GLuint color = 0; - }; - - Effect copy_screen_effect; - - struct MipMaps { - struct Size { - GLuint fbo = 0; - GLuint color = 0; - int width = 0; - int height = 0; - }; - - Vector sizes; - GLuint color = 0; - int levels = 0; - }; - - MipMaps mip_maps[2]; - - struct External { - GLuint fbo = 0; - GLuint color = 0; - GLuint depth = 0; - RID texture; - } external; - - int x = 0; - int y = 0; - int width = 0; - int height = 0; - - bool flags[RendererStorage::RENDER_TARGET_FLAG_MAX] = {}; - - // instead of allocating sized render targets immediately, - // defer this for faster startup - bool allocate_is_dirty = false; - bool used_in_frame = false; - RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; - - bool use_fxaa = false; - bool use_debanding = false; - - RID texture; - - bool used_dof_blur_near = false; - bool mip_maps_allocated = false; - - Color clear_color = Color(1, 1, 1, 1); - bool clear_requested = false; - - RenderTarget() { - for (int i = 0; i < RendererStorage::RENDER_TARGET_FLAG_MAX; ++i) { - flags[i] = false; - } - external.fbo = 0; - } -}; - -} // namespace GLES3 - -#endif // !GLES3_ENABLED - -#endif // !RENDER_TARGET_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index d199b1032e4b..2a63c7ccad25 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -43,6 +43,81 @@ TextureStorage *TextureStorage::get_singleton() { TextureStorage::TextureStorage() { singleton = this; + + system_fbo = 0; + + frame.count = 0; + frame.delta = 0; + frame.current_rt = nullptr; + frame.clear_request = false; + + Config *config = Config::get_singleton(); + + //determine formats for depth textures (or renderbuffers) + if (config->support_depth_texture) { + // Will use texture for depth + // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT, + // as there is no extension to test for this. + GLuint fbo; + glGenFramebuffers(1, &fbo); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + GLuint depth; + glGenTextures(1, &depth); + glBindTexture(GL_TEXTURE_2D, depth); + glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); + glDeleteFramebuffers(1, &fbo); + glBindTexture(GL_TEXTURE_2D, 0); + glDeleteTextures(1, &depth); + + if (status != GL_FRAMEBUFFER_COMPLETE) { + // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT + // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT +#ifdef GLES_OVER_GL + config->depth_internalformat = GL_DEPTH_COMPONENT16; +#else + // OES_depth_texture extension only specifies GL_DEPTH_COMPONENT. + config->depth_internalformat = GL_DEPTH_COMPONENT; +#endif + config->depth_type = GL_UNSIGNED_SHORT; + + glGenFramebuffers(1, &fbo); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + + glGenTextures(1, &depth); + glBindTexture(GL_TEXTURE_2D, depth); + glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); + + status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + if (status != GL_FRAMEBUFFER_COMPLETE) { + //if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth + config->support_depth_texture = false; + config->use_rgba_3d_shadows = true; + } + + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); + glDeleteFramebuffers(1, &fbo); + glBindTexture(GL_TEXTURE_2D, 0); + glDeleteTextures(1, &depth); + } + } } TextureStorage::~TextureStorage() { @@ -65,6 +140,55 @@ bool TextureStorage::can_create_resources_async() const { return false; } +/* Canvas Texture API */ + +RID TextureStorage::canvas_texture_allocate() { + return canvas_texture_owner.allocate_rid(); +} + +void TextureStorage::canvas_texture_initialize(RID p_rid) { + canvas_texture_owner.initialize_rid(p_rid); +} + +void TextureStorage::canvas_texture_free(RID p_rid) { + canvas_texture_owner.free(p_rid); +} + +void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + switch (p_channel) { + case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { + ct->diffuse = p_texture; + } break; + case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: { + ct->normal_map = p_texture; + } break; + case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: { + ct->specular = p_texture; + } break; + } +} + +void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ct->specular_color.r = p_specular_color.r; + ct->specular_color.g = p_specular_color.g; + ct->specular_color.b = p_specular_color.b; + ct->specular_color.a = p_shininess; +} + +void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ct->texture_filter = p_filter; +} + +void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ct->texture_repeat = p_repeat; +} + +/* Texture API */ + static const GLenum _cube_side_enum[6] = { GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_X, @@ -1208,4 +1332,812 @@ void TextureStorage::textures_keep_original(bool p_enable) { Config::get_singleton()->keep_original_textures = p_enable; } +/* DECAL API */ + +RID TextureStorage::decal_allocate() { + return RID(); +} + +void TextureStorage::decal_initialize(RID p_rid) { +} + +void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) { +} + +void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { +} + +void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) { +} + +void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) { +} + +void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) { +} + +void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { +} + +void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { +} + +void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) { +} + +void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) { +} + +AABB TextureStorage::decal_get_aabb(RID p_decal) const { + return AABB(); +} + +/* RENDER TARGET API */ + +GLuint TextureStorage::system_fbo = 0; + +void TextureStorage::_set_current_render_target(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + + if (rt) { + if (rt->allocate_is_dirty) { + rt->allocate_is_dirty = false; + _render_target_allocate(rt); + } + + frame.current_rt = rt; + ERR_FAIL_COND(!rt); + frame.clear_request = false; + + glViewport(0, 0, rt->width, rt->height); + + _dims.rt_width = rt->width; + _dims.rt_height = rt->height; + _dims.win_width = rt->width; + _dims.win_height = rt->height; + + } else { + frame.current_rt = nullptr; + frame.clear_request = false; + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); + } +} + +void TextureStorage::_render_target_allocate(RenderTarget *rt) { + Config *config = Config::get_singleton(); + + // do not allocate a render target with no size + if (rt->width <= 0 || rt->height <= 0) { + return; + } + + // do not allocate a render target that is attached to the screen + if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { + rt->fbo = system_fbo; + return; + } + + GLuint color_internal_format; + GLuint color_format; + GLuint color_type = GL_UNSIGNED_BYTE; + Image::Format image_format; + + if (rt->flags[TextureStorage::RENDER_TARGET_TRANSPARENT]) { +#ifdef GLES_OVER_GL + color_internal_format = GL_RGBA8; +#else + color_internal_format = GL_RGBA; +#endif + color_format = GL_RGBA; + image_format = Image::FORMAT_RGBA8; + } else { +#ifdef GLES_OVER_GL + color_internal_format = GL_RGB8; +#else + color_internal_format = GL_RGB; +#endif + color_format = GL_RGB; + image_format = Image::FORMAT_RGB8; + } + + rt->used_dof_blur_near = false; + rt->mip_maps_allocated = false; + + { + /* Front FBO */ + + Texture *texture = get_texture(rt->texture); + ERR_FAIL_COND(!texture); + + // framebuffer + glGenFramebuffers(1, &rt->fbo); + glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); + + // color + glGenTextures(1, &rt->color); + glBindTexture(GL_TEXTURE_2D, rt->color); + + glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr); + + if (texture->flags & TEXTURE_FLAG_FILTER) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + } else { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + } + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); + + // depth + + if (config->support_depth_texture) { + glGenTextures(1, &rt->depth); + glBindTexture(GL_TEXTURE_2D, rt->depth); + glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); + } else { + glGenRenderbuffers(1, &rt->depth); + glBindRenderbuffer(GL_RENDERBUFFER, rt->depth); + + glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, rt->width, rt->height); + + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); + } + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + if (status != GL_FRAMEBUFFER_COMPLETE) { + glDeleteFramebuffers(1, &rt->fbo); + if (config->support_depth_texture) { + glDeleteTextures(1, &rt->depth); + } else { + glDeleteRenderbuffers(1, &rt->depth); + } + + glDeleteTextures(1, &rt->color); + rt->fbo = 0; + rt->width = 0; + rt->height = 0; + rt->color = 0; + rt->depth = 0; + texture->tex_id = 0; + texture->active = false; + WARN_PRINT("Could not create framebuffer!!"); + return; + } + + texture->format = image_format; + texture->gl_format_cache = color_format; + texture->gl_type_cache = GL_UNSIGNED_BYTE; + texture->gl_internal_format_cache = color_internal_format; + texture->tex_id = rt->color; + texture->width = rt->width; + texture->alloc_width = rt->width; + texture->height = rt->height; + texture->alloc_height = rt->height; + texture->active = true; + + texture_set_flags(rt->texture, texture->flags); + } + + /* BACK FBO */ + /* For MSAA */ + +#ifndef JAVASCRIPT_ENABLED + if (rt->msaa >= RS::VIEWPORT_MSAA_2X && rt->msaa <= RS::VIEWPORT_MSAA_8X) { + rt->multisample_active = true; + + static const int msaa_value[] = { 0, 2, 4, 8, 16 }; + int msaa = msaa_value[rt->msaa]; + + int max_samples = 0; + glGetIntegerv(GL_MAX_SAMPLES, &max_samples); + if (msaa > max_samples) { + WARN_PRINT("MSAA must be <= GL_MAX_SAMPLES, falling-back to GL_MAX_SAMPLES = " + itos(max_samples)); + msaa = max_samples; + } + + //regular fbo + glGenFramebuffers(1, &rt->multisample_fbo); + glBindFramebuffer(GL_FRAMEBUFFER, rt->multisample_fbo); + + glGenRenderbuffers(1, &rt->multisample_depth); + glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config->depth_buffer_internalformat, rt->width, rt->height); + + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth); + + glGenRenderbuffers(1, &rt->multisample_color); + glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_color); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height); + + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rt->multisample_color); + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + if (status != GL_FRAMEBUFFER_COMPLETE) { + // Delete allocated resources and default to no MSAA + WARN_PRINT_ONCE("Cannot allocate back framebuffer for MSAA"); + printf("err status: %x\n", status); + rt->multisample_active = false; + + glDeleteFramebuffers(1, &rt->multisample_fbo); + rt->multisample_fbo = 0; + + glDeleteRenderbuffers(1, &rt->multisample_depth); + rt->multisample_depth = 0; + + glDeleteRenderbuffers(1, &rt->multisample_color); + rt->multisample_color = 0; + } + + glBindRenderbuffer(GL_RENDERBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + } else +#endif // JAVASCRIPT_ENABLED + { + rt->multisample_active = false; + } + + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // copy texscreen buffers + // if (!(rt->flags[TextureStorage::RENDER_TARGET_NO_SAMPLING])) { + if (true) { + glGenTextures(1, &rt->copy_screen_effect.color); + glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color); + + if (rt->flags[TextureStorage::RENDER_TARGET_TRANSPARENT]) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); + } else { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); + } + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glGenFramebuffers(1, &rt->copy_screen_effect.fbo); + glBindFramebuffer(GL_FRAMEBUFFER, rt->copy_screen_effect.fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->copy_screen_effect.color, 0); + + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT); + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + if (status != GL_FRAMEBUFFER_COMPLETE) { + _render_target_clear(rt); + ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); + } + } + + // Allocate mipmap chains for post_process effects + // if (!rt->flags[RendererStorage::RENDER_TARGET_NO_3D] && rt->width >= 2 && rt->height >= 2) { + if (rt->width >= 2 && rt->height >= 2) { + for (int i = 0; i < 2; i++) { + ERR_FAIL_COND(rt->mip_maps[i].sizes.size()); + int w = rt->width; + int h = rt->height; + + if (i > 0) { + w >>= 1; + h >>= 1; + } + + int level = 0; + int fb_w = w; + int fb_h = h; + + while (true) { + RenderTarget::MipMaps::Size mm; + mm.width = w; + mm.height = h; + rt->mip_maps[i].sizes.push_back(mm); + + w >>= 1; + h >>= 1; + + if (w < 2 || h < 2) { + break; + } + + level++; + } + + GLsizei width = fb_w; + GLsizei height = fb_h; + + if (config->render_to_mipmap_supported) { + glGenTextures(1, &rt->mip_maps[i].color); + glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color); + + for (int l = 0; l < level + 1; l++) { + glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, nullptr); + width = MAX(1, (width / 2)); + height = MAX(1, (height / 2)); + } +#ifdef GLES_OVER_GL + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level); +#endif + } else { + // Can't render to specific levels of a mipmap in ES 2.0 or Webgl so create a texture for each level + for (int l = 0; l < level + 1; l++) { + glGenTextures(1, &rt->mip_maps[i].sizes.write[l].color); + glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[l].color); + glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, nullptr); + width = MAX(1, (width / 2)); + height = MAX(1, (height / 2)); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } + } + + glDisable(GL_SCISSOR_TEST); + glColorMask(1, 1, 1, 1); + glDepthMask(GL_TRUE); + + for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) { + RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j]; + + glGenFramebuffers(1, &mm.fbo); + glBindFramebuffer(GL_FRAMEBUFFER, mm.fbo); + + if (config->render_to_mipmap_supported) { + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].color, j); + } else { + glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color, 0); + } + + bool used_depth = false; + if (j == 0 && i == 0) { //use always + if (config->support_depth_texture) { + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); + } else { + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); + } + used_depth = true; + } + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + if (status != GL_FRAMEBUFFER_COMPLETE) { + WARN_PRINT_ONCE("Cannot allocate mipmaps for 3D post processing effects"); + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); + return; + } + + glClearColor(1.0, 0.0, 1.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT); + if (used_depth) { + glClearDepth(1.0); + glClear(GL_DEPTH_BUFFER_BIT); + } + } + + rt->mip_maps[i].levels = level; + + if (config->render_to_mipmap_supported) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } + } + rt->mip_maps_allocated = true; + } + + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); +} + +void TextureStorage::_render_target_clear(RenderTarget *rt) { + Config *config = Config::get_singleton(); + + // there is nothing to clear when DIRECT_TO_SCREEN is used + if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { + return; + } + + if (rt->fbo) { + glDeleteFramebuffers(1, &rt->fbo); + glDeleteTextures(1, &rt->color); + rt->fbo = 0; + } + + if (rt->external.fbo != 0) { + // free this + glDeleteFramebuffers(1, &rt->external.fbo); + + // clean up our texture + Texture *t = get_texture(rt->external.texture); + t->alloc_height = 0; + t->alloc_width = 0; + t->width = 0; + t->height = 0; + t->active = false; + texture_free(rt->external.texture); + memdelete(t); + + rt->external.fbo = 0; + } + + if (rt->depth) { + if (config->support_depth_texture) { + glDeleteTextures(1, &rt->depth); + } else { + glDeleteRenderbuffers(1, &rt->depth); + } + + rt->depth = 0; + } + + Texture *tex = get_texture(rt->texture); + tex->alloc_height = 0; + tex->alloc_width = 0; + tex->width = 0; + tex->height = 0; + tex->active = false; + + if (rt->copy_screen_effect.color) { + glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo); + rt->copy_screen_effect.fbo = 0; + + glDeleteTextures(1, &rt->copy_screen_effect.color); + rt->copy_screen_effect.color = 0; + } + + for (int i = 0; i < 2; i++) { + if (rt->mip_maps[i].sizes.size()) { + for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) { + glDeleteFramebuffers(1, &rt->mip_maps[i].sizes[j].fbo); + glDeleteTextures(1, &rt->mip_maps[i].sizes[j].color); + } + + glDeleteTextures(1, &rt->mip_maps[i].color); + rt->mip_maps[i].sizes.clear(); + rt->mip_maps[i].levels = 0; + rt->mip_maps[i].color = 0; + } + } + + if (rt->multisample_active) { + glDeleteFramebuffers(1, &rt->multisample_fbo); + rt->multisample_fbo = 0; + + glDeleteRenderbuffers(1, &rt->multisample_depth); + rt->multisample_depth = 0; + + glDeleteRenderbuffers(1, &rt->multisample_color); + + rt->multisample_color = 0; + } +} + +RID TextureStorage::render_target_create() { + RenderTarget *rt = memnew(RenderTarget); + Texture *t = memnew(Texture); + + t->type = RenderingDevice::TEXTURE_TYPE_2D; + t->flags = 0; + t->width = 0; + t->height = 0; + t->alloc_height = 0; + t->alloc_width = 0; + t->format = Image::FORMAT_R8; + t->target = GL_TEXTURE_2D; + t->gl_format_cache = 0; + t->gl_internal_format_cache = 0; + t->gl_type_cache = 0; + t->data_size = 0; + t->total_data_size = 0; + t->ignore_mipmaps = false; + t->compressed = false; + t->mipmaps = 1; + t->active = true; + t->tex_id = 0; + t->render_target = rt; + + rt->texture = make_rid(t); + return render_target_owner.make_rid(rt); +} + +void TextureStorage::render_target_free(RID p_rid) { + RenderTarget *rt = render_target_owner.get_or_null(p_rid); + _render_target_clear(rt); + + Texture *t = get_texture(rt->texture); + if (t) { + texture_free(rt->texture); + memdelete(t); + } + render_target_owner.free(p_rid); + memdelete(rt); +} + +void TextureStorage::render_target_set_position(RID p_render_target, int p_x, int p_y) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + rt->x = p_x; + rt->y = p_y; +} + +void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + if (p_width == rt->width && p_height == rt->height) { + return; + } + + _render_target_clear(rt); + + rt->width = p_width; + rt->height = p_height; + + // print_line("render_target_set_size " + itos(p_render_target.get_id()) + ", w " + itos(p_width) + " h " + itos(p_height)); + + rt->allocate_is_dirty = true; + //_render_target_allocate(rt); +} + +// TODO: convert to Size2i internally +Size2i TextureStorage::render_target_get_size(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, Size2()); + + return Size2i(rt->width, rt->height); +} + +RID TextureStorage::render_target_get_texture(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + if (rt->external.fbo == 0) { + return rt->texture; + } else { + return rt->external.texture; + } +} + +void TextureStorage::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + Config *config = Config::get_singleton(); + + if (p_texture_id == 0) { + if (rt->external.fbo != 0) { + // free this + glDeleteFramebuffers(1, &rt->external.fbo); + + // and this + if (rt->external.depth != 0) { + glDeleteRenderbuffers(1, &rt->external.depth); + } + + // clean up our texture + Texture *t = get_texture(rt->external.texture); + t->alloc_height = 0; + t->alloc_width = 0; + t->width = 0; + t->height = 0; + t->active = false; + texture_free(rt->external.texture); + memdelete(t); + + rt->external.fbo = 0; + rt->external.color = 0; + rt->external.depth = 0; + } + } else { + Texture *t; + + if (rt->external.fbo == 0) { + // create our fbo + glGenFramebuffers(1, &rt->external.fbo); + glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); + + // allocate a texture + t = memnew(Texture); + + t->type = RenderingDevice::TEXTURE_TYPE_2D; + t->flags = 0; + t->width = 0; + t->height = 0; + t->alloc_height = 0; + t->alloc_width = 0; + t->format = Image::FORMAT_RGBA8; + t->target = GL_TEXTURE_2D; + t->gl_format_cache = 0; + t->gl_internal_format_cache = 0; + t->gl_type_cache = 0; + t->data_size = 0; + t->compressed = false; + t->srgb = false; + t->total_data_size = 0; + t->ignore_mipmaps = false; + t->mipmaps = 1; + t->active = true; + t->tex_id = 0; + t->render_target = rt; + + rt->external.texture = make_rid(t); + + } else { + // bind our frame buffer + glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); + + // find our texture + t = get_texture(rt->external.texture); + } + + // set our texture + t->tex_id = p_texture_id; + rt->external.color = p_texture_id; + + // size shouldn't be different + t->width = rt->width; + t->height = rt->height; + t->alloc_height = rt->width; + t->alloc_width = rt->height; + + // Switch our texture on our frame buffer + { + // set our texture as the destination for our framebuffer + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0); + + // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :) + if (config->support_depth_texture) { + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); + } else { + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); + } + } + + // check status and unbind + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); + + if (status != GL_FRAMEBUFFER_COMPLETE) { + printf("framebuffer fail, status: %x\n", status); + } + + ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); + } +} + +void TextureStorage::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + // When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as + // those functions change how they operate depending on the value of DIRECT_TO_SCREEN + if (p_flag == RENDER_TARGET_DIRECT_TO_SCREEN && p_value != rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { + _render_target_clear(rt); + rt->flags[p_flag] = p_value; + _render_target_allocate(rt); + } + + rt->flags[p_flag] = p_value; + + switch (p_flag) { + case RENDER_TARGET_TRANSPARENT: + /* + case RENDER_TARGET_HDR: + case RENDER_TARGET_NO_3D: + case RENDER_TARGET_NO_SAMPLING: + case RENDER_TARGET_NO_3D_EFFECTS: */ + { + //must reset for these formats + _render_target_clear(rt); + _render_target_allocate(rt); + } + break; + default: { + } + } +} + +bool TextureStorage::render_target_was_used(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, false); + + return rt->used_in_frame; +} + +void TextureStorage::render_target_clear_used(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + rt->used_in_frame = false; +} + +void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + if (rt->msaa == p_msaa) { + return; + } + + _render_target_clear(rt); + rt->msaa = p_msaa; + _render_target_allocate(rt); +} + +void TextureStorage::render_target_set_use_fxaa(RID p_render_target, bool p_fxaa) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + rt->use_fxaa = p_fxaa; +} + +void TextureStorage::render_target_set_use_debanding(RID p_render_target, bool p_debanding) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + if (p_debanding) { + WARN_PRINT_ONCE("Debanding is not supported in the OpenGL backend. Switch to the Vulkan backend and make sure HDR is enabled."); + } + + rt->use_debanding = p_debanding; +} + +void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + rt->clear_requested = true; + rt->clear_color = p_clear_color; + + // ERR_FAIL_COND(!frame.current_rt); + // frame.clear_request = true; + // frame.clear_request_color = p_color; +} + +bool TextureStorage::render_target_is_clear_requested(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, false); + return rt->clear_requested; +} +Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, Color()); + return rt->clear_color; +} + +void TextureStorage::render_target_disable_clear_request(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + rt->clear_requested = false; +} + +void TextureStorage::render_target_do_clear_request(RID p_render_target) { +} + +void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { +} + +Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const { + return Rect2i(); +} + +void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) { +} + #endif // GLES3_ENABLED diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h index 7656cdf67e00..7a5140a2905f 100644 --- a/drivers/gles3/storage/texture_storage.h +++ b/drivers/gles3/storage/texture_storage.h @@ -33,13 +33,20 @@ #ifdef GLES3_ENABLED -#include "canvas_texture_storage.h" #include "config.h" #include "core/os/os.h" #include "core/templates/rid_owner.h" -#include "render_target_storage.h" +#include "servers/rendering/renderer_compositor.h" #include "servers/rendering/storage/texture_storage.h" +// This must come first to avoid windows.h mess +#include "platform_config.h" +#ifndef OPENGL_INCLUDE_H +#include +#else +#include OPENGL_INCLUDE_H +#endif + namespace GLES3 { #define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 @@ -90,6 +97,24 @@ enum OpenGLTextureFlags { TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER }; +struct CanvasTexture { + RID diffuse; + RID normal_map; + RID specular; + Color specular_color = Color(1, 1, 1, 1); + float shininess = 1.0; + + RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; + RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; + + Size2i size_cache = Size2i(1, 1); + bool use_normal_cache = false; + bool use_specular_cache = false; + bool cleared_cache = true; +}; + +struct RenderTarget; + struct Texture { RID self; @@ -296,6 +321,81 @@ struct Texture { RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; }; +struct RenderTarget { + RID self; + GLuint fbo = 0; + GLuint color = 0; + GLuint depth = 0; + + GLuint multisample_fbo = 0; + GLuint multisample_color = 0; + GLuint multisample_depth = 0; + bool multisample_active = false; + + struct Effect { + GLuint fbo = 0; + int width = 0; + int height = 0; + + GLuint color = 0; + }; + + Effect copy_screen_effect; + + struct MipMaps { + struct Size { + GLuint fbo = 0; + GLuint color = 0; + int width = 0; + int height = 0; + }; + + Vector sizes; + GLuint color = 0; + int levels = 0; + }; + + MipMaps mip_maps[2]; + + struct External { + GLuint fbo = 0; + GLuint color = 0; + GLuint depth = 0; + RID texture; + } external; + + int x = 0; + int y = 0; + int width = 0; + int height = 0; + + bool flags[RendererTextureStorage::RENDER_TARGET_FLAG_MAX] = {}; + + // instead of allocating sized render targets immediately, + // defer this for faster startup + bool allocate_is_dirty = false; + bool used_in_frame = false; + RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; + + bool use_fxaa = false; + bool use_debanding = false; + + RID texture; + + bool used_dof_blur_near = false; + bool mip_maps_allocated = false; + + Color clear_color = Color(1, 1, 1, 1); + bool clear_requested = false; + + RenderTarget() { + for (int i = 0; i < RendererTextureStorage::RENDER_TARGET_FLAG_MAX; ++i) { + flags[i] = false; + } + external.fbo = 0; + } +}; + class TextureStorage : public RendererTextureStorage { private: static TextureStorage *singleton; @@ -303,6 +403,12 @@ class TextureStorage : public RendererTextureStorage { Thread::ID _main_thread_id = 0; bool _is_main_thread(); + /* Canvas Texture API */ + + RID_Owner canvas_texture_owner; + + /* Texture API */ + mutable RID_PtrOwner texture_owner; Ref _get_gl_image_and_format(const Ref &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const; @@ -310,12 +416,50 @@ class TextureStorage : public RendererTextureStorage { void texture_set_proxy(RID p_texture, RID p_proxy); + /* Render Target API */ + + mutable RID_PtrOwner render_target_owner; + + // make access easier to these + struct Dimensions { + // render target + int rt_width; + int rt_height; + + // window + int win_width; + int win_height; + Dimensions() { + rt_width = 0; + rt_height = 0; + win_width = 0; + win_height = 0; + } + } _dims; + public: static TextureStorage *get_singleton(); TextureStorage(); virtual ~TextureStorage(); + /* Canvas Texture API */ + + CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); }; + bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); }; + + virtual RID canvas_texture_allocate() override; + virtual void canvas_texture_initialize(RID p_rid) override; + virtual void canvas_texture_free(RID p_rid) override; + + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override; + + /* Texture API */ + Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); }; bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }; RID make_rid(Texture *p_texture) { return texture_owner.make_rid(p_texture); }; @@ -380,6 +524,86 @@ class TextureStorage : public RendererTextureStorage { void texture_set_shrink_all_x2_on_set_data(bool p_enable); RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const; void textures_keep_original(bool p_enable); + + /* DECAL API */ + + virtual RID decal_allocate() override; + virtual void decal_initialize(RID p_rid) override; + virtual void decal_free(RID p_rid) override{}; + + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override; + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override; + virtual void decal_set_emission_energy(RID p_decal, float p_energy) override; + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override; + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override; + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override; + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override; + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override; + virtual void decal_set_normal_fade(RID p_decal, float p_fade) override; + + virtual AABB decal_get_aabb(RID p_decal) const override; + + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} + + /* RENDER TARGET API */ + + static GLuint system_fbo; + + struct Frame { + GLES3::RenderTarget *current_rt; + + // these 2 may have been superseded by the equivalents in the render target. + // these may be able to be removed. + bool clear_request; + Color clear_request_color; + + float time; + float delta; + uint64_t count; + + Frame() { + // current_rt = nullptr; + // clear_request = false; + } + } frame; + + RenderTarget *get_render_target(RID p_rid) { return render_target_owner.get_or_null(p_rid); }; + bool owns_render_target(RID p_rid) { return render_target_owner.owns(p_rid); }; + + void _render_target_clear(RenderTarget *rt); + void _render_target_allocate(RenderTarget *rt); + void _set_current_render_target(RID p_render_target); + + virtual RID render_target_create() override; + virtual void render_target_free(RID p_rid) override; + virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override; + virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override; + Size2i render_target_get_size(RID p_render_target); + virtual RID render_target_get_texture(RID p_render_target) override; + virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override; + + virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override; + virtual bool render_target_was_used(RID p_render_target) override; + void render_target_clear_used(RID p_render_target); + void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa); + void render_target_set_use_fxaa(RID p_render_target, bool p_fxaa); + void render_target_set_use_debanding(RID p_render_target, bool p_debanding); + + // new + void render_target_set_as_unused(RID p_render_target) override { + render_target_clear_used(p_render_target); + } + + void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override; + bool render_target_is_clear_requested(RID p_render_target) override; + Color render_target_get_clear_request_color(RID p_render_target) override; + void render_target_disable_clear_request(RID p_render_target) override; + void render_target_do_clear_request(RID p_render_target) override; + + void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override; + Rect2i render_target_get_sdf_rect(RID p_render_target) const override; + void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override; }; } // namespace GLES3 diff --git a/modules/openxr/extensions/openxr_vulkan_extension.cpp b/modules/openxr/extensions/openxr_vulkan_extension.cpp index 8736296f7aa1..1eb7635a827d 100644 --- a/modules/openxr/extensions/openxr_vulkan_extension.cpp +++ b/modules/openxr/extensions/openxr_vulkan_extension.cpp @@ -34,6 +34,7 @@ #include "../openxr_api.h" #include "../openxr_util.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_server_globals.h" #include "servers/rendering_server.h" @@ -439,7 +440,7 @@ bool OpenXRVulkanExtension::copy_render_target_to_image(RID p_from_render_target ERR_FAIL_COND_V(p_from_render_target.is_null(), false); ERR_FAIL_NULL_V(RendererStorageRD::base_singleton, false); - RID source_image = RendererStorageRD::base_singleton->render_target_get_rd_texture(p_from_render_target); + RID source_image = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(p_from_render_target); ERR_FAIL_COND_V(source_image.is_null(), false); RID depth_image; // TODO implement diff --git a/servers/rendering/dummy/rasterizer_dummy.h b/servers/rendering/dummy/rasterizer_dummy.h index f7bd7d0d1801..6cad45ea6dbf 100644 --- a/servers/rendering/dummy/rasterizer_dummy.h +++ b/servers/rendering/dummy/rasterizer_dummy.h @@ -37,10 +37,10 @@ #include "servers/rendering/dummy/rasterizer_canvas_dummy.h" #include "servers/rendering/dummy/rasterizer_scene_dummy.h" #include "servers/rendering/dummy/rasterizer_storage_dummy.h" -#include "servers/rendering/dummy/storage/canvas_texture_storage.h" -#include "servers/rendering/dummy/storage/decal_atlas_storage.h" +#include "servers/rendering/dummy/storage/light_storage.h" #include "servers/rendering/dummy/storage/material_storage.h" #include "servers/rendering/dummy/storage/mesh_storage.h" +#include "servers/rendering/dummy/storage/particles_storage.h" #include "servers/rendering/dummy/storage/texture_storage.h" #include "servers/rendering/renderer_compositor.h" #include "servers/rendering_server.h" @@ -52,20 +52,20 @@ class RasterizerDummy : public RendererCompositor { protected: RasterizerCanvasDummy canvas; - RendererDummy::CanvasTextureStorage canvas_texture_storage; + RendererDummy::LightStorage light_storage; RendererDummy::MaterialStorage material_storage; RendererDummy::MeshStorage mesh_storage; + RendererDummy::ParticlesStorage particles_storage; RendererDummy::TextureStorage texture_storage; - RendererDummy::DecalAtlasStorage decal_atlas_storage; RasterizerStorageDummy storage; RasterizerSceneDummy scene; public: - RendererCanvasTextureStorage *get_canvas_texture_storage() override { return &canvas_texture_storage; }; + RendererLightStorage *get_light_storage() override { return &light_storage; }; RendererMaterialStorage *get_material_storage() override { return &material_storage; }; RendererMeshStorage *get_mesh_storage() override { return &mesh_storage; }; + RendererParticlesStorage *get_particles_storage() override { return &particles_storage; }; RendererTextureStorage *get_texture_storage() override { return &texture_storage; }; - RendererDecalAtlasStorage *get_decal_atlas_storage() override { return &decal_atlas_storage; }; RendererStorage *get_storage() override { return &storage; } RendererCanvasRender *get_canvas() override { return &canvas; } RendererSceneRender *get_scene() override { return &scene; } diff --git a/servers/rendering/dummy/rasterizer_storage_dummy.h b/servers/rendering/dummy/rasterizer_storage_dummy.h index ea69d2f9a6d0..ac6085cdec80 100644 --- a/servers/rendering/dummy/rasterizer_storage_dummy.h +++ b/servers/rendering/dummy/rasterizer_storage_dummy.h @@ -36,76 +36,6 @@ class RasterizerStorageDummy : public RendererStorage { public: - /* Light API */ - - RID directional_light_allocate() override { return RID(); } - void directional_light_initialize(RID p_rid) override {} - RID omni_light_allocate() override { return RID(); } - void omni_light_initialize(RID p_rid) override {} - RID spot_light_allocate() override { return RID(); } - void spot_light_initialize(RID p_rid) override {} - RID reflection_probe_allocate() override { return RID(); } - void reflection_probe_initialize(RID p_rid) override {} - - void light_set_color(RID p_light, const Color &p_color) override {} - void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {} - void light_set_shadow(RID p_light, bool p_enabled) override {} - void light_set_projector(RID p_light, RID p_texture) override {} - void light_set_negative(RID p_light, bool p_enable) override {} - void light_set_cull_mask(RID p_light, uint32_t p_mask) override {} - void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {} - void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {} - void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {} - void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {} - - void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {} - - void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {} - void light_directional_set_blend_splits(RID p_light, bool p_enable) override {} - bool light_directional_get_blend_splits(RID p_light) const override { return false; } - void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {} - RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; } - - RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; } - RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; } - - bool light_has_shadow(RID p_light) const override { return false; } - bool light_has_projector(RID p_light) const override { return false; } - - RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; } - AABB light_get_aabb(RID p_light) const override { return AABB(); } - float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; } - Color light_get_color(RID p_light) override { return Color(); } - RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; } - uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; } - uint64_t light_get_version(RID p_light) const override { return 0; } - - /* PROBE API */ - - void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {} - void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {} - void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {} - void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {} - void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {} - void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {} - void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {} - void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {} - void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {} - void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {} - void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {} - void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {} - void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {} - void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {} - float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; } - - AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); } - RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; } - uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; } - Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); } - Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); } - float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; } - bool reflection_probe_renders_shadows(RID p_probe) const override { return false; } - void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {} /* VOXEL GI API */ @@ -149,105 +79,10 @@ class RasterizerStorageDummy : public RendererStorage { uint32_t voxel_gi_get_version(RID p_voxel_gi) override { return 0; } - /* LIGHTMAP CAPTURE */ - RID lightmap_allocate() override { return RID(); } - void lightmap_initialize(RID p_rid) override {} - void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {} - void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {} - void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {} - void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {} - PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); } - PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); } - PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); } - PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); } - AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); } - void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {} - bool lightmap_is_interior(RID p_lightmap) const override { return false; } - void lightmap_set_probe_capture_update_speed(float p_speed) override {} - float lightmap_get_probe_capture_update_speed() const override { return 0; } - /* OCCLUDER */ void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {} - /* PARTICLES */ - - RID particles_allocate() override { return RID(); } - void particles_initialize(RID p_rid) override {} - void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {} - void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {} - void particles_set_emitting(RID p_particles, bool p_emitting) override {} - void particles_set_amount(RID p_particles, int p_amount) override {} - void particles_set_lifetime(RID p_particles, double p_lifetime) override {} - void particles_set_one_shot(RID p_particles, bool p_one_shot) override {} - void particles_set_pre_process_time(RID p_particles, double p_time) override {} - void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override {} - void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override {} - void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {} - void particles_set_speed_scale(RID p_particles, double p_scale) override {} - void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {} - void particles_set_process_material(RID p_particles, RID p_material) override {} - RID particles_get_process_material(RID p_particles) const override { return RID(); } - void particles_set_fixed_fps(RID p_particles, int p_fps) override {} - void particles_set_interpolate(RID p_particles, bool p_enable) override {} - void particles_set_fractional_delta(RID p_particles, bool p_enable) override {} - void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {} - void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {} - void particles_set_collision_base_size(RID p_particles, real_t p_size) override {} - - void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {} - - void particles_set_trails(RID p_particles, bool p_enable, double p_length) override {} - void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) override {} - - void particles_restart(RID p_particles) override {} - - void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {} - - void particles_set_draw_passes(RID p_particles, int p_count) override {} - void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {} - - void particles_request_process(RID p_particles) override {} - AABB particles_get_current_aabb(RID p_particles) override { return AABB(); } - AABB particles_get_aabb(RID p_particles) const override { return AABB(); } - - void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {} - - bool particles_get_emitting(RID p_particles) override { return false; } - int particles_get_draw_passes(RID p_particles) const override { return 0; } - RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); } - - void particles_add_collision(RID p_particles, RID p_instance) override {} - void particles_remove_collision(RID p_particles, RID p_instance) override {} - - void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override {} - - void update_particles() override {} - - /* PARTICLES COLLISION */ - - RID particles_collision_allocate() override { return RID(); } - void particles_collision_initialize(RID p_rid) override {} - void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {} - void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {} - void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override {} - void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {} - void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override {} - void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override {} - void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override {} - void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {} - void particles_collision_height_field_update(RID p_particles_collision) override {} - void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {} - AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); } - bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; } - RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); } - - RID particles_collision_instance_create(RID p_collision) override { return RID(); } - void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {} - void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {} - - bool particles_is_inactive(RID p_particles) const override { return false; } - /* FOG VOLUMES */ RID fog_volume_allocate() override { return RID(); } @@ -268,26 +103,7 @@ class RasterizerStorageDummy : public RendererStorage { virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); } virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {} - /* RENDER TARGET */ - - RID render_target_create() override { return RID(); } - void render_target_set_position(RID p_render_target, int p_x, int p_y) override {} - void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {} - RID render_target_get_texture(RID p_render_target) override { return RID(); } - void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {} - void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override {} - bool render_target_was_used(RID p_render_target) override { return false; } - void render_target_set_as_unused(RID p_render_target) override {} - - void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {} - bool render_target_is_clear_requested(RID p_render_target) override { return false; } - Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); } - void render_target_disable_clear_request(RID p_render_target) override {} - void render_target_do_clear_request(RID p_render_target) override {} - - void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {} - Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); } - void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {} + /* STORAGE */ RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; } bool free(RID p_rid) override { diff --git a/servers/rendering/dummy/storage/canvas_texture_storage.h b/servers/rendering/dummy/storage/canvas_texture_storage.h deleted file mode 100644 index daa3ac5e429b..000000000000 --- a/servers/rendering/dummy/storage/canvas_texture_storage.h +++ /dev/null @@ -1,53 +0,0 @@ -/*************************************************************************/ -/* canvas_texture_storage.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef CANVAS_TEXTURE_STORAGE_DUMMY_H -#define CANVAS_TEXTURE_STORAGE_DUMMY_H - -#include "servers/rendering/storage/canvas_texture_storage.h" - -namespace RendererDummy { - -class CanvasTextureStorage : public RendererCanvasTextureStorage { -public: - virtual RID canvas_texture_allocate() override { return RID(); }; - virtual void canvas_texture_initialize(RID p_rid) override{}; - virtual void canvas_texture_free(RID p_rid) override{}; - - virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{}; - virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{}; - - virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{}; - virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{}; -}; - -} // namespace RendererDummy - -#endif // !CANVAS_TEXTURE_STORAGE_DUMMY_H diff --git a/servers/rendering/dummy/storage/decal_atlas_storage.h b/servers/rendering/dummy/storage/decal_atlas_storage.h deleted file mode 100644 index 04ddfaca6d35..000000000000 --- a/servers/rendering/dummy/storage/decal_atlas_storage.h +++ /dev/null @@ -1,62 +0,0 @@ -/*************************************************************************/ -/* decal_atlas_storage.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef DECAL_ATLAS_STORAGE_DUMMY_H -#define DECAL_ATLAS_STORAGE_DUMMY_H - -#include "servers/rendering/storage/decal_atlas_storage.h" - -namespace RendererDummy { - -class DecalAtlasStorage : public RendererDecalAtlasStorage { -public: - virtual RID decal_allocate() override { return RID(); } - virtual void decal_initialize(RID p_rid) override {} - virtual void decal_free(RID p_rid) override{}; - - virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {} - virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {} - virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {} - virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {} - virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override {} - virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {} - virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {} - virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override {} - virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {} - - virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); } - - virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} - virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} -}; - -} // namespace RendererDummy - -#endif // !DECAL_ATLAS_STORAGE_DUMMY_H diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h new file mode 100644 index 000000000000..b0100a5fe7b8 --- /dev/null +++ b/servers/rendering/dummy/storage/light_storage.h @@ -0,0 +1,135 @@ +/*************************************************************************/ +/* light_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef LIGHT_STORAGE_DUMMY_H +#define LIGHT_STORAGE_DUMMY_H + +#include "servers/rendering/storage/light_storage.h" + +namespace RendererDummy { + +class LightStorage : public RendererLightStorage { +public: + /* Light API */ + + virtual RID directional_light_allocate() override { return RID(); } + virtual void directional_light_initialize(RID p_rid) override {} + virtual RID omni_light_allocate() override { return RID(); } + virtual void omni_light_initialize(RID p_rid) override {} + virtual RID spot_light_allocate() override { return RID(); } + virtual void spot_light_initialize(RID p_rid) override {} + + virtual void light_free(RID p_rid) override {} + + virtual void light_set_color(RID p_light, const Color &p_color) override {} + virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {} + virtual void light_set_shadow(RID p_light, bool p_enabled) override {} + virtual void light_set_projector(RID p_light, RID p_texture) override {} + virtual void light_set_negative(RID p_light, bool p_enable) override {} + virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {} + virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {} + virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {} + virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {} + virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {} + + virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {} + + virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {} + virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override {} + virtual bool light_directional_get_blend_splits(RID p_light) const override { return false; } + virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {} + virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; } + + virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; } + virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; } + + virtual bool light_has_shadow(RID p_light) const override { return false; } + virtual bool light_has_projector(RID p_light) const override { return false; } + + virtual RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; } + virtual AABB light_get_aabb(RID p_light) const override { return AABB(); } + virtual float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; } + virtual Color light_get_color(RID p_light) override { return Color(); } + virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; } + virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; } + virtual uint64_t light_get_version(RID p_light) const override { return 0; } + + /* PROBE API */ + virtual RID reflection_probe_allocate() override { return RID(); } + virtual void reflection_probe_initialize(RID p_rid) override {} + virtual void reflection_probe_free(RID p_rid) override {} + + virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {} + virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {} + virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {} + virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {} + virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {} + virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {} + virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {} + virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {} + virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {} + virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {} + virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {} + virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {} + virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {} + virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {} + virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; } + + virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); } + virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; } + virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; } + virtual Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); } + virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); } + virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; } + virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; } + + /* LIGHTMAP CAPTURE */ + virtual RID lightmap_allocate() override { return RID(); } + virtual void lightmap_initialize(RID p_rid) override {} + virtual void lightmap_free(RID p_rid) override {} + + virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {} + virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {} + virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {} + virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {} + virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); } + virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); } + virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); } + virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); } + virtual AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); } + virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {} + virtual bool lightmap_is_interior(RID p_lightmap) const override { return false; } + virtual void lightmap_set_probe_capture_update_speed(float p_speed) override {} + virtual float lightmap_get_probe_capture_update_speed() const override { return 0; } +}; + +} // namespace RendererDummy + +#endif // !LIGHT_STORAGE_DUMMY_H diff --git a/servers/rendering/dummy/storage/particles_storage.h b/servers/rendering/dummy/storage/particles_storage.h new file mode 100644 index 000000000000..f614b41c4cb8 --- /dev/null +++ b/servers/rendering/dummy/storage/particles_storage.h @@ -0,0 +1,126 @@ +/*************************************************************************/ +/* particles_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PARTICLES_STORAGE_DUMMY_H +#define PARTICLES_STORAGE_DUMMY_H + +#include "servers/rendering/storage/particles_storage.h" + +namespace RendererDummy { + +class ParticlesStorage : public RendererParticlesStorage { +public: + /* PARTICLES */ + + virtual RID particles_allocate() override { return RID(); } + virtual void particles_initialize(RID p_rid) override {} + virtual void particles_free(RID p_rid) override {} + + virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {} + virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {} + virtual void particles_set_emitting(RID p_particles, bool p_emitting) override {} + virtual void particles_set_amount(RID p_particles, int p_amount) override {} + virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override {} + virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override {} + virtual void particles_set_pre_process_time(RID p_particles, double p_time) override {} + virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override {} + virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override {} + virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {} + virtual void particles_set_speed_scale(RID p_particles, double p_scale) override {} + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {} + virtual void particles_set_process_material(RID p_particles, RID p_material) override {} + virtual RID particles_get_process_material(RID p_particles) const override { return RID(); } + virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override {} + virtual void particles_set_interpolate(RID p_particles, bool p_enable) override {} + virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override {} + virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {} + virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {} + virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override {} + + virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {} + + virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override {} + virtual void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) override {} + + virtual void particles_restart(RID p_particles) override {} + + virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {} + + virtual void particles_set_draw_passes(RID p_particles, int p_count) override {} + virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {} + + virtual void particles_request_process(RID p_particles) override {} + virtual AABB particles_get_current_aabb(RID p_particles) override { return AABB(); } + virtual AABB particles_get_aabb(RID p_particles) const override { return AABB(); } + + virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {} + + virtual bool particles_get_emitting(RID p_particles) override { return false; } + virtual int particles_get_draw_passes(RID p_particles) const override { return 0; } + virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); } + + virtual void particles_add_collision(RID p_particles, RID p_instance) override {} + virtual void particles_remove_collision(RID p_particles, RID p_instance) override {} + + virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override {} + + virtual void update_particles() override {} + + /* PARTICLES COLLISION */ + + virtual RID particles_collision_allocate() override { return RID(); } + virtual void particles_collision_initialize(RID p_rid) override {} + virtual void particles_collision_free(RID p_rid) override {} + + virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {} + virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {} + virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override {} + virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {} + virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override {} + virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override {} + virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override {} + virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {} + virtual void particles_collision_height_field_update(RID p_particles_collision) override {} + virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {} + virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); } + virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; } + virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); } + + virtual RID particles_collision_instance_create(RID p_collision) override { return RID(); } + virtual void particles_collision_instance_free(RID p_rid) override {} + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {} + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {} + + virtual bool particles_is_inactive(RID p_particles) const override { return false; } +}; + +} // namespace RendererDummy + +#endif // !PARTICLES_STORAGE_DUMMY_H diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h index d40a1842a48e..534b9f07d866 100644 --- a/servers/rendering/dummy/storage/texture_storage.h +++ b/servers/rendering/dummy/storage/texture_storage.h @@ -52,6 +52,20 @@ class TextureStorage : public RendererTextureStorage { virtual bool can_create_resources_async() const override { return false; } + /* Canvas Texture API */ + + virtual RID canvas_texture_allocate() override { return RID(); }; + virtual void canvas_texture_initialize(RID p_rid) override{}; + virtual void canvas_texture_free(RID p_rid) override{}; + + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{}; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{}; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{}; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{}; + + /* Texture API */ + DummyTexture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); }; bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }; @@ -109,6 +123,48 @@ class TextureStorage : public RendererTextureStorage { virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{}; virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); }; + + /* DECAL API */ + virtual RID decal_allocate() override { return RID(); } + virtual void decal_initialize(RID p_rid) override {} + virtual void decal_free(RID p_rid) override{}; + + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {} + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {} + virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {} + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {} + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override {} + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {} + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {} + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override {} + virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {} + + virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); } + + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} + + /* RENDER TARGET */ + + virtual RID render_target_create() override { return RID(); } + virtual void render_target_free(RID p_rid) override {} + virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override {} + virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {} + virtual RID render_target_get_texture(RID p_render_target) override { return RID(); } + virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {} + virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override {} + virtual bool render_target_was_used(RID p_render_target) override { return false; } + virtual void render_target_set_as_unused(RID p_render_target) override {} + + virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {} + virtual bool render_target_is_clear_requested(RID p_render_target) override { return false; } + virtual Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); } + virtual void render_target_disable_clear_request(RID p_render_target) override {} + virtual void render_target_do_clear_request(RID p_render_target) override {} + + virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {} + virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); } + virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {} }; } // namespace RendererDummy diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index 41034d4a0227..f4d09ded6411 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -34,7 +34,7 @@ #include "renderer_viewport.h" #include "rendering_server_default.h" #include "rendering_server_globals.h" -#include "servers/rendering/storage/canvas_texture_storage.h" +#include "servers/rendering/storage/texture_storage.h" static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1; @@ -1338,7 +1338,7 @@ void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, part->texture = p_texture; //take the chance and request processing for them, at least once until they become visible again - RSG::storage->particles_request_process(p_particles); + RSG::particles_storage->particles_request_process(p_particles); } void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) { @@ -1851,26 +1851,26 @@ void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) { } RID RendererCanvasCull::canvas_texture_allocate() { - return RSG::canvas_texture_storage->canvas_texture_allocate(); + return RSG::texture_storage->canvas_texture_allocate(); } void RendererCanvasCull::canvas_texture_initialize(RID p_rid) { - RSG::canvas_texture_storage->canvas_texture_initialize(p_rid); + RSG::texture_storage->canvas_texture_initialize(p_rid); } void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { - RSG::canvas_texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture); + RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture); } void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) { - RSG::canvas_texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess); + RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess); } void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { - RSG::canvas_texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter); + RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter); } void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { - RSG::canvas_texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat); + RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat); } void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) { diff --git a/servers/rendering/renderer_canvas_render.h b/servers/rendering/renderer_canvas_render.h index 46ca3b0da844..59cc3b7a92b9 100644 --- a/servers/rendering/renderer_canvas_render.h +++ b/servers/rendering/renderer_canvas_render.h @@ -32,6 +32,7 @@ #define RENDERINGSERVERCANVASRENDER_H #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h" #include "servers/rendering/renderer_storage.h" class RendererCanvasRender { @@ -419,7 +420,7 @@ class RendererCanvasRender { case Item::Command::TYPE_PARTICLES: { const Item::CommandParticles *particles_cmd = static_cast(c); if (particles_cmd->particles.is_valid()) { - AABB aabb = RendererStorage::base_singleton->particles_get_aabb(particles_cmd->particles); + AABB aabb = RendererRD::ParticlesStorage::get_singleton()->particles_get_aabb(particles_cmd->particles); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); } diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h index 74eff4bb40bb..9466148a31f1 100644 --- a/servers/rendering/renderer_compositor.h +++ b/servers/rendering/renderer_compositor.h @@ -34,10 +34,10 @@ #include "servers/rendering/renderer_canvas_render.h" #include "servers/rendering/renderer_scene.h" #include "servers/rendering/renderer_storage.h" -#include "servers/rendering/storage/canvas_texture_storage.h" -#include "servers/rendering/storage/decal_atlas_storage.h" +#include "servers/rendering/storage/light_storage.h" #include "servers/rendering/storage/material_storage.h" #include "servers/rendering/storage/mesh_storage.h" +#include "servers/rendering/storage/particles_storage.h" #include "servers/rendering/storage/texture_storage.h" #include "servers/rendering_server.h" @@ -75,11 +75,11 @@ class RendererCompositor { public: static RendererCompositor *create(); - virtual RendererCanvasTextureStorage *get_canvas_texture_storage() = 0; + virtual RendererLightStorage *get_light_storage() = 0; virtual RendererMaterialStorage *get_material_storage() = 0; virtual RendererMeshStorage *get_mesh_storage() = 0; + virtual RendererParticlesStorage *get_particles_storage() = 0; virtual RendererTextureStorage *get_texture_storage() = 0; - virtual RendererDecalAtlasStorage *get_decal_atlas_storage() = 0; virtual RendererStorage *get_storage() = 0; virtual RendererCanvasRender *get_canvas() = 0; virtual RendererSceneRender *get_scene() = 0; diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index b541e6ca884c..925b5c180c6f 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -30,8 +30,10 @@ #include "render_forward_clustered.h" #include "core/config/project_settings.h" -#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/light_storage.h" #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_server_default.h" @@ -839,7 +841,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment); } else { - if (p_render_data->reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { + if (p_render_data->reflection_probe.is_valid() && RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { scene_state.ubo.use_ambient_light = false; } else { scene_state.ubo.use_ambient_light = true; @@ -1230,7 +1232,7 @@ void RenderForwardClustered::_setup_lightmaps(const PagedArray &p_lightmaps to_lm = to_lm.inverse().transposed(); //will transform normals RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform); scene_state.lightmap_ids[i] = p_lightmaps[i]; - scene_state.lightmap_has_sh[i] = storage->lightmap_uses_spherical_harmonics(lightmap); + scene_state.lightmap_has_sh[i] = RendererRD::LightStorage::get_singleton()->lightmap_uses_spherical_harmonics(lightmap); scene_state.lightmaps_used++; } @@ -1338,7 +1340,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co color_only_framebuffer = color_framebuffer; depth_framebuffer = reflection_probe_instance_get_depth_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); - if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { + if (RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { p_render_data->environment = RID(); //no environment on interiors env = nullptr; } @@ -2025,14 +2027,17 @@ void RenderForwardClustered::_base_uniforms_changed() { } void RenderForwardClustered::_update_render_base_uniform_set() { - if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version()) || base_uniform_set_updated) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); + + if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version()) || base_uniform_set_updated) { base_uniform_set_updated = false; if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { RD::get_singleton()->free(render_base_uniform_set); } - lightmap_texture_array_version = storage->lightmap_array_get_version(); + lightmap_texture_array_version = light_storage->lightmap_array_get_version(); Vector uniforms; @@ -2040,18 +2045,18 @@ void RenderForwardClustered::_update_render_base_uniform_set() { Vector ids; ids.resize(12); RID *ids_ptr = ids.ptrw(); - ids_ptr[0] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[1] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[2] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[3] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[4] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[5] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[6] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[7] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[8] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[9] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[10] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[11] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[0] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[1] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[2] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[3] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[4] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[5] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[6] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[7] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[8] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[9] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[10] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[11] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids); @@ -2073,19 +2078,19 @@ void RenderForwardClustered::_update_render_base_uniform_set() { RID sampler; switch (decals_get_filter()) { case RS::DECAL_FILTER_NEAREST: { - sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_NEAREST_MIPMAPS: { - sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_LINEAR: { - sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_LINEAR_MIPMAPS: { - sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: { - sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; } @@ -2100,19 +2105,19 @@ void RenderForwardClustered::_update_render_base_uniform_set() { RID sampler; switch (light_projectors_get_filter()) { case RS::LIGHT_PROJECTOR_FILTER_NEAREST: { - sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: { - sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_LINEAR: { - sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: { - sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: { - sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; } @@ -2167,7 +2172,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 11; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture(); + RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture(); u.append_id(decal_atlas); uniforms.push_back(u); } @@ -2175,7 +2180,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture_srgb(); + RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture_srgb(); u.append_id(decal_atlas); uniforms.push_back(u); } @@ -2209,6 +2214,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() { RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas, int p_index) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); RenderBufferDataForwardClustered *rb = nullptr; if (p_render_data && p_render_data->render_buffers.is_valid()) { @@ -2298,7 +2304,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { if (p_render_data && i < p_render_data->lightmaps->size()) { RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]); - RID texture = storage->lightmap_get_texture(base); + RID texture = light_storage->lightmap_get_texture(base); RID rd_texture = texture_storage->texture_get_rd_texture(texture); u.append_id(rd_texture); } else { @@ -2780,6 +2786,7 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) { RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); + RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton(); GeometryInstanceForwardClustered *ginstance = static_cast(p_geometry_instance); if (ginstance->data->dirty_dependencies) { @@ -2836,10 +2843,10 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome } break; #endif case RS::INSTANCE_PARTICLES: { - int draw_passes = storage->particles_get_draw_passes(ginstance->data->base); + int draw_passes = particles_storage->particles_get_draw_passes(ginstance->data->base); for (int j = 0; j < draw_passes; j++) { - RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j); + RID mesh = particles_storage->particles_get_draw_pass_mesh(ginstance->data->base, j); if (!mesh.is_valid()) { continue; } @@ -2855,7 +2862,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome } } - ginstance->instance_count = storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps); + ginstance->instance_count = particles_storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps); } break; @@ -2892,10 +2899,10 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome //for particles, stride is the trail size ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT); - if (!storage->particles_is_using_local_coords(ginstance->data->base)) { + if (!particles_storage->particles_is_using_local_coords(ginstance->data->base)) { store_transform = false; } - ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); + ginstance->transforms_uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); } else if (ginstance->data->base_type == RS::INSTANCE_MESH) { if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) { diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 6988e3c1ddad..ade2b976c801 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -30,8 +30,10 @@ #include "render_forward_mobile.h" #include "core/config/project_settings.h" -#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/light_storage.h" #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_server_default.h" @@ -377,7 +379,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { if (p_render_data && i < p_render_data->lightmaps->size()) { RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]); - RID texture = storage->lightmap_get_texture(base); + RID texture = RendererRD::LightStorage::get_singleton()->lightmap_get_texture(base); RID rd_texture = texture_storage->texture_get_rd_texture(texture); u.append_id(rd_texture); } else { @@ -465,7 +467,7 @@ void RenderForwardMobile::_setup_lightmaps(const PagedArray &p_lightmaps, c to_lm = to_lm.inverse().transposed(); //will transform normals RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform); scene_state.lightmap_ids[i] = p_lightmaps[i]; - scene_state.lightmap_has_sh[i] = storage->lightmap_uses_spherical_harmonics(lightmap); + scene_state.lightmap_has_sh[i] = RendererRD::LightStorage::get_singleton()->lightmap_uses_spherical_harmonics(lightmap); scene_state.lightmaps_used++; } @@ -553,7 +555,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color framebuffer = reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); - if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { + if (RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { p_render_data->environment = RID(); //no environment on interiors env = nullptr; } @@ -1137,14 +1139,17 @@ void RenderForwardMobile::_base_uniforms_changed() { } void RenderForwardMobile::_update_render_base_uniform_set() { - if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version())) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); + + if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version())) { if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { RD::get_singleton()->free(render_base_uniform_set); } // This is all loaded into set 0 - lightmap_texture_array_version = storage->lightmap_array_get_version(); + lightmap_texture_array_version = light_storage->lightmap_array_get_version(); Vector uniforms; @@ -1152,18 +1157,18 @@ void RenderForwardMobile::_update_render_base_uniform_set() { Vector ids; ids.resize(12); RID *ids_ptr = ids.ptrw(); - ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids); @@ -1185,19 +1190,19 @@ void RenderForwardMobile::_update_render_base_uniform_set() { RID sampler; switch (decals_get_filter()) { case RS::DECAL_FILTER_NEAREST: { - sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_NEAREST_MIPMAPS: { - sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_LINEAR: { - sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_LINEAR_MIPMAPS: { - sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: { - sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; } @@ -1212,19 +1217,19 @@ void RenderForwardMobile::_update_render_base_uniform_set() { RID sampler; switch (light_projectors_get_filter()) { case RS::LIGHT_PROJECTOR_FILTER_NEAREST: { - sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: { - sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_LINEAR: { - sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: { - sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: { - sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); } break; } @@ -1279,7 +1284,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 11; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture(); + RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture(); u.append_id(decal_atlas); uniforms.push_back(u); } @@ -1287,7 +1292,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture_srgb(); + RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture_srgb(); u.append_id(decal_atlas); uniforms.push_back(u); } @@ -1667,7 +1672,7 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data, scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment); } else { - if (p_render_data->reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { + if (p_render_data->reflection_probe.is_valid() && RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { scene_state.ubo.use_ambient_light = false; } else { scene_state.ubo.use_ambient_light = true; @@ -2449,6 +2454,7 @@ void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForward void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry_instance) { RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); + RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton(); GeometryInstanceForwardMobile *ginstance = static_cast(p_geometry_instance); if (ginstance->data->dirty_dependencies) { @@ -2505,10 +2511,10 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry } break; #endif case RS::INSTANCE_PARTICLES: { - int draw_passes = storage->particles_get_draw_passes(ginstance->data->base); + int draw_passes = particles_storage->particles_get_draw_passes(ginstance->data->base); for (int j = 0; j < draw_passes; j++) { - RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j); + RID mesh = particles_storage->particles_get_draw_pass_mesh(ginstance->data->base, j); if (!mesh.is_valid()) { continue; } @@ -2524,7 +2530,7 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry } } - ginstance->instance_count = storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps); + ginstance->instance_count = particles_storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps); } break; @@ -2563,10 +2569,10 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry //for particles, stride is the trail size ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT); - if (!storage->particles_is_using_local_coords(ginstance->data->base)) { + if (!particles_storage->particles_is_using_local_coords(ginstance->data->base)) { store_transform = false; } - ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); + ginstance->transforms_uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); } else if (ginstance->data->base_type == RS::INSTANCE_MESH) { if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) { diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 5b5a39c21555..fce798e3dffd 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -35,9 +35,8 @@ #include "core/math/math_defs.h" #include "core/math/math_funcs.h" #include "renderer_compositor_rd.h" -#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h" -#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h" #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h" #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_server_default.h" @@ -364,7 +363,7 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI bool use_normal; bool use_specular; - bool success = RendererRD::CanvasTextureStorage::get_singleton()->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular); + bool success = RendererRD::TextureStorage::get_singleton()->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular); //something odd happened if (!success) { _bind_canvas_texture(p_draw_list, default_canvas_texture, p_base_filter, p_base_repeat, r_last_texture, push_constant, r_texpixel_size); @@ -401,7 +400,9 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, PipelineVariants *p_pipeline_variants) { //create an empty push constant + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); + RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton(); RS::CanvasItemTextureFilter current_filter = default_filter; RS::CanvasItemTextureRepeat current_repeat = default_repeat; @@ -780,24 +781,24 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend } } else if (c->type == Item::Command::TYPE_PARTICLES) { const Item::CommandParticles *pt = static_cast(c); - ERR_BREAK(storage->particles_get_mode(pt->particles) != RS::PARTICLES_MODE_2D); - storage->particles_request_process(pt->particles); + ERR_BREAK(particles_storage->particles_get_mode(pt->particles) != RS::PARTICLES_MODE_2D); + particles_storage->particles_request_process(pt->particles); - if (storage->particles_is_inactive(pt->particles)) { + if (particles_storage->particles_is_inactive(pt->particles)) { break; } RenderingServerDefault::redraw_request(); // active particles means redraw request bool local_coords = true; - int dpc = storage->particles_get_draw_passes(pt->particles); + int dpc = particles_storage->particles_get_draw_passes(pt->particles); if (dpc == 0) { break; //nothing to draw } uint32_t divisor = 1; - instance_count = storage->particles_get_amount(pt->particles, divisor); + instance_count = particles_storage->particles_get_amount(pt->particles, divisor); - RID uniform_set = storage->particles_get_instance_buffer_uniform_set(pt->particles, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET); + RID uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(pt->particles, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET); RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET); push_constant.flags |= divisor; @@ -806,10 +807,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend push_constant.flags |= FLAGS_INSTANCING_HAS_COLORS; push_constant.flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA; - mesh = storage->particles_get_draw_pass_mesh(pt->particles, 0); //higher ones are ignored + mesh = particles_storage->particles_get_draw_pass_mesh(pt->particles, 0); //higher ones are ignored texture = pt->texture; - if (storage->particles_has_collision(pt->particles) && storage->render_target_is_sdf_enabled(p_render_target)) { + if (particles_storage->particles_has_collision(pt->particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) { //pass collision information Transform2D xform; if (local_coords) { @@ -818,19 +819,19 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend xform = p_canvas_transform_inverse; } - RID sdf_texture = storage->render_target_get_sdf_texture(p_render_target); + RID sdf_texture = texture_storage->render_target_get_sdf_texture(p_render_target); Rect2 to_screen; { - Rect2 sdf_rect = storage->render_target_get_sdf_rect(p_render_target); + Rect2 sdf_rect = texture_storage->render_target_get_sdf_rect(p_render_target); to_screen.size = Vector2(1.0 / sdf_rect.size.width, 1.0 / sdf_rect.size.height); to_screen.position = -sdf_rect.position * to_screen.size; } - storage->particles_set_canvas_sdf_collision(pt->particles, true, xform, to_screen, sdf_texture); + particles_storage->particles_set_canvas_sdf_collision(pt->particles, true, xform, to_screen, sdf_texture); } else { - storage->particles_set_canvas_sdf_collision(pt->particles, false, Transform2D(), Rect2(), RID()); + particles_storage->particles_set_canvas_sdf_collision(pt->particles, false, Transform2D(), Rect2(), RID()); } } @@ -931,6 +932,9 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend } RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, bool p_backbuffer) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); + //re create canvas state Vector uniforms; @@ -954,7 +958,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 3; - u.append_id(RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture()); + u.append_id(RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture()); uniforms.push_back(u); } @@ -980,9 +984,9 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo u.binding = 6; RID screen; if (p_backbuffer) { - screen = storage->render_target_get_rd_texture(p_to_render_target); + screen = texture_storage->render_target_get_rd_texture(p_to_render_target); } else { - screen = storage->render_target_get_rd_backbuffer(p_to_render_target); + screen = texture_storage->render_target_get_rd_backbuffer(p_to_render_target); if (screen.is_null()) { //unallocated backbuffer screen = RendererRD::TextureStorage::get_singleton()->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } @@ -995,7 +999,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 7; - RID sdf = storage->render_target_get_sdf_texture(p_to_render_target); + RID sdf = texture_storage->render_target_get_sdf_texture(p_to_render_target); u.append_id(sdf); uniforms.push_back(u); } @@ -1005,18 +1009,18 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo Vector ids; ids.resize(12); RID *ids_ptr = ids.ptrw(); - ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 8, ids); @@ -1033,9 +1037,9 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, BASE_UNIFORM_SET); if (p_backbuffer) { - storage->render_target_set_backbuffer_uniform_set(p_to_render_target, uniform_set); + texture_storage->render_target_set_backbuffer_uniform_set(p_to_render_target, uniform_set); } else { - storage->render_target_set_framebuffer_uniform_set(p_to_render_target, uniform_set); + texture_storage->render_target_set_framebuffer_uniform_set(p_to_render_target, uniform_set); } return uniform_set; @@ -1043,6 +1047,8 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer) { RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + Item *current_clip = nullptr; Transform2D canvas_transform_inverse = p_canvas_transform_inverse; @@ -1053,21 +1059,21 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co Vector clear_colors; if (p_to_backbuffer) { - framebuffer = storage->render_target_get_rd_backbuffer_framebuffer(p_to_render_target); - fb_uniform_set = storage->render_target_get_backbuffer_uniform_set(p_to_render_target); + framebuffer = texture_storage->render_target_get_rd_backbuffer_framebuffer(p_to_render_target); + fb_uniform_set = texture_storage->render_target_get_backbuffer_uniform_set(p_to_render_target); } else { - framebuffer = storage->render_target_get_rd_framebuffer(p_to_render_target); + framebuffer = texture_storage->render_target_get_rd_framebuffer(p_to_render_target); - if (storage->render_target_is_clear_requested(p_to_render_target)) { + if (texture_storage->render_target_is_clear_requested(p_to_render_target)) { clear = true; - clear_colors.push_back(storage->render_target_get_clear_request_color(p_to_render_target)); - storage->render_target_disable_clear_request(p_to_render_target); + clear_colors.push_back(texture_storage->render_target_get_clear_request_color(p_to_render_target)); + texture_storage->render_target_disable_clear_request(p_to_render_target); } #ifndef _MSC_VER #warning TODO obtain from framebuffer format eventually when this is implemented #endif - fb_uniform_set = storage->render_target_get_framebuffer_uniform_set(p_to_render_target); + fb_uniform_set = texture_storage->render_target_get_framebuffer_uniform_set(p_to_render_target); } if (fb_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(fb_uniform_set)) { @@ -1136,6 +1142,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co } void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); @@ -1264,7 +1271,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p } if (clight->texture.is_valid()) { - Rect2 atlas_rect = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture_rect(clight->texture); + Rect2 atlas_rect = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture_rect(clight->texture); state.light_uniforms[index].atlas_rect[0] = atlas_rect.position.x; state.light_uniforms[index].atlas_rect[1] = atlas_rect.position.y; state.light_uniforms[index].atlas_rect[2] = atlas_rect.size.width; @@ -1294,7 +1301,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p //update canvas state uniform buffer State::Buffer state_buffer; - Size2i ssize = storage->render_target_get_size(p_to_render_target); + Size2i ssize = texture_storage->render_target_get_size(p_to_render_target); Transform3D screen_transform; screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f); @@ -1313,7 +1320,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p state_buffer.canvas_modulate[2] = p_modulate.b; state_buffer.canvas_modulate[3] = p_modulate.a; - Size2 render_target_size = storage->render_target_get_size(p_to_render_target); + Size2 render_target_size = texture_storage->render_target_get_size(p_to_render_target); state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x; state_buffer.screen_pixel_size[1] = 1.0 / render_target_size.y; @@ -1330,7 +1337,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p state_buffer.screen_to_sdf[0] = 1.0 / state_buffer.sdf_to_screen[0]; state_buffer.screen_to_sdf[1] = 1.0 / state_buffer.sdf_to_screen[1]; - Rect2 sdf_rect = storage->render_target_get_sdf_rect(p_to_render_target); + Rect2 sdf_rect = texture_storage->render_target_get_sdf_rect(p_to_render_target); Rect2 sdf_tex_rect(sdf_rect.position / canvas_scale, sdf_rect.size / canvas_scale); state_buffer.sdf_to_tex[0] = 1.0 / sdf_tex_rect.size.width; @@ -1420,9 +1427,9 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p Rect2i group_rect = ci->canvas_group_owner->global_rect_cache; if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_OPAQUE) { - storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false); + texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false); } else { - storage->render_target_clear_back_buffer(p_to_render_target, group_rect, Color(0, 0, 0, 0)); + texture_storage->render_target_clear_back_buffer(p_to_render_target, group_rect, Color(0, 0, 0, 0)); } backbuffer_copy = false; @@ -1442,7 +1449,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p item_count = 0; if (ci->canvas_group->blur_mipmaps) { - storage->render_target_gen_back_buffer_mipmaps(p_to_render_target, ci->global_rect_cache); + texture_storage->render_target_gen_back_buffer_mipmaps(p_to_render_target, ci->global_rect_cache); } canvas_group_owner = nullptr; @@ -1457,7 +1464,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list); item_count = 0; - storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, true); + texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, true); backbuffer_copy = false; material_screen_texture_found = true; //after a backbuffer copy, screen texture makes no further copies @@ -1490,7 +1497,7 @@ RID RendererCanvasRenderRD::light_create() { } void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) { - RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton(); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_COND(!cl); @@ -1498,12 +1505,12 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) { return; } if (cl->texture.is_valid()) { - decal_atlas_storage->texture_remove_from_decal_atlas(cl->texture); + texture_storage->texture_remove_from_decal_atlas(cl->texture); } cl->texture = p_texture; if (cl->texture.is_valid()) { - decal_atlas_storage->texture_add_to_decal_atlas(cl->texture); + texture_storage->texture_add_to_decal_atlas(cl->texture); } } @@ -1703,8 +1710,10 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh } void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) { - RID fb = storage->render_target_get_sdf_framebuffer(p_render_target); - Rect2i rect = storage->render_target_get_sdf_rect(p_render_target); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + + RID fb = texture_storage->render_target_get_sdf_framebuffer(p_render_target); + Rect2i rect = texture_storage->render_target_get_sdf_rect(p_render_target); Transform2D to_sdf; to_sdf.elements[0] *= rect.size.width; @@ -1761,7 +1770,7 @@ void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstan RD::get_singleton()->draw_list_end(); - storage->render_target_sdf_process(p_render_target); //done rendering, process it + texture_storage->render_target_sdf_process(p_render_target); //done rendering, process it } RID RendererCanvasRenderRD::occluder_polygon_create() { @@ -2258,7 +2267,7 @@ void RendererCanvasRenderRD::update() { } RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { - RendererRD::CanvasTextureStorage *canvas_texture_storage = RendererRD::CanvasTextureStorage::get_singleton(); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); storage = p_storage; @@ -2590,8 +2599,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { state.default_transforms_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET); } - default_canvas_texture = canvas_texture_storage->canvas_texture_allocate(); - canvas_texture_storage->canvas_texture_initialize(default_canvas_texture); + default_canvas_texture = texture_storage->canvas_texture_allocate(); + texture_storage->canvas_texture_initialize(default_canvas_texture); state.shadow_texture_size = GLOBAL_GET("rendering/2d/shadow_atlas/size"); @@ -2712,6 +2721,6 @@ RendererCanvasRenderRD::~RendererCanvasRenderRD() { } RD::get_singleton()->free(state.shadow_texture); - RendererRD::CanvasTextureStorage::get_singleton()->canvas_texture_free(default_canvas_texture); + RendererRD::TextureStorage::get_singleton()->canvas_texture_free(default_canvas_texture); //pipelines don't need freeing, they are all gone after shaders are gone } diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index ba4796e19d5d..fd56de845fec 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -44,7 +44,7 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID } for (int i = 0; i < p_amount; i++) { - RID texture = storage->render_target_get_texture(p_render_targets[i].render_target); + RID texture = texture_storage->render_target_get_texture(p_render_targets[i].render_target); ERR_CONTINUE(texture.is_null()); RID rd_texture = texture_storage->texture_get_rd_texture(texture); ERR_CONTINUE(rd_texture.is_null()); @@ -155,11 +155,11 @@ void RendererCompositorRD::finalize() { memdelete(scene); memdelete(canvas); memdelete(storage); - memdelete(decal_atlas_storage); + memdelete(particles_storage); + memdelete(light_storage); memdelete(mesh_storage); memdelete(material_storage); memdelete(texture_storage); - memdelete(canvas_texture_storage); //only need to erase these, the rest are erased by cascade blit.shader.version_free(blit.shader_version); @@ -288,11 +288,11 @@ RendererCompositorRD::RendererCompositorRD() { singleton = this; time = 0; - canvas_texture_storage = memnew(RendererRD::CanvasTextureStorage); texture_storage = memnew(RendererRD::TextureStorage); - decal_atlas_storage = memnew(RendererRD::DecalAtlasStorage); material_storage = memnew(RendererRD::MaterialStorage); mesh_storage = memnew(RendererRD::MeshStorage); + light_storage = memnew(RendererRD::LightStorage); + particles_storage = memnew(RendererRD::ParticlesStorage); storage = memnew(RendererStorageRD); canvas = memnew(RendererCanvasRenderRD(storage)); diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h index 542cff015999..768e9e0947fe 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.h +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h @@ -39,10 +39,10 @@ #include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h" -#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h" -#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/light_storage.h" #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h" #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" @@ -50,11 +50,11 @@ class RendererCompositorRD : public RendererCompositor { protected: UniformSetCacheRD *uniform_set_cache = nullptr; RendererCanvasRenderRD *canvas = nullptr; - RendererRD::CanvasTextureStorage *canvas_texture_storage; + RendererRD::LightStorage *light_storage; RendererRD::MaterialStorage *material_storage; RendererRD::MeshStorage *mesh_storage; + RendererRD::ParticlesStorage *particles_storage; RendererRD::TextureStorage *texture_storage; - RendererRD::DecalAtlasStorage *decal_atlas_storage; RendererStorageRD *storage = nullptr; RendererSceneRenderRD *scene = nullptr; @@ -98,10 +98,10 @@ class RendererCompositorRD : public RendererCompositor { static uint64_t frame; public: - RendererCanvasTextureStorage *get_canvas_texture_storage() { return canvas_texture_storage; } - RendererDecalAtlasStorage *get_decal_atlas_storage() { return decal_atlas_storage; } + RendererLightStorage *get_light_storage() { return light_storage; }; RendererMaterialStorage *get_material_storage() { return material_storage; }; RendererMeshStorage *get_mesh_storage() { return mesh_storage; }; + RendererParticlesStorage *get_particles_storage() { return particles_storage; }; RendererTextureStorage *get_texture_storage() { return texture_storage; }; RendererStorage *get_storage() { return storage; } RendererCanvasRender *get_canvas() { return canvas; } diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index c735fda5f84e..d8b7d5384e3c 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -32,6 +32,8 @@ #include "core/config/project_settings.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" +#include "servers/rendering/renderer_rd/storage_rd/material_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_server_default.h" const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF); @@ -41,6 +43,8 @@ const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFF void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); + storage = p_gi->storage; gi = p_gi; num_cascades = p_env->sdfgi_cascades; @@ -387,7 +391,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V RD::Uniform u; u.binding = 2; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } { @@ -669,7 +673,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 6; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } @@ -949,7 +953,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 1; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } @@ -1110,6 +1114,7 @@ void RendererSceneGIRD::SDFGI::update_cascades() { void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) { Vector uniforms; @@ -1176,7 +1181,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons RD::Uniform u; u.binding = 8; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } { @@ -1245,11 +1250,13 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_width, p_height, 1); RD::get_singleton()->compute_list_end(); - Size2 rtsize = storage->render_target_get_size(p_render_target); - storage->get_effects()->copy_to_fb_rect(p_texture, storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true); + Size2 rtsize = texture_storage->render_target_get_size(p_render_target); + storage->get_effects()->copy_to_fb_rect(p_texture, texture_storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true); } void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) { + RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); + SDFGIShader::DebugProbesPushConstant push_constant; for (int i = 0; i < 4; i++) { @@ -1296,7 +1303,7 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr RD::Uniform u; u.binding = 3; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } { @@ -1458,7 +1465,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j)); ERR_CONTINUE(!li); - if (storage->light_directional_get_sky_mode(li->light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { + if (RSG::light_storage->light_directional_get_sky_mode(li->light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { continue; } @@ -1468,14 +1475,14 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re lights[idx].direction[0] = dir.x; lights[idx].direction[1] = dir.y; lights[idx].direction[2] = dir.z; - Color color = storage->light_get_color(li->light); + Color color = RSG::light_storage->light_get_color(li->light); color = color.srgb_to_linear(); lights[idx].color[0] = color.r; lights[idx].color[1] = color.g; lights[idx].color[2] = color.b; lights[idx].type = RS::LIGHT_DIRECTIONAL; - lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY); - lights[idx].has_shadow = storage->light_has_shadow(li->light); + lights[idx].energy = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY); + lights[idx].has_shadow = RSG::light_storage->light_has_shadow(li->light); idx++; } @@ -1492,7 +1499,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->positional_light_instances[j]); ERR_CONTINUE(!li); - uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light); + uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(li->light); if (i > max_sdfgi_cascade) { continue; } @@ -1513,18 +1520,18 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re lights[idx].position[0] = pos.x; lights[idx].position[1] = pos.y; lights[idx].position[2] = pos.z; - Color color = storage->light_get_color(li->light); + Color color = RSG::light_storage->light_get_color(li->light); color = color.srgb_to_linear(); lights[idx].color[0] = color.r; lights[idx].color[1] = color.g; lights[idx].color[2] = color.b; - lights[idx].type = storage->light_get_type(li->light); - lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY); - lights[idx].has_shadow = storage->light_has_shadow(li->light); - lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION); - lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE); - lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE))); - lights[idx].inv_spot_attenuation = 1.0f / storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION); + lights[idx].type = RSG::light_storage->light_get_type(li->light); + lights[idx].energy = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY); + lights[idx].has_shadow = RSG::light_storage->light_has_shadow(li->light); + lights[idx].attenuation = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION); + lights[idx].radius = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE); + lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE))); + lights[idx].inv_spot_attenuation = 1.0f / RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION); idx++; } @@ -1928,7 +1935,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32 RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_positional_light_cull_result[i][j]); ERR_CONTINUE(!li); - uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light); + uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(li->light); if (p_cascade_indices[i] > max_sdfgi_cascade) { continue; } @@ -1937,7 +1944,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32 continue; } - lights[idx].type = storage->light_get_type(li->light); + lights[idx].type = RSG::light_storage->light_get_type(li->light); Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z); if (lights[idx].type == RS::LIGHT_DIRECTIONAL) { @@ -1952,17 +1959,17 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32 lights[idx].position[0] = pos.x; lights[idx].position[1] = pos.y; lights[idx].position[2] = pos.z; - Color color = storage->light_get_color(li->light); + Color color = RSG::light_storage->light_get_color(li->light); color = color.srgb_to_linear(); lights[idx].color[0] = color.r; lights[idx].color[1] = color.g; lights[idx].color[2] = color.b; - lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY); - lights[idx].has_shadow = storage->light_has_shadow(li->light); - lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION); - lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE); - lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE))); - lights[idx].inv_spot_attenuation = 1.0f / storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION); + lights[idx].energy = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY); + lights[idx].has_shadow = RSG::light_storage->light_has_shadow(li->light); + lights[idx].attenuation = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION); + lights[idx].radius = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE); + lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE))); + lights[idx].inv_spot_attenuation = 1.0f / RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION); idx++; } @@ -2019,6 +2026,8 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32 // VoxelGIInstance void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, const Vector &p_light_instances, const PagedArray &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { + RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); + uint32_t data_version = storage->voxel_gi_get_data_version(probe); // (RE)CREATE IF NEEDED @@ -2111,7 +2120,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 10; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } @@ -2265,7 +2274,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 10; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } { @@ -2334,7 +2343,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 10; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } @@ -2387,22 +2396,22 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c RID light_instance = p_light_instances[i]; RID light = p_scene_render->light_instance_get_base_light(light_instance); - l.type = storage->light_get_type(light); - if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_get_sky_mode(light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { + l.type = RSG::light_storage->light_get_type(light); + if (l.type == RS::LIGHT_DIRECTIONAL && RSG::light_storage->light_directional_get_sky_mode(light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { light_count--; continue; } - l.attenuation = storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION); - l.energy = storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY); - l.radius = to_cell.basis.xform(Vector3(storage->light_get_param(light, RS::LIGHT_PARAM_RANGE), 0, 0)).length(); - Color color = storage->light_get_color(light).srgb_to_linear(); + l.attenuation = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION); + l.energy = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY); + l.radius = to_cell.basis.xform(Vector3(RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_RANGE), 0, 0)).length(); + Color color = RSG::light_storage->light_get_color(light).srgb_to_linear(); l.color[0] = color.r; l.color[1] = color.g; l.color[2] = color.b; - l.cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE))); - l.inv_spot_attenuation = 1.0f / storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION); + l.cos_spot_angle = Math::cos(Math::deg2rad(RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE))); + l.inv_spot_attenuation = 1.0f / RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION); Transform3D xform = p_scene_render->light_instance_get_base_transform(light_instance); @@ -2417,7 +2426,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c l.direction[1] = dir.y; l.direction[2] = dir.z; - l.has_shadow = storage->light_has_shadow(light); + l.has_shadow = RSG::light_storage->light_has_shadow(light); } RD::get_singleton()->buffer_update(gi->voxel_gi_lights_uniform, 0, sizeof(VoxelGILight) * light_count, gi->voxel_gi_lights); @@ -2722,6 +2731,8 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c } void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { + RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); + if (mipmaps.size() == 0) { return; } @@ -2770,7 +2781,7 @@ void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 3; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } @@ -2811,6 +2822,7 @@ RendererSceneGIRD::~RendererSceneGIRD() { void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); storage = p_storage; @@ -2936,7 +2948,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 1; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } @@ -3129,6 +3141,7 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); RD::get_singleton()->draw_command_begin_label("GI Render"); @@ -3254,14 +3267,14 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 6; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 7; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h index ed60bc436210..122644498ba4 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h @@ -45,7 +45,6 @@ #include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/voxel_gi.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl.gen.h" -#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index b342e8f043ac..bdbc228bde6c 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -33,7 +33,6 @@ #include "core/config/project_settings.h" #include "core/os/os.h" #include "renderer_compositor_rd.h" -#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h" #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_server_default.h" @@ -690,7 +689,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instanc return true; } - if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { + if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { return true; } @@ -714,12 +713,12 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc RD::get_singleton()->draw_command_begin_label("Reflection probe render"); - if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) { + if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) { WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings."); reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count); } - if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) { + if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) { // Invalidate reflection atlas, need to regenerate RD::get_singleton()->free(atlas->reflection); atlas->reflection = RID(); @@ -736,7 +735,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc if (atlas->reflection.is_null()) { int mipmaps = MIN(sky.roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1); - mipmaps = storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering + mipmaps = RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering { //reflection atlas was unused, create: RD::TextureFormat tf; @@ -760,7 +759,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc } atlas->reflections.resize(atlas->count); for (int i = 0; i < atlas->count; i++) { - atlas->reflections.write[i].data.update_reflection_data(storage, atlas->size, mipmaps, false, atlas->reflection, i * 6, storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format()); + atlas->reflections.write[i].data.update_reflection_data(storage, atlas->size, mipmaps, false, atlas->reflection, i * 6, RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format()); for (int j = 0; j < 6; j++) { atlas->reflections.write[i].fbs[j] = reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer); } @@ -828,7 +827,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins return false; } - if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { + if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { // Using real time reflections, all roughness is done in one step atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(storage, false); rpi->rendering = false; @@ -1346,7 +1345,7 @@ int RendererSceneRenderRD::get_directional_light_shadow_size(RID p_light_intance LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance); ERR_FAIL_COND_V(!light_instance, 0); - switch (storage->light_directional_get_shadow_mode(light_instance->light)) { + switch (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light)) { case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: break; //none case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: @@ -1408,7 +1407,7 @@ RID RendererSceneRenderRD::light_instance_create(RID p_light) { light_instance->self = li; light_instance->light = p_light; - light_instance->light_type = storage->light_get_type(p_light); + light_instance->light_type = RSG::light_storage->light_get_type(p_light); if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { light_instance->forward_id = _allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT); } @@ -2557,7 +2556,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier(); tonemap.view_count = p_render_data->view_count; - storage->get_effects()->tonemapper(rb->internal_texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap); + storage->get_effects()->tonemapper(rb->internal_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), tonemap); RD::get_singleton()->draw_command_end_label(); } @@ -2570,7 +2569,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende RD::get_singleton()->draw_command_end_label(); } - storage->render_target_disable_clear_request(rb->render_target); + texture_storage->render_target_disable_clear_request(rb->render_target); } void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data) { @@ -2647,7 +2646,8 @@ void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(!rb); - storage->render_target_disable_clear_request(rb->render_target); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + texture_storage->render_target_disable_clear_request(rb->render_target); } void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) { @@ -2665,64 +2665,64 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); } - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true); } } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS) { if (directional_shadow_get_texture().is_valid()) { RID shadow_atlas_texture = directional_shadow_get_texture(); - Size2 rtsize = storage->render_target_get_size(rb->render_target); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true); + effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true); } } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DECAL_ATLAS) { - RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture(); + RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture(); if (decal_atlas.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(decal_atlas, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true); + effects->copy_to_fb_rect(decal_atlas, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true); } } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) { if (rb->luminance.current.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(rb->luminance.current, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true); + effects->copy_to_fb_rect(rb->luminance.current, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true); } } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->ss_effects.ssao.ao_final.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(rb->ss_effects.ssao.ao_final, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + effects->copy_to_fb_rect(rb->ss_effects.ssao.ao_final, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true); } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSIL && rb->ss_effects.ssil.ssil_final.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(rb->ss_effects.ssil.ssil_final, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + effects->copy_to_fb_rect(rb->ss_effects.ssil.ssil_final, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false); } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(p_render_buffers).is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false); } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && rb->ambient_buffer.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); RID ambient_texture = rb->ambient_buffer; RID reflection_texture = rb->reflection_buffer; - effects->copy_to_fb_rect(ambient_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture); + effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture); } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) { if (p_occlusion_buffer.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false); } } } @@ -2943,6 +2943,9 @@ bool RendererSceneRenderRD::_render_buffers_can_be_storage() { } void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); + ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view"); if (!_render_buffers_can_be_storage()) { @@ -2952,7 +2955,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p if (p_width != p_internal_width) { float fsr_mipmap_bias = -log2f(p_width / p_internal_width) + p_fsr_mipmap_bias; - storage->sampler_rd_configure_custom(fsr_mipmap_bias); + material_storage->sampler_rd_configure_custom(fsr_mipmap_bias); update_uniform_sets(); } @@ -3040,11 +3043,11 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->texture_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, rb->view_count); } - RID target_texture = storage->render_target_get_rd_texture(rb->render_target); + RID target_texture = texture_storage->render_target_get_rd_texture(rb->render_target); rb->data->configure(rb->internal_texture, rb->depth_texture, target_texture, p_internal_width, p_internal_height, p_msaa, p_view_count); if (is_clustered_enabled()) { - rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture); + rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture); } } @@ -3189,6 +3192,7 @@ RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_g } void RendererSceneRenderRD::_setup_reflections(const PagedArray &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); cluster.reflection_count = 0; for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) { @@ -3223,30 +3227,30 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray &p_reflecti Cluster::ReflectionData &reflection_ubo = cluster.reflections[i]; - Vector3 extents = storage->reflection_probe_get_extents(base_probe); + Vector3 extents = light_storage->reflection_probe_get_extents(base_probe); - rpi->cull_mask = storage->reflection_probe_get_cull_mask(base_probe); + rpi->cull_mask = light_storage->reflection_probe_get_cull_mask(base_probe); reflection_ubo.box_extents[0] = extents.x; reflection_ubo.box_extents[1] = extents.y; reflection_ubo.box_extents[2] = extents.z; reflection_ubo.index = rpi->atlas_index; - Vector3 origin_offset = storage->reflection_probe_get_origin_offset(base_probe); + Vector3 origin_offset = light_storage->reflection_probe_get_origin_offset(base_probe); reflection_ubo.box_offset[0] = origin_offset.x; reflection_ubo.box_offset[1] = origin_offset.y; reflection_ubo.box_offset[2] = origin_offset.z; - reflection_ubo.mask = storage->reflection_probe_get_cull_mask(base_probe); + reflection_ubo.mask = light_storage->reflection_probe_get_cull_mask(base_probe); - reflection_ubo.intensity = storage->reflection_probe_get_intensity(base_probe); - reflection_ubo.ambient_mode = storage->reflection_probe_get_ambient_mode(base_probe); + reflection_ubo.intensity = light_storage->reflection_probe_get_intensity(base_probe); + reflection_ubo.ambient_mode = light_storage->reflection_probe_get_ambient_mode(base_probe); - reflection_ubo.exterior = !storage->reflection_probe_is_interior(base_probe); - reflection_ubo.box_project = storage->reflection_probe_is_box_projection(base_probe); + reflection_ubo.exterior = !light_storage->reflection_probe_is_interior(base_probe); + reflection_ubo.box_project = light_storage->reflection_probe_is_box_projection(base_probe); - Color ambient_linear = storage->reflection_probe_get_ambient_color(base_probe).srgb_to_linear(); - float interior_ambient_energy = storage->reflection_probe_get_ambient_color_energy(base_probe); + Color ambient_linear = light_storage->reflection_probe_get_ambient_color(base_probe).srgb_to_linear(); + float interior_ambient_energy = light_storage->reflection_probe_get_ambient_color_energy(base_probe); reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy; reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy; reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy; @@ -3268,7 +3272,8 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray &p_reflecti } void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) { - RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton(); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); Transform3D inverse_transform = p_camera_transform.affine_inverse(); @@ -3291,10 +3296,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const ERR_CONTINUE(base.is_null()); - RS::LightType type = storage->light_get_type(base); + RS::LightType type = light_storage->light_get_type(base); switch (type) { case RS::LIGHT_DIRECTIONAL: { - if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { + if (r_directional_light_count >= cluster.max_directional_lights || light_storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { continue; } @@ -3308,19 +3313,19 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const light_data.direction[1] = direction.y; light_data.direction[2] = direction.z; - float sign = storage->light_is_negative(base) ? -1 : 1; + float sign = light_storage->light_is_negative(base) ? -1 : 1; - light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI; + light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI; - Color linear_col = storage->light_get_color(base).srgb_to_linear(); + Color linear_col = light_storage->light_get_color(base).srgb_to_linear(); light_data.color[0] = linear_col.r; light_data.color[1] = linear_col.g; light_data.color[2] = linear_col.b; - light_data.specular = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR); - light_data.mask = storage->light_get_cull_mask(base); + light_data.specular = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR); + light_data.mask = light_storage->light_get_cull_mask(base); - float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); light_data.size = 1.0 - Math::cos(Math::deg2rad(size)); //angle to cosine offset @@ -3328,15 +3333,15 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet."); } - light_data.shadow_enabled = p_using_shadows && storage->light_has_shadow(base); + light_data.shadow_enabled = p_using_shadows && light_storage->light_has_shadow(base); - float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); if (angular_diameter > 0.0) { // I know tan(0) is 0, but let's not risk it with numerical precision. // technically this will keep expanding until reaching the sun, but all we care // is expand until we reach the radius of the near plane (there can't be more occluders than that) angular_diameter = Math::tan(Math::deg2rad(angular_diameter)); - if (storage->light_has_shadow(base)) { + if (light_storage->light_has_shadow(base)) { r_directional_light_soft_shadows = true; } } else { @@ -3344,10 +3349,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const } if (light_data.shadow_enabled) { - RS::LightDirectionalShadowMode smode = storage->light_directional_get_shadow_mode(base); + RS::LightDirectionalShadowMode smode = light_storage->light_directional_get_shadow_mode(base); int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3); - light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && storage->light_directional_get_blend_splits(base); + light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light_storage->light_directional_get_blend_splits(base); for (int j = 0; j < 4; j++) { Rect2 atlas_rect = li->shadow_transform[j].atlas_rect; CameraMatrix matrix = li->shadow_transform[j].camera; @@ -3363,9 +3368,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const CameraMatrix shadow_mtx = rectm * bias * matrix * modelview; light_data.shadow_split_offsets[j] = split; float bias_scale = li->shadow_transform[j].bias_scale; - light_data.shadow_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale; - light_data.shadow_normal_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size; - light_data.shadow_transmittance_bias[j] = storage->light_get_transmittance_bias(base) * bias_scale; + light_data.shadow_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale; + light_data.shadow_normal_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size; + light_data.shadow_transmittance_bias[j] = light_storage->light_get_transmittance_bias(base) * bias_scale; light_data.shadow_z_range[j] = li->shadow_transform[j].farplane; light_data.shadow_range_begin[j] = li->shadow_transform[j].range_begin; RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]); @@ -3392,14 +3397,14 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const } } - float fade_start = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START); + float fade_start = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START); light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep light_data.fade_to = -light_data.shadow_split_offsets[3]; - light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); + light_data.shadow_volumetric_fog_fade = 1.0 / light_storage->light_get_shadow_volumetric_fog_fade(base); - light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); + light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); light_data.softshadow_angle = angular_diameter; - light_data.bake_mode = storage->light_get_bake_mode(base); + light_data.bake_mode = light_storage->light_get_bake_mode(base); if (angular_diameter <= 0.0) { light_data.soft_shadow_scale *= directional_shadow_quality_radius_get(); // Only use quality radius for PCF @@ -3415,9 +3420,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const const real_t distance = camera_plane.distance_to(li->transform.origin); - if (storage->light_is_distance_fade_enabled(li->light)) { - const float fade_begin = storage->light_get_distance_fade_begin(li->light); - const float fade_length = storage->light_get_distance_fade_length(li->light); + if (light_storage->light_is_distance_fade_enabled(li->light)) { + const float fade_begin = light_storage->light_get_distance_fade_begin(li->light); + const float fade_length = light_storage->light_get_distance_fade_length(li->light); if (distance > fade_begin) { if (distance > fade_begin + fade_length) { @@ -3438,9 +3443,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const const real_t distance = camera_plane.distance_to(li->transform.origin); - if (storage->light_is_distance_fade_enabled(li->light)) { - const float fade_begin = storage->light_get_distance_fade_begin(li->light); - const float fade_length = storage->light_get_distance_fade_length(li->light); + if (light_storage->light_is_distance_fade_enabled(li->light)) { + const float fade_begin = light_storage->light_get_distance_fade_begin(li->light); + const float fade_length = light_storage->light_get_distance_fade_length(li->light); if (distance > fade_begin) { if (distance > fade_begin + fade_length) { @@ -3490,10 +3495,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const Transform3D light_transform = li->transform; - float sign = storage->light_is_negative(base) ? -1 : 1; - Color linear_col = storage->light_get_color(base).srgb_to_linear(); + float sign = light_storage->light_is_negative(base) ? -1 : 1; + Color linear_col = light_storage->light_get_color(base).srgb_to_linear(); - light_data.attenuation = storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION); + light_data.attenuation = light_storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION); // Reuse fade begin, fade length and distance for shadow LOD determination later. float fade_begin = 0.0; @@ -3501,9 +3506,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const real_t distance = 0.0; float fade = 1.0; - if (storage->light_is_distance_fade_enabled(li->light)) { - fade_begin = storage->light_get_distance_fade_begin(li->light); - fade_length = storage->light_get_distance_fade_length(li->light); + if (light_storage->light_is_distance_fade_enabled(li->light)) { + fade_begin = light_storage->light_get_distance_fade_begin(li->light); + fade_length = light_storage->light_get_distance_fade_length(li->light); distance = camera_plane.distance_to(li->transform.origin); if (distance > fade_begin) { @@ -3512,15 +3517,15 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const } } - float energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI * fade; + float energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI * fade; light_data.color[0] = linear_col.r * energy; light_data.color[1] = linear_col.g * energy; light_data.color[2] = linear_col.b * energy; - light_data.specular_amount = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0; - light_data.bake_mode = storage->light_get_bake_mode(base); + light_data.specular_amount = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0; + light_data.bake_mode = light_storage->light_get_bake_mode(base); - float radius = MAX(0.001, storage->light_get_param(base, RS::LIGHT_PARAM_RANGE)); + float radius = MAX(0.001, light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE)); light_data.inv_radius = 1.0 / radius; Vector3 pos = inverse_transform.xform(light_transform.origin); @@ -3535,25 +3540,25 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const light_data.direction[1] = direction.y; light_data.direction[2] = direction.z; - float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); light_data.size = size; - light_data.inv_spot_attenuation = 1.0f / storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION); - float spot_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); + light_data.inv_spot_attenuation = 1.0f / light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION); + float spot_angle = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); light_data.cos_spot_angle = Math::cos(Math::deg2rad(spot_angle)); - light_data.mask = storage->light_get_cull_mask(base); + light_data.mask = light_storage->light_get_cull_mask(base); light_data.atlas_rect[0] = 0; light_data.atlas_rect[1] = 0; light_data.atlas_rect[2] = 0; light_data.atlas_rect[3] = 0; - RID projector = storage->light_get_projector(base); + RID projector = light_storage->light_get_projector(base); if (projector.is_valid()) { - Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(projector); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(projector); if (type == RS::LIGHT_SPOT) { light_data.projector_rect[0] = rect.position.x; @@ -3576,8 +3581,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const const bool needs_shadow = shadow_atlas && shadow_atlas->shadow_owners.has(li->self); bool in_shadow_range = true; - if (needs_shadow && storage->light_is_distance_fade_enabled(li->light)) { - if (distance > storage->light_get_distance_fade_shadow(li->light)) { + if (needs_shadow && light_storage->light_is_distance_fade_enabled(li->light)) { + if (distance > light_storage->light_get_distance_fade_shadow(li->light)) { // Out of range, don't draw shadows to improve performance. in_shadow_range = false; } @@ -3589,15 +3594,15 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const light_data.shadow_enabled = true; float shadow_texel_size = light_instance_get_shadow_texel_size(li->self, p_shadow_atlas); - light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0; + light_data.shadow_normal_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0; if (type == RS::LIGHT_SPOT) { - light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0; + light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0; } else { //omni - light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS); + light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS); } - light_data.transmittance_bias = storage->light_get_transmittance_bias(base); + light_data.transmittance_bias = light_storage->light_get_transmittance_bias(base); Vector2i omni_offset; Rect2 rect = light_instance_get_shadow_atlas_rect(li->self, p_shadow_atlas, omni_offset); @@ -3607,8 +3612,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const light_data.atlas_rect[2] = rect.size.width; light_data.atlas_rect[3] = rect.size.height; - light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); - light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); + light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); + light_data.shadow_volumetric_fog_fade = 1.0 / light_storage->light_get_shadow_volumetric_fog_fade(base); if (type == RS::LIGHT_OMNI) { Transform3D proj = (inverse_transform * light_transform).inverse(); @@ -3645,7 +3650,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const light_data.shadow_enabled = false; } - li->cull_mask = storage->light_get_cull_mask(base); + li->cull_mask = light_storage->light_get_cull_mask(base); if (current_cluster_builder != nullptr) { current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle); @@ -3669,7 +3674,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const } void RendererSceneRenderRD::_setup_decals(const PagedArray &p_decals, const Transform3D &p_camera_inverse_xform) { - RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton(); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); Transform3D uv_xform; uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); @@ -3694,9 +3699,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray &p_decals, const real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; - if (decal_atlas_storage->decal_is_distance_fade_enabled(decal)) { - float fade_begin = decal_atlas_storage->decal_get_distance_fade_begin(decal); - float fade_length = decal_atlas_storage->decal_get_distance_fade_length(decal); + if (texture_storage->decal_is_distance_fade_enabled(decal)) { + float fade_begin = texture_storage->decal_get_distance_fade_begin(decal); + float fade_length = texture_storage->decal_get_distance_fade_length(decal); if (distance > fade_begin) { if (distance > fade_begin + fade_length) { @@ -3724,15 +3729,15 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray &p_decals, const _map_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id, i); } - di->cull_mask = decal_atlas_storage->decal_get_cull_mask(decal); + di->cull_mask = texture_storage->decal_get_cull_mask(decal); Transform3D xform = di->transform; float fade = 1.0; - if (decal_atlas_storage->decal_is_distance_fade_enabled(decal)) { + if (texture_storage->decal_is_distance_fade_enabled(decal)) { real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; - float fade_begin = decal_atlas_storage->decal_get_distance_fade_begin(decal); - float fade_length = decal_atlas_storage->decal_get_distance_fade_length(decal); + float fade_begin = texture_storage->decal_get_distance_fade_begin(decal); + float fade_length = texture_storage->decal_get_distance_fade_length(decal); if (distance > fade_begin) { fade = 1.0 - (distance - fade_begin) / fade_length; @@ -3741,7 +3746,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray &p_decals, const Cluster::DecalData &dd = cluster.decals[i]; - Vector3 decal_extents = decal_atlas_storage->decal_get_extents(decal); + Vector3 decal_extents = texture_storage->decal_get_extents(decal); Transform3D scale_xform; scale_xform.basis.scale(decal_extents); @@ -3754,12 +3759,12 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray &p_decals, const dd.normal[0] = normal.x; dd.normal[1] = normal.y; dd.normal[2] = normal.z; - dd.normal_fade = decal_atlas_storage->decal_get_normal_fade(decal); + dd.normal_fade = texture_storage->decal_get_normal_fade(decal); - RID albedo_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO); - RID emission_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION); + RID albedo_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO); + RID emission_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION); if (albedo_tex.is_valid()) { - Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(albedo_tex); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(albedo_tex); dd.albedo_rect[0] = rect.position.x; dd.albedo_rect[1] = rect.position.y; dd.albedo_rect[2] = rect.size.x; @@ -3774,10 +3779,10 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray &p_decals, const dd.albedo_rect[3] = 0; } - RID normal_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL); + RID normal_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL); if (normal_tex.is_valid()) { - Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(normal_tex); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(normal_tex); dd.normal_rect[0] = rect.position.x; dd.normal_rect[1] = rect.position.y; dd.normal_rect[2] = rect.size.x; @@ -3792,9 +3797,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray &p_decals, const dd.normal_rect[3] = 0; } - RID orm_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM); + RID orm_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM); if (orm_tex.is_valid()) { - Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(orm_tex); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(orm_tex); dd.orm_rect[0] = rect.position.x; dd.orm_rect[1] = rect.position.y; dd.orm_rect[2] = rect.size.x; @@ -3807,7 +3812,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray &p_decals, const } if (emission_tex.is_valid()) { - Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(emission_tex); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(emission_tex); dd.emission_rect[0] = rect.position.x; dd.emission_rect[1] = rect.position.y; dd.emission_rect[2] = rect.size.x; @@ -3819,16 +3824,16 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray &p_decals, const dd.emission_rect[3] = 0; } - Color modulate = decal_atlas_storage->decal_get_modulate(decal); + Color modulate = texture_storage->decal_get_modulate(decal); dd.modulate[0] = modulate.r; dd.modulate[1] = modulate.g; dd.modulate[2] = modulate.b; dd.modulate[3] = modulate.a * fade; - dd.emission_energy = decal_atlas_storage->decal_get_emission_energy(decal) * fade; - dd.albedo_mix = decal_atlas_storage->decal_get_albedo_mix(decal); - dd.mask = decal_atlas_storage->decal_get_cull_mask(decal); - dd.upper_fade = decal_atlas_storage->decal_get_upper_fade(decal); - dd.lower_fade = decal_atlas_storage->decal_get_lower_fade(decal); + dd.emission_energy = texture_storage->decal_get_emission_energy(decal) * fade; + dd.albedo_mix = texture_storage->decal_get_albedo_mix(decal); + dd.mask = texture_storage->decal_get_cull_mask(decal); + dd.upper_fade = texture_storage->decal_get_upper_fade(decal); + dd.lower_fade = texture_storage->decal_get_lower_fade(decal); if (current_cluster_builder != nullptr) { current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents); @@ -4438,7 +4443,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 7; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); copy_uniforms.push_back(u); } @@ -4500,7 +4505,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 13; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); copy_uniforms.push_back(u); } @@ -4809,6 +4814,7 @@ void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, boo void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) { // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); if (p_render_data->render_buffers.is_valid() && p_use_gi) { RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); @@ -4828,9 +4834,9 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool for (int i = 0; i < render_state.render_shadow_count; i++) { LightInstance *li = light_instance_owner.get_or_null(render_state.render_shadows[i].light); - if (storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) { + if (light_storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) { render_state.directional_shadows.push_back(i); - } else if (storage->light_get_type(li->light) == RS::LIGHT_OMNI && storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { + } else if (light_storage->light_get_type(li->light) == RS::LIGHT_OMNI && light_storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { render_state.cube_shadows.push_back(i); } else { render_state.shadows.push_back(i); @@ -4940,7 +4946,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool bool using_shadows = true; if (p_render_data->reflection_probe.is_valid()) { - if (!storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { + if (!RSG::light_storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { using_shadows = false; } } else { @@ -4974,6 +4980,8 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool } void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray &p_instances, const PagedArray &p_lights, const PagedArray &p_reflection_probes, const PagedArray &p_voxel_gi_instances, const PagedArray &p_decals, const PagedArray &p_lightmaps, const PagedArray &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + // getting this here now so we can direct call a bunch of things more easily RenderBuffers *rb = nullptr; if (p_render_buffers.is_valid()) { @@ -5052,7 +5060,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData Color clear_color; if (p_render_buffers.is_valid()) { - clear_color = storage->render_target_get_clear_request_color(rb->render_target); + clear_color = texture_storage->render_target_get_clear_request_color(rb->render_target); } else { clear_color = storage->get_default_clear_color(); } @@ -5171,7 +5179,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, CameraMatrix light_projection; Transform3D light_transform; - if (storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) { + if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) { //set pssm stuff if (light_instance->last_scene_shadow_pass != scene_pass) { light_instance->directional_rect = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light); @@ -5179,13 +5187,13 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, light_instance->last_scene_shadow_pass = scene_pass; } - use_pancake = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0; + use_pancake = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0; light_projection = light_instance->shadow_transform[p_pass].camera; light_transform = light_instance->shadow_transform[p_pass].transform; atlas_rect = light_instance->directional_rect; - if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { + if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { atlas_rect.size.width /= 2; atlas_rect.size.height /= 2; @@ -5196,7 +5204,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, } else if (p_pass == 3) { atlas_rect.position += atlas_rect.size; } - } else if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { + } else if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { atlas_rect.size.height /= 2; if (p_pass == 0) { @@ -5210,7 +5218,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size; light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size; - zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); + zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); render_fb = directional_shadow.fb; render_texture = RID(); @@ -5244,13 +5252,13 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, atlas_rect.size.width = shadow_size; atlas_rect.size.height = shadow_size; - zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); + zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); - if (storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) { + if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) { bool wrap = (shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision == 0; dual_paraboloid_offset = wrap ? Vector2i(1 - shadow_atlas->quadrants[quadrant].subdivision, 1) : Vector2i(1, 0); - if (storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { + if (RSG::light_storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { ShadowCubemap *cubemap = _get_shadow_cubemap(shadow_size / 2); render_fb = cubemap->side_fb[p_pass]; @@ -5285,7 +5293,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, flip_y = true; } - } else if (storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) { + } else if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) { light_projection = light_instance->shadow_transform[0].camera; light_transform = light_instance->shadow_transform[0].transform; @@ -5324,8 +5332,10 @@ void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, } void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray &p_instances) { - ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider)); - Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale(); + RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton(); + + ERR_FAIL_COND(!particles_storage->particles_collision_is_heightfield(p_collider)); + Vector3 extents = particles_storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale(); CameraMatrix cm; cm.set_orthogonal(-extents.x, extents.x, -extents.z, extents.z, 0, extents.y * 2.0); @@ -5335,7 +5345,7 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, Transform3D cam_xform; cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_axis(Vector3::AXIS_Y), -p_transform.basis.get_axis(Vector3::AXIS_Z).normalized()); - RID fb = storage->particles_collision_get_heightfield_framebuffer(p_collider); + RID fb = particles_storage->particles_collision_get_heightfield_framebuffer(p_collider); _render_particle_collider_heightfield(fb, cam_xform, cm, p_instances); } @@ -5741,18 +5751,18 @@ void fog() { Vector ids; ids.resize(12); RID *ids_ptr = ids.ptrw(); - ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids); uniforms.push_back(u); diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 44298711cd27..db7a5250b619 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -927,18 +927,18 @@ void sky() { Vector ids; ids.resize(12); RID *ids_ptr = ids.ptrw(); - ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 0, ids); @@ -1086,6 +1086,7 @@ RendererSceneSkyRD::~RendererSceneSkyRD() { } void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const PagedArray &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); ERR_FAIL_COND(!p_env); @@ -1181,8 +1182,8 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b ERR_CONTINUE(base.is_null()); - RS::LightType type = storage->light_get_type(base); - if (type == RS::LIGHT_DIRECTIONAL && storage->light_directional_get_sky_mode(base) != RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY) { + RS::LightType type = light_storage->light_get_type(base); + if (type == RS::LIGHT_DIRECTIONAL && light_storage->light_directional_get_sky_mode(base) != RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY) { SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[sky_scene_state.ubo.directional_light_count]; Transform3D light_transform = li->transform; Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); @@ -1191,17 +1192,17 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b sky_light_data.direction[1] = world_direction.y; sky_light_data.direction[2] = world_direction.z; - float sign = storage->light_is_negative(base) ? -1 : 1; - sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY); + float sign = light_storage->light_is_negative(base) ? -1 : 1; + sky_light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY); - Color linear_col = storage->light_get_color(base).srgb_to_linear(); + Color linear_col = light_storage->light_get_color(base).srgb_to_linear(); sky_light_data.color[0] = linear_col.r; sky_light_data.color[1] = linear_col.g; sky_light_data.color[2] = linear_col.b; sky_light_data.enabled = true; - float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); if (angular_diameter > 0.0) { // I know tan(0) is 0, but let's not risk it with numerical precision. // technically this will keep expanding until reaching the sun, but all we care diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 72f98a4690a5..fa9f87abbe23 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -35,3613 +35,474 @@ #include "core/io/resource_loader.h" #include "core/math/math_defs.h" #include "renderer_compositor_rd.h" -#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h" -#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/light_storage.h" #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h" #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_server_globals.h" #include "servers/rendering/shader_language.h" -/* CANVAS TEXTURE */ - -void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) { - for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { - for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { - RD::SamplerState sampler_state; - switch (i) { - case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.max_lod = 0; - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.max_lod = 0; - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - sampler_state.lod_bias = p_mipmap_bias; - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - sampler_state.lod_bias = p_mipmap_bias; - - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - sampler_state.lod_bias = p_mipmap_bias; - sampler_state.use_anisotropy = true; - sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - sampler_state.lod_bias = p_mipmap_bias; - sampler_state.use_anisotropy = true; - sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); - - } break; - default: { - } - } - switch (j) { - case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; - sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; - - } break; - case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; - sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT; - } break; - case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - } break; - default: { - } - } - - if (custom_rd_samplers[i][j].is_valid()) { - RD::get_singleton()->free(custom_rd_samplers[i][j]); - } - - custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state); - } - } -} - -/* PARTICLES */ - -RID RendererStorageRD::particles_allocate() { - return particles_owner.allocate_rid(); -} -void RendererStorageRD::particles_initialize(RID p_rid) { - particles_owner.initialize_rid(p_rid, Particles()); -} - -void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - if (particles->mode == p_mode) { - return; - } - - _particles_free_data(particles); - - particles->mode = p_mode; -} - -void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - particles->emitting = p_emitting; -} - -bool RendererStorageRD::particles_get_emitting(RID p_particles) { - ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer."); - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, false); - - return particles->emitting; -} - -void RendererStorageRD::_particles_free_data(Particles *particles) { - if (particles->particle_buffer.is_valid()) { - RD::get_singleton()->free(particles->particle_buffer); - particles->particle_buffer = RID(); - RD::get_singleton()->free(particles->particle_instance_buffer); - particles->particle_instance_buffer = RID(); - } - - particles->userdata_count = 0; - - if (particles->frame_params_buffer.is_valid()) { - RD::get_singleton()->free(particles->frame_params_buffer); - particles->frame_params_buffer = RID(); - } - particles->particles_transforms_buffer_uniform_set = RID(); - - if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) { - RD::get_singleton()->free(particles->trail_bind_pose_uniform_set); - } - particles->trail_bind_pose_uniform_set = RID(); - - if (particles->trail_bind_pose_buffer.is_valid()) { - RD::get_singleton()->free(particles->trail_bind_pose_buffer); - particles->trail_bind_pose_buffer = RID(); - } - if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) { - RD::get_singleton()->free(particles->collision_textures_uniform_set); - } - particles->collision_textures_uniform_set = RID(); - - if (particles->particles_sort_buffer.is_valid()) { - RD::get_singleton()->free(particles->particles_sort_buffer); - particles->particles_sort_buffer = RID(); - particles->particles_sort_uniform_set = RID(); - } - - if (particles->emission_buffer != nullptr) { - particles->emission_buffer = nullptr; - particles->emission_buffer_data.clear(); - RD::get_singleton()->free(particles->emission_storage_buffer); - particles->emission_storage_buffer = RID(); - } - - if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { - //will need to be re-created - RD::get_singleton()->free(particles->particles_material_uniform_set); - } - particles->particles_material_uniform_set = RID(); -} - -void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - if (particles->amount == p_amount) { - return; - } - - _particles_free_data(particles); - - particles->amount = p_amount; - - particles->prev_ticks = 0; - particles->phase = 0; - particles->prev_phase = 0; - particles->clear = true; - - particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); -} - -void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - particles->lifetime = p_lifetime; -} - -void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - particles->one_shot = p_one_shot; -} - -void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - particles->pre_process_time = p_time; -} -void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - particles->explosiveness = p_ratio; -} -void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - particles->randomness = p_ratio; -} - -void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - particles->custom_aabb = p_aabb; - particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); -} - -void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - particles->speed_scale = p_scale; -} -void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - particles->use_local_coords = p_enable; - particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); -} - -void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - particles->fixed_fps = p_fps; - - _particles_free_data(particles); - - particles->prev_ticks = 0; - particles->phase = 0; - particles->prev_phase = 0; - particles->clear = true; - - particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); -} - -void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - particles->interpolate = p_enable; -} - -void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - particles->fractional_delta = p_enable; -} - -void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, double p_length) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - ERR_FAIL_COND(p_length < 0.1); - p_length = MIN(10.0, p_length); - - particles->trails_enabled = p_enable; - particles->trail_length = p_length; - - _particles_free_data(particles); - - particles->prev_ticks = 0; - particles->phase = 0; - particles->prev_phase = 0; - particles->clear = true; - - particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); -} - -void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) { - _particles_free_data(particles); - - particles->prev_ticks = 0; - particles->phase = 0; - particles->prev_phase = 0; - particles->clear = true; - } - particles->trail_bind_poses = p_bind_poses; - particles->trail_bind_poses_dirty = true; - - particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); -} - -void RendererStorageRD::particles_set_collision_base_size(RID p_particles, real_t p_size) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - particles->collision_base_size = p_size; -} - -void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - particles->transform_align = p_transform_align; -} - -void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - particles->process_material = p_material; - particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed -} - -RID RendererStorageRD::particles_get_process_material(RID p_particles) const { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, RID()); - - return particles->process_material; -} - -void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - particles->draw_order = p_order; -} - -void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - particles->draw_passes.resize(p_passes); -} - -void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); - particles->draw_passes.write[p_pass] = p_mesh; -} - -void RendererStorageRD::particles_restart(RID p_particles) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - particles->restart_request = true; -} - -void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) { - ERR_FAIL_COND(particles->emission_buffer != nullptr); - - particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4); - memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size()); - particles->emission_buffer = reinterpret_cast(particles->emission_buffer_data.ptrw()); - particles->emission_buffer->particle_max = particles->amount; - - particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data); - - if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { - //will need to be re-created - RD::get_singleton()->free(particles->particles_material_uniform_set); - particles->particles_material_uniform_set = RID(); - } -} - -void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - ERR_FAIL_COND(p_particles == p_subemitter_particles); - - particles->sub_emitter = p_subemitter_particles; - - if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { - RD::get_singleton()->free(particles->particles_material_uniform_set); - particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting - } -} - -void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - ERR_FAIL_COND(particles->amount == 0); - - if (particles->emitting) { - particles->clear = true; - particles->emitting = false; - } - - if (particles->emission_buffer == nullptr) { - _particles_allocate_emission_buffer(particles); - } - - if (particles->inactive) { - //in case it was inactive, make active again - particles->inactive = false; - particles->inactive_time = 0; - } - - int32_t idx = particles->emission_buffer->particle_count; - if (idx < particles->emission_buffer->particle_max) { - store_transform(p_transform, particles->emission_buffer->data[idx].xform); - - particles->emission_buffer->data[idx].velocity[0] = p_velocity.x; - particles->emission_buffer->data[idx].velocity[1] = p_velocity.y; - particles->emission_buffer->data[idx].velocity[2] = p_velocity.z; - - particles->emission_buffer->data[idx].custom[0] = p_custom.r; - particles->emission_buffer->data[idx].custom[1] = p_custom.g; - particles->emission_buffer->data[idx].custom[2] = p_custom.b; - particles->emission_buffer->data[idx].custom[3] = p_custom.a; - - particles->emission_buffer->data[idx].color[0] = p_color.r; - particles->emission_buffer->data[idx].color[1] = p_color.g; - particles->emission_buffer->data[idx].color[2] = p_color.b; - particles->emission_buffer->data[idx].color[3] = p_color.a; - - particles->emission_buffer->data[idx].flags = p_emit_flags; - particles->emission_buffer->particle_count++; - } -} - -void RendererStorageRD::particles_request_process(RID p_particles) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - if (!particles->dirty) { - particles->dirty = true; - particles->update_list = particle_update_list; - particle_update_list = particles; - } -} - -AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) { - if (RSG::threaded) { - WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care."); - } - - const Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, AABB()); - - int total_amount = particles->amount; - if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { - total_amount *= particles->trail_bind_poses.size(); - } - - Vector buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer); - ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB()); - - Transform3D inv = particles->emission_transform.affine_inverse(); - - AABB aabb; - if (buffer.size()) { - bool first = true; - - const uint8_t *data_ptr = (const uint8_t *)buffer.ptr(); - uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count; - - for (int i = 0; i < total_amount; i++) { - const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i]; - if (particle_data.active) { - Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]); - if (!particles->use_local_coords) { - pos = inv.xform(pos); - } - if (first) { - aabb.position = pos; - first = false; - } else { - aabb.expand_to(pos); - } - } - } - } - - float longest_axis_size = 0; - for (int i = 0; i < particles->draw_passes.size(); i++) { - if (particles->draw_passes[i].is_valid()) { - AABB maabb = RendererRD::MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID()); - longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size); - } - } - - aabb.grow_by(longest_axis_size); - - return aabb; -} - -AABB RendererStorageRD::particles_get_aabb(RID p_particles) const { - const Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, AABB()); - - return particles->custom_aabb; -} - -void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - particles->emission_transform = p_transform; -} - -int RendererStorageRD::particles_get_draw_passes(RID p_particles) const { - const Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, 0); - - return particles->draw_passes.size(); -} - -RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { - const Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, RID()); - ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID()); - - return particles->draw_passes[p_pass]; -} - -void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - particles->collisions.insert(p_particles_collision_instance); -} - -void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - particles->collisions.erase(p_particles_collision_instance); -} - -void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - particles->has_sdf_collision = p_enable; - particles->sdf_collision_transform = p_xform; - particles->sdf_collision_to_screen = p_to_screen; - particles->sdf_collision_texture = p_texture; -} - -void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) { - RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); - RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); - - if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) { - Vector uniforms; - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 0; - u.append_id(p_particles->frame_params_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 1; - u.append_id(p_particles->particle_buffer); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 2; - if (p_particles->emission_storage_buffer.is_valid()) { - u.append_id(p_particles->emission_storage_buffer); - } else { - u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer()); - } - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 3; - Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter); - if (sub_emitter) { - if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer - _particles_allocate_emission_buffer(sub_emitter); - } - u.append_id(sub_emitter->emission_storage_buffer); - } else { - u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer()); - } - uniforms.push_back(u); - } - - p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1); - } - - double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0); - - //move back history (if there is any) - for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) { - p_particles->frame_history[i] = p_particles->frame_history[i - 1]; - } - //update current frame - ParticlesFrameParams &frame_params = p_particles->frame_history[0]; - - if (p_particles->clear) { - p_particles->cycle_number = 0; - p_particles->random_seed = Math::rand(); - } else if (new_phase < p_particles->phase) { - if (p_particles->one_shot) { - p_particles->emitting = false; - } - p_particles->cycle_number++; - } - - frame_params.emitting = p_particles->emitting; - frame_params.system_phase = new_phase; - frame_params.prev_system_phase = p_particles->phase; - - p_particles->phase = new_phase; - - frame_params.time = RendererCompositorRD::singleton->get_total_time(); - frame_params.delta = p_delta * p_particles->speed_scale; - frame_params.random_seed = p_particles->random_seed; - frame_params.explosiveness = p_particles->explosiveness; - frame_params.randomness = p_particles->randomness; - - if (p_particles->use_local_coords) { - store_transform(Transform3D(), frame_params.emission_transform); - } else { - store_transform(p_particles->emission_transform, frame_params.emission_transform); - } - - frame_params.cycle = p_particles->cycle_number; - frame_params.frame = p_particles->frame_counter++; - frame_params.pad0 = 0; - frame_params.pad1 = 0; - frame_params.pad2 = 0; - - { //collision and attractors - - frame_params.collider_count = 0; - frame_params.attractor_count = 0; - frame_params.particle_size = p_particles->collision_base_size; - - RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES]; - RID collision_heightmap_texture; - - Transform3D to_particles; - if (p_particles->use_local_coords) { - to_particles = p_particles->emission_transform.affine_inverse(); - } - - if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) { - //2D collision - - Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand - Transform2D revert = xform.affine_inverse(); - frame_params.collider_count = 1; - frame_params.colliders[0].transform[0] = xform.elements[0][0]; - frame_params.colliders[0].transform[1] = xform.elements[0][1]; - frame_params.colliders[0].transform[2] = 0; - frame_params.colliders[0].transform[3] = xform.elements[2][0]; - - frame_params.colliders[0].transform[4] = xform.elements[1][0]; - frame_params.colliders[0].transform[5] = xform.elements[1][1]; - frame_params.colliders[0].transform[6] = 0; - frame_params.colliders[0].transform[7] = xform.elements[2][1]; - - frame_params.colliders[0].transform[8] = revert.elements[0][0]; - frame_params.colliders[0].transform[9] = revert.elements[0][1]; - frame_params.colliders[0].transform[10] = 0; - frame_params.colliders[0].transform[11] = revert.elements[2][0]; - - frame_params.colliders[0].transform[12] = revert.elements[1][0]; - frame_params.colliders[0].transform[13] = revert.elements[1][1]; - frame_params.colliders[0].transform[14] = 0; - frame_params.colliders[0].transform[15] = revert.elements[2][1]; - - frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x; - frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y; - frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x; - frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y; - frame_params.colliders[0].texture_index = 0; - frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF; - - collision_heightmap_texture = p_particles->sdf_collision_texture; - - //replace in all other history frames where used because parameters are no longer valid if screen moves - for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) { - if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) { - p_particles->frame_history[i].colliders[0] = frame_params.colliders[0]; - } - } - } - - uint32_t collision_3d_textures_used = 0; - for (const Set::Element *E = p_particles->collisions.front(); E; E = E->next()) { - ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get()); - if (!pci || !pci->active) { - continue; - } - ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision); - ERR_CONTINUE(!pc); - - Transform3D to_collider = pci->transform; - if (p_particles->use_local_coords) { - to_collider = to_particles * to_collider; - } - Vector3 scale = to_collider.basis.get_scale(); - to_collider.basis.orthonormalize(); - - if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) { - //attractor - if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) { - continue; - } - - ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count]; - - store_transform(to_collider, attr.transform); - attr.strength = pc->attractor_strength; - attr.attenuation = pc->attractor_attenuation; - attr.directionality = pc->attractor_directionality; - - switch (pc->type) { - case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: { - attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE; - float radius = pc->radius; - radius *= (scale.x + scale.y + scale.z) / 3.0; - attr.extents[0] = radius; - attr.extents[1] = radius; - attr.extents[2] = radius; - } break; - case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: { - attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX; - Vector3 extents = pc->extents * scale; - attr.extents[0] = extents.x; - attr.extents[1] = extents.y; - attr.extents[2] = extents.z; - } break; - case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: { - if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) { - continue; - } - attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD; - Vector3 extents = pc->extents * scale; - attr.extents[0] = extents.x; - attr.extents[1] = extents.y; - attr.extents[2] = extents.z; - attr.texture_index = collision_3d_textures_used; - - collision_3d_textures[collision_3d_textures_used] = pc->field_texture; - collision_3d_textures_used++; - } break; - default: { - } - } - - frame_params.attractor_count++; - } else { - //collider - if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) { - continue; - } - - ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count]; - - store_transform(to_collider, col.transform); - switch (pc->type) { - case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: { - col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE; - float radius = pc->radius; - radius *= (scale.x + scale.y + scale.z) / 3.0; - col.extents[0] = radius; - col.extents[1] = radius; - col.extents[2] = radius; - } break; - case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: { - col.type = ParticlesFrameParams::COLLISION_TYPE_BOX; - Vector3 extents = pc->extents * scale; - col.extents[0] = extents.x; - col.extents[1] = extents.y; - col.extents[2] = extents.z; - } break; - case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: { - if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) { - continue; - } - col.type = ParticlesFrameParams::COLLISION_TYPE_SDF; - Vector3 extents = pc->extents * scale; - col.extents[0] = extents.x; - col.extents[1] = extents.y; - col.extents[2] = extents.z; - col.texture_index = collision_3d_textures_used; - col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported - - collision_3d_textures[collision_3d_textures_used] = pc->field_texture; - collision_3d_textures_used++; - } break; - case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: { - if (collision_heightmap_texture != RID()) { //already taken - continue; - } - - col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD; - Vector3 extents = pc->extents * scale; - col.extents[0] = extents.x; - col.extents[1] = extents.y; - col.extents[2] = extents.z; - collision_heightmap_texture = pc->heightfield_texture; - } break; - default: { - } - } - - frame_params.collider_count++; - } - } - - bool different = false; - if (collision_3d_textures_used == p_particles->collision_3d_textures_used) { - for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { - if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) { - different = true; - break; - } - } - } - - if (collision_heightmap_texture != p_particles->collision_heightmap_texture) { - different = true; - } - - bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set); - - if (different || !uniform_set_valid) { - if (uniform_set_valid) { - RD::get_singleton()->free(p_particles->collision_textures_uniform_set); - } - - Vector uniforms; - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 0; - for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { - RID rd_tex; - if (i < collision_3d_textures_used) { - RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]); - if (t && t->type == RendererRD::Texture::TYPE_3D) { - rd_tex = t->rd_texture; - } - } - - if (rd_tex == RID()) { - rd_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); - } - u.append_id(rd_tex); - } - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1; - if (collision_heightmap_texture.is_valid()) { - u.append_id(collision_heightmap_texture); - } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK)); - } - uniforms.push_back(u); - } - p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2); - } - } - - ParticlesShader::PushConstant push_constant; - - int process_amount = p_particles->amount; - - if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) { - process_amount *= p_particles->trail_bind_poses.size(); - } - push_constant.clear = p_particles->clear; - push_constant.total_particles = p_particles->amount; - push_constant.lifetime = p_particles->lifetime; - push_constant.trail_size = p_particles->trail_params.size(); - push_constant.use_fractional_delta = p_particles->fractional_delta; - push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit); - push_constant.trail_pass = false; - - p_particles->force_sub_emit = false; //reset - - Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter); - - if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) { - // print_line("updating subemitter buffer"); - int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 }; - RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero); - push_constant.can_emit = true; - - if (sub_emitter->emitting) { - sub_emitter->emitting = false; - sub_emitter->clear = true; //will need to clear if it was emitting, sorry - } - //make sure the sub emitter processes particles too - sub_emitter->inactive = false; - sub_emitter->inactive_time = 0; - - sub_emitter->force_sub_emit = true; - - } else { - push_constant.can_emit = false; - } - - if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) { - RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer); - p_particles->emission_buffer->particle_count = 0; - } - - p_particles->clear = false; - - if (p_particles->trail_params.size() > 1) { - //fill the trail params - for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) { - uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size(); - p_particles->trail_params[i] = p_particles->frame_history[src_idx]; - } - } else { - p_particles->trail_params[0] = p_particles->frame_history[0]; - } - - RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr()); - - ParticlesMaterialData *m = static_cast(material_storage->material_get_data(p_particles->process_material, RendererRD::SHADER_TYPE_PARTICLES)); - if (!m) { - m = static_cast(material_storage->material_get_data(particles_shader.default_material, RendererRD::SHADER_TYPE_PARTICLES)); - } - - ERR_FAIL_COND(!m); - - p_particles->has_collision_cache = m->shader_data->uses_collision; - - //todo should maybe compute all particle systems together? - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2); - - if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3); - } - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); - - if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) { - //trails requires two passes in order to catch particle starts - RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1); - - RD::get_singleton()->compute_list_add_barrier(compute_list); - - push_constant.trail_pass = true; - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1); - } else { - RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1); - } - - RD::get_singleton()->compute_list_end(); -} - -void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND(!particles); - - if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) { - return; - } - - if (particles->particle_buffer.is_null()) { - return; //particles have not processed yet - } - - bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH; - - //copy to sort buffer - if (do_sort && particles->particles_sort_buffer == RID()) { - uint32_t size = particles->amount; - if (size & 1) { - size++; //make multiple of 16 - } - size *= sizeof(float) * 2; - particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size); - - { - Vector uniforms; - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 0; - u.append_id(particles->particles_sort_buffer); - uniforms.push_back(u); - } - - particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1); - } - } - - ParticlesShader::CopyPushConstant copy_push_constant; - - if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { - int fixed_fps = 60.0; - if (particles->fixed_fps > 0) { - fixed_fps = particles->fixed_fps; - } - - copy_push_constant.trail_size = particles->trail_bind_poses.size(); - copy_push_constant.trail_total = particles->frame_history.size(); - copy_push_constant.frame_delta = 1.0 / fixed_fps; - } else { - copy_push_constant.trail_size = 1; - copy_push_constant.trail_total = 1; - copy_push_constant.frame_delta = 0.0; - } - - copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME); - copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1); - copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME; - - copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0; - copy_push_constant.total_particles = particles->amount; - copy_push_constant.copy_mode_2d = false; - - Vector3 axis = -p_axis; // cameras look to z negative - - if (particles->use_local_coords) { - axis = particles->emission_transform.basis.xform_inv(axis).normalized(); - } - - copy_push_constant.sort_direction[0] = axis.x; - copy_push_constant.sort_direction[1] = axis.y; - copy_push_constant.sort_direction[2] = axis.z; - - copy_push_constant.align_up[0] = p_up_axis.x; - copy_push_constant.align_up[1] = p_up_axis.y; - copy_push_constant.align_up[2] = p_up_axis.z; - - copy_push_constant.align_mode = particles->transform_align; - - if (do_sort) { - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); - RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); - - RD::get_singleton()->compute_list_end(); - effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount); - } - - copy_push_constant.total_particles *= copy_push_constant.total_particles; - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES; - copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX; - copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0; - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); - if (do_sort) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); - } - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1); - - RD::get_singleton()->compute_list_end(); -} - -void RendererStorageRD::_particles_update_buffers(Particles *particles) { - uint32_t userdata_count = 0; - - const RendererRD::Material *material = RendererRD::MaterialStorage::get_singleton()->get_material(particles->process_material); - if (material && material->shader && material->shader->data) { - const ParticlesShaderData *shader_data = static_cast(material->shader->data); - userdata_count = shader_data->userdata_count; - } - - if (userdata_count != particles->userdata_count) { - // Mismatch userdata, re-create buffers. - _particles_free_data(particles); - } - - if (particles->amount > 0 && particles->particle_buffer.is_null()) { - int total_amount = particles->amount; - if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { - total_amount *= particles->trail_bind_poses.size(); - } - - uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3; - - particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount); - - particles->userdata_count = userdata_count; - - particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount); - //needs to clear it - - { - Vector uniforms; - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 1; - u.append_id(particles->particle_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 2; - u.append_id(particles->particle_instance_buffer); - uniforms.push_back(u); - } - - particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0); - } - } -} -void RendererStorageRD::update_particles() { - while (particle_update_list) { - //use transform feedback to process particles - - Particles *particles = particle_update_list; - - //take and remove - particle_update_list = particles->update_list; - particles->update_list = nullptr; - particles->dirty = false; - - _particles_update_buffers(particles); - - if (particles->restart_request) { - particles->prev_ticks = 0; - particles->phase = 0; - particles->prev_phase = 0; - particles->clear = true; - particles->restart_request = false; - } - - if (particles->inactive && !particles->emitting) { - //go next - continue; - } - - if (particles->emitting) { - if (particles->inactive) { - //restart system from scratch - particles->prev_ticks = 0; - particles->phase = 0; - particles->prev_phase = 0; - particles->clear = true; - } - particles->inactive = false; - particles->inactive_time = 0; - } else { - particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time(); - if (particles->inactive_time > particles->lifetime * 1.2) { - particles->inactive = true; - continue; - } - } - -#ifndef _MSC_VER -#warning Should use display refresh rate for all this -#endif - - float screen_hz = 60; - - int fixed_fps = 0; - if (particles->fixed_fps > 0) { - fixed_fps = particles->fixed_fps; - } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { - fixed_fps = screen_hz; - } - { - //update trails - int history_size = 1; - int trail_steps = 1; - if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { - history_size = MAX(1, int(particles->trail_length * fixed_fps)); - trail_steps = particles->trail_bind_poses.size(); - } - - if (uint32_t(history_size) != particles->frame_history.size()) { - particles->frame_history.resize(history_size); - memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size); - } - - if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) { - particles->trail_params.resize(trail_steps); - if (particles->frame_params_buffer.is_valid()) { - RD::get_singleton()->free(particles->frame_params_buffer); - } - particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps); - } - - if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) { - particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size()); - particles->trail_bind_poses_dirty = true; - } - - if (particles->trail_bind_pose_uniform_set.is_null()) { - Vector uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 0; - if (particles->trail_bind_pose_buffer.is_valid()) { - u.append_id(particles->trail_bind_pose_buffer); - } else { - u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer()); - } - uniforms.push_back(u); - } - - particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2); - } - - if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) { - if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) { - particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16); - } - - for (int i = 0; i < particles->trail_bind_poses.size(); i++) { - store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]); - } - - RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr()); - } - } - - bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0; - - if (particles->clear && particles->pre_process_time > 0.0) { - double frame_time; - if (fixed_fps > 0) { - frame_time = 1.0 / fixed_fps; - } else { - frame_time = 1.0 / 30.0; - } - - double todo = particles->pre_process_time; - - while (todo >= 0) { - _particles_process(particles, frame_time); - todo -= frame_time; - } - } - - if (fixed_fps > 0) { - double frame_time; - double decr; - if (zero_time_scale) { - frame_time = 0.0; - decr = 1.0 / fixed_fps; - } else { - frame_time = 1.0 / fixed_fps; - decr = frame_time; - } - double delta = RendererCompositorRD::singleton->get_frame_delta_time(); - if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 - delta = 0.1; - } else if (delta <= 0.0) { //unlikely but.. - delta = 0.001; - } - double todo = particles->frame_remainder + delta; - - while (todo >= frame_time) { - _particles_process(particles, frame_time); - todo -= decr; - } - - particles->frame_remainder = todo; - - } else { - if (zero_time_scale) { - _particles_process(particles, 0.0); - } else { - _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time()); - } - } - - //copy particles to instance buffer - - if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) { - //does not need view dependent operation, do copy here - ParticlesShader::CopyPushConstant copy_push_constant; - - int total_amount = particles->amount; - if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { - total_amount *= particles->trail_bind_poses.size(); - } - - // Affect 2D only. - if (particles->use_local_coords) { - // In local mode, particle positions are calculated locally (relative to the node position) - // and they're also drawn locally. - // It works as expected, so we just pass an identity transform. - store_transform(Transform3D(), copy_push_constant.inv_emission_transform); - } else { - // In global mode, particle positions are calculated globally (relative to the canvas origin) - // but they're drawn locally. - // So, we need to pass the inverse of the emission transform to bring the - // particles to local coordinates before drawing. - Transform3D inv = particles->emission_transform.affine_inverse(); - store_transform(inv, copy_push_constant.inv_emission_transform); - } - - copy_push_constant.total_particles = total_amount; - copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0; - copy_push_constant.align_mode = particles->transform_align; - copy_push_constant.align_up[0] = 0; - copy_push_constant.align_up[1] = 0; - copy_push_constant.align_up[2] = 0; - - if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { - copy_push_constant.trail_size = particles->trail_bind_poses.size(); - copy_push_constant.trail_total = particles->frame_history.size(); - copy_push_constant.frame_delta = 1.0 / fixed_fps; - } else { - copy_push_constant.trail_size = 1; - copy_push_constant.trail_total = 1; - copy_push_constant.frame_delta = 0.0; - } - - copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME); - copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1); - copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME; - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0; - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); - RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1); - - RD::get_singleton()->compute_list_end(); - } - - particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); - } -} - -bool RendererStorageRD::particles_is_inactive(RID p_particles) const { - ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer."); - const Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, false); - return !particles->emitting && particles->inactive; -} - -/* SKY SHADER */ - -void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) { - //compile - - code = p_code; - valid = false; - ubo_size = 0; - uniforms.clear(); - uses_collision = false; - - if (code.is_empty()) { - return; //just invalid, but no error - } - - ShaderCompiler::GeneratedCode gen_code; - ShaderCompiler::IdentifierActions actions; - actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE; - actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE; - - /* - uses_time = false; - - actions.render_mode_flags["use_half_res_pass"] = &uses_half_res; - actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res; - - actions.usage_flag_pointers["TIME"] = &uses_time; -*/ - - actions.usage_flag_pointers["COLLIDED"] = &uses_collision; - - userdata_count = 0; - for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { - userdatas_used[i] = false; - actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i]; - } - - actions.uniforms = &uniforms; - - Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code); - ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed."); - - if (version.is_null()) { - version = base_singleton->particles_shader.shader.version_create(); - } - - for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { - if (userdatas_used[i]) { - userdata_count++; - } - } - - base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines); - ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version)); - - ubo_size = gen_code.uniform_total_size; - ubo_offsets = gen_code.uniform_offsets; - texture_uniforms = gen_code.texture_uniforms; - - //update pipelines - - pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0)); - - valid = true; -} - -void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) { - if (!p_texture.is_valid()) { - if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) { - default_texture_params[p_name].erase(p_index); - - if (default_texture_params[p_name].is_empty()) { - default_texture_params.erase(p_name); - } - } - } else { - if (!default_texture_params.has(p_name)) { - default_texture_params[p_name] = Map(); - } - default_texture_params[p_name][p_index] = p_texture; - } -} - -void RendererStorageRD::ParticlesShaderData::get_param_list(List *p_param_list) const { - Map order; - - for (const KeyValue &E : uniforms) { - if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { - continue; - } - - if (E.value.texture_order >= 0) { - order[E.value.texture_order + 100000] = E.key; - } else { - order[E.value.order] = E.key; - } - } - - for (const KeyValue &E : order) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); - pi.name = E.value; - p_param_list->push_back(pi); - } -} - -void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List *p_param_list) const { - for (const KeyValue &E : uniforms) { - if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { - continue; - } - - RendererMaterialStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E.value); - p.info.name = E.key; //supply name - p.index = E.value.instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); - p_param_list->push_back(p); - } -} - -bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const { - if (!uniforms.has(p_param)) { - return false; - } - - return uniforms[p_param].texture_order >= 0; -} - -bool RendererStorageRD::ParticlesShaderData::is_animated() const { - return false; -} - -bool RendererStorageRD::ParticlesShaderData::casts_shadows() const { - return false; -} - -Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const { - if (uniforms.has(p_parameter)) { - ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; - Vector default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); - } - return Variant(); -} - -RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const { - return base_singleton->particles_shader.shader.version_get_native_source_code(version); -} - -RendererStorageRD::ParticlesShaderData::ParticlesShaderData() { - valid = false; -} - -RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() { - //pipeline variants will clear themselves if shader is gone - if (version.is_valid()) { - base_singleton->particles_shader.shader.version_free(version); - } -} - -RendererRD::ShaderData *RendererStorageRD::_create_particles_shader_func() { - ParticlesShaderData *shader_data = memnew(ParticlesShaderData); - return shader_data; -} - -bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { - return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3); -} - -RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() { - free_parameters_uniform_set(uniform_set); -} - -RendererRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) { - ParticlesMaterialData *material_data = memnew(ParticlesMaterialData); - material_data->shader_data = p_shader; - //update will happen later anyway so do nothing. - return material_data; -} -//////// - -/* PARTICLES COLLISION API */ - -RID RendererStorageRD::particles_collision_allocate() { - return particles_collision_owner.allocate_rid(); -} -void RendererStorageRD::particles_collision_initialize(RID p_rid) { - particles_collision_owner.initialize_rid(p_rid, ParticlesCollision()); -} - -RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { - ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND_V(!particles_collision, RID()); - ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID()); - - if (particles_collision->heightfield_texture == RID()) { - //create - int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 }; - Size2i size; - if (particles_collision->extents.x > particles_collision->extents.z) { - size.x = resolutions[particles_collision->heightfield_resolution]; - size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x); - } else { - size.y = resolutions[particles_collision->heightfield_resolution]; - size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y); - } - - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_D32_SFLOAT; - tf.width = size.x; - tf.height = size.y; - tf.texture_type = RD::TEXTURE_TYPE_2D; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; - - particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - Vector fb_tex; - fb_tex.push_back(particles_collision->heightfield_texture); - particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex); - particles_collision->heightfield_fb_size = size; - } - - return particles_collision->heightfield_fb; -} - -void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { - ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); - - if (p_type == particles_collision->type) { - return; - } - - if (particles_collision->heightfield_texture.is_valid()) { - RD::get_singleton()->free(particles_collision->heightfield_texture); - particles_collision->heightfield_texture = RID(); - } - particles_collision->type = p_type; - particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); -} - -void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { - ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); - particles_collision->cull_mask = p_cull_mask; -} - -void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) { - ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); - - particles_collision->radius = p_radius; - particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); -} - -void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { - ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); - - particles_collision->extents = p_extents; - particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); -} - -void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) { - ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); - - particles_collision->attractor_strength = p_strength; -} - -void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) { - ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); - - particles_collision->attractor_directionality = p_directionality; -} - -void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) { - ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); - - particles_collision->attractor_attenuation = p_curve; -} - -void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { - ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); - - particles_collision->field_texture = p_texture; -} - -void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) { - ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); - particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); -} - -void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { - ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND(!particles_collision); - ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX); - - if (particles_collision->heightfield_resolution == p_resolution) { - return; - } - - particles_collision->heightfield_resolution = p_resolution; - - if (particles_collision->heightfield_texture.is_valid()) { - RD::get_singleton()->free(particles_collision->heightfield_texture); - particles_collision->heightfield_texture = RID(); - } -} - -AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const { - ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND_V(!particles_collision, AABB()); - - switch (particles_collision->type) { - case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: - case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: { - AABB aabb; - aabb.position = -Vector3(1, 1, 1) * particles_collision->radius; - aabb.size = Vector3(2, 2, 2) * particles_collision->radius; - return aabb; - } - default: { - AABB aabb; - aabb.position = -particles_collision->extents; - aabb.size = particles_collision->extents * 2; - return aabb; - } - } - - return AABB(); -} - -Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const { - const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND_V(!particles_collision, Vector3()); - return particles_collision->extents; -} - -bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const { - const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); - ERR_FAIL_COND_V(!particles_collision, false); - return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE; -} - -RID RendererStorageRD::particles_collision_instance_create(RID p_collision) { - ParticlesCollisionInstance pci; - pci.collision = p_collision; - return particles_collision_instance_owner.make_rid(pci); -} -void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) { - ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance); - ERR_FAIL_COND(!pci); - pci->transform = p_transform; -} -void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { - ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance); - ERR_FAIL_COND(!pci); - pci->active = p_active; -} - -/* FOG VOLUMES */ - -RID RendererStorageRD::fog_volume_allocate() { - return fog_volume_owner.allocate_rid(); -} -void RendererStorageRD::fog_volume_initialize(RID p_rid) { - fog_volume_owner.initialize_rid(p_rid, FogVolume()); -} - -void RendererStorageRD::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) { - FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); - ERR_FAIL_COND(!fog_volume); - - if (p_shape == fog_volume->shape) { - return; - } - - fog_volume->shape = p_shape; - fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); -} - -void RendererStorageRD::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) { - FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); - ERR_FAIL_COND(!fog_volume); - - fog_volume->extents = p_extents; - fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); -} - -void RendererStorageRD::fog_volume_set_material(RID p_fog_volume, RID p_material) { - FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); - ERR_FAIL_COND(!fog_volume); - fog_volume->material = p_material; -} - -RID RendererStorageRD::fog_volume_get_material(RID p_fog_volume) const { - FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); - ERR_FAIL_COND_V(!fog_volume, RID()); - - return fog_volume->material; -} - -RS::FogVolumeShape RendererStorageRD::fog_volume_get_shape(RID p_fog_volume) const { - FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); - ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX); - - return fog_volume->shape; -} - -AABB RendererStorageRD::fog_volume_get_aabb(RID p_fog_volume) const { - FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); - ERR_FAIL_COND_V(!fog_volume, AABB()); - - switch (fog_volume->shape) { - case RS::FOG_VOLUME_SHAPE_ELLIPSOID: - case RS::FOG_VOLUME_SHAPE_BOX: { - AABB aabb; - aabb.position = -fog_volume->extents; - aabb.size = fog_volume->extents * 2; - return aabb; - } - default: { - // Need some size otherwise will get culled - return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); - } - } - - return AABB(); -} - -Vector3 RendererStorageRD::fog_volume_get_extents(RID p_fog_volume) const { - const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); - ERR_FAIL_COND_V(!fog_volume, Vector3()); - return fog_volume->extents; -} - -/* VISIBILITY NOTIFIER */ - -RID RendererStorageRD::visibility_notifier_allocate() { - return visibility_notifier_owner.allocate_rid(); -} -void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) { - visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier()); -} -void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) { - VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); - ERR_FAIL_COND(!vn); - vn->aabb = p_aabb; - vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); -} -void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) { - VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); - ERR_FAIL_COND(!vn); - vn->enter_callback = p_enter_callbable; - vn->exit_callback = p_exit_callable; -} - -AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const { - const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); - ERR_FAIL_COND_V(!vn, AABB()); - return vn->aabb; -} -void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { - VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); - ERR_FAIL_COND(!vn); - - if (p_enter) { - if (!vn->enter_callback.is_null()) { - if (p_deferred) { - vn->enter_callback.call_deferred(nullptr, 0); - } else { - Variant r; - Callable::CallError ce; - vn->enter_callback.call(nullptr, 0, r, ce); - } - } - } else { - if (!vn->exit_callback.is_null()) { - if (p_deferred) { - vn->exit_callback.call_deferred(nullptr, 0); - } else { - Variant r; - Callable::CallError ce; - vn->exit_callback.call(nullptr, 0, r, ce); - } - } - } -} - -/* LIGHT */ - -void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) { - Light light; - light.type = p_type; - - light.param[RS::LIGHT_PARAM_ENERGY] = 1.0; - light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0; - light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5; - light.param[RS::LIGHT_PARAM_RANGE] = 1.0; - light.param[RS::LIGHT_PARAM_SIZE] = 0.0; - light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0; - light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45; - light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0; - light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0; - light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1; - light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3; - light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6; - light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8; - light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0; - light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02; - light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0; - light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0; - light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1; - light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05; - - light_owner.initialize_rid(p_light, light); -} - -RID RendererStorageRD::directional_light_allocate() { - return light_owner.allocate_rid(); -} -void RendererStorageRD::directional_light_initialize(RID p_light) { - _light_initialize(p_light, RS::LIGHT_DIRECTIONAL); -} - -RID RendererStorageRD::omni_light_allocate() { - return light_owner.allocate_rid(); -} -void RendererStorageRD::omni_light_initialize(RID p_light) { - _light_initialize(p_light, RS::LIGHT_OMNI); -} - -RID RendererStorageRD::spot_light_allocate() { - return light_owner.allocate_rid(); -} -void RendererStorageRD::spot_light_initialize(RID p_light) { - _light_initialize(p_light, RS::LIGHT_SPOT); -} - -void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) { - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - - light->color = p_color; -} - -void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX); - - if (light->param[p_param] == p_value) { - return; - } - - switch (p_param) { - case RS::LIGHT_PARAM_RANGE: - case RS::LIGHT_PARAM_SPOT_ANGLE: - case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE: - case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET: - case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET: - case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET: - case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS: - case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE: - case RS::LIGHT_PARAM_SHADOW_BIAS: { - light->version++; - light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); - } break; - case RS::LIGHT_PARAM_SIZE: { - if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) { - //changing from no size to size and the opposite - light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR); - } - } break; - default: { - } - } - - light->param[p_param] = p_value; -} - -void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) { - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - light->shadow = p_enabled; - - light->version++; - light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); -} - -void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) { - RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton(); - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - - if (light->projector == p_texture) { - return; - } - - if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) { - decal_atlas_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); - } - - light->projector = p_texture; - - if (light->type != RS::LIGHT_DIRECTIONAL) { - if (light->projector.is_valid()) { - decal_atlas_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); - } - light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR); - } -} - -void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) { - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - - light->negative = p_enable; -} - -void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) { - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - - light->cull_mask = p_mask; - - light->version++; - light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); -} - -void RendererStorageRD::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) { - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - - light->distance_fade = p_enabled; - light->distance_fade_begin = p_begin; - light->distance_fade_shadow = p_shadow; - light->distance_fade_length = p_length; -} - -void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - - light->reverse_cull = p_enabled; - - light->version++; - light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); -} - -void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - - light->bake_mode = p_bake_mode; - - light->version++; - light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); -} - -void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - - light->max_sdfgi_cascade = p_cascade; - - light->version++; - light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); -} - -void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - - light->omni_shadow_mode = p_mode; - - light->version++; - light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); -} - -RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE); - - return light->omni_shadow_mode; -} - -void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - - light->directional_shadow_mode = p_mode; - light->version++; - light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); -} - -void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) { - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - - light->directional_blend_splits = p_enable; - light->version++; - light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); -} - -bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, false); - - return light->directional_blend_splits; -} - -void RendererStorageRD::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) { - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - - light->directional_sky_mode = p_mode; -} - -RS::LightDirectionalSkyMode RendererStorageRD::light_directional_get_sky_mode(RID p_light) const { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY); - - return light->directional_sky_mode; -} - -RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); - - return light->directional_shadow_mode; -} - -uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, 0); - - return light->max_sdfgi_cascade; -} - -RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED); - - return light->bake_mode; -} - -uint64_t RendererStorageRD::light_get_version(RID p_light) const { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, 0); - - return light->version; -} - -AABB RendererStorageRD::light_get_aabb(RID p_light) const { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, AABB()); - - switch (light->type) { - case RS::LIGHT_SPOT: { - float len = light->param[RS::LIGHT_PARAM_RANGE]; - float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len; - return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); - }; - case RS::LIGHT_OMNI: { - float r = light->param[RS::LIGHT_PARAM_RANGE]; - return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); - }; - case RS::LIGHT_DIRECTIONAL: { - return AABB(); - }; - } - - ERR_FAIL_V(AABB()); -} - -/* REFLECTION PROBE */ - -RID RendererStorageRD::reflection_probe_allocate() { - return reflection_probe_owner.allocate_rid(); -} -void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) { - reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe()); -} - -void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->update_mode = p_mode; - reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); -} - -void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->intensity = p_intensity; -} - -void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->ambient_mode = p_mode; -} - -void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->ambient_color = p_color; -} - -void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->ambient_color_energy = p_energy; -} - -void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->max_distance = p_distance; - - reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); -} - -void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); - - if (reflection_probe->extents == p_extents) { - return; - } - reflection_probe->extents = p_extents; - reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); -} - -void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->origin_offset = p_offset; - reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); -} - -void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior = p_enable; - reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); -} - -void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->box_projection = p_enable; -} - -void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->enable_shadows = p_enable; - reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); -} - -void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->cull_mask = p_layers; - reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); -} - -void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); - ERR_FAIL_COND(p_resolution < 32); - - reflection_probe->resolution = p_resolution; -} - -void RendererStorageRD::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->mesh_lod_threshold = p_ratio; - - reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); -} - -AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, AABB()); - - AABB aabb; - aabb.position = -reflection_probe->extents; - aabb.size = reflection_probe->extents * 2.0; - - return aabb; -} - -RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS); - - return reflection_probe->update_mode; -} - -uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->cull_mask; -} - -Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Vector3()); - - return reflection_probe->extents; -} - -Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Vector3()); - - return reflection_probe->origin_offset; -} - -bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, false); - - return reflection_probe->enable_shadows; -} - -float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->max_distance; -} - -float RendererStorageRD::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->mesh_lod_threshold; -} - -int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->resolution; -} - -float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->intensity; -} - -bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, false); - - return reflection_probe->interior; -} - -bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, false); - - return reflection_probe->box_projection; -} - -RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED); - return reflection_probe->ambient_mode; -} - -Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Color()); - - return reflection_probe->ambient_color; -} -float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->ambient_color_energy; -} - -RID RendererStorageRD::voxel_gi_allocate() { - return voxel_gi_owner.allocate_rid(); -} -void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) { - voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI()); -} - -void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); - - if (voxel_gi->octree_buffer.is_valid()) { - RD::get_singleton()->free(voxel_gi->octree_buffer); - RD::get_singleton()->free(voxel_gi->data_buffer); - if (voxel_gi->sdf_texture.is_valid()) { - RD::get_singleton()->free(voxel_gi->sdf_texture); - } - - voxel_gi->sdf_texture = RID(); - voxel_gi->octree_buffer = RID(); - voxel_gi->data_buffer = RID(); - voxel_gi->octree_buffer_size = 0; - voxel_gi->data_buffer_size = 0; - voxel_gi->cell_count = 0; - } - - voxel_gi->to_cell_xform = p_to_cell_xform; - voxel_gi->bounds = p_aabb; - voxel_gi->octree_size = p_octree_size; - voxel_gi->level_counts = p_level_counts; - - if (p_octree_cells.size()) { - ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32 - - uint32_t cell_count = p_octree_cells.size() / 32; - - ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches - - voxel_gi->cell_count = cell_count; - voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells); - voxel_gi->octree_buffer_size = p_octree_cells.size(); - voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells); - voxel_gi->data_buffer_size = p_data_cells.size(); - - if (p_distance_field.size()) { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = voxel_gi->octree_size.x; - tf.height = voxel_gi->octree_size.y; - tf.depth = voxel_gi->octree_size.z; - tf.texture_type = RD::TEXTURE_TYPE_3D; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - Vector> s; - s.push_back(p_distance_field); - voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s); - } -#if 0 - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = voxel_gi->octree_size.x; - tf.height = voxel_gi->octree_size.y; - tf.depth = voxel_gi->octree_size.z; - tf.type = RD::TEXTURE_TYPE_3D; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; - tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM); - tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT); - voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - RID shared_tex; - { - RD::TextureView tv; - tv.format_override = RD::DATA_FORMAT_R8_UINT; - shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture); - } - //update SDF texture - Vector uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 1; - u.append_id(voxel_gi->octree_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 2; - u.append_id(voxel_gi->data_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 3; - u.append_id(shared_tex); - uniforms.push_back(u); - } - - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0); - - { - uint32_t push_constant[4] = { 0, 0, 0, 0 }; - - for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) { - push_constant[0] += voxel_gi->level_counts[i]; - } - push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1]; - - print_line("offset: " + itos(push_constant[0])); - print_line("size: " + itos(push_constant[1])); - //create SDF - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4); - RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4); - RD::get_singleton()->compute_list_end(); - } - - RD::get_singleton()->free(uniform_set); - RD::get_singleton()->free(shared_tex); - } -#endif - } - - voxel_gi->version++; - voxel_gi->data_version++; - - voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); -} - -AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, AABB()); - - return voxel_gi->bounds; -} - -Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, Vector3i()); - return voxel_gi->octree_size; -} - -Vector RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, Vector()); - - if (voxel_gi->octree_buffer.is_valid()) { - return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer); - } - return Vector(); -} - -Vector RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, Vector()); - - if (voxel_gi->data_buffer.is_valid()) { - return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer); - } - return Vector(); -} - -Vector RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, Vector()); - - if (voxel_gi->data_buffer.is_valid()) { - return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0); - } - return Vector(); -} - -Vector RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, Vector()); - - return voxel_gi->level_counts; -} - -Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, Transform3D()); - - return voxel_gi->to_cell_xform; -} - -void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); - - voxel_gi->dynamic_range = p_range; - voxel_gi->version++; -} - -float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); - - return voxel_gi->dynamic_range; -} - -void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); - - voxel_gi->propagation = p_range; - voxel_gi->version++; -} - -float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); - return voxel_gi->propagation; -} - -void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); - - voxel_gi->energy = p_energy; -} - -float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); - return voxel_gi->energy; -} - -void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); - - voxel_gi->bias = p_bias; -} - -float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); - return voxel_gi->bias; -} - -void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); - - voxel_gi->normal_bias = p_normal_bias; -} - -float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); - return voxel_gi->normal_bias; -} - -void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); - - voxel_gi->anisotropy_strength = p_strength; -} - -float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); - return voxel_gi->anisotropy_strength; -} - -void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); - - voxel_gi->interior = p_enable; -} - -void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND(!voxel_gi); - - voxel_gi->use_two_bounces = p_enable; - voxel_gi->version++; -} - -bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, false); - return voxel_gi->use_two_bounces; -} - -bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); - return voxel_gi->interior; -} - -uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); - return voxel_gi->version; -} - -uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, 0); - return voxel_gi->data_version; -} - -RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, RID()); - return voxel_gi->octree_buffer; -} - -RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, RID()); - return voxel_gi->data_buffer; -} - -RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) { - VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); - ERR_FAIL_COND_V(!voxel_gi, RID()); - - return voxel_gi->sdf_texture; -} - -/* LIGHTMAP API */ - -RID RendererStorageRD::lightmap_allocate() { - return lightmap_owner.allocate_rid(); -} - -void RendererStorageRD::lightmap_initialize(RID p_lightmap) { - lightmap_owner.initialize_rid(p_lightmap, Lightmap()); -} - -void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) { - RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); - - Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND(!lm); - - lightmap_array_version++; - - //erase lightmap users - if (lm->light_texture.is_valid()) { - RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(lm->light_texture); - if (t) { - t->lightmap_users.erase(p_lightmap); - } - } - - RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(p_light); - lm->light_texture = p_light; - lm->uses_spherical_harmonics = p_uses_spherical_haromics; - - RID default_2d_array = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); - if (!t) { - if (using_lightmap_array) { - if (lm->array_index >= 0) { - lightmap_textures.write[lm->array_index] = default_2d_array; - lm->array_index = -1; - } - } - - return; - } - - t->lightmap_users.insert(p_lightmap); - - if (using_lightmap_array) { - if (lm->array_index < 0) { - //not in array, try to put in array - for (int i = 0; i < lightmap_textures.size(); i++) { - if (lightmap_textures[i] == default_2d_array) { - lm->array_index = i; - break; - } - } - } - ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly."); - - lightmap_textures.write[lm->array_index] = t->rd_texture; - } -} - -void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) { - Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND(!lm); - lm->bounds = p_bounds; -} - -void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) { - Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND(!lm); - lm->interior = p_interior; -} - -void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { - Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND(!lm); - - if (p_points.size()) { - ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size()); - ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0); - ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0); - } - - lm->points = p_points; - lm->bsp_tree = p_bsp_tree; - lm->point_sh = p_point_sh; - lm->tetrahedra = p_tetrahedra; -} - -PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const { - Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, PackedVector3Array()); - - return lm->points; -} - -PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const { - Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, PackedColorArray()); - return lm->point_sh; -} - -PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { - Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, PackedInt32Array()); - return lm->tetrahedra; -} - -PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { - Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, PackedInt32Array()); - return lm->bsp_tree; -} - -void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) { - lightmap_probe_capture_update_speed = p_speed; -} - -void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) { - Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND(!lm); - - for (int i = 0; i < 9; i++) { - r_sh[i] = Color(0, 0, 0, 0); - } - - if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) { - return; - } - - static_assert(sizeof(Lightmap::BSP) == 24); - - const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr(); - int32_t node = 0; - while (node >= 0) { - if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) { -#ifdef DEBUG_ENABLED - ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node); -#endif - - node = bsp[node].over; - } else { -#ifdef DEBUG_ENABLED - ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node); -#endif - node = bsp[node].under; - } - } - - if (node == Lightmap::BSP::EMPTY_LEAF) { - return; //nothing could be done - } - - node = ABS(node) - 1; - - uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4]; - Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] }; - const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] }; - Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point); - - for (int i = 0; i < 4; i++) { - float c = CLAMP(barycentric[i], 0.0, 1.0); - for (int j = 0; j < 9; j++) { - r_sh[j] += sh_colors[i][j] * c; - } - } -} - -bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const { - const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, false); - return lm->interior; -} - -AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const { - const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, AABB()); - return lm->bounds; -} - -/* RENDER TARGET API */ - -void RendererStorageRD::_clear_render_target(RenderTarget *rt) { - //free in reverse dependency order - if (rt->framebuffer.is_valid()) { - RD::get_singleton()->free(rt->framebuffer); - rt->framebuffer_uniform_set = RID(); //chain deleted - } - - if (rt->color.is_valid()) { - RD::get_singleton()->free(rt->color); - } - - if (rt->backbuffer.is_valid()) { - RD::get_singleton()->free(rt->backbuffer); - rt->backbuffer = RID(); - rt->backbuffer_mipmaps.clear(); - rt->backbuffer_uniform_set = RID(); //chain deleted - } - - _render_target_clear_sdf(rt); - - rt->framebuffer = RID(); - rt->color = RID(); -} - -void RendererStorageRD::_update_render_target(RenderTarget *rt) { - if (rt->texture.is_null()) { - //create a placeholder until updated - rt->texture = RendererRD::TextureStorage::get_singleton()->texture_allocate(); - RendererRD::TextureStorage::get_singleton()->texture_2d_placeholder_initialize(rt->texture); - RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture); - tex->is_render_target = true; - } - - _clear_render_target(rt); - - if (rt->size.width == 0 || rt->size.height == 0) { - return; - } - //until we implement support for HDR monitors (and render target is attached to screen), this is enough. - rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8; - - RD::TextureFormat rd_format; - RD::TextureView rd_view; - { //attempt register - rd_format.format = rt->color_format; - rd_format.width = rt->size.width; - rd_format.height = rt->size.height; - rd_format.depth = 1; - rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview - rd_format.mipmaps = 1; - if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ?? - rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - } else { - rd_format.texture_type = RD::TEXTURE_TYPE_2D; - } - rd_format.samples = RD::TEXTURE_SAMPLES_1; - rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - rd_format.shareable_formats.push_back(rt->color_format); - rd_format.shareable_formats.push_back(rt->color_format_srgb); - } - - rt->color = RD::get_singleton()->texture_create(rd_format, rd_view); - ERR_FAIL_COND(rt->color.is_null()); - - Vector fb_textures; - fb_textures.push_back(rt->color); - rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count); - if (rt->framebuffer.is_null()) { - _clear_render_target(rt); - ERR_FAIL_COND(rt->framebuffer.is_null()); - } - - { //update texture - - RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture); - - //free existing textures - if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { - RD::get_singleton()->free(tex->rd_texture); - } - if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) { - RD::get_singleton()->free(tex->rd_texture_srgb); - } - - tex->rd_texture = RID(); - tex->rd_texture_srgb = RID(); - - //create shared textures to the color buffer, - //so transparent can be supported - RD::TextureView view; - view.format_override = rt->color_format; - if (!rt->flags[RENDER_TARGET_TRANSPARENT]) { - view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } - tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color); - if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) { - view.format_override = rt->color_format_srgb; - tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color); - } - tex->rd_view = view; - tex->width = rt->size.width; - tex->height = rt->size.height; - tex->width_2d = rt->size.width; - tex->height_2d = rt->size.height; - tex->rd_format = rt->color_format; - tex->rd_format_srgb = rt->color_format_srgb; - tex->format = rt->image_format; - - Vector proxies = tex->proxies; //make a copy, since update may change it - for (int i = 0; i < proxies.size(); i++) { - RendererRD::TextureStorage::get_singleton()->texture_proxy_update(proxies[i], rt->texture); - } - } -} - -void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) { - ERR_FAIL_COND(rt->backbuffer.is_valid()); - - uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8); - RD::TextureFormat tf; - tf.format = rt->color_format; - tf.width = rt->size.width; - tf.height = rt->size.height; - tf.texture_type = RD::TEXTURE_TYPE_2D; - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; - tf.mipmaps = mipmaps_required; - - rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer"); - rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0); - RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0"); - - { - Vector fb_tex; - fb_tex.push_back(rt->backbuffer_mipmap0); - rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex); - } - - if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) { - //the new one will require the backbuffer. - RD::get_singleton()->free(rt->framebuffer_uniform_set); - rt->framebuffer_uniform_set = RID(); - } - //create mipmaps - for (uint32_t i = 1; i < mipmaps_required; i++) { - RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i); - RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i)); +/* FOG VOLUMES */ - rt->backbuffer_mipmaps.push_back(mipmap); - } +RID RendererStorageRD::fog_volume_allocate() { + return fog_volume_owner.allocate_rid(); } - -RID RendererStorageRD::render_target_create() { - RenderTarget render_target; - - render_target.was_used = false; - render_target.clear_requested = false; - - for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) { - render_target.flags[i] = false; - } - _update_render_target(&render_target); - return render_target_owner.make_rid(render_target); +void RendererStorageRD::fog_volume_initialize(RID p_rid) { + fog_volume_owner.initialize_rid(p_rid, FogVolume()); } -void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) { - //unused for this render target -} +void RendererStorageRD::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) { + FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); + ERR_FAIL_COND(!fog_volume); -void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) { - rt->size.x = p_width; - rt->size.y = p_height; - rt->view_count = p_view_count; - _update_render_target(rt); + if (p_shape == fog_volume->shape) { + return; } -} - -RID RendererStorageRD::render_target_get_texture(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); - - return rt->texture; -} -void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { -} - -void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - rt->flags[p_flag] = p_value; - _update_render_target(rt); + fog_volume->shape = p_shape; + fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } -bool RendererStorageRD::render_target_was_used(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, false); - return rt->was_used; -} +void RendererStorageRD::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) { + FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); + ERR_FAIL_COND(!fog_volume); -void RendererStorageRD::render_target_set_as_unused(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - rt->was_used = false; + fog_volume->extents = p_extents; + fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } -Size2 RendererStorageRD::render_target_get_size(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, Size2()); - - return rt->size; +void RendererStorageRD::fog_volume_set_material(RID p_fog_volume, RID p_material) { + FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); + ERR_FAIL_COND(!fog_volume); + fog_volume->material = p_material; } -RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); +RID RendererStorageRD::fog_volume_get_material(RID p_fog_volume) const { + FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); + ERR_FAIL_COND_V(!fog_volume, RID()); - return rt->framebuffer; + return fog_volume->material; } -RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); - - return rt->color; -} +RS::FogVolumeShape RendererStorageRD::fog_volume_get_shape(RID p_fog_volume) const { + FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); + ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX); -RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); - return rt->backbuffer; + return fog_volume->shape; } -RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); +AABB RendererStorageRD::fog_volume_get_aabb(RID p_fog_volume) const { + FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); + ERR_FAIL_COND_V(!fog_volume, AABB()); - if (!rt->backbuffer.is_valid()) { - _create_render_target_backbuffer(rt); + switch (fog_volume->shape) { + case RS::FOG_VOLUME_SHAPE_ELLIPSOID: + case RS::FOG_VOLUME_SHAPE_BOX: { + AABB aabb; + aabb.position = -fog_volume->extents; + aabb.size = fog_volume->extents * 2; + return aabb; + } + default: { + // Need some size otherwise will get culled + return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); + } } - return rt->backbuffer_fb; + return AABB(); } -void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - rt->clear_requested = true; - rt->clear_color = p_clear_color; +Vector3 RendererStorageRD::fog_volume_get_extents(RID p_fog_volume) const { + const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); + ERR_FAIL_COND_V(!fog_volume, Vector3()); + return fog_volume->extents; } -bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, false); - return rt->clear_requested; -} +/* VISIBILITY NOTIFIER */ -Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, Color()); - return rt->clear_color; +RID RendererStorageRD::visibility_notifier_allocate() { + return visibility_notifier_owner.allocate_rid(); } - -void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - rt->clear_requested = false; +void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) { + visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier()); } - -void RendererStorageRD::render_target_do_clear_request(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - if (!rt->clear_requested) { - return; - } - Vector clear_colors; - clear_colors.push_back(rt->clear_color); - RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors); - RD::get_singleton()->draw_list_end(); - rt->clear_requested = false; +void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) { + VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); + ERR_FAIL_COND(!vn); + vn->aabb = p_aabb; + vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); +} +void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) { + VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); + ERR_FAIL_COND(!vn); + vn->enter_callback = p_enter_callbable; + vn->exit_callback = p_exit_callable; } -void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) { - return; - } - - rt->sdf_oversize = p_size; - rt->sdf_scale = p_scale; - - _render_target_clear_sdf(rt); +AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const { + const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); + ERR_FAIL_COND_V(!vn, AABB()); + return vn->aabb; } +void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { + VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); + ERR_FAIL_COND(!vn); -Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const { - Size2i margin; - int scale; - switch (rt->sdf_oversize) { - case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: { - scale = 100; - } break; - case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: { - scale = 120; - } break; - case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: { - scale = 150; - } break; - case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: { - scale = 200; - } break; - default: { + if (p_enter) { + if (!vn->enter_callback.is_null()) { + if (p_deferred) { + vn->enter_callback.call_deferred(nullptr, 0); + } else { + Variant r; + Callable::CallError ce; + vn->enter_callback.call(nullptr, 0, r, ce); + } + } + } else { + if (!vn->exit_callback.is_null()) { + if (p_deferred) { + vn->exit_callback.call_deferred(nullptr, 0); + } else { + Variant r; + Callable::CallError ce; + vn->exit_callback.call(nullptr, 0, r, ce); + } } } - - margin = (rt->size * scale / 100) - rt->size; - - Rect2i r(Vector2i(), rt->size); - r.position -= margin; - r.size += margin * 2; - - return r; } -Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const { - const RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, Rect2i()); +/* VOXEL GI */ - return _render_target_get_sdf_rect(rt); +RID RendererStorageRD::voxel_gi_allocate() { + return voxel_gi_owner.allocate_rid(); +} +void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) { + voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI()); } -void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); +void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - rt->sdf_enabled = p_enabled; -} + if (voxel_gi->octree_buffer.is_valid()) { + RD::get_singleton()->free(voxel_gi->octree_buffer); + RD::get_singleton()->free(voxel_gi->data_buffer); + if (voxel_gi->sdf_texture.is_valid()) { + RD::get_singleton()->free(voxel_gi->sdf_texture); + } -bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const { - const RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, false); + voxel_gi->sdf_texture = RID(); + voxel_gi->octree_buffer = RID(); + voxel_gi->data_buffer = RID(); + voxel_gi->octree_buffer_size = 0; + voxel_gi->data_buffer_size = 0; + voxel_gi->cell_count = 0; + } - return rt->sdf_enabled; -} + voxel_gi->to_cell_xform = p_to_cell_xform; + voxel_gi->bounds = p_aabb; + voxel_gi->octree_size = p_octree_size; + voxel_gi->level_counts = p_level_counts; -RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); - if (rt->sdf_buffer_read.is_null()) { - // no texture, create a dummy one for the 2D uniform set - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_2D; + if (p_octree_cells.size()) { + ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32 - Vector pv; - pv.resize(16 * 4); - memset(pv.ptrw(), 0, 16 * 4); - Vector> vpv; + uint32_t cell_count = p_octree_cells.size() / 32; - rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } + ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches - return rt->sdf_buffer_read; -} + voxel_gi->cell_count = cell_count; + voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells); + voxel_gi->octree_buffer_size = p_octree_cells.size(); + voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells); + voxel_gi->data_buffer_size = p_data_cells.size(); -void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) { - ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid()); - if (rt->sdf_buffer_read.is_valid()) { - RD::get_singleton()->free(rt->sdf_buffer_read); - rt->sdf_buffer_read = RID(); - } + if (p_distance_field.size()) { + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R8_UNORM; + tf.width = voxel_gi->octree_size.x; + tf.height = voxel_gi->octree_size.y; + tf.depth = voxel_gi->octree_size.z; + tf.texture_type = RD::TEXTURE_TYPE_3D; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + Vector> s; + s.push_back(p_distance_field); + voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s); + } +#if 0 + { + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R8_UNORM; + tf.width = voxel_gi->octree_size.x; + tf.height = voxel_gi->octree_size.y; + tf.depth = voxel_gi->octree_size.z; + tf.type = RD::TEXTURE_TYPE_3D; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; + tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM); + tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT); + voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + } + RID shared_tex; + { + RD::TextureView tv; + tv.format_override = RD::DATA_FORMAT_R8_UINT; + shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture); + } + //update SDF texture + Vector uniforms; + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 1; + u.append_id(voxel_gi->octree_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + u.append_id(voxel_gi->data_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 3; + u.append_id(shared_tex); + uniforms.push_back(u); + } - Size2i size = _render_target_get_sdf_rect(rt).size; + RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0); - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8_UNORM; - tformat.width = size.width; - tformat.height = size.height; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_2D; + { + uint32_t push_constant[4] = { 0, 0, 0, 0 }; - rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView()); + for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) { + push_constant[0] += voxel_gi->level_counts[i]; + } + push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1]; - { - Vector write_fb; - write_fb.push_back(rt->sdf_buffer_write); - rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb); - } + print_line("offset: " + itos(push_constant[0])); + print_line("size: " + itos(push_constant[1])); + //create SDF + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0); + RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4); + RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4); + RD::get_singleton()->compute_list_end(); + } - int scale; - switch (rt->sdf_scale) { - case RS::VIEWPORT_SDF_SCALE_100_PERCENT: { - scale = 100; - } break; - case RS::VIEWPORT_SDF_SCALE_50_PERCENT: { - scale = 50; - } break; - case RS::VIEWPORT_SDF_SCALE_25_PERCENT: { - scale = 25; - } break; - default: { - scale = 100; - } break; + RD::get_singleton()->free(uniform_set); + RD::get_singleton()->free(shared_tex); + } +#endif } - rt->process_size = size * scale / 100; - rt->process_size.x = MAX(rt->process_size.x, 1); - rt->process_size.y = MAX(rt->process_size.y, 1); + voxel_gi->version++; + voxel_gi->data_version++; - tformat.format = RD::DATA_FORMAT_R16G16_SINT; - tformat.width = rt->process_size.width; - tformat.height = rt->process_size.height; - tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; + voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); +} - rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView()); - rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView()); +AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, AABB()); - tformat.format = RD::DATA_FORMAT_R16_SNORM; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + return voxel_gi->bounds; +} - rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView()); +Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector3i()); + return voxel_gi->octree_size; +} - { - Vector uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 1; - u.append_id(rt->sdf_buffer_write); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 2; - u.append_id(rt->sdf_buffer_read); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 3; - u.append_id(rt->sdf_buffer_process[0]); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 4; - u.append_id(rt->sdf_buffer_process[1]); - uniforms.push_back(u); - } +Vector RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector()); - rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0); - RID aux2 = uniforms.write[2].get_id(0); - RID aux3 = uniforms.write[3].get_id(0); - uniforms.write[2].set_id(0, aux3); - uniforms.write[3].set_id(0, aux2); - rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0); + if (voxel_gi->octree_buffer.is_valid()) { + return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer); } + return Vector(); } -void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) { - if (rt->sdf_buffer_read.is_valid()) { - RD::get_singleton()->free(rt->sdf_buffer_read); - rt->sdf_buffer_read = RID(); - } - if (rt->sdf_buffer_write_fb.is_valid()) { - RD::get_singleton()->free(rt->sdf_buffer_write); - RD::get_singleton()->free(rt->sdf_buffer_process[0]); - RD::get_singleton()->free(rt->sdf_buffer_process[1]); - rt->sdf_buffer_write = RID(); - rt->sdf_buffer_write_fb = RID(); - rt->sdf_buffer_process[0] = RID(); - rt->sdf_buffer_process[1] = RID(); - rt->sdf_buffer_process_uniform_sets[0] = RID(); - rt->sdf_buffer_process_uniform_sets[1] = RID(); +Vector RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector()); + + if (voxel_gi->data_buffer.is_valid()) { + return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer); } + return Vector(); } -RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); +Vector RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector()); - if (rt->sdf_buffer_write_fb.is_null()) { - _render_target_allocate_sdf(rt); + if (voxel_gi->data_buffer.is_valid()) { + return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0); } - - return rt->sdf_buffer_write_fb; + return Vector(); } -void RendererStorageRD::render_target_sdf_process(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null()); - - RenderTargetSDF::PushConstant push_constant; - Rect2i r = _render_target_get_sdf_rect(rt); +Vector RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector()); - push_constant.size[0] = r.size.width; - push_constant.size[1] = r.size.height; - push_constant.stride = 0; - push_constant.shift = 0; - push_constant.base_size[0] = r.size.width; - push_constant.base_size[1] = r.size.height; + return voxel_gi->level_counts; +} - bool shrink = false; +Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Transform3D()); - switch (rt->sdf_scale) { - case RS::VIEWPORT_SDF_SCALE_50_PERCENT: { - push_constant.size[0] >>= 1; - push_constant.size[1] >>= 1; - push_constant.shift = 1; - shrink = true; - } break; - case RS::VIEWPORT_SDF_SCALE_25_PERCENT: { - push_constant.size[0] >>= 2; - push_constant.size[1] >>= 2; - push_constant.shift = 2; - shrink = true; - } break; - default: { - }; - } + return voxel_gi->to_cell_xform; +} - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); +void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - /* Load */ + voxel_gi->dynamic_range = p_range; + voxel_gi->version++; +} - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0] - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); +float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); + return voxel_gi->dynamic_range; +} - /* Process */ +void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2); + voxel_gi->propagation = p_range; + voxel_gi->version++; +} - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]); +float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->propagation; +} - RD::get_singleton()->compute_list_add_barrier(compute_list); - bool swap = false; +void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - //jumpflood - while (stride > 0) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0); - push_constant.stride = stride; - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); - stride /= 2; - swap = !swap; - RD::get_singleton()->compute_list_add_barrier(compute_list); - } + voxel_gi->energy = p_energy; +} - /* Store */ +float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->energy; +} - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); +void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - RD::get_singleton()->compute_list_end(); + voxel_gi->bias = p_bias; } -void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - if (!rt->backbuffer.is_valid()) { - _create_render_target_backbuffer(rt); - } +float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->bias; +} - Rect2i region; - if (p_region == Rect2i()) { - region.size = rt->size; - } else { - region = Rect2i(Size2i(), rt->size).intersection(p_region); - if (region.size == Size2i()) { - return; //nothing to do - } - } +void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - //single texture copy for backbuffer - //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true); - effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true); + voxel_gi->normal_bias = p_normal_bias; +} - if (!p_gen_mipmaps) { - return; - } - RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps"); - //then mipmap blur - RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps. +float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->normal_bias; +} - for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) { - region.position.x >>= 1; - region.position.y >>= 1; - region.size.x = MAX(1, region.size.x >> 1); - region.size.y = MAX(1, region.size.y >> 1); +void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - RID mipmap = rt->backbuffer_mipmaps[i]; - effects->gaussian_blur(prev_texture, mipmap, region, true); - prev_texture = mipmap; - } - RD::get_singleton()->draw_command_end_label(); + voxel_gi->anisotropy_strength = p_strength; } -void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - if (!rt->backbuffer.is_valid()) { - _create_render_target_backbuffer(rt); - } +float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->anisotropy_strength; +} - Rect2i region; - if (p_region == Rect2i()) { - region.size = rt->size; - } else { - region = Rect2i(Size2i(), rt->size).intersection(p_region); - if (region.size == Size2i()) { - return; //nothing to do - } - } +void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - //single texture copy for backbuffer - effects->set_color(rt->backbuffer_mipmap0, p_color, region, true); + voxel_gi->interior = p_enable; } -void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - if (!rt->backbuffer.is_valid()) { - _create_render_target_backbuffer(rt); - } +void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - Rect2i region; - if (p_region == Rect2i()) { - region.size = rt->size; - } else { - region = Rect2i(Size2i(), rt->size).intersection(p_region); - if (region.size == Size2i()) { - return; //nothing to do - } - } - RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2"); - //then mipmap blur - RID prev_texture = rt->backbuffer_mipmap0; + voxel_gi->use_two_bounces = p_enable; + voxel_gi->version++; +} + +bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, false); + return voxel_gi->use_two_bounces; +} - for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) { - region.position.x >>= 1; - region.position.y >>= 1; - region.size.x = MAX(1, region.size.x >> 1); - region.size.y = MAX(1, region.size.y >> 1); +bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->interior; +} - RID mipmap = rt->backbuffer_mipmaps[i]; - effects->gaussian_blur(prev_texture, mipmap, region, true); - prev_texture = mipmap; - } - RD::get_singleton()->draw_command_end_label(); +uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->version; } -RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); - return rt->framebuffer_uniform_set; +uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->data_version; } -RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); - return rt->backbuffer_uniform_set; + +RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, RID()); + return voxel_gi->octree_buffer; } -void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - rt->framebuffer_uniform_set = p_uniform_set; +RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, RID()); + return voxel_gi->data_buffer; } -void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - rt->backbuffer_uniform_set = p_uniform_set; + +RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) { + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, RID()); + + return voxel_gi->sdf_texture; } +/* misc */ + void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) { if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_base)) { RendererRD::Mesh *mesh = RendererRD::MeshStorage::get_singleton()->get_mesh(p_base); @@ -3652,26 +513,26 @@ void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_ if (multimesh->mesh.is_valid()) { base_update_dependency(multimesh->mesh, p_instance); } - } else if (reflection_probe_owner.owns(p_base)) { - ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base); + } else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_base)) { + RendererRD::ReflectionProbe *rp = RendererRD::LightStorage::get_singleton()->get_reflection_probe(p_base); p_instance->update_dependency(&rp->dependency); - } else if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_base)) { - RendererRD::Decal *decal = RendererRD::DecalAtlasStorage::get_singleton()->get_decal(p_base); + } else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_base)) { + RendererRD::Decal *decal = RendererRD::TextureStorage::get_singleton()->get_decal(p_base); p_instance->update_dependency(&decal->dependency); } else if (voxel_gi_owner.owns(p_base)) { VoxelGI *gip = voxel_gi_owner.get_or_null(p_base); p_instance->update_dependency(&gip->dependency); - } else if (lightmap_owner.owns(p_base)) { - Lightmap *lm = lightmap_owner.get_or_null(p_base); + } else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_base)) { + RendererRD::Lightmap *lm = RendererRD::LightStorage::get_singleton()->get_lightmap(p_base); p_instance->update_dependency(&lm->dependency); - } else if (light_owner.owns(p_base)) { - Light *l = light_owner.get_or_null(p_base); + } else if (RendererRD::LightStorage::get_singleton()->owns_light(p_base)) { + RendererRD::Light *l = RendererRD::LightStorage::get_singleton()->get_light(p_base); p_instance->update_dependency(&l->dependency); - } else if (particles_owner.owns(p_base)) { - Particles *p = particles_owner.get_or_null(p_base); + } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_base)) { + RendererRD::Particles *p = RendererRD::ParticlesStorage::get_singleton()->get_particles(p_base); p_instance->update_dependency(&p->dependency); - } else if (particles_collision_owner.owns(p_base)) { - ParticlesCollision *pc = particles_collision_owner.get_or_null(p_base); + } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) { + RendererRD::ParticlesCollision *pc = RendererRD::ParticlesStorage::get_singleton()->get_particles_collision(p_base); p_instance->update_dependency(&pc->dependency); } else if (fog_volume_owner.owns(p_base)) { FogVolume *fv = fog_volume_owner.get_or_null(p_base); @@ -3689,25 +550,25 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const { if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { return RS::INSTANCE_MULTIMESH; } - if (reflection_probe_owner.owns(p_rid)) { + if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) { return RS::INSTANCE_REFLECTION_PROBE; } - if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_rid)) { + if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) { return RS::INSTANCE_DECAL; } if (voxel_gi_owner.owns(p_rid)) { return RS::INSTANCE_VOXEL_GI; } - if (light_owner.owns(p_rid)) { + if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) { return RS::INSTANCE_LIGHT; } - if (lightmap_owner.owns(p_rid)) { + if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) { return RS::INSTANCE_LIGHTMAP; } - if (particles_owner.owns(p_rid)) { + if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) { return RS::INSTANCE_PARTICLES; } - if (particles_collision_owner.owns(p_rid)) { + if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) { return RS::INSTANCE_PARTICLES_COLLISION; } if (fog_volume_owner.owns(p_rid)) { @@ -3725,7 +586,7 @@ void RendererStorageRD::update_dirty_resources() { RendererRD::MaterialStorage::get_singleton()->_update_queued_materials(); RendererRD::MeshStorage::get_singleton()->_update_dirty_multimeshes(); RendererRD::MeshStorage::get_singleton()->_update_dirty_skeletons(); - RendererRD::DecalAtlasStorage::get_singleton()->update_decal_atlas(); + RendererRD::TextureStorage::get_singleton()->update_decal_atlas(); } bool RendererStorageRD::has_os_feature(const String &p_feature) const { @@ -3751,8 +612,8 @@ bool RendererStorageRD::has_os_feature(const String &p_feature) const { bool RendererStorageRD::free(RID p_rid) { if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) { RendererRD::TextureStorage::get_singleton()->texture_free(p_rid); - } else if (RendererRD::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { - RendererRD::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid); + } else if (RendererRD::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { + RendererRD::TextureStorage::get_singleton()->canvas_texture_free(p_rid); } else if (RendererRD::MaterialStorage::get_singleton()->owns_shader(p_rid)) { RendererRD::MaterialStorage::get_singleton()->shader_free(p_rid); } else if (RendererRD::MaterialStorage::get_singleton()->owns_material(p_rid)) { @@ -3765,66 +626,35 @@ bool RendererStorageRD::free(RID p_rid) { RendererRD::MeshStorage::get_singleton()->multimesh_free(p_rid); } else if (RendererRD::MeshStorage::get_singleton()->owns_skeleton(p_rid)) { RendererRD::MeshStorage::get_singleton()->skeleton_free(p_rid); - } else if (reflection_probe_owner.owns(p_rid)) { - ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid); - reflection_probe->dependency.deleted_notify(p_rid); - reflection_probe_owner.free(p_rid); - } else if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_rid)) { - RendererRD::DecalAtlasStorage::get_singleton()->decal_free(p_rid); + } else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) { + RendererRD::LightStorage::get_singleton()->reflection_probe_free(p_rid); + } else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) { + RendererRD::TextureStorage::get_singleton()->decal_free(p_rid); } else if (voxel_gi_owner.owns(p_rid)) { voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector(), Vector(), Vector(), Vector()); //deallocate VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid); voxel_gi->dependency.deleted_notify(p_rid); voxel_gi_owner.free(p_rid); - } else if (lightmap_owner.owns(p_rid)) { - lightmap_set_textures(p_rid, RID(), false); - Lightmap *lightmap = lightmap_owner.get_or_null(p_rid); - lightmap->dependency.deleted_notify(p_rid); - lightmap_owner.free(p_rid); - - } else if (light_owner.owns(p_rid)) { - light_set_projector(p_rid, RID()); //clear projector - // delete the texture - Light *light = light_owner.get_or_null(p_rid); - light->dependency.deleted_notify(p_rid); - light_owner.free(p_rid); - - } else if (particles_owner.owns(p_rid)) { - update_particles(); - Particles *particles = particles_owner.get_or_null(p_rid); - particles->dependency.deleted_notify(p_rid); - _particles_free_data(particles); - particles_owner.free(p_rid); - } else if (particles_collision_owner.owns(p_rid)) { - ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid); - - if (particles_collision->heightfield_texture.is_valid()) { - RD::get_singleton()->free(particles_collision->heightfield_texture); - } - particles_collision->dependency.deleted_notify(p_rid); - particles_collision_owner.free(p_rid); + } else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) { + RendererRD::LightStorage::get_singleton()->lightmap_free(p_rid); + } else if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) { + RendererRD::LightStorage::get_singleton()->light_free(p_rid); + } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) { + RendererRD::ParticlesStorage::get_singleton()->particles_free(p_rid); + } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) { + RendererRD::ParticlesStorage::get_singleton()->particles_collision_free(p_rid); } else if (visibility_notifier_owner.owns(p_rid)) { VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid); vn->dependency.deleted_notify(p_rid); visibility_notifier_owner.free(p_rid); - } else if (particles_collision_instance_owner.owns(p_rid)) { - particles_collision_instance_owner.free(p_rid); + } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) { + RendererRD::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid); } else if (fog_volume_owner.owns(p_rid)) { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid); fog_volume->dependency.deleted_notify(p_rid); fog_volume_owner.free(p_rid); - } else if (render_target_owner.owns(p_rid)) { - RenderTarget *rt = render_target_owner.get_or_null(p_rid); - - _clear_render_target(rt); - - if (rt->texture.is_valid()) { - RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture); - tex->is_render_target = false; - free(rt->texture); - } - - render_target_owner.free(p_rid); + } else if (RendererRD::TextureStorage::get_singleton()->owns_render_target(p_rid)) { + RendererRD::TextureStorage::get_singleton()->render_target_free(p_rid); } else { return false; } @@ -3901,309 +731,9 @@ RendererStorageRD *RendererStorageRD::base_singleton = nullptr; RendererStorageRD::RendererStorageRD() { base_singleton = this; - - RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); - RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); - - //default samplers - for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { - for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { - RD::SamplerState sampler_state; - switch (i) { - case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.max_lod = 0; - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.max_lod = 0; - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - sampler_state.use_anisotropy = true; - sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { - sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; - } else { - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } - sampler_state.use_anisotropy = true; - sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); - - } break; - default: { - } - } - switch (j) { - case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; - sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; - - } break; - case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; - sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT; - } break; - case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - } break; - default: { - } - } - - default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state); - } - } - - //custom sampler - sampler_rd_configure_custom(0.0f); - - using_lightmap_array = true; // high end - if (using_lightmap_array) { - uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); - - if (textures_per_stage <= 256) { - lightmap_textures.resize(32); - } else { - lightmap_textures.resize(1024); - } - - for (int i = 0; i < lightmap_textures.size(); i++) { - lightmap_textures.write[i] = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); - } - } - - lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed"); - - /* Particles */ - - { - // Initialize particles - Vector particles_modes; - particles_modes.push_back(""); - particles_shader.shader.initialize(particles_modes, String()); - } - RendererRD::MaterialStorage::get_singleton()->shader_set_data_request_function(RendererRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs); - RendererRD::MaterialStorage::get_singleton()->material_set_data_request_function(RendererRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs); - - { - ShaderCompiler::DefaultIdentifierActions actions; - - actions.renames["COLOR"] = "PARTICLE.color"; - actions.renames["VELOCITY"] = "PARTICLE.velocity"; - //actions.renames["MASS"] = "mass"; ? - actions.renames["ACTIVE"] = "particle_active"; - actions.renames["RESTART"] = "restart"; - actions.renames["CUSTOM"] = "PARTICLE.custom"; - for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { - String udname = "USERDATA" + itos(i + 1); - actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1); - actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n"; - } - actions.renames["TRANSFORM"] = "PARTICLE.xform"; - actions.renames["TIME"] = "frame_history.data[0].time"; - actions.renames["PI"] = _MKSTR(Math_PI); - actions.renames["TAU"] = _MKSTR(Math_TAU); - actions.renames["E"] = _MKSTR(Math_E); - actions.renames["LIFETIME"] = "params.lifetime"; - actions.renames["DELTA"] = "local_delta"; - actions.renames["NUMBER"] = "particle_number"; - actions.renames["INDEX"] = "index"; - //actions.renames["GRAVITY"] = "current_gravity"; - actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform"; - actions.renames["RANDOM_SEED"] = "FRAME.random_seed"; - actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION"; - actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE"; - actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY"; - actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR"; - actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM"; - actions.renames["RESTART_POSITION"] = "restart_position"; - actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale"; - actions.renames["RESTART_VELOCITY"] = "restart_velocity"; - actions.renames["RESTART_COLOR"] = "restart_color"; - actions.renames["RESTART_CUSTOM"] = "restart_custom"; - actions.renames["emit_subparticle"] = "emit_subparticle"; - actions.renames["COLLIDED"] = "collided"; - actions.renames["COLLISION_NORMAL"] = "collision_normal"; - actions.renames["COLLISION_DEPTH"] = "collision_depth"; - actions.renames["ATTRACTOR_FORCE"] = "attractor_force"; - - actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; - actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; - actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; - actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n"; - - actions.sampler_array_name = "material_samplers"; - actions.base_texture_binding_index = 1; - actions.texture_layout_set = 3; - actions.base_uniform_string = "material."; - actions.base_varying_index = 10; - - actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; - actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; - actions.global_buffer_array_variable = "global_variables.data"; - - particles_shader.compiler.initialize(actions); - } - - { - // default material and shader for particles shader - particles_shader.default_shader = material_storage->shader_allocate(); - material_storage->shader_initialize(particles_shader.default_shader); - material_storage->shader_set_code(particles_shader.default_shader, R"( -// Default particles shader. - -shader_type particles; - -void process() { - COLOR = vec4(1.0); -} -)"); - particles_shader.default_material = material_storage->material_allocate(); - material_storage->material_initialize(particles_shader.default_material); - material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader); - - ParticlesMaterialData *md = static_cast(material_storage->material_get_data(particles_shader.default_material, RendererRD::SHADER_TYPE_PARTICLES)); - particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0); - - Vector uniforms; - - { - Vector ids; - ids.resize(12); - RID *ids_ptr = ids.ptrw(); - ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - - RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 2; - u.append_id(material_storage->global_variables_get_storage_buffer()); - uniforms.push_back(u); - } - - particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0); - } - - { - Vector copy_modes; - for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) { - if (i == 0) { - copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n"); - copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n"); - copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n"); - } else { - copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n"); - copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n"); - copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n"); - } - } - - particles_shader.copy_shader.initialize(copy_modes); - - particles_shader.copy_shader_version = particles_shader.copy_shader.version_create(); - - for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) { - for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) { - particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j)); - } - } - } - - { - Vector sdf_modes; - sdf_modes.push_back("\n#define MODE_LOAD\n"); - sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n"); - sdf_modes.push_back("\n#define MODE_PROCESS\n"); - sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n"); - sdf_modes.push_back("\n#define MODE_STORE\n"); - sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n"); - - rt_sdf.shader.initialize(sdf_modes); - - rt_sdf.shader_version = rt_sdf.shader.version_create(); - - for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) { - rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i)); - } - } } RendererStorageRD::~RendererStorageRD() { - RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); - - //def samplers - for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { - for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { - RD::get_singleton()->free(default_rd_samplers[i][j]); - } - } - - //custom samplers - for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { - for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { - if (custom_rd_samplers[i][j].is_valid()) { - RD::get_singleton()->free(custom_rd_samplers[i][j]); - } - } - } - - particles_shader.copy_shader.version_free(particles_shader.copy_shader_version); - rt_sdf.shader.version_free(rt_sdf.shader_version); - - material_storage->material_free(particles_shader.default_material); - material_storage->shader_free(particles_shader.default_shader); - if (effects) { memdelete(effects); effects = nullptr; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 4c45dd4295ba..37c76f9c629c 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -36,9 +36,6 @@ #include "core/templates/rid_owner.h" #include "servers/rendering/renderer_compositor.h" #include "servers/rendering/renderer_rd/effects_rd.h" -#include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h" #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" #include "servers/rendering/renderer_scene_render.h" @@ -126,363 +123,6 @@ class RendererStorageRD : public RendererStorage { } private: - /* TEXTURE API */ - - RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; - RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; - - /* PARTICLES */ - - struct ParticleData { - float xform[16]; - float velocity[3]; - uint32_t active; - float color[4]; - float custom[3]; - float lifetime; - }; - - struct ParticlesFrameParams { - enum { - MAX_ATTRACTORS = 32, - MAX_COLLIDERS = 32, - MAX_3D_TEXTURES = 7 - }; - - enum AttractorType { - ATTRACTOR_TYPE_SPHERE, - ATTRACTOR_TYPE_BOX, - ATTRACTOR_TYPE_VECTOR_FIELD, - }; - - struct Attractor { - float transform[16]; - float extents[3]; //exents or radius - uint32_t type; - - uint32_t texture_index; //texture index for vector field - float strength; - float attenuation; - float directionality; - }; - - enum CollisionType { - COLLISION_TYPE_SPHERE, - COLLISION_TYPE_BOX, - COLLISION_TYPE_SDF, - COLLISION_TYPE_HEIGHT_FIELD, - COLLISION_TYPE_2D_SDF, - - }; - - struct Collider { - float transform[16]; - float extents[3]; //exents or radius - uint32_t type; - - uint32_t texture_index; //texture index for vector field - real_t scale; - uint32_t pad[2]; - }; - - uint32_t emitting; - float system_phase; - float prev_system_phase; - uint32_t cycle; - - real_t explosiveness; - real_t randomness; - float time; - float delta; - - uint32_t frame; - uint32_t pad0; - uint32_t pad1; - uint32_t pad2; - - uint32_t random_seed; - uint32_t attractor_count; - uint32_t collider_count; - float particle_size; - - float emission_transform[16]; - - Attractor attractors[MAX_ATTRACTORS]; - Collider colliders[MAX_COLLIDERS]; - }; - - struct ParticleEmissionBufferData { - }; - - struct ParticleEmissionBuffer { - struct Data { - float xform[16]; - float velocity[3]; - uint32_t flags; - float color[4]; - float custom[4]; - }; - - int32_t particle_count; - int32_t particle_max; - uint32_t pad1; - uint32_t pad2; - Data data[1]; //its 2020 and empty arrays are still non standard in C++ - }; - - struct Particles { - RS::ParticlesMode mode = RS::PARTICLES_MODE_3D; - bool inactive = true; - double inactive_time = 0.0; - bool emitting = false; - bool one_shot = false; - int amount = 0; - double lifetime = 1.0; - double pre_process_time = 0.0; - real_t explosiveness = 0.0; - real_t randomness = 0.0; - bool restart_request = false; - AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)); - bool use_local_coords = true; - bool has_collision_cache = false; - - bool has_sdf_collision = false; - Transform2D sdf_collision_transform; - Rect2 sdf_collision_to_screen; - RID sdf_collision_texture; - - RID process_material; - uint32_t frame_counter = 0; - RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED; - - RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX; - - Vector draw_passes; - Vector trail_bind_poses; - bool trail_bind_poses_dirty = false; - RID trail_bind_pose_buffer; - RID trail_bind_pose_uniform_set; - - RID particle_buffer; - RID particle_instance_buffer; - RID frame_params_buffer; - - uint32_t userdata_count = 0; - - RID particles_material_uniform_set; - RID particles_copy_uniform_set; - RID particles_transforms_buffer_uniform_set; - RID collision_textures_uniform_set; - - RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES]; - uint32_t collision_3d_textures_used = 0; - RID collision_heightmap_texture; - - RID particles_sort_buffer; - RID particles_sort_uniform_set; - - bool dirty = false; - Particles *update_list = nullptr; - - RID sub_emitter; - - double phase = 0.0; - double prev_phase = 0.0; - uint64_t prev_ticks = 0; - uint32_t random_seed = 0; - - uint32_t cycle_number = 0; - - double speed_scale = 1.0; - - int fixed_fps = 30; - bool interpolate = true; - bool fractional_delta = false; - double frame_remainder = 0; - real_t collision_base_size = 0.01; - - bool clear = true; - - bool force_sub_emit = false; - - Transform3D emission_transform; - - Vector emission_buffer_data; - - ParticleEmissionBuffer *emission_buffer = nullptr; - RID emission_storage_buffer; - - Set collisions; - - Dependency dependency; - - double trail_length = 1.0; - bool trails_enabled = false; - LocalVector frame_history; - LocalVector trail_params; - - Particles() { - } - }; - - void _particles_process(Particles *p_particles, double p_delta); - void _particles_allocate_emission_buffer(Particles *particles); - void _particles_free_data(Particles *particles); - void _particles_update_buffers(Particles *particles); - - struct ParticlesShader { - struct PushConstant { - float lifetime; - uint32_t clear; - uint32_t total_particles; - uint32_t trail_size; - - uint32_t use_fractional_delta; - uint32_t sub_emitter_mode; - uint32_t can_emit; - uint32_t trail_pass; - }; - - ParticlesShaderRD shader; - ShaderCompiler compiler; - - RID default_shader; - RID default_material; - RID default_shader_rd; - - RID base_uniform_set; - - struct CopyPushConstant { - float sort_direction[3]; - uint32_t total_particles; - - uint32_t trail_size; - uint32_t trail_total; - float frame_delta; - float frame_remainder; - - float align_up[3]; - uint32_t align_mode; - - uint32_t order_by_lifetime; - uint32_t lifetime_split; - uint32_t lifetime_reverse; - uint32_t copy_mode_2d; - - float inv_emission_transform[16]; - }; - - enum { - MAX_USERDATAS = 6 - }; - enum { - COPY_MODE_FILL_INSTANCES, - COPY_MODE_FILL_SORT_BUFFER, - COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER, - COPY_MODE_MAX, - }; - - ParticlesCopyShaderRD copy_shader; - RID copy_shader_version; - RID copy_pipelines[COPY_MODE_MAX * (MAX_USERDATAS + 1)]; - - LocalVector pose_update_buffer; - - } particles_shader; - - Particles *particle_update_list = nullptr; - - struct ParticlesShaderData : public RendererRD::ShaderData { - bool valid; - RID version; - bool uses_collision = false; - - //PipelineCacheRD pipelines[SKY_VERSION_MAX]; - Map uniforms; - Vector texture_uniforms; - - Vector ubo_offsets; - uint32_t ubo_size; - - String path; - String code; - Map> default_texture_params; - - RID pipeline; - - bool uses_time = false; - - bool userdatas_used[ParticlesShader::MAX_USERDATAS] = {}; - uint32_t userdata_count = 0; - - virtual void set_code(const String &p_Code); - virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); - virtual void get_param_list(List *p_param_list) const; - virtual void get_instance_param_list(List *p_param_list) const; - virtual bool is_param_texture(const StringName &p_param) const; - virtual bool is_animated() const; - virtual bool casts_shadows() const; - virtual Variant get_default_parameter(const StringName &p_parameter) const; - virtual RS::ShaderNativeSourceCode get_native_source_code() const; - - ParticlesShaderData(); - virtual ~ParticlesShaderData(); - }; - - RendererRD::ShaderData *_create_particles_shader_func(); - static RendererRD::ShaderData *_create_particles_shader_funcs() { - return base_singleton->_create_particles_shader_func(); - } - - struct ParticlesMaterialData : public RendererRD::MaterialData { - ParticlesShaderData *shader_data = nullptr; - RID uniform_set; - - virtual void set_render_priority(int p_priority) {} - virtual void set_next_pass(RID p_pass) {} - virtual bool update_parameters(const Map &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); - virtual ~ParticlesMaterialData(); - }; - - RendererRD::MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader); - static RendererRD::MaterialData *_create_particles_material_funcs(RendererRD::ShaderData *p_shader) { - return base_singleton->_create_particles_material_func(static_cast(p_shader)); - } - - void update_particles(); - - mutable RID_Owner particles_owner; - - /* Particles Collision */ - - struct ParticlesCollision { - RS::ParticlesCollisionType type = RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT; - uint32_t cull_mask = 0xFFFFFFFF; - float radius = 1.0; - Vector3 extents = Vector3(1, 1, 1); - float attractor_strength = 1.0; - float attractor_attenuation = 1.0; - float attractor_directionality = 0.0; - RID field_texture; - RID heightfield_texture; - RID heightfield_fb; - Size2i heightfield_fb_size; - - RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024; - - Dependency dependency; - }; - - mutable RID_Owner particles_collision_owner; - - struct ParticlesCollisionInstance { - RID collision; - Transform3D transform; - bool active = false; - }; - - mutable RID_Owner particles_collision_instance_owner; - /* FOG VOLUMES */ struct FogVolume { @@ -507,57 +147,6 @@ class RendererStorageRD : public RendererStorage { mutable RID_Owner visibility_notifier_owner; - /* LIGHT */ - - struct Light { - RS::LightType type; - float param[RS::LIGHT_PARAM_MAX]; - Color color = Color(1, 1, 1, 1); - RID projector; - bool shadow = false; - bool negative = false; - bool reverse_cull = false; - RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC; - uint32_t max_sdfgi_cascade = 2; - uint32_t cull_mask = 0xFFFFFFFF; - bool distance_fade = false; - real_t distance_fade_begin = 40.0; - real_t distance_fade_shadow = 50.0; - real_t distance_fade_length = 10.0; - RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; - RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; - bool directional_blend_splits = false; - RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; - uint64_t version = 0; - - Dependency dependency; - }; - - mutable RID_Owner light_owner; - - /* REFLECTION PROBE */ - - struct ReflectionProbe { - RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE; - int resolution = 256; - float intensity = 1.0; - RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT; - Color ambient_color; - float ambient_color_energy = 1.0; - float max_distance = 0; - Vector3 extents = Vector3(1, 1, 1); - Vector3 origin_offset; - bool interior = false; - bool box_projection = false; - bool enable_shadows = false; - uint32_t cull_mask = (1 << 20) - 1; - float mesh_lod_threshold = 0.01; - - Dependency dependency; - }; - - mutable RID_Owner reflection_probe_owner; - /* VOXEL GI */ struct VoxelGI { @@ -594,116 +183,6 @@ class RendererStorageRD : public RendererStorage { mutable RID_Owner voxel_gi_owner; - /* REFLECTION PROBE */ - - struct Lightmap { - RID light_texture; - bool uses_spherical_harmonics = false; - bool interior = false; - AABB bounds = AABB(Vector3(), Vector3(1, 1, 1)); - int32_t array_index = -1; //unassigned - PackedVector3Array points; - PackedColorArray point_sh; - PackedInt32Array tetrahedra; - PackedInt32Array bsp_tree; - - struct BSP { - static const int32_t EMPTY_LEAF = INT32_MIN; - float plane[4]; - int32_t over = EMPTY_LEAF, under = EMPTY_LEAF; - }; - - Dependency dependency; - }; - - bool using_lightmap_array; //high end uses this - /* for high end */ - - Vector lightmap_textures; - - uint64_t lightmap_array_version = 0; - - mutable RID_Owner lightmap_owner; - - float lightmap_probe_capture_update_speed = 4; - - /* RENDER TARGET */ - - struct RenderTarget { - Size2i size; - uint32_t view_count; - RID framebuffer; - RID color; - - //used for retrieving from CPU - RD::DataFormat color_format = RD::DATA_FORMAT_R4G4_UNORM_PACK8; - RD::DataFormat color_format_srgb = RD::DATA_FORMAT_R4G4_UNORM_PACK8; - Image::Format image_format = Image::FORMAT_L8; - - bool flags[RENDER_TARGET_FLAG_MAX]; - - bool sdf_enabled = false; - - RID backbuffer; //used for effects - RID backbuffer_fb; - RID backbuffer_mipmap0; - - Vector backbuffer_mipmaps; - - RID framebuffer_uniform_set; - RID backbuffer_uniform_set; - - RID sdf_buffer_write; - RID sdf_buffer_write_fb; - RID sdf_buffer_process[2]; - RID sdf_buffer_read; - RID sdf_buffer_process_uniform_sets[2]; - RS::ViewportSDFOversize sdf_oversize = RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT; - RS::ViewportSDFScale sdf_scale = RS::VIEWPORT_SDF_SCALE_50_PERCENT; - Size2i process_size; - - //texture generated for this owner (nor RD). - RID texture; - bool was_used; - - //clear request - bool clear_requested; - Color clear_color; - }; - - mutable RID_Owner render_target_owner; - - void _clear_render_target(RenderTarget *rt); - void _update_render_target(RenderTarget *rt); - void _create_render_target_backbuffer(RenderTarget *rt); - void _render_target_allocate_sdf(RenderTarget *rt); - void _render_target_clear_sdf(RenderTarget *rt); - Rect2i _render_target_get_sdf_rect(const RenderTarget *rt) const; - - struct RenderTargetSDF { - enum { - SHADER_LOAD, - SHADER_LOAD_SHRINK, - SHADER_PROCESS, - SHADER_PROCESS_OPTIMIZED, - SHADER_STORE, - SHADER_STORE_SHRINK, - SHADER_MAX - }; - - struct PushConstant { - int32_t size[2]; - int32_t stride; - int32_t shift; - int32_t base_size[2]; - int32_t pad[2]; - }; - - CanvasSdfShaderRD shader; - RID shader_version; - RID pipelines[SHADER_MAX]; - } rt_sdf; - /* EFFECTS */ EffectsRD *effects = nullptr; @@ -711,185 +190,6 @@ class RendererStorageRD : public RendererStorage { public: //internal usage - _FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) { - return default_rd_samplers[p_filter][p_repeat]; - } - _FORCE_INLINE_ RID sampler_rd_get_custom(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) { - return custom_rd_samplers[p_filter][p_repeat]; - } - - void sampler_rd_configure_custom(float mipmap_bias); - - void sampler_rd_set_default(float p_mipmap_bias); - - /* Light API */ - - void _light_initialize(RID p_rid, RS::LightType p_type); - - RID directional_light_allocate(); - void directional_light_initialize(RID p_light); - - RID omni_light_allocate(); - void omni_light_initialize(RID p_light); - - RID spot_light_allocate(); - void spot_light_initialize(RID p_light); - - void light_set_color(RID p_light, const Color &p_color); - void light_set_param(RID p_light, RS::LightParam p_param, float p_value); - void light_set_shadow(RID p_light, bool p_enabled); - void light_set_projector(RID p_light, RID p_texture); - void light_set_negative(RID p_light, bool p_enable); - void light_set_cull_mask(RID p_light, uint32_t p_mask); - void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length); - void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled); - void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode); - void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade); - - void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode); - - void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode); - void light_directional_set_blend_splits(RID p_light, bool p_enable); - bool light_directional_get_blend_splits(RID p_light) const; - void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode); - RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const; - - RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light); - RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light); - - _FORCE_INLINE_ RS::LightType light_get_type(RID p_light) const { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); - - return light->type; - } - AABB light_get_aabb(RID p_light) const; - - _FORCE_INLINE_ float light_get_param(RID p_light, RS::LightParam p_param) { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, 0); - - return light->param[p_param]; - } - - _FORCE_INLINE_ RID light_get_projector(RID p_light) { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RID()); - - return light->projector; - } - - _FORCE_INLINE_ Color light_get_color(RID p_light) { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, Color()); - - return light->color; - } - - _FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, 0); - - return light->cull_mask; - } - - _FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) { - const Light *light = light_owner.get_or_null(p_light); - return light->distance_fade; - } - - _FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) { - const Light *light = light_owner.get_or_null(p_light); - return light->distance_fade_begin; - } - - _FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) { - const Light *light = light_owner.get_or_null(p_light); - return light->distance_fade_shadow; - } - - _FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) { - const Light *light = light_owner.get_or_null(p_light); - return light->distance_fade_length; - } - - _FORCE_INLINE_ bool light_has_shadow(RID p_light) const { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); - - return light->shadow; - } - - _FORCE_INLINE_ bool light_has_projector(RID p_light) const { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); - - return light_owner.owns(light->projector); - } - - _FORCE_INLINE_ bool light_is_negative(RID p_light) const { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); - - return light->negative; - } - - _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, 0.0); - - return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS]; - } - - _FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const { - const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, 0.0); - - return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE]; - } - - RS::LightBakeMode light_get_bake_mode(RID p_light); - uint32_t light_get_max_sdfgi_cascade(RID p_light); - uint64_t light_get_version(RID p_light) const; - - /* PROBE API */ - - RID reflection_probe_allocate(); - void reflection_probe_initialize(RID p_reflection_probe); - - void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode); - void reflection_probe_set_intensity(RID p_probe, float p_intensity); - void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode); - void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color); - void reflection_probe_set_ambient_energy(RID p_probe, float p_energy); - void reflection_probe_set_max_distance(RID p_probe, float p_distance); - void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents); - void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset); - void reflection_probe_set_as_interior(RID p_probe, bool p_enable); - void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable); - void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable); - void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers); - void reflection_probe_set_resolution(RID p_probe, int p_resolution); - void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio); - - AABB reflection_probe_get_aabb(RID p_probe) const; - RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const; - uint32_t reflection_probe_get_cull_mask(RID p_probe) const; - Vector3 reflection_probe_get_extents(RID p_probe) const; - Vector3 reflection_probe_get_origin_offset(RID p_probe) const; - float reflection_probe_get_origin_max_distance(RID p_probe) const; - float reflection_probe_get_mesh_lod_threshold(RID p_probe) const; - - int reflection_probe_get_resolution(RID p_probe) const; - bool reflection_probe_renders_shadows(RID p_probe) const; - - float reflection_probe_get_intensity(RID p_probe) const; - bool reflection_probe_is_interior(RID p_probe) const; - bool reflection_probe_is_box_projection(RID p_probe) const; - RS::ReflectionProbeAmbientMode reflection_probe_get_ambient_mode(RID p_probe) const; - Color reflection_probe_get_ambient_color(RID p_probe) const; - float reflection_probe_get_ambient_color_energy(RID p_probe) const; - void base_update_dependency(RID p_base, DependencyTracker *p_instance); /* VOXEL GI API */ @@ -940,187 +240,6 @@ class RendererStorageRD : public RendererStorage { RID voxel_gi_get_sdf_texture(RID p_voxel_gi); - /* LIGHTMAP CAPTURE */ - - RID lightmap_allocate(); - void lightmap_initialize(RID p_lightmap); - - virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics); - virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds); - virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior); - virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree); - virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const; - virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const; - virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const; - virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const; - virtual AABB lightmap_get_aabb(RID p_lightmap) const; - virtual bool lightmap_is_interior(RID p_lightmap) const; - virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh); - virtual void lightmap_set_probe_capture_update_speed(float p_speed); - _FORCE_INLINE_ float lightmap_get_probe_capture_update_speed() const { - return lightmap_probe_capture_update_speed; - } - _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const { - const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - ERR_FAIL_COND_V(!lm, RID()); - return lm->light_texture; - } - _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const { - ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays - const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - return lm->array_index; - } - _FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const { - ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays - const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); - return lm->uses_spherical_harmonics; - } - _FORCE_INLINE_ uint64_t lightmap_array_get_version() const { - ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays - return lightmap_array_version; - } - - _FORCE_INLINE_ int lightmap_array_get_size() const { - ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays - return lightmap_textures.size(); - } - - _FORCE_INLINE_ const Vector &lightmap_array_get_textures() const { - ERR_FAIL_COND_V(!using_lightmap_array, lightmap_textures); //only for arrays - return lightmap_textures; - } - - /* PARTICLES */ - - RID particles_allocate(); - void particles_initialize(RID p_particles_collision); - - void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode); - void particles_set_emitting(RID p_particles, bool p_emitting); - void particles_set_amount(RID p_particles, int p_amount); - void particles_set_lifetime(RID p_particles, double p_lifetime); - void particles_set_one_shot(RID p_particles, bool p_one_shot); - void particles_set_pre_process_time(RID p_particles, double p_time); - void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio); - void particles_set_randomness_ratio(RID p_particles, real_t p_ratio); - void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb); - void particles_set_speed_scale(RID p_particles, double p_scale); - void particles_set_use_local_coordinates(RID p_particles, bool p_enable); - void particles_set_process_material(RID p_particles, RID p_material); - RID particles_get_process_material(RID p_particles) const; - - void particles_set_fixed_fps(RID p_particles, int p_fps); - void particles_set_interpolate(RID p_particles, bool p_enable); - void particles_set_fractional_delta(RID p_particles, bool p_enable); - void particles_set_collision_base_size(RID p_particles, real_t p_size); - void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align); - - void particles_set_trails(RID p_particles, bool p_enable, double p_length); - void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses); - - void particles_restart(RID p_particles); - void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); - - void particles_set_subemitter(RID p_particles, RID p_subemitter_particles); - - void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order); - - void particles_set_draw_passes(RID p_particles, int p_count); - void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh); - - void particles_request_process(RID p_particles); - AABB particles_get_current_aabb(RID p_particles); - AABB particles_get_aabb(RID p_particles) const; - - void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform); - - bool particles_get_emitting(RID p_particles); - int particles_get_draw_passes(RID p_particles) const; - RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const; - - void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis); - - virtual bool particles_is_inactive(RID p_particles) const; - - _FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D); - return particles->mode; - } - - _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, 0); - - if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { - r_trail_divisor = particles->trail_bind_poses.size(); - } else { - r_trail_divisor = 1; - } - - return particles->amount * r_trail_divisor; - } - - _FORCE_INLINE_ bool particles_has_collision(RID p_particles) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, 0); - - return particles->has_collision_cache; - } - - _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, false); - - return particles->use_local_coords; - } - - _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) { - Particles *particles = particles_owner.get_or_null(p_particles); - ERR_FAIL_COND_V(!particles, RID()); - if (particles->particles_transforms_buffer_uniform_set.is_null()) { - _particles_update_buffers(particles); - - Vector uniforms; - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 0; - u.append_id(particles->particle_instance_buffer); - uniforms.push_back(u); - } - - particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set); - } - - return particles->particles_transforms_buffer_uniform_set; - } - - virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance); - virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance); - virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture); - - /* PARTICLES COLLISION */ - - RID particles_collision_allocate(); - void particles_collision_initialize(RID p_particles_collision); - - virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type); - virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask); - virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius); //for spheres - virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents); //for non-spheres - virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength); - virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality); - virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve); - virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture); //for SDF and vector field, heightfield is dynamic - virtual void particles_collision_height_field_update(RID p_particles_collision); //for SDF and vector field - virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution); //for SDF and vector field - virtual AABB particles_collision_get_aabb(RID p_particles_collision) const; - virtual Vector3 particles_collision_get_extents(RID p_particles_collision) const; - virtual bool particles_collision_is_heightfield(RID p_particles_collision) const; - RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const; - /* FOG VOLUMES */ virtual RID fog_volume_allocate(); @@ -1144,53 +263,6 @@ class RendererStorageRD : public RendererStorage { virtual AABB visibility_notifier_get_aabb(RID p_notifier) const; virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred); - //used from 2D and 3D - virtual RID particles_collision_instance_create(RID p_collision); - virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform); - virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active); - - /* RENDER TARGET API */ - - RID render_target_create(); - void render_target_set_position(RID p_render_target, int p_x, int p_y); - void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count); - RID render_target_get_texture(RID p_render_target); - void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id); - void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value); - bool render_target_was_used(RID p_render_target); - void render_target_set_as_unused(RID p_render_target); - void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps); - void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color); - void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region); - - RID render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader); - - virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color); - virtual bool render_target_is_clear_requested(RID p_render_target); - virtual Color render_target_get_clear_request_color(RID p_render_target); - virtual void render_target_disable_clear_request(RID p_render_target); - virtual void render_target_do_clear_request(RID p_render_target); - - virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale); - RID render_target_get_sdf_texture(RID p_render_target); - RID render_target_get_sdf_framebuffer(RID p_render_target); - void render_target_sdf_process(RID p_render_target); - virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const; - void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled); - bool render_target_is_sdf_enabled(RID p_render_target) const; - - Size2 render_target_get_size(RID p_render_target); - RID render_target_get_rd_framebuffer(RID p_render_target); - RID render_target_get_rd_texture(RID p_render_target); - RID render_target_get_rd_backbuffer(RID p_render_target); - RID render_target_get_rd_backbuffer_framebuffer(RID p_render_target); - - RID render_target_get_framebuffer_uniform_set(RID p_render_target); - RID render_target_get_backbuffer_uniform_set(RID p_render_target); - - void render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set); - void render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set); - RS::InstanceType get_base_type(RID p_rid) const; bool free(RID p_rid); diff --git a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp deleted file mode 100644 index 3299b93ee2ad..000000000000 --- a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp +++ /dev/null @@ -1,235 +0,0 @@ -/*************************************************************************/ -/* canvas_texture_storage.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "canvas_texture_storage.h" -#include "texture_storage.h" - -// Until we move things into their own storage classes, also include our old class -#include "servers/rendering/renderer_rd/renderer_storage_rd.h" - -using namespace RendererRD; - -/////////////////////////////////////////////////////////////////////////// -// CanvasTexture - -void CanvasTexture::clear_sets() { - if (cleared_cache) { - return; - } - for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { - for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { - if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) { - RD::get_singleton()->free(uniform_sets[i][j]); - uniform_sets[i][j] = RID(); - } - } - } - cleared_cache = true; -} - -CanvasTexture::~CanvasTexture() { - clear_sets(); -} - -/////////////////////////////////////////////////////////////////////////// -// CanvasTextureStorage - -CanvasTextureStorage *CanvasTextureStorage::singleton = nullptr; - -CanvasTextureStorage *CanvasTextureStorage::get_singleton() { - return singleton; -} - -CanvasTextureStorage::CanvasTextureStorage() { - singleton = this; -} - -CanvasTextureStorage::~CanvasTextureStorage() { - singleton = nullptr; -} - -RID CanvasTextureStorage::canvas_texture_allocate() { - return canvas_texture_owner.allocate_rid(); -} - -void CanvasTextureStorage::canvas_texture_initialize(RID p_rid) { - canvas_texture_owner.initialize_rid(p_rid); -} - -void CanvasTextureStorage::canvas_texture_free(RID p_rid) { - canvas_texture_owner.free(p_rid); -} - -void CanvasTextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ERR_FAIL_NULL(ct); - - switch (p_channel) { - case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { - ct->diffuse = p_texture; - } break; - case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: { - ct->normal_map = p_texture; - } break; - case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: { - ct->specular = p_texture; - } break; - } - - ct->clear_sets(); -} - -void CanvasTextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ERR_FAIL_NULL(ct); - - ct->specular_color.r = p_specular_color.r; - ct->specular_color.g = p_specular_color.g; - ct->specular_color.b = p_specular_color.b; - ct->specular_color.a = p_shininess; - ct->clear_sets(); -} - -void CanvasTextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ERR_FAIL_NULL(ct); - - ct->texture_filter = p_filter; - ct->clear_sets(); -} - -void CanvasTextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ERR_FAIL_NULL(ct); - ct->texture_repeat = p_repeat; - ct->clear_sets(); -} - -bool CanvasTextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) { - RendererStorageRD *storage = RendererStorageRD::base_singleton; - - CanvasTexture *ct = nullptr; - TextureStorage *texture_storage = TextureStorage::get_singleton(); - Texture *t = texture_storage->get_texture(p_texture); - - // TODO once we have our texture storage split off we'll look into moving this code into canvas_texture - - if (t) { - //regular texture - if (!t->canvas_texture) { - t->canvas_texture = memnew(CanvasTexture); - t->canvas_texture->diffuse = p_texture; - } - - ct = t->canvas_texture; - } else { - ct = get_canvas_texture(p_texture); - } - - if (!ct) { - return false; //invalid texture RID - } - - RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter; - ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false); - - RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat; - ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false); - - RID uniform_set = ct->uniform_sets[filter][repeat]; - if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - //create and update - Vector uniforms; - { //diffuse - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 0; - - t = texture_storage->get_texture(ct->diffuse); - if (!t) { - u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); - ct->size_cache = Size2i(1, 1); - } else { - u.append_id(t->rd_texture); - ct->size_cache = Size2i(t->width_2d, t->height_2d); - } - uniforms.push_back(u); - } - { //normal - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1; - - t = texture_storage->get_texture(ct->normal_map); - if (!t) { - u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL)); - ct->use_normal_cache = false; - } else { - u.append_id(t->rd_texture); - ct->use_normal_cache = true; - } - uniforms.push_back(u); - } - { //specular - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 2; - - t = texture_storage->get_texture(ct->specular); - if (!t) { - u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); - ct->use_specular_cache = false; - } else { - u.append_id(t->rd_texture); - ct->use_specular_cache = true; - } - uniforms.push_back(u); - } - { //sampler - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 3; - u.append_id(storage->sampler_rd_get_default(filter, repeat)); - uniforms.push_back(u); - } - - uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set); - ct->uniform_sets[filter][repeat] = uniform_set; - ct->cleared_cache = false; - } - - r_uniform_set = uniform_set; - r_size = ct->size_cache; - r_specular_shininess = ct->specular_color; - r_use_normal = ct->use_normal_cache; - r_use_specular = ct->use_specular_cache; - - return true; -} diff --git a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h deleted file mode 100644 index 6d3868edd53a..000000000000 --- a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h +++ /dev/null @@ -1,90 +0,0 @@ -/*************************************************************************/ -/* canvas_texture_storage.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef CANVAS_TEXTURE_STORAGE_RD_H -#define CANVAS_TEXTURE_STORAGE_RD_H - -#include "core/templates/rid_owner.h" -#include "servers/rendering/storage/canvas_texture_storage.h" - -namespace RendererRD { - -class CanvasTexture { -public: - RID diffuse; - RID normal_map; - RID specular; - Color specular_color = Color(1, 1, 1, 1); - float shininess = 1.0; - - RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; - RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; - RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; - - Size2i size_cache = Size2i(1, 1); - bool use_normal_cache = false; - bool use_specular_cache = false; - bool cleared_cache = true; - - void clear_sets(); - ~CanvasTexture(); -}; - -class CanvasTextureStorage : public RendererCanvasTextureStorage { -private: - static CanvasTextureStorage *singleton; - - RID_Owner canvas_texture_owner; - -public: - static CanvasTextureStorage *get_singleton(); - - CanvasTextureStorage(); - virtual ~CanvasTextureStorage(); - - CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); }; - bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); }; - - virtual RID canvas_texture_allocate() override; - virtual void canvas_texture_initialize(RID p_rid) override; - virtual void canvas_texture_free(RID p_rid) override; - - virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override; - virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override; - - virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override; - virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override; - - bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular); -}; - -} // namespace RendererRD - -#endif // !CANVAS_TEXTURE_STORAGE_RD_H diff --git a/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.cpp b/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.cpp deleted file mode 100644 index 73acc0fdd6b9..000000000000 --- a/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.cpp +++ /dev/null @@ -1,437 +0,0 @@ -/*************************************************************************/ -/* decal_atlas_storage.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "decal_atlas_storage.h" -#include "texture_storage.h" - -// Should be able to remove this once we move effects into their own file and include the correct effects -#include "servers/rendering/renderer_rd/renderer_storage_rd.h" - -using namespace RendererRD; - -DecalAtlasStorage *DecalAtlasStorage::singleton = nullptr; - -DecalAtlasStorage *DecalAtlasStorage::get_singleton() { - return singleton; -} - -DecalAtlasStorage::DecalAtlasStorage() { - singleton = this; - - { // default atlas texture - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_2D; - - Vector pv; - pv.resize(16 * 4); - - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 255); - } - - { - //take the chance and initialize decal atlas to something - Vector> vpv; - vpv.push_back(pv); - decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - decal_atlas.texture_srgb = decal_atlas.texture; - } - } -} - -DecalAtlasStorage::~DecalAtlasStorage() { - if (decal_atlas.textures.size()) { - ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas."); - } - - if (decal_atlas.texture.is_valid()) { - RD::get_singleton()->free(decal_atlas.texture); - } - - singleton = nullptr; -} - -RID DecalAtlasStorage::decal_atlas_get_texture() const { - return decal_atlas.texture; -} - -RID DecalAtlasStorage::decal_atlas_get_texture_srgb() const { - return decal_atlas.texture_srgb; -} - -RID DecalAtlasStorage::decal_allocate() { - return decal_owner.allocate_rid(); -} - -void DecalAtlasStorage::decal_initialize(RID p_decal) { - decal_owner.initialize_rid(p_decal, Decal()); -} - -void DecalAtlasStorage::decal_free(RID p_rid) { - Decal *decal = decal_owner.get_or_null(p_rid); - for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) { - if (decal->textures[i].is_valid() && TextureStorage::get_singleton()->owns_texture(decal->textures[i])) { - texture_remove_from_decal_atlas(decal->textures[i]); - } - } - decal->dependency.deleted_notify(p_rid); - decal_owner.free(p_rid); -} - -void DecalAtlasStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->extents = p_extents; - decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); -} - -void DecalAtlasStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX); - - if (decal->textures[p_type] == p_texture) { - return; - } - - ERR_FAIL_COND(p_texture.is_valid() && !TextureStorage::get_singleton()->owns_texture(p_texture)); - - if (decal->textures[p_type].is_valid() && TextureStorage::get_singleton()->owns_texture(decal->textures[p_type])) { - texture_remove_from_decal_atlas(decal->textures[p_type]); - } - - decal->textures[p_type] = p_texture; - - if (decal->textures[p_type].is_valid()) { - texture_add_to_decal_atlas(decal->textures[p_type]); - } - - decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_DECAL); -} - -void DecalAtlasStorage::decal_set_emission_energy(RID p_decal, float p_energy) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->emission_energy = p_energy; -} - -void DecalAtlasStorage::decal_set_albedo_mix(RID p_decal, float p_mix) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->albedo_mix = p_mix; -} - -void DecalAtlasStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->modulate = p_modulate; -} - -void DecalAtlasStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->cull_mask = p_layers; - decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); -} - -void DecalAtlasStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->distance_fade = p_enabled; - decal->distance_fade_begin = p_begin; - decal->distance_fade_length = p_length; -} - -void DecalAtlasStorage::decal_set_fade(RID p_decal, float p_above, float p_below) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->upper_fade = p_above; - decal->lower_fade = p_below; -} - -void DecalAtlasStorage::decal_set_normal_fade(RID p_decal, float p_fade) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->normal_fade = p_fade; -} - -void DecalAtlasStorage::decal_atlas_mark_dirty_on_texture(RID p_texture) { - if (decal_atlas.textures.has(p_texture)) { - //belongs to decal atlas.. - - decal_atlas.dirty = true; //mark it dirty since it was most likely modified - } -} - -void DecalAtlasStorage::decal_atlas_remove_texture(RID p_texture) { - if (decal_atlas.textures.has(p_texture)) { - decal_atlas.textures.erase(p_texture); - //there is not much a point of making it dirty, just let it be. - } -} - -AABB DecalAtlasStorage::decal_get_aabb(RID p_decal) const { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND_V(!decal, AABB()); - - return AABB(-decal->extents, decal->extents * 2.0); -} - -void DecalAtlasStorage::update_decal_atlas() { - EffectsRD *effects = RendererStorageRD::base_singleton->get_effects(); - - if (!decal_atlas.dirty) { - return; //nothing to do - } - - decal_atlas.dirty = false; - - if (decal_atlas.texture.is_valid()) { - RD::get_singleton()->free(decal_atlas.texture); - decal_atlas.texture = RID(); - decal_atlas.texture_srgb = RID(); - decal_atlas.texture_mipmaps.clear(); - } - - int border = 1 << decal_atlas.mipmaps; - - if (decal_atlas.textures.size()) { - //generate atlas - Vector itemsv; - itemsv.resize(decal_atlas.textures.size()); - int base_size = 8; - const RID *K = nullptr; - - int idx = 0; - while ((K = decal_atlas.textures.next(K))) { - DecalAtlas::SortItem &si = itemsv.write[idx]; - - Texture *src_tex = TextureStorage::get_singleton()->get_texture(*K); - - si.size.width = (src_tex->width / border) + 1; - si.size.height = (src_tex->height / border) + 1; - si.pixel_size = Size2i(src_tex->width, src_tex->height); - - if (base_size < si.size.width) { - base_size = nearest_power_of_2_templated(si.size.width); - } - - si.texture = *K; - idx++; - } - - //sort items by size - itemsv.sort(); - - //attempt to create atlas - int item_count = itemsv.size(); - DecalAtlas::SortItem *items = itemsv.ptrw(); - - int atlas_height = 0; - - while (true) { - Vector v_offsetsv; - v_offsetsv.resize(base_size); - - int *v_offsets = v_offsetsv.ptrw(); - memset(v_offsets, 0, sizeof(int) * base_size); - - int max_height = 0; - - for (int i = 0; i < item_count; i++) { - //best fit - DecalAtlas::SortItem &si = items[i]; - int best_idx = -1; - int best_height = 0x7FFFFFFF; - for (int j = 0; j <= base_size - si.size.width; j++) { - int height = 0; - for (int k = 0; k < si.size.width; k++) { - int h = v_offsets[k + j]; - if (h > height) { - height = h; - if (height > best_height) { - break; //already bad - } - } - } - - if (height < best_height) { - best_height = height; - best_idx = j; - } - } - - //update - for (int k = 0; k < si.size.width; k++) { - v_offsets[k + best_idx] = best_height + si.size.height; - } - - si.pos.x = best_idx; - si.pos.y = best_height; - - if (si.pos.y + si.size.height > max_height) { - max_height = si.pos.y + si.size.height; - } - } - - if (max_height <= base_size * 2) { - atlas_height = max_height; - break; //good ratio, break; - } - - base_size *= 2; - } - - decal_atlas.size.width = base_size * border; - decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border); - - for (int i = 0; i < item_count; i++) { - DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture); - t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2); - t->uv_rect.size = items[i].pixel_size; - - t->uv_rect.position /= Size2(decal_atlas.size); - t->uv_rect.size /= Size2(decal_atlas.size); - } - } else { - //use border as size, so it at least has enough mipmaps - decal_atlas.size.width = border; - decal_atlas.size.height = border; - } - - //blit textures - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = decal_atlas.size.width; - tformat.height = decal_atlas.size.height; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_2D; - tformat.mipmaps = decal_atlas.mipmaps; - tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM); - tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB); - - decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView()); - RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1); - - { - //create the framebuffer - - Size2i s = decal_atlas.size; - - for (int i = 0; i < decal_atlas.mipmaps; i++) { - DecalAtlas::MipMap mm; - mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i); - Vector fb; - fb.push_back(mm.texture); - mm.fb = RD::get_singleton()->framebuffer_create(fb); - mm.size = s; - decal_atlas.texture_mipmaps.push_back(mm); - - s.width = MAX(1, s.width >> 1); - s.height = MAX(1, s.height >> 1); - } - { - //create the SRGB variant - RD::TextureView rd_view; - rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB; - decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture); - } - } - - RID prev_texture; - for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) { - const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i]; - - Color clear_color(0, 0, 0, 0); - - if (decal_atlas.textures.size()) { - if (i == 0) { - Vector cc; - cc.push_back(clear_color); - - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc); - - const RID *K = nullptr; - while ((K = decal_atlas.textures.next(K))) { - DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K); - Texture *src_tex = TextureStorage::get_singleton()->get_texture(*K); - effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0); - } - - RD::get_singleton()->draw_list_end(); - - prev_texture = mm.texture; - } else { - effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size)); - prev_texture = mm.texture; - } - } else { - RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1); - } - } -} - -void DecalAtlasStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) { - if (!decal_atlas.textures.has(p_texture)) { - DecalAtlas::Texture t; - t.users = 1; - t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0; - decal_atlas.textures[p_texture] = t; - decal_atlas.dirty = true; - } else { - DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); - t->users++; - if (p_panorama_to_dp) { - t->panorama_to_dp_users++; - } - } -} - -void DecalAtlasStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) { - DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); - ERR_FAIL_COND(!t); - t->users--; - if (p_panorama_to_dp) { - ERR_FAIL_COND(t->panorama_to_dp_users == 0); - t->panorama_to_dp_users--; - } - if (t->users == 0) { - decal_atlas.textures.erase(p_texture); - //do not mark it dirty, there is no need to since it remains working - } -} diff --git a/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h b/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h deleted file mode 100644 index a217a0f8b6b7..000000000000 --- a/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h +++ /dev/null @@ -1,211 +0,0 @@ -/*************************************************************************/ -/* decal_atlas_storage.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef DECAL_ATLAS_STORAGE_RD_H -#define DECAL_ATLAS_STORAGE_RD_H - -#include "core/templates/rid_owner.h" -#include "servers/rendering/renderer_storage.h" -#include "servers/rendering/storage/decal_atlas_storage.h" - -namespace RendererRD { - -struct DecalAtlas { - struct Texture { - int panorama_to_dp_users; - int users; - Rect2 uv_rect; - }; - - struct SortItem { - RID texture; - Size2i pixel_size; - Size2i size; - Point2i pos; - - bool operator<(const SortItem &p_item) const { - //sort larger to smaller - if (size.height == p_item.size.height) { - return size.width > p_item.size.width; - } else { - return size.height > p_item.size.height; - } - } - }; - - HashMap textures; - bool dirty = true; - int mipmaps = 5; - - RID texture; - RID texture_srgb; - struct MipMap { - RID fb; - RID texture; - Size2i size; - }; - Vector texture_mipmaps; - - Size2i size; -}; - -struct Decal { - Vector3 extents = Vector3(1, 1, 1); - RID textures[RS::DECAL_TEXTURE_MAX]; - float emission_energy = 1.0; - float albedo_mix = 1.0; - Color modulate = Color(1, 1, 1, 1); - uint32_t cull_mask = (1 << 20) - 1; - float upper_fade = 0.3; - float lower_fade = 0.3; - bool distance_fade = false; - float distance_fade_begin = 10; - float distance_fade_length = 1; - float normal_fade = 0.0; - - RendererStorage::Dependency dependency; -}; - -class DecalAtlasStorage : public RendererDecalAtlasStorage { -private: - static DecalAtlasStorage *singleton; - - DecalAtlas decal_atlas; - - mutable RID_Owner decal_owner; - -public: - static DecalAtlasStorage *get_singleton(); - - void update_decal_atlas(); - - DecalAtlasStorage(); - virtual ~DecalAtlasStorage(); - - Decal *get_decal(RID p_rid) { return decal_owner.get_or_null(p_rid); }; - bool owns_decal(RID p_rid) { return decal_owner.owns(p_rid); }; - - RID decal_atlas_get_texture() const; - RID decal_atlas_get_texture_srgb() const; - _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) { - DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); - if (!t) { - return Rect2(); - } - - return t->uv_rect; - } - - virtual RID decal_allocate() override; - virtual void decal_initialize(RID p_decal) override; - virtual void decal_free(RID p_rid) override; - - virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override; - virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override; - virtual void decal_set_emission_energy(RID p_decal, float p_energy) override; - virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override; - virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override; - virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override; - virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override; - virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override; - virtual void decal_set_normal_fade(RID p_decal, float p_fade) override; - - void decal_atlas_mark_dirty_on_texture(RID p_texture); - void decal_atlas_remove_texture(RID p_texture); - - virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override; - virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override; - - _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->extents; - } - - _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->textures[p_texture]; - } - - _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->modulate; - } - - _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->emission_energy; - } - - _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->albedo_mix; - } - - _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->cull_mask; - } - - _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->upper_fade; - } - - _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->lower_fade; - } - - _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->normal_fade; - } - - _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->distance_fade; - } - - _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->distance_fade_begin; - } - - _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->distance_fade_length; - } - - virtual AABB decal_get_aabb(RID p_decal) const override; -}; - -} // namespace RendererRD - -#endif // !DECAL_ATLAS_STORAGE_RD_H diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp new file mode 100644 index 000000000000..56a4525b8e78 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp @@ -0,0 +1,788 @@ +/*************************************************************************/ +/* light_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "light_storage.h" +#include "core/config/project_settings.h" +#include "texture_storage.h" + +using namespace RendererRD; + +LightStorage *LightStorage::singleton = nullptr; + +LightStorage *LightStorage::get_singleton() { + return singleton; +} + +LightStorage::LightStorage() { + singleton = this; + + TextureStorage *texture_storage = TextureStorage::get_singleton(); + + using_lightmap_array = true; // high end + if (using_lightmap_array) { + uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); + + if (textures_per_stage <= 256) { + lightmap_textures.resize(32); + } else { + lightmap_textures.resize(1024); + } + + for (int i = 0; i < lightmap_textures.size(); i++) { + lightmap_textures.write[i] = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + } + } + + lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed"); +} + +LightStorage::~LightStorage() { + singleton = nullptr; +} + +/* LIGHT */ + +void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) { + Light light; + light.type = p_type; + + light.param[RS::LIGHT_PARAM_ENERGY] = 1.0; + light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0; + light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5; + light.param[RS::LIGHT_PARAM_RANGE] = 1.0; + light.param[RS::LIGHT_PARAM_SIZE] = 0.0; + light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0; + light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45; + light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0; + light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0; + light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1; + light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3; + light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6; + light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8; + light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0; + light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02; + light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0; + light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0; + light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1; + light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05; + + light_owner.initialize_rid(p_light, light); +} + +RID LightStorage::directional_light_allocate() { + return light_owner.allocate_rid(); +} + +void LightStorage::directional_light_initialize(RID p_light) { + _light_initialize(p_light, RS::LIGHT_DIRECTIONAL); +} + +RID LightStorage::omni_light_allocate() { + return light_owner.allocate_rid(); +} + +void LightStorage::omni_light_initialize(RID p_light) { + _light_initialize(p_light, RS::LIGHT_OMNI); +} + +RID LightStorage::spot_light_allocate() { + return light_owner.allocate_rid(); +} + +void LightStorage::spot_light_initialize(RID p_light) { + _light_initialize(p_light, RS::LIGHT_SPOT); +} + +void LightStorage::light_free(RID p_rid) { + light_set_projector(p_rid, RID()); //clear projector + + // delete the texture + Light *light = light_owner.get_or_null(p_rid); + light->dependency.deleted_notify(p_rid); + light_owner.free(p_rid); +} + +void LightStorage::light_set_color(RID p_light, const Color &p_color) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + + light->color = p_color; +} + +void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX); + + if (light->param[p_param] == p_value) { + return; + } + + switch (p_param) { + case RS::LIGHT_PARAM_RANGE: + case RS::LIGHT_PARAM_SPOT_ANGLE: + case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE: + case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET: + case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET: + case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET: + case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS: + case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE: + case RS::LIGHT_PARAM_SHADOW_BIAS: { + light->version++; + light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); + } break; + case RS::LIGHT_PARAM_SIZE: { + if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) { + //changing from no size to size and the opposite + light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR); + } + } break; + default: { + } + } + + light->param[p_param] = p_value; +} + +void LightStorage::light_set_shadow(RID p_light, bool p_enabled) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + light->shadow = p_enabled; + + light->version++; + light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); +} + +void LightStorage::light_set_projector(RID p_light, RID p_texture) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + + if (light->projector == p_texture) { + return; + } + + if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) { + texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); + } + + light->projector = p_texture; + + if (light->type != RS::LIGHT_DIRECTIONAL) { + if (light->projector.is_valid()) { + texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); + } + light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR); + } +} + +void LightStorage::light_set_negative(RID p_light, bool p_enable) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + + light->negative = p_enable; +} + +void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + + light->cull_mask = p_mask; + + light->version++; + light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); +} + +void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + + light->distance_fade = p_enabled; + light->distance_fade_begin = p_begin; + light->distance_fade_shadow = p_shadow; + light->distance_fade_length = p_length; +} + +void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + + light->reverse_cull = p_enabled; + + light->version++; + light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); +} + +void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + + light->bake_mode = p_bake_mode; + + light->version++; + light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); +} + +void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + + light->max_sdfgi_cascade = p_cascade; + + light->version++; + light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); +} + +void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + + light->omni_shadow_mode = p_mode; + + light->version++; + light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); +} + +RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE); + + return light->omni_shadow_mode; +} + +void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + + light->directional_shadow_mode = p_mode; + light->version++; + light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); +} + +void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + + light->directional_blend_splits = p_enable; + light->version++; + light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); +} + +bool LightStorage::light_directional_get_blend_splits(RID p_light) const { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, false); + + return light->directional_blend_splits; +} + +void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + + light->directional_sky_mode = p_mode; +} + +RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY); + + return light->directional_sky_mode; +} + +RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); + + return light->directional_shadow_mode; +} + +uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, 0); + + return light->max_sdfgi_cascade; +} + +RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED); + + return light->bake_mode; +} + +uint64_t LightStorage::light_get_version(RID p_light) const { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, 0); + + return light->version; +} + +AABB LightStorage::light_get_aabb(RID p_light) const { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, AABB()); + + switch (light->type) { + case RS::LIGHT_SPOT: { + float len = light->param[RS::LIGHT_PARAM_RANGE]; + float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len; + return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); + }; + case RS::LIGHT_OMNI: { + float r = light->param[RS::LIGHT_PARAM_RANGE]; + return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); + }; + case RS::LIGHT_DIRECTIONAL: { + return AABB(); + }; + } + + ERR_FAIL_V(AABB()); +} + +/* REFLECTION PROBE */ + +RID LightStorage::reflection_probe_allocate() { + return reflection_probe_owner.allocate_rid(); +} + +void LightStorage::reflection_probe_initialize(RID p_reflection_probe) { + reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe()); +} + +void LightStorage::reflection_probe_free(RID p_rid) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid); + reflection_probe->dependency.deleted_notify(p_rid); + reflection_probe_owner.free(p_rid); +}; + +void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->update_mode = p_mode; + reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); +} + +void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->intensity = p_intensity; +} + +void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->ambient_mode = p_mode; +} + +void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->ambient_color = p_color; +} + +void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->ambient_color_energy = p_energy; +} + +void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->max_distance = p_distance; + + reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); +} + +void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND(!reflection_probe); + + if (reflection_probe->extents == p_extents) { + return; + } + reflection_probe->extents = p_extents; + reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); +} + +void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->origin_offset = p_offset; + reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); +} + +void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->interior = p_enable; + reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); +} + +void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->box_projection = p_enable; +} + +void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->enable_shadows = p_enable; + reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); +} + +void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->cull_mask = p_layers; + reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); +} + +void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_COND(p_resolution < 32); + + reflection_probe->resolution = p_resolution; +} + +void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) { + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->mesh_lod_threshold = p_ratio; + + reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); +} + +AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, AABB()); + + AABB aabb; + aabb.position = -reflection_probe->extents; + aabb.size = reflection_probe->extents * 2.0; + + return aabb; +} + +RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS); + + return reflection_probe->update_mode; +} + +uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, 0); + + return reflection_probe->cull_mask; +} + +Vector3 LightStorage::reflection_probe_get_extents(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, Vector3()); + + return reflection_probe->extents; +} + +Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, Vector3()); + + return reflection_probe->origin_offset; +} + +bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, false); + + return reflection_probe->enable_shadows; +} + +float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, 0); + + return reflection_probe->max_distance; +} + +float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, 0); + + return reflection_probe->mesh_lod_threshold; +} + +int LightStorage::reflection_probe_get_resolution(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, 0); + + return reflection_probe->resolution; +} + +float LightStorage::reflection_probe_get_intensity(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, 0); + + return reflection_probe->intensity; +} + +bool LightStorage::reflection_probe_is_interior(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, false); + + return reflection_probe->interior; +} + +bool LightStorage::reflection_probe_is_box_projection(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, false); + + return reflection_probe->box_projection; +} + +RS::ReflectionProbeAmbientMode LightStorage::reflection_probe_get_ambient_mode(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED); + return reflection_probe->ambient_mode; +} + +Color LightStorage::reflection_probe_get_ambient_color(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, Color()); + + return reflection_probe->ambient_color; +} +float LightStorage::reflection_probe_get_ambient_color_energy(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); + ERR_FAIL_COND_V(!reflection_probe, 0); + + return reflection_probe->ambient_color_energy; +} + +/* LIGHTMAP API */ + +RID LightStorage::lightmap_allocate() { + return lightmap_owner.allocate_rid(); +} + +void LightStorage::lightmap_initialize(RID p_lightmap) { + lightmap_owner.initialize_rid(p_lightmap, Lightmap()); +} + +void LightStorage::lightmap_free(RID p_rid) { + lightmap_set_textures(p_rid, RID(), false); + Lightmap *lightmap = lightmap_owner.get_or_null(p_rid); + lightmap->dependency.deleted_notify(p_rid); + lightmap_owner.free(p_rid); +} + +void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); + ERR_FAIL_COND(!lm); + + lightmap_array_version++; + + //erase lightmap users + if (lm->light_texture.is_valid()) { + RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(lm->light_texture); + if (t) { + t->lightmap_users.erase(p_lightmap); + } + } + + RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(p_light); + lm->light_texture = p_light; + lm->uses_spherical_harmonics = p_uses_spherical_haromics; + + RID default_2d_array = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + if (!t) { + if (using_lightmap_array) { + if (lm->array_index >= 0) { + lightmap_textures.write[lm->array_index] = default_2d_array; + lm->array_index = -1; + } + } + + return; + } + + t->lightmap_users.insert(p_lightmap); + + if (using_lightmap_array) { + if (lm->array_index < 0) { + //not in array, try to put in array + for (int i = 0; i < lightmap_textures.size(); i++) { + if (lightmap_textures[i] == default_2d_array) { + lm->array_index = i; + break; + } + } + } + ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly."); + + lightmap_textures.write[lm->array_index] = t->rd_texture; + } +} + +void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) { + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); + ERR_FAIL_COND(!lm); + lm->bounds = p_bounds; +} + +void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) { + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); + ERR_FAIL_COND(!lm); + lm->interior = p_interior; +} + +void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); + ERR_FAIL_COND(!lm); + + if (p_points.size()) { + ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size()); + ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0); + ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0); + } + + lm->points = p_points; + lm->bsp_tree = p_bsp_tree; + lm->point_sh = p_point_sh; + lm->tetrahedra = p_tetrahedra; +} + +PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const { + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); + ERR_FAIL_COND_V(!lm, PackedVector3Array()); + + return lm->points; +} + +PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const { + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); + ERR_FAIL_COND_V(!lm, PackedColorArray()); + return lm->point_sh; +} + +PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); + ERR_FAIL_COND_V(!lm, PackedInt32Array()); + return lm->tetrahedra; +} + +PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); + ERR_FAIL_COND_V(!lm, PackedInt32Array()); + return lm->bsp_tree; +} + +void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) { + lightmap_probe_capture_update_speed = p_speed; +} + +void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) { + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); + ERR_FAIL_COND(!lm); + + for (int i = 0; i < 9; i++) { + r_sh[i] = Color(0, 0, 0, 0); + } + + if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) { + return; + } + + static_assert(sizeof(Lightmap::BSP) == 24); + + const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr(); + int32_t node = 0; + while (node >= 0) { + if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) { +#ifdef DEBUG_ENABLED + ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node); +#endif + + node = bsp[node].over; + } else { +#ifdef DEBUG_ENABLED + ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node); +#endif + node = bsp[node].under; + } + } + + if (node == Lightmap::BSP::EMPTY_LEAF) { + return; //nothing could be done + } + + node = ABS(node) - 1; + + uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4]; + Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] }; + const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] }; + Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point); + + for (int i = 0; i < 4; i++) { + float c = CLAMP(barycentric[i], 0.0, 1.0); + for (int j = 0; j < 9; j++) { + r_sh[j] += sh_colors[i][j] * c; + } + } +} + +bool LightStorage::lightmap_is_interior(RID p_lightmap) const { + const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); + ERR_FAIL_COND_V(!lm, false); + return lm->interior; +} + +AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const { + const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); + ERR_FAIL_COND_V(!lm, AABB()); + return lm->bounds; +} diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h new file mode 100644 index 000000000000..3cc455692d1c --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h @@ -0,0 +1,370 @@ +/*************************************************************************/ +/* light_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef LIGHT_STORAGE_RD_H +#define LIGHT_STORAGE_RD_H + +#include "core/templates/local_vector.h" +#include "core/templates/rid_owner.h" +#include "core/templates/self_list.h" +#include "servers/rendering/storage/light_storage.h" + +namespace RendererRD { + +/* LIGHT */ + +struct Light { + RS::LightType type; + float param[RS::LIGHT_PARAM_MAX]; + Color color = Color(1, 1, 1, 1); + RID projector; + bool shadow = false; + bool negative = false; + bool reverse_cull = false; + RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC; + uint32_t max_sdfgi_cascade = 2; + uint32_t cull_mask = 0xFFFFFFFF; + bool distance_fade = false; + real_t distance_fade_begin = 40.0; + real_t distance_fade_shadow = 50.0; + real_t distance_fade_length = 10.0; + RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; + RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; + bool directional_blend_splits = false; + RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; + uint64_t version = 0; + + RendererStorage::Dependency dependency; +}; + +/* REFLECTION PROBE */ + +struct ReflectionProbe { + RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE; + int resolution = 256; + float intensity = 1.0; + RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT; + Color ambient_color; + float ambient_color_energy = 1.0; + float max_distance = 0; + Vector3 extents = Vector3(1, 1, 1); + Vector3 origin_offset; + bool interior = false; + bool box_projection = false; + bool enable_shadows = false; + uint32_t cull_mask = (1 << 20) - 1; + float mesh_lod_threshold = 0.01; + + RendererStorage::Dependency dependency; +}; + +/* LIGHTMAP */ + +struct Lightmap { + RID light_texture; + bool uses_spherical_harmonics = false; + bool interior = false; + AABB bounds = AABB(Vector3(), Vector3(1, 1, 1)); + int32_t array_index = -1; //unassigned + PackedVector3Array points; + PackedColorArray point_sh; + PackedInt32Array tetrahedra; + PackedInt32Array bsp_tree; + + struct BSP { + static const int32_t EMPTY_LEAF = INT32_MIN; + float plane[4]; + int32_t over = EMPTY_LEAF, under = EMPTY_LEAF; + }; + + RendererStorage::Dependency dependency; +}; + +class LightStorage : public RendererLightStorage { +private: + static LightStorage *singleton; + + /* LIGHT */ + mutable RID_Owner light_owner; + + /* REFLECTION PROBE */ + mutable RID_Owner reflection_probe_owner; + + /* LIGHTMAP */ + + bool using_lightmap_array; + Vector lightmap_textures; + uint64_t lightmap_array_version = 0; + float lightmap_probe_capture_update_speed = 4; + + mutable RID_Owner lightmap_owner; + +public: + static LightStorage *get_singleton(); + + LightStorage(); + virtual ~LightStorage(); + + /* LIGHT */ + + Light *get_light(RID p_rid) { return light_owner.get_or_null(p_rid); }; + bool owns_light(RID p_rid) { return light_owner.owns(p_rid); }; + + void _light_initialize(RID p_rid, RS::LightType p_type); + + virtual RID directional_light_allocate() override; + virtual void directional_light_initialize(RID p_light) override; + + virtual RID omni_light_allocate() override; + virtual void omni_light_initialize(RID p_light) override; + + virtual RID spot_light_allocate() override; + virtual void spot_light_initialize(RID p_light) override; + + virtual void light_free(RID p_rid) override; + + virtual void light_set_color(RID p_light, const Color &p_color) override; + virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override; + virtual void light_set_shadow(RID p_light, bool p_enabled) override; + virtual void light_set_projector(RID p_light, RID p_texture) override; + virtual void light_set_negative(RID p_light, bool p_enable) override; + virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override; + virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override; + virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override; + virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override; + virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override; + + virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override; + + virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override; + virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override; + virtual bool light_directional_get_blend_splits(RID p_light) const override; + virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override; + virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override; + + virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override; + virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override; + + virtual RS::LightType light_get_type(RID p_light) const override { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); + + return light->type; + } + virtual AABB light_get_aabb(RID p_light) const override; + + virtual float light_get_param(RID p_light, RS::LightParam p_param) override { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, 0); + + return light->param[p_param]; + } + + _FORCE_INLINE_ RID light_get_projector(RID p_light) { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, RID()); + + return light->projector; + } + + virtual Color light_get_color(RID p_light) override { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, Color()); + + return light->color; + } + + _FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, 0); + + return light->cull_mask; + } + + _FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) { + const Light *light = light_owner.get_or_null(p_light); + return light->distance_fade; + } + + _FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) { + const Light *light = light_owner.get_or_null(p_light); + return light->distance_fade_begin; + } + + _FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) { + const Light *light = light_owner.get_or_null(p_light); + return light->distance_fade_shadow; + } + + _FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) { + const Light *light = light_owner.get_or_null(p_light); + return light->distance_fade_length; + } + + virtual bool light_has_shadow(RID p_light) const override { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); + + return light->shadow; + } + + virtual bool light_has_projector(RID p_light) const override { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); + + return light_owner.owns(light->projector); + } + + _FORCE_INLINE_ bool light_is_negative(RID p_light) const { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); + + return light->negative; + } + + _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, 0.0); + + return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS]; + } + + _FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const { + const Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND_V(!light, 0.0); + + return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE]; + } + + virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override; + virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override; + virtual uint64_t light_get_version(RID p_light) const override; + + /* REFLECTION PROBE */ + + ReflectionProbe *get_reflection_probe(RID p_rid) { return reflection_probe_owner.get_or_null(p_rid); }; + bool owns_reflection_probe(RID p_rid) { return reflection_probe_owner.owns(p_rid); }; + + virtual RID reflection_probe_allocate() override; + virtual void reflection_probe_initialize(RID p_reflection_probe) override; + virtual void reflection_probe_free(RID p_rid) override; + + virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override; + virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override; + virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override; + virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override; + virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override; + virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override; + virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override; + virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override; + virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override; + virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override; + virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override; + virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override; + virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override; + virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override; + + virtual AABB reflection_probe_get_aabb(RID p_probe) const override; + virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override; + virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override; + virtual Vector3 reflection_probe_get_extents(RID p_probe) const override; + virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override; + virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override; + virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override; + + int reflection_probe_get_resolution(RID p_probe) const; + virtual bool reflection_probe_renders_shadows(RID p_probe) const override; + + float reflection_probe_get_intensity(RID p_probe) const; + bool reflection_probe_is_interior(RID p_probe) const; + bool reflection_probe_is_box_projection(RID p_probe) const; + RS::ReflectionProbeAmbientMode reflection_probe_get_ambient_mode(RID p_probe) const; + Color reflection_probe_get_ambient_color(RID p_probe) const; + float reflection_probe_get_ambient_color_energy(RID p_probe) const; + + /* LIGHTMAP */ + + Lightmap *get_lightmap(RID p_rid) { return lightmap_owner.get_or_null(p_rid); }; + bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); }; + + virtual RID lightmap_allocate() override; + virtual void lightmap_initialize(RID p_lightmap) override; + virtual void lightmap_free(RID p_rid) override; + + virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override; + virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override; + virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override; + virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override; + virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override; + virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override; + virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override; + virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override; + virtual AABB lightmap_get_aabb(RID p_lightmap) const override; + virtual bool lightmap_is_interior(RID p_lightmap) const override; + virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override; + virtual void lightmap_set_probe_capture_update_speed(float p_speed) override; + + virtual float lightmap_get_probe_capture_update_speed() const override { + return lightmap_probe_capture_update_speed; + } + _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const { + const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); + ERR_FAIL_COND_V(!lm, RID()); + return lm->light_texture; + } + _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const { + ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays + const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); + return lm->array_index; + } + _FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const { + ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays + const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); + return lm->uses_spherical_harmonics; + } + _FORCE_INLINE_ uint64_t lightmap_array_get_version() const { + ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays + return lightmap_array_version; + } + + _FORCE_INLINE_ int lightmap_array_get_size() const { + ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays + return lightmap_textures.size(); + } + + _FORCE_INLINE_ const Vector &lightmap_array_get_textures() const { + ERR_FAIL_COND_V(!using_lightmap_array, lightmap_textures); //only for arrays + return lightmap_textures; + } +}; + +} // namespace RendererRD + +#endif // !LIGHT_STORAGE_RD_H diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index 2a2c5f350a65..75c502c66611 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -1298,6 +1298,94 @@ MaterialStorage *MaterialStorage::get_singleton() { MaterialStorage::MaterialStorage() { singleton = this; + //default samplers + for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { + for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { + RD::SamplerState sampler_state; + switch (i) { + case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.max_lod = 0; + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.max_lod = 0; + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; + if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { + sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; + } else { + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + } + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { + sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; + } else { + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + } + + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; + if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { + sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; + } else { + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + } + sampler_state.use_anisotropy = true; + sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { + sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; + } else { + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + } + sampler_state.use_anisotropy = true; + sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); + + } break; + default: { + } + } + switch (j) { + case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { + sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + + } break; + case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { + sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; + sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT; + } break; + case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { + sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; + sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; + } break; + default: { + } + } + + default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state); + } + } + + //custom sampler + sampler_rd_configure_custom(0.0f); + for (int i = 0; i < SHADER_TYPE_MAX; i++) { shader_data_request_func[i] = nullptr; } @@ -1319,9 +1407,121 @@ MaterialStorage::~MaterialStorage() { memdelete_arr(global_variables.buffer_dirty_regions); RD::get_singleton()->free(global_variables.buffer); + //def samplers + for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { + for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { + RD::get_singleton()->free(default_rd_samplers[i][j]); + } + } + + //custom samplers + for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { + for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { + if (custom_rd_samplers[i][j].is_valid()) { + RD::get_singleton()->free(custom_rd_samplers[i][j]); + } + } + } + singleton = nullptr; } +/* Samplers */ + +void MaterialStorage::sampler_rd_configure_custom(float p_mipmap_bias) { + for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { + for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { + RD::SamplerState sampler_state; + switch (i) { + case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.max_lod = 0; + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.max_lod = 0; + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; + if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { + sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; + } else { + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + } + sampler_state.lod_bias = p_mipmap_bias; + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { + sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; + } else { + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + } + sampler_state.lod_bias = p_mipmap_bias; + + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; + if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { + sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; + } else { + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + } + sampler_state.lod_bias = p_mipmap_bias; + sampler_state.use_anisotropy = true; + sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { + sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; + } else { + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + } + sampler_state.lod_bias = p_mipmap_bias; + sampler_state.use_anisotropy = true; + sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); + + } break; + default: { + } + } + switch (j) { + case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { + sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + + } break; + case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { + sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; + sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT; + } break; + case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { + sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; + sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; + } break; + default: { + } + } + + if (custom_rd_samplers[i][j].is_valid()) { + RD::get_singleton()->free(custom_rd_samplers[i][j]); + } + + custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state); + } + } +} + /* GLOBAL VARIABLE API */ int32_t MaterialStorage::_global_variable_allocate(uint32_t p_elements) { diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h index 270d9f0982cb..c8cc418c3a09 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h @@ -195,6 +195,11 @@ class MaterialStorage : public RendererMaterialStorage { friend struct MaterialData; static MaterialStorage *singleton; + /* Samplers */ + + RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; + RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; + /* GLOBAL VARIABLE API */ GlobalVariables global_variables; @@ -222,6 +227,19 @@ class MaterialStorage : public RendererMaterialStorage { MaterialStorage(); virtual ~MaterialStorage(); + /* Samplers */ + + _FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) { + return default_rd_samplers[p_filter][p_repeat]; + } + _FORCE_INLINE_ RID sampler_rd_get_custom(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) { + return custom_rd_samplers[p_filter][p_repeat]; + } + + void sampler_rd_configure_custom(float mipmap_bias); + + // void sampler_rd_set_default(float p_mipmap_bias); + /* GLOBAL VARIABLE API */ void _update_global_variables(); diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp new file mode 100644 index 000000000000..75dd20bdbdd4 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp @@ -0,0 +1,1897 @@ +/*************************************************************************/ +/* particles_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "particles_storage.h" +#include "servers/rendering/renderer_rd/renderer_compositor_rd.h" +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" +#include "servers/rendering/rendering_server_globals.h" +#include "texture_storage.h" + +using namespace RendererRD; + +ParticlesStorage *ParticlesStorage::singleton = nullptr; + +ParticlesStorage *ParticlesStorage::get_singleton() { + return singleton; +} + +ParticlesStorage::ParticlesStorage() { + singleton = this; + + MaterialStorage *material_storage = MaterialStorage::get_singleton(); + + /* Particles */ + + { + // Initialize particles + Vector particles_modes; + particles_modes.push_back(""); + particles_shader.shader.initialize(particles_modes, String()); + } + MaterialStorage::get_singleton()->shader_set_data_request_function(SHADER_TYPE_PARTICLES, _create_particles_shader_funcs); + MaterialStorage::get_singleton()->material_set_data_request_function(SHADER_TYPE_PARTICLES, _create_particles_material_funcs); + + { + ShaderCompiler::DefaultIdentifierActions actions; + + actions.renames["COLOR"] = "PARTICLE.color"; + actions.renames["VELOCITY"] = "PARTICLE.velocity"; + //actions.renames["MASS"] = "mass"; ? + actions.renames["ACTIVE"] = "particle_active"; + actions.renames["RESTART"] = "restart"; + actions.renames["CUSTOM"] = "PARTICLE.custom"; + for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { + String udname = "USERDATA" + itos(i + 1); + actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1); + actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n"; + } + actions.renames["TRANSFORM"] = "PARTICLE.xform"; + actions.renames["TIME"] = "frame_history.data[0].time"; + actions.renames["PI"] = _MKSTR(Math_PI); + actions.renames["TAU"] = _MKSTR(Math_TAU); + actions.renames["E"] = _MKSTR(Math_E); + actions.renames["LIFETIME"] = "params.lifetime"; + actions.renames["DELTA"] = "local_delta"; + actions.renames["NUMBER"] = "particle_number"; + actions.renames["INDEX"] = "index"; + //actions.renames["GRAVITY"] = "current_gravity"; + actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform"; + actions.renames["RANDOM_SEED"] = "FRAME.random_seed"; + actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION"; + actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE"; + actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY"; + actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR"; + actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM"; + actions.renames["RESTART_POSITION"] = "restart_position"; + actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale"; + actions.renames["RESTART_VELOCITY"] = "restart_velocity"; + actions.renames["RESTART_COLOR"] = "restart_color"; + actions.renames["RESTART_CUSTOM"] = "restart_custom"; + actions.renames["emit_subparticle"] = "emit_subparticle"; + actions.renames["COLLIDED"] = "collided"; + actions.renames["COLLISION_NORMAL"] = "collision_normal"; + actions.renames["COLLISION_DEPTH"] = "collision_depth"; + actions.renames["ATTRACTOR_FORCE"] = "attractor_force"; + + actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; + actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; + actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; + actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n"; + + actions.sampler_array_name = "material_samplers"; + actions.base_texture_binding_index = 1; + actions.texture_layout_set = 3; + actions.base_uniform_string = "material."; + actions.base_varying_index = 10; + + actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; + actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; + actions.global_buffer_array_variable = "global_variables.data"; + + particles_shader.compiler.initialize(actions); + } + + { + // default material and shader for particles shader + particles_shader.default_shader = material_storage->shader_allocate(); + material_storage->shader_initialize(particles_shader.default_shader); + material_storage->shader_set_code(particles_shader.default_shader, R"( +// Default particles shader. + +shader_type particles; + +void process() { + COLOR = vec4(1.0); +} +)"); + particles_shader.default_material = material_storage->material_allocate(); + material_storage->material_initialize(particles_shader.default_material); + material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader); + + ParticlesMaterialData *md = static_cast(material_storage->material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES)); + particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0); + + Vector uniforms; + + { + Vector ids; + ids.resize(12); + RID *ids_ptr = ids.ptrw(); + ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + + RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + u.append_id(material_storage->global_variables_get_storage_buffer()); + uniforms.push_back(u); + } + + particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0); + } + + { + Vector copy_modes; + for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) { + if (i == 0) { + copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n"); + copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n"); + copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n"); + } else { + copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n"); + copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n"); + copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n"); + } + } + + particles_shader.copy_shader.initialize(copy_modes); + + particles_shader.copy_shader_version = particles_shader.copy_shader.version_create(); + + for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) { + for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) { + particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j)); + } + } + } +} + +ParticlesStorage::~ParticlesStorage() { + MaterialStorage *material_storage = MaterialStorage::get_singleton(); + + particles_shader.copy_shader.version_free(particles_shader.copy_shader_version); + + material_storage->material_free(particles_shader.default_material); + material_storage->shader_free(particles_shader.default_shader); + + singleton = nullptr; +} + +/* PARTICLES */ + +RID ParticlesStorage::particles_allocate() { + return particles_owner.allocate_rid(); +} + +void ParticlesStorage::particles_initialize(RID p_rid) { + particles_owner.initialize_rid(p_rid, Particles()); +} + +void ParticlesStorage::particles_free(RID p_rid) { + update_particles(); + Particles *particles = particles_owner.get_or_null(p_rid); + particles->dependency.deleted_notify(p_rid); + _particles_free_data(particles); + particles_owner.free(p_rid); +} + +void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + if (particles->mode == p_mode) { + return; + } + + _particles_free_data(particles); + + particles->mode = p_mode; +} + +void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + particles->emitting = p_emitting; +} + +bool ParticlesStorage::particles_get_emitting(RID p_particles) { + ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer."); + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND_V(!particles, false); + + return particles->emitting; +} + +void ParticlesStorage::_particles_free_data(Particles *particles) { + if (particles->particle_buffer.is_valid()) { + RD::get_singleton()->free(particles->particle_buffer); + particles->particle_buffer = RID(); + RD::get_singleton()->free(particles->particle_instance_buffer); + particles->particle_instance_buffer = RID(); + } + + particles->userdata_count = 0; + + if (particles->frame_params_buffer.is_valid()) { + RD::get_singleton()->free(particles->frame_params_buffer); + particles->frame_params_buffer = RID(); + } + particles->particles_transforms_buffer_uniform_set = RID(); + + if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) { + RD::get_singleton()->free(particles->trail_bind_pose_uniform_set); + } + particles->trail_bind_pose_uniform_set = RID(); + + if (particles->trail_bind_pose_buffer.is_valid()) { + RD::get_singleton()->free(particles->trail_bind_pose_buffer); + particles->trail_bind_pose_buffer = RID(); + } + if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) { + RD::get_singleton()->free(particles->collision_textures_uniform_set); + } + particles->collision_textures_uniform_set = RID(); + + if (particles->particles_sort_buffer.is_valid()) { + RD::get_singleton()->free(particles->particles_sort_buffer); + particles->particles_sort_buffer = RID(); + particles->particles_sort_uniform_set = RID(); + } + + if (particles->emission_buffer != nullptr) { + particles->emission_buffer = nullptr; + particles->emission_buffer_data.clear(); + RD::get_singleton()->free(particles->emission_storage_buffer); + particles->emission_storage_buffer = RID(); + } + + if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { + //will need to be re-created + RD::get_singleton()->free(particles->particles_material_uniform_set); + } + particles->particles_material_uniform_set = RID(); +} + +void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + if (particles->amount == p_amount) { + return; + } + + _particles_free_data(particles); + + particles->amount = p_amount; + + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + + particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); +} + +void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + particles->lifetime = p_lifetime; +} + +void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + particles->one_shot = p_one_shot; +} + +void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + particles->pre_process_time = p_time; +} +void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + particles->explosiveness = p_ratio; +} +void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + particles->randomness = p_ratio; +} + +void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + particles->custom_aabb = p_aabb; + particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); +} + +void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + particles->speed_scale = p_scale; +} +void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + particles->use_local_coords = p_enable; + particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); +} + +void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + particles->fixed_fps = p_fps; + + _particles_free_data(particles); + + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + + particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); +} + +void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + particles->interpolate = p_enable; +} + +void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + particles->fractional_delta = p_enable; +} + +void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + ERR_FAIL_COND(p_length < 0.1); + p_length = MIN(10.0, p_length); + + particles->trails_enabled = p_enable; + particles->trail_length = p_length; + + _particles_free_data(particles); + + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + + particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); +} + +void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) { + _particles_free_data(particles); + + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + } + particles->trail_bind_poses = p_bind_poses; + particles->trail_bind_poses_dirty = true; + + particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); +} + +void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + particles->collision_base_size = p_size; +} + +void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + particles->transform_align = p_transform_align; +} + +void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + particles->process_material = p_material; + particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed +} + +RID ParticlesStorage::particles_get_process_material(RID p_particles) const { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND_V(!particles, RID()); + + return particles->process_material; +} + +void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + particles->draw_order = p_order; +} + +void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_passes) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + particles->draw_passes.resize(p_passes); +} + +void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); + particles->draw_passes.write[p_pass] = p_mesh; +} + +void ParticlesStorage::particles_restart(RID p_particles) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + particles->restart_request = true; +} + +void ParticlesStorage::_particles_allocate_emission_buffer(Particles *particles) { + ERR_FAIL_COND(particles->emission_buffer != nullptr); + + particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4); + memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size()); + particles->emission_buffer = reinterpret_cast(particles->emission_buffer_data.ptrw()); + particles->emission_buffer->particle_max = particles->amount; + + particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data); + + if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { + //will need to be re-created + RD::get_singleton()->free(particles->particles_material_uniform_set); + particles->particles_material_uniform_set = RID(); + } +} + +void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + ERR_FAIL_COND(p_particles == p_subemitter_particles); + + particles->sub_emitter = p_subemitter_particles; + + if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { + RD::get_singleton()->free(particles->particles_material_uniform_set); + particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting + } +} + +void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + ERR_FAIL_COND(particles->amount == 0); + + if (particles->emitting) { + particles->clear = true; + particles->emitting = false; + } + + if (particles->emission_buffer == nullptr) { + _particles_allocate_emission_buffer(particles); + } + + if (particles->inactive) { + //in case it was inactive, make active again + particles->inactive = false; + particles->inactive_time = 0; + } + + int32_t idx = particles->emission_buffer->particle_count; + if (idx < particles->emission_buffer->particle_max) { + RendererStorageRD::store_transform(p_transform, particles->emission_buffer->data[idx].xform); + + particles->emission_buffer->data[idx].velocity[0] = p_velocity.x; + particles->emission_buffer->data[idx].velocity[1] = p_velocity.y; + particles->emission_buffer->data[idx].velocity[2] = p_velocity.z; + + particles->emission_buffer->data[idx].custom[0] = p_custom.r; + particles->emission_buffer->data[idx].custom[1] = p_custom.g; + particles->emission_buffer->data[idx].custom[2] = p_custom.b; + particles->emission_buffer->data[idx].custom[3] = p_custom.a; + + particles->emission_buffer->data[idx].color[0] = p_color.r; + particles->emission_buffer->data[idx].color[1] = p_color.g; + particles->emission_buffer->data[idx].color[2] = p_color.b; + particles->emission_buffer->data[idx].color[3] = p_color.a; + + particles->emission_buffer->data[idx].flags = p_emit_flags; + particles->emission_buffer->particle_count++; + } +} + +void ParticlesStorage::particles_request_process(RID p_particles) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + if (!particles->dirty) { + particles->dirty = true; + particles->update_list = particle_update_list; + particle_update_list = particles; + } +} + +AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) { + if (RSG::threaded) { + WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care."); + } + + const Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND_V(!particles, AABB()); + + int total_amount = particles->amount; + if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + total_amount *= particles->trail_bind_poses.size(); + } + + Vector buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer); + ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB()); + + Transform3D inv = particles->emission_transform.affine_inverse(); + + AABB aabb; + if (buffer.size()) { + bool first = true; + + const uint8_t *data_ptr = (const uint8_t *)buffer.ptr(); + uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count; + + for (int i = 0; i < total_amount; i++) { + const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i]; + if (particle_data.active) { + Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]); + if (!particles->use_local_coords) { + pos = inv.xform(pos); + } + if (first) { + aabb.position = pos; + first = false; + } else { + aabb.expand_to(pos); + } + } + } + } + + float longest_axis_size = 0; + for (int i = 0; i < particles->draw_passes.size(); i++) { + if (particles->draw_passes[i].is_valid()) { + AABB maabb = MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID()); + longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size); + } + } + + aabb.grow_by(longest_axis_size); + + return aabb; +} + +AABB ParticlesStorage::particles_get_aabb(RID p_particles) const { + const Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND_V(!particles, AABB()); + + return particles->custom_aabb; +} + +void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + particles->emission_transform = p_transform; +} + +int ParticlesStorage::particles_get_draw_passes(RID p_particles) const { + const Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND_V(!particles, 0); + + return particles->draw_passes.size(); +} + +RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { + const Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND_V(!particles, RID()); + ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID()); + + return particles->draw_passes[p_pass]; +} + +void ParticlesStorage::particles_add_collision(RID p_particles, RID p_particles_collision_instance) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + particles->collisions.insert(p_particles_collision_instance); +} + +void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + particles->collisions.erase(p_particles_collision_instance); +} + +void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + particles->has_sdf_collision = p_enable; + particles->sdf_collision_transform = p_xform; + particles->sdf_collision_to_screen = p_to_screen; + particles->sdf_collision_texture = p_texture; +} + +void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta) { + TextureStorage *texture_storage = TextureStorage::get_singleton(); + MaterialStorage *material_storage = MaterialStorage::get_singleton(); + + if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) { + Vector uniforms; + + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.append_id(p_particles->frame_params_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 1; + u.append_id(p_particles->particle_buffer); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + if (p_particles->emission_storage_buffer.is_valid()) { + u.append_id(p_particles->emission_storage_buffer); + } else { + u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer()); + } + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 3; + Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter); + if (sub_emitter) { + if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer + _particles_allocate_emission_buffer(sub_emitter); + } + u.append_id(sub_emitter->emission_storage_buffer); + } else { + u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer()); + } + uniforms.push_back(u); + } + + p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1); + } + + double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0); + + //move back history (if there is any) + for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) { + p_particles->frame_history[i] = p_particles->frame_history[i - 1]; + } + //update current frame + ParticlesFrameParams &frame_params = p_particles->frame_history[0]; + + if (p_particles->clear) { + p_particles->cycle_number = 0; + p_particles->random_seed = Math::rand(); + } else if (new_phase < p_particles->phase) { + if (p_particles->one_shot) { + p_particles->emitting = false; + } + p_particles->cycle_number++; + } + + frame_params.emitting = p_particles->emitting; + frame_params.system_phase = new_phase; + frame_params.prev_system_phase = p_particles->phase; + + p_particles->phase = new_phase; + + frame_params.time = RendererCompositorRD::singleton->get_total_time(); + frame_params.delta = p_delta * p_particles->speed_scale; + frame_params.random_seed = p_particles->random_seed; + frame_params.explosiveness = p_particles->explosiveness; + frame_params.randomness = p_particles->randomness; + + if (p_particles->use_local_coords) { + RendererStorageRD::store_transform(Transform3D(), frame_params.emission_transform); + } else { + RendererStorageRD::store_transform(p_particles->emission_transform, frame_params.emission_transform); + } + + frame_params.cycle = p_particles->cycle_number; + frame_params.frame = p_particles->frame_counter++; + frame_params.pad0 = 0; + frame_params.pad1 = 0; + frame_params.pad2 = 0; + + { //collision and attractors + + frame_params.collider_count = 0; + frame_params.attractor_count = 0; + frame_params.particle_size = p_particles->collision_base_size; + + RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES]; + RID collision_heightmap_texture; + + Transform3D to_particles; + if (p_particles->use_local_coords) { + to_particles = p_particles->emission_transform.affine_inverse(); + } + + if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) { + //2D collision + + Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand + Transform2D revert = xform.affine_inverse(); + frame_params.collider_count = 1; + frame_params.colliders[0].transform[0] = xform.elements[0][0]; + frame_params.colliders[0].transform[1] = xform.elements[0][1]; + frame_params.colliders[0].transform[2] = 0; + frame_params.colliders[0].transform[3] = xform.elements[2][0]; + + frame_params.colliders[0].transform[4] = xform.elements[1][0]; + frame_params.colliders[0].transform[5] = xform.elements[1][1]; + frame_params.colliders[0].transform[6] = 0; + frame_params.colliders[0].transform[7] = xform.elements[2][1]; + + frame_params.colliders[0].transform[8] = revert.elements[0][0]; + frame_params.colliders[0].transform[9] = revert.elements[0][1]; + frame_params.colliders[0].transform[10] = 0; + frame_params.colliders[0].transform[11] = revert.elements[2][0]; + + frame_params.colliders[0].transform[12] = revert.elements[1][0]; + frame_params.colliders[0].transform[13] = revert.elements[1][1]; + frame_params.colliders[0].transform[14] = 0; + frame_params.colliders[0].transform[15] = revert.elements[2][1]; + + frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x; + frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y; + frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x; + frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y; + frame_params.colliders[0].texture_index = 0; + frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF; + + collision_heightmap_texture = p_particles->sdf_collision_texture; + + //replace in all other history frames where used because parameters are no longer valid if screen moves + for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) { + if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) { + p_particles->frame_history[i].colliders[0] = frame_params.colliders[0]; + } + } + } + + uint32_t collision_3d_textures_used = 0; + for (const Set::Element *E = p_particles->collisions.front(); E; E = E->next()) { + ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get()); + if (!pci || !pci->active) { + continue; + } + ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision); + ERR_CONTINUE(!pc); + + Transform3D to_collider = pci->transform; + if (p_particles->use_local_coords) { + to_collider = to_particles * to_collider; + } + Vector3 scale = to_collider.basis.get_scale(); + to_collider.basis.orthonormalize(); + + if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) { + //attractor + if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) { + continue; + } + + ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count]; + + RendererStorageRD::store_transform(to_collider, attr.transform); + attr.strength = pc->attractor_strength; + attr.attenuation = pc->attractor_attenuation; + attr.directionality = pc->attractor_directionality; + + switch (pc->type) { + case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: { + attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE; + float radius = pc->radius; + radius *= (scale.x + scale.y + scale.z) / 3.0; + attr.extents[0] = radius; + attr.extents[1] = radius; + attr.extents[2] = radius; + } break; + case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: { + attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX; + Vector3 extents = pc->extents * scale; + attr.extents[0] = extents.x; + attr.extents[1] = extents.y; + attr.extents[2] = extents.z; + } break; + case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: { + if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) { + continue; + } + attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD; + Vector3 extents = pc->extents * scale; + attr.extents[0] = extents.x; + attr.extents[1] = extents.y; + attr.extents[2] = extents.z; + attr.texture_index = collision_3d_textures_used; + + collision_3d_textures[collision_3d_textures_used] = pc->field_texture; + collision_3d_textures_used++; + } break; + default: { + } + } + + frame_params.attractor_count++; + } else { + //collider + if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) { + continue; + } + + ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count]; + + RendererStorageRD::store_transform(to_collider, col.transform); + switch (pc->type) { + case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: { + col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE; + float radius = pc->radius; + radius *= (scale.x + scale.y + scale.z) / 3.0; + col.extents[0] = radius; + col.extents[1] = radius; + col.extents[2] = radius; + } break; + case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: { + col.type = ParticlesFrameParams::COLLISION_TYPE_BOX; + Vector3 extents = pc->extents * scale; + col.extents[0] = extents.x; + col.extents[1] = extents.y; + col.extents[2] = extents.z; + } break; + case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: { + if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) { + continue; + } + col.type = ParticlesFrameParams::COLLISION_TYPE_SDF; + Vector3 extents = pc->extents * scale; + col.extents[0] = extents.x; + col.extents[1] = extents.y; + col.extents[2] = extents.z; + col.texture_index = collision_3d_textures_used; + col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported + + collision_3d_textures[collision_3d_textures_used] = pc->field_texture; + collision_3d_textures_used++; + } break; + case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: { + if (collision_heightmap_texture != RID()) { //already taken + continue; + } + + col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD; + Vector3 extents = pc->extents * scale; + col.extents[0] = extents.x; + col.extents[1] = extents.y; + col.extents[2] = extents.z; + collision_heightmap_texture = pc->heightfield_texture; + } break; + default: { + } + } + + frame_params.collider_count++; + } + } + + bool different = false; + if (collision_3d_textures_used == p_particles->collision_3d_textures_used) { + for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { + if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) { + different = true; + break; + } + } + } + + if (collision_heightmap_texture != p_particles->collision_heightmap_texture) { + different = true; + } + + bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set); + + if (different || !uniform_set_valid) { + if (uniform_set_valid) { + RD::get_singleton()->free(p_particles->collision_textures_uniform_set); + } + + Vector uniforms; + + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 0; + for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { + RID rd_tex; + if (i < collision_3d_textures_used) { + Texture *t = TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]); + if (t && t->type == Texture::TYPE_3D) { + rd_tex = t->rd_texture; + } + } + + if (rd_tex == RID()) { + rd_tex = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE); + } + u.append_id(rd_tex); + } + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1; + if (collision_heightmap_texture.is_valid()) { + u.append_id(collision_heightmap_texture); + } else { + u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK)); + } + uniforms.push_back(u); + } + p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2); + } + } + + ParticlesShader::PushConstant push_constant; + + int process_amount = p_particles->amount; + + if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) { + process_amount *= p_particles->trail_bind_poses.size(); + } + push_constant.clear = p_particles->clear; + push_constant.total_particles = p_particles->amount; + push_constant.lifetime = p_particles->lifetime; + push_constant.trail_size = p_particles->trail_params.size(); + push_constant.use_fractional_delta = p_particles->fractional_delta; + push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit); + push_constant.trail_pass = false; + + p_particles->force_sub_emit = false; //reset + + Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter); + + if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) { + // print_line("updating subemitter buffer"); + int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 }; + RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero); + push_constant.can_emit = true; + + if (sub_emitter->emitting) { + sub_emitter->emitting = false; + sub_emitter->clear = true; //will need to clear if it was emitting, sorry + } + //make sure the sub emitter processes particles too + sub_emitter->inactive = false; + sub_emitter->inactive_time = 0; + + sub_emitter->force_sub_emit = true; + + } else { + push_constant.can_emit = false; + } + + if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) { + RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer); + p_particles->emission_buffer->particle_count = 0; + } + + p_particles->clear = false; + + if (p_particles->trail_params.size() > 1) { + //fill the trail params + for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) { + uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size(); + p_particles->trail_params[i] = p_particles->frame_history[src_idx]; + } + } else { + p_particles->trail_params[0] = p_particles->frame_history[0]; + } + + RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr()); + + ParticlesMaterialData *m = static_cast(material_storage->material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES)); + if (!m) { + m = static_cast(material_storage->material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES)); + } + + ERR_FAIL_COND(!m); + + p_particles->has_collision_cache = m->shader_data->uses_collision; + + //todo should maybe compute all particle systems together? + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2); + + if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3); + } + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); + + if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) { + //trails requires two passes in order to catch particle starts + RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1); + + RD::get_singleton()->compute_list_add_barrier(compute_list); + + push_constant.trail_pass = true; + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1); + } else { + RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1); + } + + RD::get_singleton()->compute_list_end(); +} + +void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND(!particles); + + if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) { + return; + } + + if (particles->particle_buffer.is_null()) { + return; //particles have not processed yet + } + + bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH; + + //copy to sort buffer + if (do_sort && particles->particles_sort_buffer == RID()) { + uint32_t size = particles->amount; + if (size & 1) { + size++; //make multiple of 16 + } + size *= sizeof(float) * 2; + particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size); + + { + Vector uniforms; + + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.append_id(particles->particles_sort_buffer); + uniforms.push_back(u); + } + + particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1); + } + } + + ParticlesShader::CopyPushConstant copy_push_constant; + + if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + int fixed_fps = 60.0; + if (particles->fixed_fps > 0) { + fixed_fps = particles->fixed_fps; + } + + copy_push_constant.trail_size = particles->trail_bind_poses.size(); + copy_push_constant.trail_total = particles->frame_history.size(); + copy_push_constant.frame_delta = 1.0 / fixed_fps; + } else { + copy_push_constant.trail_size = 1; + copy_push_constant.trail_total = 1; + copy_push_constant.frame_delta = 0.0; + } + + copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME); + copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1); + copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME; + + copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0; + copy_push_constant.total_particles = particles->amount; + copy_push_constant.copy_mode_2d = false; + + Vector3 axis = -p_axis; // cameras look to z negative + + if (particles->use_local_coords) { + axis = particles->emission_transform.basis.xform_inv(axis).normalized(); + } + + copy_push_constant.sort_direction[0] = axis.x; + copy_push_constant.sort_direction[1] = axis.y; + copy_push_constant.sort_direction[2] = axis.z; + + copy_push_constant.align_up[0] = p_up_axis.x; + copy_push_constant.align_up[1] = p_up_axis.y; + copy_push_constant.align_up[2] = p_up_axis.z; + + copy_push_constant.align_mode = particles->transform_align; + + if (do_sort) { + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); + RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); + + RD::get_singleton()->compute_list_end(); + RendererStorageRD::base_singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount); + } + + copy_push_constant.total_particles *= copy_push_constant.total_particles; + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES; + copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX; + copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0; + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); + if (do_sort) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); + } + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); + + RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1); + + RD::get_singleton()->compute_list_end(); +} + +void ParticlesStorage::_particles_update_buffers(Particles *particles) { + uint32_t userdata_count = 0; + + const Material *material = MaterialStorage::get_singleton()->get_material(particles->process_material); + if (material && material->shader && material->shader->data) { + const ParticlesShaderData *shader_data = static_cast(material->shader->data); + userdata_count = shader_data->userdata_count; + } + + if (userdata_count != particles->userdata_count) { + // Mismatch userdata, re-create buffers. + _particles_free_data(particles); + } + + if (particles->amount > 0 && particles->particle_buffer.is_null()) { + int total_amount = particles->amount; + if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + total_amount *= particles->trail_bind_poses.size(); + } + + uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3; + + particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount); + + particles->userdata_count = userdata_count; + + particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount); + //needs to clear it + + { + Vector uniforms; + + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 1; + u.append_id(particles->particle_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + u.append_id(particles->particle_instance_buffer); + uniforms.push_back(u); + } + + particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0); + } + } +} +void ParticlesStorage::update_particles() { + while (particle_update_list) { + //use transform feedback to process particles + + Particles *particles = particle_update_list; + + //take and remove + particle_update_list = particles->update_list; + particles->update_list = nullptr; + particles->dirty = false; + + _particles_update_buffers(particles); + + if (particles->restart_request) { + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + particles->restart_request = false; + } + + if (particles->inactive && !particles->emitting) { + //go next + continue; + } + + if (particles->emitting) { + if (particles->inactive) { + //restart system from scratch + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + } + particles->inactive = false; + particles->inactive_time = 0; + } else { + particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time(); + if (particles->inactive_time > particles->lifetime * 1.2) { + particles->inactive = true; + continue; + } + } + +#ifndef _MSC_VER +#warning Should use display refresh rate for all this +#endif + + float screen_hz = 60; + + int fixed_fps = 0; + if (particles->fixed_fps > 0) { + fixed_fps = particles->fixed_fps; + } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + fixed_fps = screen_hz; + } + { + //update trails + int history_size = 1; + int trail_steps = 1; + if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + history_size = MAX(1, int(particles->trail_length * fixed_fps)); + trail_steps = particles->trail_bind_poses.size(); + } + + if (uint32_t(history_size) != particles->frame_history.size()) { + particles->frame_history.resize(history_size); + memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size); + } + + if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) { + particles->trail_params.resize(trail_steps); + if (particles->frame_params_buffer.is_valid()) { + RD::get_singleton()->free(particles->frame_params_buffer); + } + particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps); + } + + if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) { + particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size()); + particles->trail_bind_poses_dirty = true; + } + + if (particles->trail_bind_pose_uniform_set.is_null()) { + Vector uniforms; + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + if (particles->trail_bind_pose_buffer.is_valid()) { + u.append_id(particles->trail_bind_pose_buffer); + } else { + u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer()); + } + uniforms.push_back(u); + } + + particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2); + } + + if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) { + if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) { + particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16); + } + + for (int i = 0; i < particles->trail_bind_poses.size(); i++) { + RendererStorageRD::store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]); + } + + RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr()); + } + } + + bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0; + + if (particles->clear && particles->pre_process_time > 0.0) { + double frame_time; + if (fixed_fps > 0) { + frame_time = 1.0 / fixed_fps; + } else { + frame_time = 1.0 / 30.0; + } + + double todo = particles->pre_process_time; + + while (todo >= 0) { + _particles_process(particles, frame_time); + todo -= frame_time; + } + } + + if (fixed_fps > 0) { + double frame_time; + double decr; + if (zero_time_scale) { + frame_time = 0.0; + decr = 1.0 / fixed_fps; + } else { + frame_time = 1.0 / fixed_fps; + decr = frame_time; + } + double delta = RendererCompositorRD::singleton->get_frame_delta_time(); + if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 + delta = 0.1; + } else if (delta <= 0.0) { //unlikely but.. + delta = 0.001; + } + double todo = particles->frame_remainder + delta; + + while (todo >= frame_time) { + _particles_process(particles, frame_time); + todo -= decr; + } + + particles->frame_remainder = todo; + + } else { + if (zero_time_scale) { + _particles_process(particles, 0.0); + } else { + _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time()); + } + } + + //copy particles to instance buffer + + if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) { + //does not need view dependent operation, do copy here + ParticlesShader::CopyPushConstant copy_push_constant; + + int total_amount = particles->amount; + if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + total_amount *= particles->trail_bind_poses.size(); + } + + // Affect 2D only. + if (particles->use_local_coords) { + // In local mode, particle positions are calculated locally (relative to the node position) + // and they're also drawn locally. + // It works as expected, so we just pass an identity transform. + RendererStorageRD::store_transform(Transform3D(), copy_push_constant.inv_emission_transform); + } else { + // In global mode, particle positions are calculated globally (relative to the canvas origin) + // but they're drawn locally. + // So, we need to pass the inverse of the emission transform to bring the + // particles to local coordinates before drawing. + Transform3D inv = particles->emission_transform.affine_inverse(); + RendererStorageRD::store_transform(inv, copy_push_constant.inv_emission_transform); + } + + copy_push_constant.total_particles = total_amount; + copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0; + copy_push_constant.align_mode = particles->transform_align; + copy_push_constant.align_up[0] = 0; + copy_push_constant.align_up[1] = 0; + copy_push_constant.align_up[2] = 0; + + if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + copy_push_constant.trail_size = particles->trail_bind_poses.size(); + copy_push_constant.trail_total = particles->frame_history.size(); + copy_push_constant.frame_delta = 1.0 / fixed_fps; + } else { + copy_push_constant.trail_size = 1; + copy_push_constant.trail_total = 1; + copy_push_constant.frame_delta = 0.0; + } + + copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME); + copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1); + copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME; + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0; + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); + RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1); + + RD::get_singleton()->compute_list_end(); + } + + particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); + } +} + +bool ParticlesStorage::particles_is_inactive(RID p_particles) const { + ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer."); + const Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND_V(!particles, false); + return !particles->emitting && particles->inactive; +} + +/* Particles SHADER */ + +void ParticlesStorage::ParticlesShaderData::set_code(const String &p_code) { + ParticlesStorage *particles_storage = ParticlesStorage::get_singleton(); + //compile + + code = p_code; + valid = false; + ubo_size = 0; + uniforms.clear(); + uses_collision = false; + + if (code.is_empty()) { + return; //just invalid, but no error + } + + ShaderCompiler::GeneratedCode gen_code; + ShaderCompiler::IdentifierActions actions; + actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE; + actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE; + + /* + uses_time = false; + + actions.render_mode_flags["use_half_res_pass"] = &uses_half_res; + actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res; + + actions.usage_flag_pointers["TIME"] = &uses_time; +*/ + + actions.usage_flag_pointers["COLLIDED"] = &uses_collision; + + userdata_count = 0; + for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { + userdatas_used[i] = false; + actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i]; + } + + actions.uniforms = &uniforms; + + Error err = particles_storage->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code); + ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed."); + + if (version.is_null()) { + version = particles_storage->particles_shader.shader.version_create(); + } + + for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { + if (userdatas_used[i]) { + userdata_count++; + } + } + + particles_storage->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines); + ERR_FAIL_COND(!particles_storage->particles_shader.shader.version_is_valid(version)); + + ubo_size = gen_code.uniform_total_size; + ubo_offsets = gen_code.uniform_offsets; + texture_uniforms = gen_code.texture_uniforms; + + //update pipelines + + pipeline = RD::get_singleton()->compute_pipeline_create(particles_storage->particles_shader.shader.version_get_shader(version, 0)); + + valid = true; +} + +void ParticlesStorage::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) { + if (!p_texture.is_valid()) { + if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) { + default_texture_params[p_name].erase(p_index); + + if (default_texture_params[p_name].is_empty()) { + default_texture_params.erase(p_name); + } + } + } else { + if (!default_texture_params.has(p_name)) { + default_texture_params[p_name] = Map(); + } + default_texture_params[p_name][p_index] = p_texture; + } +} + +void ParticlesStorage::ParticlesShaderData::get_param_list(List *p_param_list) const { + Map order; + + for (const KeyValue &E : uniforms) { + if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + continue; + } + + if (E.value.texture_order >= 0) { + order[E.value.texture_order + 100000] = E.key; + } else { + order[E.value.order] = E.key; + } + } + + for (const KeyValue &E : order) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); + pi.name = E.value; + p_param_list->push_back(pi); + } +} + +void ParticlesStorage::ParticlesShaderData::get_instance_param_list(List *p_param_list) const { + for (const KeyValue &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + continue; + } + + RendererMaterialStorage::InstanceShaderParam p; + p.info = ShaderLanguage::uniform_to_property_info(E.value); + p.info.name = E.key; //supply name + p.index = E.value.instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); + p_param_list->push_back(p); + } +} + +bool ParticlesStorage::ParticlesShaderData::is_param_texture(const StringName &p_param) const { + if (!uniforms.has(p_param)) { + return false; + } + + return uniforms[p_param].texture_order >= 0; +} + +bool ParticlesStorage::ParticlesShaderData::is_animated() const { + return false; +} + +bool ParticlesStorage::ParticlesShaderData::casts_shadows() const { + return false; +} + +Variant ParticlesStorage::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const { + if (uniforms.has(p_parameter)) { + ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; + Vector default_value = uniform.default_value; + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); + } + return Variant(); +} + +RS::ShaderNativeSourceCode ParticlesStorage::ParticlesShaderData::get_native_source_code() const { + return ParticlesStorage::get_singleton()->particles_shader.shader.version_get_native_source_code(version); +} + +ParticlesStorage::ParticlesShaderData::ParticlesShaderData() { + valid = false; +} + +ParticlesStorage::ParticlesShaderData::~ParticlesShaderData() { + //pipeline variants will clear themselves if shader is gone + if (version.is_valid()) { + ParticlesStorage::get_singleton()->particles_shader.shader.version_free(version); + } +} + +ShaderData *ParticlesStorage::_create_particles_shader_func() { + ParticlesShaderData *shader_data = memnew(ParticlesShaderData); + return shader_data; +} + +bool ParticlesStorage::ParticlesMaterialData::update_parameters(const Map &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { + return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3); +} + +ParticlesStorage::ParticlesMaterialData::~ParticlesMaterialData() { + free_parameters_uniform_set(uniform_set); +} + +MaterialData *ParticlesStorage::_create_particles_material_func(ParticlesShaderData *p_shader) { + ParticlesMaterialData *material_data = memnew(ParticlesMaterialData); + material_data->shader_data = p_shader; + //update will happen later anyway so do nothing. + return material_data; +} +//////// + +/* PARTICLES COLLISION API */ + +RID ParticlesStorage::particles_collision_allocate() { + return particles_collision_owner.allocate_rid(); +} +void ParticlesStorage::particles_collision_initialize(RID p_rid) { + particles_collision_owner.initialize_rid(p_rid, ParticlesCollision()); +} + +void ParticlesStorage::particles_collision_free(RID p_rid) { + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid); + + if (particles_collision->heightfield_texture.is_valid()) { + RD::get_singleton()->free(particles_collision->heightfield_texture); + } + particles_collision->dependency.deleted_notify(p_rid); + particles_collision_owner.free(p_rid); +} + +RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_COND_V(!particles_collision, RID()); + ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID()); + + if (particles_collision->heightfield_texture == RID()) { + //create + int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 }; + Size2i size; + if (particles_collision->extents.x > particles_collision->extents.z) { + size.x = resolutions[particles_collision->heightfield_resolution]; + size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x); + } else { + size.y = resolutions[particles_collision->heightfield_resolution]; + size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y); + } + + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_D32_SFLOAT; + tf.width = size.x; + tf.height = size.y; + tf.texture_type = RD::TEXTURE_TYPE_2D; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + + particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + + Vector fb_tex; + fb_tex.push_back(particles_collision->heightfield_texture); + particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex); + particles_collision->heightfield_fb_size = size; + } + + return particles_collision->heightfield_fb; +} + +void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + if (p_type == particles_collision->type) { + return; + } + + if (particles_collision->heightfield_texture.is_valid()) { + RD::get_singleton()->free(particles_collision->heightfield_texture); + particles_collision->heightfield_texture = RID(); + } + particles_collision->type = p_type; + particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); +} + +void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + particles_collision->cull_mask = p_cull_mask; +} + +void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) { + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + particles_collision->radius = p_radius; + particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); +} + +void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + particles_collision->extents = p_extents; + particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); +} + +void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) { + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + particles_collision->attractor_strength = p_strength; +} + +void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) { + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + particles_collision->attractor_directionality = p_directionality; +} + +void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) { + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + particles_collision->attractor_attenuation = p_curve; +} + +void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + particles_collision->field_texture = p_texture; +} + +void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) { + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); +} + +void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX); + + if (particles_collision->heightfield_resolution == p_resolution) { + return; + } + + particles_collision->heightfield_resolution = p_resolution; + + if (particles_collision->heightfield_texture.is_valid()) { + RD::get_singleton()->free(particles_collision->heightfield_texture); + particles_collision->heightfield_texture = RID(); + } +} + +AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const { + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_COND_V(!particles_collision, AABB()); + + switch (particles_collision->type) { + case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: + case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: { + AABB aabb; + aabb.position = -Vector3(1, 1, 1) * particles_collision->radius; + aabb.size = Vector3(2, 2, 2) * particles_collision->radius; + return aabb; + } + default: { + AABB aabb; + aabb.position = -particles_collision->extents; + aabb.size = particles_collision->extents * 2; + return aabb; + } + } + + return AABB(); +} + +Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const { + const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_COND_V(!particles_collision, Vector3()); + return particles_collision->extents; +} + +bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const { + const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); + ERR_FAIL_COND_V(!particles_collision, false); + return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE; +} + +RID ParticlesStorage::particles_collision_instance_create(RID p_collision) { + ParticlesCollisionInstance pci; + pci.collision = p_collision; + return particles_collision_instance_owner.make_rid(pci); +} + +void ParticlesStorage::particles_collision_instance_free(RID p_rid) { + particles_collision_instance_owner.free(p_rid); +} + +void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) { + ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance); + ERR_FAIL_COND(!pci); + pci->transform = p_transform; +} + +void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { + ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance); + ERR_FAIL_COND(!pci); + pci->active = p_active; +} diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h new file mode 100644 index 000000000000..7764af08f246 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h @@ -0,0 +1,565 @@ +/*************************************************************************/ +/* particles_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PARTICLES_STORAGE_RD_H +#define PARTICLES_STORAGE_RD_H + +#include "core/templates/local_vector.h" +#include "core/templates/rid_owner.h" +#include "core/templates/self_list.h" +#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h" +#include "servers/rendering/renderer_rd/storage_rd/material_storage.h" +#include "servers/rendering/renderer_storage.h" +#include "servers/rendering/shader_compiler.h" +#include "servers/rendering/storage/particles_storage.h" + +namespace RendererRD { + +/* PARTICLES */ + +struct ParticleData { + float xform[16]; + float velocity[3]; + uint32_t active; + float color[4]; + float custom[3]; + float lifetime; +}; + +struct ParticlesFrameParams { + enum { + MAX_ATTRACTORS = 32, + MAX_COLLIDERS = 32, + MAX_3D_TEXTURES = 7 + }; + + enum AttractorType { + ATTRACTOR_TYPE_SPHERE, + ATTRACTOR_TYPE_BOX, + ATTRACTOR_TYPE_VECTOR_FIELD, + }; + + struct Attractor { + float transform[16]; + float extents[3]; //exents or radius + uint32_t type; + + uint32_t texture_index; //texture index for vector field + float strength; + float attenuation; + float directionality; + }; + + enum CollisionType { + COLLISION_TYPE_SPHERE, + COLLISION_TYPE_BOX, + COLLISION_TYPE_SDF, + COLLISION_TYPE_HEIGHT_FIELD, + COLLISION_TYPE_2D_SDF, + + }; + + struct Collider { + float transform[16]; + float extents[3]; //exents or radius + uint32_t type; + + uint32_t texture_index; //texture index for vector field + real_t scale; + uint32_t pad[2]; + }; + + uint32_t emitting; + float system_phase; + float prev_system_phase; + uint32_t cycle; + + real_t explosiveness; + real_t randomness; + float time; + float delta; + + uint32_t frame; + uint32_t pad0; + uint32_t pad1; + uint32_t pad2; + + uint32_t random_seed; + uint32_t attractor_count; + uint32_t collider_count; + float particle_size; + + float emission_transform[16]; + + Attractor attractors[MAX_ATTRACTORS]; + Collider colliders[MAX_COLLIDERS]; +}; + +struct ParticleEmissionBufferData { +}; + +struct ParticleEmissionBuffer { + struct Data { + float xform[16]; + float velocity[3]; + uint32_t flags; + float color[4]; + float custom[4]; + }; + + int32_t particle_count; + int32_t particle_max; + uint32_t pad1; + uint32_t pad2; + Data data[1]; //its 2020 and empty arrays are still non standard in C++ +}; + +struct Particles { + RS::ParticlesMode mode = RS::PARTICLES_MODE_3D; + bool inactive = true; + double inactive_time = 0.0; + bool emitting = false; + bool one_shot = false; + int amount = 0; + double lifetime = 1.0; + double pre_process_time = 0.0; + real_t explosiveness = 0.0; + real_t randomness = 0.0; + bool restart_request = false; + AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)); + bool use_local_coords = true; + bool has_collision_cache = false; + + bool has_sdf_collision = false; + Transform2D sdf_collision_transform; + Rect2 sdf_collision_to_screen; + RID sdf_collision_texture; + + RID process_material; + uint32_t frame_counter = 0; + RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED; + + RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX; + + Vector draw_passes; + Vector trail_bind_poses; + bool trail_bind_poses_dirty = false; + RID trail_bind_pose_buffer; + RID trail_bind_pose_uniform_set; + + RID particle_buffer; + RID particle_instance_buffer; + RID frame_params_buffer; + + uint32_t userdata_count = 0; + + RID particles_material_uniform_set; + RID particles_copy_uniform_set; + RID particles_transforms_buffer_uniform_set; + RID collision_textures_uniform_set; + + RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES]; + uint32_t collision_3d_textures_used = 0; + RID collision_heightmap_texture; + + RID particles_sort_buffer; + RID particles_sort_uniform_set; + + bool dirty = false; + Particles *update_list = nullptr; + + RID sub_emitter; + + double phase = 0.0; + double prev_phase = 0.0; + uint64_t prev_ticks = 0; + uint32_t random_seed = 0; + + uint32_t cycle_number = 0; + + double speed_scale = 1.0; + + int fixed_fps = 30; + bool interpolate = true; + bool fractional_delta = false; + double frame_remainder = 0; + real_t collision_base_size = 0.01; + + bool clear = true; + + bool force_sub_emit = false; + + Transform3D emission_transform; + + Vector emission_buffer_data; + + ParticleEmissionBuffer *emission_buffer = nullptr; + RID emission_storage_buffer; + + Set collisions; + + RendererStorage::Dependency dependency; + + double trail_length = 1.0; + bool trails_enabled = false; + LocalVector frame_history; + LocalVector trail_params; + + Particles() { + } +}; + +/* Particles Collision */ + +struct ParticlesCollision { + RS::ParticlesCollisionType type = RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT; + uint32_t cull_mask = 0xFFFFFFFF; + float radius = 1.0; + Vector3 extents = Vector3(1, 1, 1); + float attractor_strength = 1.0; + float attractor_attenuation = 1.0; + float attractor_directionality = 0.0; + RID field_texture; + RID heightfield_texture; + RID heightfield_fb; + Size2i heightfield_fb_size; + + RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024; + + RendererStorage::Dependency dependency; +}; + +struct ParticlesCollisionInstance { + RID collision; + Transform3D transform; + bool active = false; +}; + +class ParticlesStorage : public RendererParticlesStorage { +private: + static ParticlesStorage *singleton; + + /* PARTICLES */ + + void _particles_process(Particles *p_particles, double p_delta); + void _particles_allocate_emission_buffer(Particles *particles); + void _particles_free_data(Particles *particles); + void _particles_update_buffers(Particles *particles); + + struct ParticlesShader { + struct PushConstant { + float lifetime; + uint32_t clear; + uint32_t total_particles; + uint32_t trail_size; + + uint32_t use_fractional_delta; + uint32_t sub_emitter_mode; + uint32_t can_emit; + uint32_t trail_pass; + }; + + ParticlesShaderRD shader; + ShaderCompiler compiler; + + RID default_shader; + RID default_material; + RID default_shader_rd; + + RID base_uniform_set; + + struct CopyPushConstant { + float sort_direction[3]; + uint32_t total_particles; + + uint32_t trail_size; + uint32_t trail_total; + float frame_delta; + float frame_remainder; + + float align_up[3]; + uint32_t align_mode; + + uint32_t order_by_lifetime; + uint32_t lifetime_split; + uint32_t lifetime_reverse; + uint32_t copy_mode_2d; + + float inv_emission_transform[16]; + }; + + enum { + MAX_USERDATAS = 6 + }; + enum { + COPY_MODE_FILL_INSTANCES, + COPY_MODE_FILL_SORT_BUFFER, + COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER, + COPY_MODE_MAX, + }; + + ParticlesCopyShaderRD copy_shader; + RID copy_shader_version; + RID copy_pipelines[COPY_MODE_MAX * (MAX_USERDATAS + 1)]; + + LocalVector pose_update_buffer; + + } particles_shader; + + Particles *particle_update_list = nullptr; + + mutable RID_Owner particles_owner; + + /* Particle Shader */ + + struct ParticlesShaderData : public ShaderData { + bool valid; + RID version; + bool uses_collision = false; + + //PipelineCacheRD pipelines[SKY_VERSION_MAX]; + Map uniforms; + Vector texture_uniforms; + + Vector ubo_offsets; + uint32_t ubo_size; + + String path; + String code; + Map> default_texture_params; + + RID pipeline; + + bool uses_time = false; + + bool userdatas_used[ParticlesShader::MAX_USERDATAS] = {}; + uint32_t userdata_count = 0; + + virtual void set_code(const String &p_Code); + virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); + virtual void get_param_list(List *p_param_list) const; + virtual void get_instance_param_list(List *p_param_list) const; + virtual bool is_param_texture(const StringName &p_param) const; + virtual bool is_animated() const; + virtual bool casts_shadows() const; + virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; + + ParticlesShaderData(); + virtual ~ParticlesShaderData(); + }; + + ShaderData *_create_particles_shader_func(); + static ShaderData *_create_particles_shader_funcs() { + return ParticlesStorage::get_singleton()->_create_particles_shader_func(); + } + + struct ParticlesMaterialData : public MaterialData { + ParticlesShaderData *shader_data = nullptr; + RID uniform_set; + + virtual void set_render_priority(int p_priority) {} + virtual void set_next_pass(RID p_pass) {} + virtual bool update_parameters(const Map &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); + virtual ~ParticlesMaterialData(); + }; + + MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader); + static MaterialData *_create_particles_material_funcs(ShaderData *p_shader) { + return ParticlesStorage::get_singleton()->_create_particles_material_func(static_cast(p_shader)); + } + + /* Particles Collision */ + + mutable RID_Owner particles_collision_owner; + + mutable RID_Owner particles_collision_instance_owner; + +public: + static ParticlesStorage *get_singleton(); + + ParticlesStorage(); + virtual ~ParticlesStorage(); + + /* PARTICLES */ + + Particles *get_particles(RID p_rid) { return particles_owner.get_or_null(p_rid); } + bool owns_particles(RID p_rid) { return particles_owner.owns(p_rid); } + + virtual RID particles_allocate() override; + virtual void particles_initialize(RID p_particles_collision) override; + virtual void particles_free(RID p_rid) override; + + virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override; + virtual void particles_set_emitting(RID p_particles, bool p_emitting) override; + virtual void particles_set_amount(RID p_particles, int p_amount) override; + virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override; + virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override; + virtual void particles_set_pre_process_time(RID p_particles, double p_time) override; + virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override; + virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override; + virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override; + virtual void particles_set_speed_scale(RID p_particles, double p_scale) override; + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override; + virtual void particles_set_process_material(RID p_particles, RID p_material) override; + virtual RID particles_get_process_material(RID p_particles) const override; + + virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override; + virtual void particles_set_interpolate(RID p_particles, bool p_enable) override; + virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override; + virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override; + virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override; + + virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override; + virtual void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) override; + + virtual void particles_restart(RID p_particles) override; + virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override; + + virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override; + + virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override; + + virtual void particles_set_draw_passes(RID p_particles, int p_count) override; + virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override; + + virtual void particles_request_process(RID p_particles) override; + virtual AABB particles_get_current_aabb(RID p_particles) override; + virtual AABB particles_get_aabb(RID p_particles) const override; + + virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override; + + virtual bool particles_get_emitting(RID p_particles) override; + virtual int particles_get_draw_passes(RID p_particles) const override; + virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override; + + virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override; + + virtual bool particles_is_inactive(RID p_particles) const override; + + _FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D); + return particles->mode; + } + + _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND_V(!particles, 0); + + if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + r_trail_divisor = particles->trail_bind_poses.size(); + } else { + r_trail_divisor = 1; + } + + return particles->amount * r_trail_divisor; + } + + _FORCE_INLINE_ bool particles_has_collision(RID p_particles) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND_V(!particles, 0); + + return particles->has_collision_cache; + } + + _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND_V(!particles, false); + + return particles->use_local_coords; + } + + _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND_V(!particles, RID()); + if (particles->particles_transforms_buffer_uniform_set.is_null()) { + _particles_update_buffers(particles); + + Vector uniforms; + + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.append_id(particles->particle_instance_buffer); + uniforms.push_back(u); + } + + particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set); + } + + return particles->particles_transforms_buffer_uniform_set; + } + + virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) override; + virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) override; + virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override; + + virtual void update_particles() override; + + /* Particles Collision */ + + ParticlesCollision *get_particles_collision(RID p_rid) { return particles_collision_owner.get_or_null(p_rid); } + bool owns_particles_collision(RID p_rid) { return particles_collision_owner.owns(p_rid); } + + virtual RID particles_collision_allocate() override; + virtual void particles_collision_initialize(RID p_particles_collision) override; + virtual void particles_collision_free(RID p_rid) override; + + virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override; + virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override; + virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override; //for spheres + virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override; //for non-spheres + virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override; + virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override; + virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override; + virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override; //for SDF and vector field, heightfield is dynamic + virtual void particles_collision_height_field_update(RID p_particles_collision) override; //for SDF and vector field + virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override; //for SDF and vector field + virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override; + Vector3 particles_collision_get_extents(RID p_particles_collision) const; + virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override; + virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override; + + //used from 2D and 3D + ParticlesCollisionInstance *get_particles_collision_instance(RID p_rid) { return particles_collision_instance_owner.get_or_null(p_rid); } + bool owns_particles_collision_instance(RID p_rid) { return particles_collision_instance_owner.owns(p_rid); } + + virtual RID particles_collision_instance_create(RID p_collision) override; + virtual void particles_collision_instance_free(RID p_rid) override; + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override; + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override; +}; + +} // namespace RendererRD + +#endif // !PARTICLES_STORAGE_RD_H diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index 3379e1cb1799..3b52a187f601 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -29,10 +29,33 @@ /*************************************************************************/ #include "texture_storage.h" -#include "decal_atlas_storage.h" + +#include "../renderer_storage_rd.h" using namespace RendererRD; +/////////////////////////////////////////////////////////////////////////// +// CanvasTexture + +void CanvasTexture::clear_sets() { + if (cleared_cache) { + return; + } + for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { + for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { + if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) { + RD::get_singleton()->free(uniform_sets[i][j]); + uniform_sets[i][j] = RID(); + } + } + } + cleared_cache = true; +} + +CanvasTexture::~CanvasTexture() { + clear_sets(); +} + /////////////////////////////////////////////////////////////////////////// // Texture @@ -315,9 +338,64 @@ TextureStorage::TextureStorage() { default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } + + { // default atlas texture + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D; + + Vector pv; + pv.resize(16 * 4); + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 255); + } + + { + //take the chance and initialize decal atlas to something + Vector> vpv; + vpv.push_back(pv); + decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + decal_atlas.texture_srgb = decal_atlas.texture; + } + } + + { + Vector sdf_modes; + sdf_modes.push_back("\n#define MODE_LOAD\n"); + sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n"); + sdf_modes.push_back("\n#define MODE_PROCESS\n"); + sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n"); + sdf_modes.push_back("\n#define MODE_STORE\n"); + sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n"); + + rt_sdf.shader.initialize(sdf_modes); + + rt_sdf.shader_version = rt_sdf.shader.version_create(); + + for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) { + rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i)); + } + } } TextureStorage::~TextureStorage() { + rt_sdf.shader.version_free(rt_sdf.shader_version); + + if (decal_atlas.textures.size()) { + ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas."); + } + + if (decal_atlas.texture.is_valid()) { + RD::get_singleton()->free(decal_atlas.texture); + } + //def textures for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) { if (default_rd_textures[i].is_valid()) { @@ -332,6 +410,168 @@ bool TextureStorage::can_create_resources_async() const { return true; } +/* Canvas Texture API */ + +RID TextureStorage::canvas_texture_allocate() { + return canvas_texture_owner.allocate_rid(); +} + +void TextureStorage::canvas_texture_initialize(RID p_rid) { + canvas_texture_owner.initialize_rid(p_rid); +} + +void TextureStorage::canvas_texture_free(RID p_rid) { + canvas_texture_owner.free(p_rid); +} + +void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + + switch (p_channel) { + case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { + ct->diffuse = p_texture; + } break; + case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: { + ct->normal_map = p_texture; + } break; + case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: { + ct->specular = p_texture; + } break; + } + + ct->clear_sets(); +} + +void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + + ct->specular_color.r = p_specular_color.r; + ct->specular_color.g = p_specular_color.g; + ct->specular_color.b = p_specular_color.b; + ct->specular_color.a = p_shininess; + ct->clear_sets(); +} + +void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + + ct->texture_filter = p_filter; + ct->clear_sets(); +} + +void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + ct->texture_repeat = p_repeat; + ct->clear_sets(); +} + +bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) { + MaterialStorage *material_storage = MaterialStorage::get_singleton(); + + CanvasTexture *ct = nullptr; + Texture *t = get_texture(p_texture); + + // TODO once we have our texture storage split off we'll look into moving this code into canvas_texture + + if (t) { + //regular texture + if (!t->canvas_texture) { + t->canvas_texture = memnew(CanvasTexture); + t->canvas_texture->diffuse = p_texture; + } + + ct = t->canvas_texture; + } else { + ct = get_canvas_texture(p_texture); + } + + if (!ct) { + return false; //invalid texture RID + } + + RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter; + ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false); + + RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat; + ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false); + + RID uniform_set = ct->uniform_sets[filter][repeat]; + if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + //create and update + Vector uniforms; + { //diffuse + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 0; + + t = get_texture(ct->diffuse); + if (!t) { + u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); + ct->size_cache = Size2i(1, 1); + } else { + u.append_id(t->rd_texture); + ct->size_cache = Size2i(t->width_2d, t->height_2d); + } + uniforms.push_back(u); + } + { //normal + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1; + + t = get_texture(ct->normal_map); + if (!t) { + u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL)); + ct->use_normal_cache = false; + } else { + u.append_id(t->rd_texture); + ct->use_normal_cache = true; + } + uniforms.push_back(u); + } + { //specular + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 2; + + t = get_texture(ct->specular); + if (!t) { + u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); + ct->use_specular_cache = false; + } else { + u.append_id(t->rd_texture); + ct->use_specular_cache = true; + } + uniforms.push_back(u); + } + { //sampler + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 3; + u.append_id(material_storage->sampler_rd_get_default(filter, repeat)); + uniforms.push_back(u); + } + + uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set); + ct->uniform_sets[filter][repeat] = uniform_set; + ct->cleared_cache = false; + } + + r_uniform_set = uniform_set; + r_size = ct->size_cache; + r_specular_shininess = ct->specular_color; + r_use_normal = ct->use_normal_cache; + r_use_specular = ct->use_specular_cache; + + return true; +} + +/* Texture API */ + RID TextureStorage::texture_allocate() { return texture_owner.allocate_rid(); } @@ -350,7 +590,7 @@ void TextureStorage::texture_free(RID p_texture) { } } - DecalAtlasStorage::get_singleton()->decal_atlas_remove_texture(p_texture); + decal_atlas_remove_texture(p_texture); for (int i = 0; i < t->proxies.size(); i++) { Texture *p = texture_owner.get_or_null(t->proxies[i]); @@ -949,7 +1189,7 @@ void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) { //delete last, so proxies can be updated texture_owner.free(p_by_texture); - DecalAtlasStorage::get_singleton()->decal_atlas_mark_dirty_on_texture(p_texture); + decal_atlas_mark_dirty_on_texture(p_texture); } void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) { @@ -1438,3 +1678,1075 @@ Ref TextureStorage::_validate_texture_format(const Ref &p_image, T return image; } + +/* DECAL API */ + +RID TextureStorage::decal_atlas_get_texture() const { + return decal_atlas.texture; +} + +RID TextureStorage::decal_atlas_get_texture_srgb() const { + return decal_atlas.texture_srgb; +} + +RID TextureStorage::decal_allocate() { + return decal_owner.allocate_rid(); +} + +void TextureStorage::decal_initialize(RID p_decal) { + decal_owner.initialize_rid(p_decal, Decal()); +} + +void TextureStorage::decal_free(RID p_rid) { + Decal *decal = decal_owner.get_or_null(p_rid); + for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) { + if (decal->textures[i].is_valid() && owns_texture(decal->textures[i])) { + texture_remove_from_decal_atlas(decal->textures[i]); + } + } + decal->dependency.deleted_notify(p_rid); + decal_owner.free(p_rid); +} + +void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->extents = p_extents; + decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); +} + +void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX); + + if (decal->textures[p_type] == p_texture) { + return; + } + + ERR_FAIL_COND(p_texture.is_valid() && !owns_texture(p_texture)); + + if (decal->textures[p_type].is_valid() && owns_texture(decal->textures[p_type])) { + texture_remove_from_decal_atlas(decal->textures[p_type]); + } + + decal->textures[p_type] = p_texture; + + if (decal->textures[p_type].is_valid()) { + texture_add_to_decal_atlas(decal->textures[p_type]); + } + + decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_DECAL); +} + +void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->emission_energy = p_energy; +} + +void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->albedo_mix = p_mix; +} + +void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->modulate = p_modulate; +} + +void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->cull_mask = p_layers; + decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); +} + +void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->distance_fade = p_enabled; + decal->distance_fade_begin = p_begin; + decal->distance_fade_length = p_length; +} + +void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->upper_fade = p_above; + decal->lower_fade = p_below; +} + +void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->normal_fade = p_fade; +} + +void TextureStorage::decal_atlas_mark_dirty_on_texture(RID p_texture) { + if (decal_atlas.textures.has(p_texture)) { + //belongs to decal atlas.. + + decal_atlas.dirty = true; //mark it dirty since it was most likely modified + } +} + +void TextureStorage::decal_atlas_remove_texture(RID p_texture) { + if (decal_atlas.textures.has(p_texture)) { + decal_atlas.textures.erase(p_texture); + //there is not much a point of making it dirty, just let it be. + } +} + +AABB TextureStorage::decal_get_aabb(RID p_decal) const { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND_V(!decal, AABB()); + + return AABB(-decal->extents, decal->extents * 2.0); +} + +void TextureStorage::update_decal_atlas() { + EffectsRD *effects = RendererStorageRD::base_singleton->get_effects(); + ERR_FAIL_NULL(effects); + + if (!decal_atlas.dirty) { + return; //nothing to do + } + + decal_atlas.dirty = false; + + if (decal_atlas.texture.is_valid()) { + RD::get_singleton()->free(decal_atlas.texture); + decal_atlas.texture = RID(); + decal_atlas.texture_srgb = RID(); + decal_atlas.texture_mipmaps.clear(); + } + + int border = 1 << decal_atlas.mipmaps; + + if (decal_atlas.textures.size()) { + //generate atlas + Vector itemsv; + itemsv.resize(decal_atlas.textures.size()); + int base_size = 8; + const RID *K = nullptr; + + int idx = 0; + while ((K = decal_atlas.textures.next(K))) { + DecalAtlas::SortItem &si = itemsv.write[idx]; + + Texture *src_tex = get_texture(*K); + + si.size.width = (src_tex->width / border) + 1; + si.size.height = (src_tex->height / border) + 1; + si.pixel_size = Size2i(src_tex->width, src_tex->height); + + if (base_size < si.size.width) { + base_size = nearest_power_of_2_templated(si.size.width); + } + + si.texture = *K; + idx++; + } + + //sort items by size + itemsv.sort(); + + //attempt to create atlas + int item_count = itemsv.size(); + DecalAtlas::SortItem *items = itemsv.ptrw(); + + int atlas_height = 0; + + while (true) { + Vector v_offsetsv; + v_offsetsv.resize(base_size); + + int *v_offsets = v_offsetsv.ptrw(); + memset(v_offsets, 0, sizeof(int) * base_size); + + int max_height = 0; + + for (int i = 0; i < item_count; i++) { + //best fit + DecalAtlas::SortItem &si = items[i]; + int best_idx = -1; + int best_height = 0x7FFFFFFF; + for (int j = 0; j <= base_size - si.size.width; j++) { + int height = 0; + for (int k = 0; k < si.size.width; k++) { + int h = v_offsets[k + j]; + if (h > height) { + height = h; + if (height > best_height) { + break; //already bad + } + } + } + + if (height < best_height) { + best_height = height; + best_idx = j; + } + } + + //update + for (int k = 0; k < si.size.width; k++) { + v_offsets[k + best_idx] = best_height + si.size.height; + } + + si.pos.x = best_idx; + si.pos.y = best_height; + + if (si.pos.y + si.size.height > max_height) { + max_height = si.pos.y + si.size.height; + } + } + + if (max_height <= base_size * 2) { + atlas_height = max_height; + break; //good ratio, break; + } + + base_size *= 2; + } + + decal_atlas.size.width = base_size * border; + decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border); + + for (int i = 0; i < item_count; i++) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture); + t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2); + t->uv_rect.size = items[i].pixel_size; + + t->uv_rect.position /= Size2(decal_atlas.size); + t->uv_rect.size /= Size2(decal_atlas.size); + } + } else { + //use border as size, so it at least has enough mipmaps + decal_atlas.size.width = border; + decal_atlas.size.height = border; + } + + //blit textures + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = decal_atlas.size.width; + tformat.height = decal_atlas.size.height; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D; + tformat.mipmaps = decal_atlas.mipmaps; + tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM); + tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB); + + decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView()); + RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1); + + { + //create the framebuffer + + Size2i s = decal_atlas.size; + + for (int i = 0; i < decal_atlas.mipmaps; i++) { + DecalAtlas::MipMap mm; + mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i); + Vector fb; + fb.push_back(mm.texture); + mm.fb = RD::get_singleton()->framebuffer_create(fb); + mm.size = s; + decal_atlas.texture_mipmaps.push_back(mm); + + s.width = MAX(1, s.width >> 1); + s.height = MAX(1, s.height >> 1); + } + { + //create the SRGB variant + RD::TextureView rd_view; + rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB; + decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture); + } + } + + RID prev_texture; + for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) { + const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i]; + + Color clear_color(0, 0, 0, 0); + + if (decal_atlas.textures.size()) { + if (i == 0) { + Vector cc; + cc.push_back(clear_color); + + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc); + + const RID *K = nullptr; + while ((K = decal_atlas.textures.next(K))) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K); + Texture *src_tex = get_texture(*K); + effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0); + } + + RD::get_singleton()->draw_list_end(); + + prev_texture = mm.texture; + } else { + effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size)); + prev_texture = mm.texture; + } + } else { + RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1); + } + } +} + +void TextureStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) { + if (!decal_atlas.textures.has(p_texture)) { + DecalAtlas::Texture t; + t.users = 1; + t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0; + decal_atlas.textures[p_texture] = t; + decal_atlas.dirty = true; + } else { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); + t->users++; + if (p_panorama_to_dp) { + t->panorama_to_dp_users++; + } + } +} + +void TextureStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); + ERR_FAIL_COND(!t); + t->users--; + if (p_panorama_to_dp) { + ERR_FAIL_COND(t->panorama_to_dp_users == 0); + t->panorama_to_dp_users--; + } + if (t->users == 0) { + decal_atlas.textures.erase(p_texture); + //do not mark it dirty, there is no need to since it remains working + } +} + +/* RENDER TARGET API */ + +void TextureStorage::_clear_render_target(RenderTarget *rt) { + //free in reverse dependency order + if (rt->framebuffer.is_valid()) { + RD::get_singleton()->free(rt->framebuffer); + rt->framebuffer_uniform_set = RID(); //chain deleted + } + + if (rt->color.is_valid()) { + RD::get_singleton()->free(rt->color); + } + + if (rt->backbuffer.is_valid()) { + RD::get_singleton()->free(rt->backbuffer); + rt->backbuffer = RID(); + rt->backbuffer_mipmaps.clear(); + rt->backbuffer_uniform_set = RID(); //chain deleted + } + + _render_target_clear_sdf(rt); + + rt->framebuffer = RID(); + rt->color = RID(); +} + +void TextureStorage::_update_render_target(RenderTarget *rt) { + if (rt->texture.is_null()) { + //create a placeholder until updated + rt->texture = texture_allocate(); + texture_2d_placeholder_initialize(rt->texture); + Texture *tex = get_texture(rt->texture); + tex->is_render_target = true; + } + + _clear_render_target(rt); + + if (rt->size.width == 0 || rt->size.height == 0) { + return; + } + //until we implement support for HDR monitors (and render target is attached to screen), this is enough. + rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8; + + RD::TextureFormat rd_format; + RD::TextureView rd_view; + { //attempt register + rd_format.format = rt->color_format; + rd_format.width = rt->size.width; + rd_format.height = rt->size.height; + rd_format.depth = 1; + rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview + rd_format.mipmaps = 1; + if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ?? + rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + } else { + rd_format.texture_type = RD::TEXTURE_TYPE_2D; + } + rd_format.samples = RD::TEXTURE_SAMPLES_1; + rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + rd_format.shareable_formats.push_back(rt->color_format); + rd_format.shareable_formats.push_back(rt->color_format_srgb); + } + + rt->color = RD::get_singleton()->texture_create(rd_format, rd_view); + ERR_FAIL_COND(rt->color.is_null()); + + Vector fb_textures; + fb_textures.push_back(rt->color); + rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count); + if (rt->framebuffer.is_null()) { + _clear_render_target(rt); + ERR_FAIL_COND(rt->framebuffer.is_null()); + } + + { //update texture + + Texture *tex = get_texture(rt->texture); + + //free existing textures + if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { + RD::get_singleton()->free(tex->rd_texture); + } + if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) { + RD::get_singleton()->free(tex->rd_texture_srgb); + } + + tex->rd_texture = RID(); + tex->rd_texture_srgb = RID(); + + //create shared textures to the color buffer, + //so transparent can be supported + RD::TextureView view; + view.format_override = rt->color_format; + if (!rt->flags[RENDER_TARGET_TRANSPARENT]) { + view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } + tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color); + if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) { + view.format_override = rt->color_format_srgb; + tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color); + } + tex->rd_view = view; + tex->width = rt->size.width; + tex->height = rt->size.height; + tex->width_2d = rt->size.width; + tex->height_2d = rt->size.height; + tex->rd_format = rt->color_format; + tex->rd_format_srgb = rt->color_format_srgb; + tex->format = rt->image_format; + + Vector proxies = tex->proxies; //make a copy, since update may change it + for (int i = 0; i < proxies.size(); i++) { + texture_proxy_update(proxies[i], rt->texture); + } + } +} + +void TextureStorage::_create_render_target_backbuffer(RenderTarget *rt) { + ERR_FAIL_COND(rt->backbuffer.is_valid()); + + uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8); + RD::TextureFormat tf; + tf.format = rt->color_format; + tf.width = rt->size.width; + tf.height = rt->size.height; + tf.texture_type = RD::TEXTURE_TYPE_2D; + tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; + tf.mipmaps = mipmaps_required; + + rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer"); + rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0); + RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0"); + + { + Vector fb_tex; + fb_tex.push_back(rt->backbuffer_mipmap0); + rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex); + } + + if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) { + //the new one will require the backbuffer. + RD::get_singleton()->free(rt->framebuffer_uniform_set); + rt->framebuffer_uniform_set = RID(); + } + //create mipmaps + for (uint32_t i = 1; i < mipmaps_required; i++) { + RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i); + RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i)); + + rt->backbuffer_mipmaps.push_back(mipmap); + } +} + +RID TextureStorage::render_target_create() { + RenderTarget render_target; + + render_target.was_used = false; + render_target.clear_requested = false; + + for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) { + render_target.flags[i] = false; + } + _update_render_target(&render_target); + return render_target_owner.make_rid(render_target); +} + +void TextureStorage::render_target_free(RID p_rid) { + RenderTarget *rt = render_target_owner.get_or_null(p_rid); + + _clear_render_target(rt); + + if (rt->texture.is_valid()) { + Texture *tex = get_texture(rt->texture); + tex->is_render_target = false; + texture_free(rt->texture); + } + + render_target_owner.free(p_rid); +} + +void TextureStorage::render_target_set_position(RID p_render_target, int p_x, int p_y) { + //unused for this render target +} + +void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) { + rt->size.x = p_width; + rt->size.y = p_height; + rt->view_count = p_view_count; + _update_render_target(rt); + } +} + +RID TextureStorage::render_target_get_texture(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + return rt->texture; +} + +void TextureStorage::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { +} + +void TextureStorage::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + rt->flags[p_flag] = p_value; + _update_render_target(rt); +} + +bool TextureStorage::render_target_was_used(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, false); + return rt->was_used; +} + +void TextureStorage::render_target_set_as_unused(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + rt->was_used = false; +} + +Size2 TextureStorage::render_target_get_size(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, Size2()); + + return rt->size; +} + +RID TextureStorage::render_target_get_rd_framebuffer(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + return rt->framebuffer; +} + +RID TextureStorage::render_target_get_rd_texture(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + return rt->color; +} + +RID TextureStorage::render_target_get_rd_backbuffer(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + return rt->backbuffer; +} + +RID TextureStorage::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + if (!rt->backbuffer.is_valid()) { + _create_render_target_backbuffer(rt); + } + + return rt->backbuffer_fb; +} + +void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + rt->clear_requested = true; + rt->clear_color = p_clear_color; +} + +bool TextureStorage::render_target_is_clear_requested(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, false); + return rt->clear_requested; +} + +Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, Color()); + return rt->clear_color; +} + +void TextureStorage::render_target_disable_clear_request(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + rt->clear_requested = false; +} + +void TextureStorage::render_target_do_clear_request(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + if (!rt->clear_requested) { + return; + } + Vector clear_colors; + clear_colors.push_back(rt->clear_color); + RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors); + RD::get_singleton()->draw_list_end(); + rt->clear_requested = false; +} + +void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) { + return; + } + + rt->sdf_oversize = p_size; + rt->sdf_scale = p_scale; + + _render_target_clear_sdf(rt); +} + +Rect2i TextureStorage::_render_target_get_sdf_rect(const RenderTarget *rt) const { + Size2i margin; + int scale; + switch (rt->sdf_oversize) { + case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: { + scale = 100; + } break; + case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: { + scale = 120; + } break; + case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: { + scale = 150; + } break; + case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: { + scale = 200; + } break; + default: { + } + } + + margin = (rt->size * scale / 100) - rt->size; + + Rect2i r(Vector2i(), rt->size); + r.position -= margin; + r.size += margin * 2; + + return r; +} + +Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const { + const RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, Rect2i()); + + return _render_target_get_sdf_rect(rt); +} + +void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + rt->sdf_enabled = p_enabled; +} + +bool TextureStorage::render_target_is_sdf_enabled(RID p_render_target) const { + const RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, false); + + return rt->sdf_enabled; +} + +RID TextureStorage::render_target_get_sdf_texture(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + if (rt->sdf_buffer_read.is_null()) { + // no texture, create a dummy one for the 2D uniform set + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D; + + Vector pv; + pv.resize(16 * 4); + memset(pv.ptrw(), 0, 16 * 4); + Vector> vpv; + + rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + + return rt->sdf_buffer_read; +} + +void TextureStorage::_render_target_allocate_sdf(RenderTarget *rt) { + ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid()); + if (rt->sdf_buffer_read.is_valid()) { + RD::get_singleton()->free(rt->sdf_buffer_read); + rt->sdf_buffer_read = RID(); + } + + Size2i size = _render_target_get_sdf_rect(rt).size; + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8_UNORM; + tformat.width = size.width; + tformat.height = size.height; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D; + + rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView()); + + { + Vector write_fb; + write_fb.push_back(rt->sdf_buffer_write); + rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb); + } + + int scale; + switch (rt->sdf_scale) { + case RS::VIEWPORT_SDF_SCALE_100_PERCENT: { + scale = 100; + } break; + case RS::VIEWPORT_SDF_SCALE_50_PERCENT: { + scale = 50; + } break; + case RS::VIEWPORT_SDF_SCALE_25_PERCENT: { + scale = 25; + } break; + default: { + scale = 100; + } break; + } + + rt->process_size = size * scale / 100; + rt->process_size.x = MAX(rt->process_size.x, 1); + rt->process_size.y = MAX(rt->process_size.y, 1); + + tformat.format = RD::DATA_FORMAT_R16G16_SINT; + tformat.width = rt->process_size.width; + tformat.height = rt->process_size.height; + tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; + + rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView()); + rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView()); + + tformat.format = RD::DATA_FORMAT_R16_SNORM; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + + rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView()); + + { + Vector uniforms; + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 1; + u.append_id(rt->sdf_buffer_write); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 2; + u.append_id(rt->sdf_buffer_read); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 3; + u.append_id(rt->sdf_buffer_process[0]); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 4; + u.append_id(rt->sdf_buffer_process[1]); + uniforms.push_back(u); + } + + rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0); + RID aux2 = uniforms.write[2].get_id(0); + RID aux3 = uniforms.write[3].get_id(0); + uniforms.write[2].set_id(0, aux3); + uniforms.write[3].set_id(0, aux2); + rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0); + } +} + +void TextureStorage::_render_target_clear_sdf(RenderTarget *rt) { + if (rt->sdf_buffer_read.is_valid()) { + RD::get_singleton()->free(rt->sdf_buffer_read); + rt->sdf_buffer_read = RID(); + } + if (rt->sdf_buffer_write_fb.is_valid()) { + RD::get_singleton()->free(rt->sdf_buffer_write); + RD::get_singleton()->free(rt->sdf_buffer_process[0]); + RD::get_singleton()->free(rt->sdf_buffer_process[1]); + rt->sdf_buffer_write = RID(); + rt->sdf_buffer_write_fb = RID(); + rt->sdf_buffer_process[0] = RID(); + rt->sdf_buffer_process[1] = RID(); + rt->sdf_buffer_process_uniform_sets[0] = RID(); + rt->sdf_buffer_process_uniform_sets[1] = RID(); + } +} + +RID TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + if (rt->sdf_buffer_write_fb.is_null()) { + _render_target_allocate_sdf(rt); + } + + return rt->sdf_buffer_write_fb; +} +void TextureStorage::render_target_sdf_process(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null()); + + RenderTargetSDF::PushConstant push_constant; + + Rect2i r = _render_target_get_sdf_rect(rt); + + push_constant.size[0] = r.size.width; + push_constant.size[1] = r.size.height; + push_constant.stride = 0; + push_constant.shift = 0; + push_constant.base_size[0] = r.size.width; + push_constant.base_size[1] = r.size.height; + + bool shrink = false; + + switch (rt->sdf_scale) { + case RS::VIEWPORT_SDF_SCALE_50_PERCENT: { + push_constant.size[0] >>= 1; + push_constant.size[1] >>= 1; + push_constant.shift = 1; + shrink = true; + } break; + case RS::VIEWPORT_SDF_SCALE_25_PERCENT: { + push_constant.size[0] >>= 2; + push_constant.size[1] >>= 2; + push_constant.shift = 2; + shrink = true; + } break; + default: { + }; + } + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + + /* Load */ + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0] + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); + + /* Process */ + + int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2); + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]); + + RD::get_singleton()->compute_list_add_barrier(compute_list); + bool swap = false; + + //jumpflood + while (stride > 0) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0); + push_constant.stride = stride; + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); + stride /= 2; + swap = !swap; + RD::get_singleton()->compute_list_add_barrier(compute_list); + } + + /* Store */ + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); + + RD::get_singleton()->compute_list_end(); +} + +void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) { + EffectsRD *effects = RendererStorageRD::base_singleton->get_effects(); + ERR_FAIL_NULL(effects); + + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + if (!rt->backbuffer.is_valid()) { + _create_render_target_backbuffer(rt); + } + + Rect2i region; + if (p_region == Rect2i()) { + region.size = rt->size; + } else { + region = Rect2i(Size2i(), rt->size).intersection(p_region); + if (region.size == Size2i()) { + return; //nothing to do + } + } + + //single texture copy for backbuffer + //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true); + effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true); + + if (!p_gen_mipmaps) { + return; + } + RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps"); + //then mipmap blur + RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps. + + for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) { + region.position.x >>= 1; + region.position.y >>= 1; + region.size.x = MAX(1, region.size.x >> 1); + region.size.y = MAX(1, region.size.y >> 1); + + RID mipmap = rt->backbuffer_mipmaps[i]; + effects->gaussian_blur(prev_texture, mipmap, region, true); + prev_texture = mipmap; + } + RD::get_singleton()->draw_command_end_label(); +} + +void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + EffectsRD *effects = RendererStorageRD::base_singleton->get_effects(); + ERR_FAIL_NULL(effects); + + if (!rt->backbuffer.is_valid()) { + _create_render_target_backbuffer(rt); + } + + Rect2i region; + if (p_region == Rect2i()) { + region.size = rt->size; + } else { + region = Rect2i(Size2i(), rt->size).intersection(p_region); + if (region.size == Size2i()) { + return; //nothing to do + } + } + + //single texture copy for backbuffer + effects->set_color(rt->backbuffer_mipmap0, p_color, region, true); +} + +void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + EffectsRD *effects = RendererStorageRD::base_singleton->get_effects(); + ERR_FAIL_NULL(effects); + + if (!rt->backbuffer.is_valid()) { + _create_render_target_backbuffer(rt); + } + + Rect2i region; + if (p_region == Rect2i()) { + region.size = rt->size; + } else { + region = Rect2i(Size2i(), rt->size).intersection(p_region); + if (region.size == Size2i()) { + return; //nothing to do + } + } + RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2"); + //then mipmap blur + RID prev_texture = rt->backbuffer_mipmap0; + + for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) { + region.position.x >>= 1; + region.position.y >>= 1; + region.size.x = MAX(1, region.size.x >> 1); + region.size.y = MAX(1, region.size.y >> 1); + + RID mipmap = rt->backbuffer_mipmaps[i]; + effects->gaussian_blur(prev_texture, mipmap, region, true); + prev_texture = mipmap; + } + RD::get_singleton()->draw_command_end_label(); +} + +RID TextureStorage::render_target_get_framebuffer_uniform_set(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + return rt->framebuffer_uniform_set; +} +RID TextureStorage::render_target_get_backbuffer_uniform_set(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + return rt->backbuffer_uniform_set; +} + +void TextureStorage::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + rt->framebuffer_uniform_set = p_uniform_set; +} + +void TextureStorage::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + rt->backbuffer_uniform_set = p_uniform_set; +} diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h index edff10b9448d..a6f50803e43b 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h @@ -31,8 +31,9 @@ #ifndef TEXTURE_STORAGE_RD_H #define TEXTURE_STORAGE_RD_H -#include "canvas_texture_storage.h" #include "core/templates/rid_owner.h" +#include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h" +#include "servers/rendering/renderer_storage.h" #include "servers/rendering/storage/texture_storage.h" namespace RendererRD { @@ -54,6 +55,27 @@ enum DefaultRDTexture { DEFAULT_RD_TEXTURE_MAX }; +class CanvasTexture { +public: + RID diffuse; + RID normal_map; + RID specular; + Color specular_color = Color(1, 1, 1, 1); + float shininess = 1.0; + + RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; + RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; + RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; + + Size2i size_cache = Size2i(1, 1); + bool use_normal_cache = false; + bool use_specular_cache = false; + bool cleared_cache = true; + + void clear_sets(); + ~CanvasTexture(); +}; + class Texture { public: enum Type { @@ -118,10 +140,138 @@ class Texture { void cleanup(); }; +struct DecalAtlas { + struct Texture { + int panorama_to_dp_users; + int users; + Rect2 uv_rect; + }; + + struct SortItem { + RID texture; + Size2i pixel_size; + Size2i size; + Point2i pos; + + bool operator<(const SortItem &p_item) const { + //sort larger to smaller + if (size.height == p_item.size.height) { + return size.width > p_item.size.width; + } else { + return size.height > p_item.size.height; + } + } + }; + + HashMap textures; + bool dirty = true; + int mipmaps = 5; + + RID texture; + RID texture_srgb; + struct MipMap { + RID fb; + RID texture; + Size2i size; + }; + Vector texture_mipmaps; + + Size2i size; +}; + +struct Decal { + Vector3 extents = Vector3(1, 1, 1); + RID textures[RS::DECAL_TEXTURE_MAX]; + float emission_energy = 1.0; + float albedo_mix = 1.0; + Color modulate = Color(1, 1, 1, 1); + uint32_t cull_mask = (1 << 20) - 1; + float upper_fade = 0.3; + float lower_fade = 0.3; + bool distance_fade = false; + float distance_fade_begin = 10; + float distance_fade_length = 1; + float normal_fade = 0.0; + + RendererStorage::Dependency dependency; +}; + +struct RenderTarget { + Size2i size; + uint32_t view_count; + RID framebuffer; + RID color; + + //used for retrieving from CPU + RD::DataFormat color_format = RD::DATA_FORMAT_R4G4_UNORM_PACK8; + RD::DataFormat color_format_srgb = RD::DATA_FORMAT_R4G4_UNORM_PACK8; + Image::Format image_format = Image::FORMAT_L8; + + bool flags[RendererTextureStorage::RENDER_TARGET_FLAG_MAX]; + + bool sdf_enabled = false; + + RID backbuffer; //used for effects + RID backbuffer_fb; + RID backbuffer_mipmap0; + + Vector backbuffer_mipmaps; + + RID framebuffer_uniform_set; + RID backbuffer_uniform_set; + + RID sdf_buffer_write; + RID sdf_buffer_write_fb; + RID sdf_buffer_process[2]; + RID sdf_buffer_read; + RID sdf_buffer_process_uniform_sets[2]; + RS::ViewportSDFOversize sdf_oversize = RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT; + RS::ViewportSDFScale sdf_scale = RS::VIEWPORT_SDF_SCALE_50_PERCENT; + Size2i process_size; + + //texture generated for this owner (nor RD). + RID texture; + bool was_used; + + //clear request + bool clear_requested; + Color clear_color; +}; + +struct RenderTargetSDF { + enum { + SHADER_LOAD, + SHADER_LOAD_SHRINK, + SHADER_PROCESS, + SHADER_PROCESS_OPTIMIZED, + SHADER_STORE, + SHADER_STORE_SHRINK, + SHADER_MAX + }; + + struct PushConstant { + int32_t size[2]; + int32_t stride; + int32_t shift; + int32_t base_size[2]; + int32_t pad[2]; + }; + + CanvasSdfShaderRD shader; + RID shader_version; + RID pipelines[SHADER_MAX]; +}; + class TextureStorage : public RendererTextureStorage { private: static TextureStorage *singleton; + /* Canvas Texture API */ + + RID_Owner canvas_texture_owner; + + /* Texture API */ + //textures can be created from threads, so this RID_Owner is thread safe mutable RID_Owner texture_owner; @@ -145,6 +295,25 @@ class TextureStorage : public RendererTextureStorage { Ref _validate_texture_format(const Ref &p_image, TextureToRDFormat &r_format); void _texture_2d_update(RID p_texture, const Ref &p_image, int p_layer = 0, bool p_immediate = false); + /* DECAL API */ + + DecalAtlas decal_atlas; + + mutable RID_Owner decal_owner; + + /* RENDER TARGET API */ + + mutable RID_Owner render_target_owner; + + void _clear_render_target(RenderTarget *rt); + void _update_render_target(RenderTarget *rt); + void _create_render_target_backbuffer(RenderTarget *rt); + void _render_target_allocate_sdf(RenderTarget *rt); + void _render_target_clear_sdf(RenderTarget *rt); + Rect2i _render_target_get_sdf_rect(const RenderTarget *rt) const; + + RenderTargetSDF rt_sdf; + public: static TextureStorage *get_singleton(); @@ -157,6 +326,25 @@ class TextureStorage : public RendererTextureStorage { TextureStorage(); virtual ~TextureStorage(); + /* Canvas Texture API */ + + CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); }; + bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); }; + + virtual RID canvas_texture_allocate() override; + virtual void canvas_texture_initialize(RID p_rid) override; + virtual void canvas_texture_free(RID p_rid) override; + + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override; + + bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular); + + /* Texture API */ + Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); }; bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }; @@ -224,6 +412,153 @@ class TextureStorage : public RendererTextureStorage { } return Size2i(tex->width_2d, tex->height_2d); } + + /* DECAL API */ + + void update_decal_atlas(); + + Decal *get_decal(RID p_rid) { return decal_owner.get_or_null(p_rid); }; + bool owns_decal(RID p_rid) { return decal_owner.owns(p_rid); }; + + RID decal_atlas_get_texture() const; + RID decal_atlas_get_texture_srgb() const; + _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); + if (!t) { + return Rect2(); + } + + return t->uv_rect; + } + + virtual RID decal_allocate() override; + virtual void decal_initialize(RID p_decal) override; + virtual void decal_free(RID p_rid) override; + + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override; + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override; + virtual void decal_set_emission_energy(RID p_decal, float p_energy) override; + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override; + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override; + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override; + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override; + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override; + virtual void decal_set_normal_fade(RID p_decal, float p_fade) override; + + void decal_atlas_mark_dirty_on_texture(RID p_texture); + void decal_atlas_remove_texture(RID p_texture); + + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override; + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override; + + _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->extents; + } + + _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->textures[p_texture]; + } + + _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->modulate; + } + + _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->emission_energy; + } + + _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->albedo_mix; + } + + _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->cull_mask; + } + + _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->upper_fade; + } + + _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->lower_fade; + } + + _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->normal_fade; + } + + _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->distance_fade; + } + + _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->distance_fade_begin; + } + + _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->distance_fade_length; + } + + virtual AABB decal_get_aabb(RID p_decal) const override; + + /* RENDER TARGET API */ + + RenderTarget *get_render_target(RID p_rid) { return render_target_owner.get_or_null(p_rid); }; + bool owns_render_target(RID p_rid) { return render_target_owner.owns(p_rid); }; + + virtual RID render_target_create() override; + virtual void render_target_free(RID p_rid) override; + + virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override; + virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override; + virtual RID render_target_get_texture(RID p_render_target) override; + virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override; + virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override; + virtual bool render_target_was_used(RID p_render_target) override; + virtual void render_target_set_as_unused(RID p_render_target) override; + + void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps); + void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color); + void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region); + RID render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader); + + virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override; + virtual bool render_target_is_clear_requested(RID p_render_target) override; + virtual Color render_target_get_clear_request_color(RID p_render_target) override; + virtual void render_target_disable_clear_request(RID p_render_target) override; + virtual void render_target_do_clear_request(RID p_render_target) override; + + virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override; + RID render_target_get_sdf_texture(RID p_render_target); + RID render_target_get_sdf_framebuffer(RID p_render_target); + void render_target_sdf_process(RID p_render_target); + virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override; + virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override; + bool render_target_is_sdf_enabled(RID p_render_target) const; + + Size2 render_target_get_size(RID p_render_target); + RID render_target_get_rd_framebuffer(RID p_render_target); + RID render_target_get_rd_texture(RID p_render_target); + RID render_target_get_rd_backbuffer(RID p_render_target); + RID render_target_get_rd_backbuffer_framebuffer(RID p_render_target); + + RID render_target_get_framebuffer_uniform_set(RID p_render_target); + RID render_target_get_backbuffer_uniform_set(RID p_render_target); + + void render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set); + void render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set); }; } // namespace RendererRD diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 1304c811f7c7..55193a45f027 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -228,7 +228,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { voxel_gi->lights.insert(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { InstanceParticlesCollisionData *collision = static_cast(B->base_data); - RSG::storage->particles_add_collision(A->base, collision->instance); + RSG::particles_storage->particles_add_collision(A->base, collision->instance); } } @@ -344,7 +344,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { voxel_gi->lights.erase(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { InstanceParticlesCollisionData *collision = static_cast(B->base_data); - RSG::storage->particles_remove_collision(A->base, collision->instance); + RSG::particles_storage->particles_remove_collision(A->base, collision->instance); } } @@ -521,7 +521,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_LIGHT: { InstanceLightData *light = static_cast(instance->base_data); - if (scenario && instance->visible && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { + if (scenario && instance->visible && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { scenario->dynamic_lights.erase(light->instance); } @@ -619,7 +619,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_LIGHT: { InstanceLightData *light = memnew(InstanceLightData); - if (scenario && RSG::storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) { + if (scenario && RSG::light_storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) { light->D = scenario->directional_lights.push_back(instance); } @@ -659,8 +659,8 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } break; case RS::INSTANCE_PARTICLES_COLLISION: { InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData); - collision->instance = RSG::storage->particles_collision_instance_create(p_base); - RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible); + collision->instance = RSG::particles_storage->particles_collision_instance_create(p_base); + RSG::particles_storage->particles_collision_instance_set_active(collision->instance, instance->visible); instance->base_data = collision; } break; case RS::INSTANCE_FOG_VOLUME: { @@ -801,7 +801,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { case RS::INSTANCE_LIGHT: { InstanceLightData *light = static_cast(instance->base_data); - if (RSG::storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) { + if (RSG::light_storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) { light->D = scenario->directional_lights.push_back(instance); } } break; @@ -930,7 +930,7 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { if (instance->base_type == RS::INSTANCE_LIGHT) { InstanceLightData *light = static_cast(instance->base_data); - if (instance->scenario && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { + if (instance->scenario && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { if (p_visible) { instance->scenario->dynamic_lights.push_back(light->instance); } else { @@ -941,7 +941,7 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { InstanceParticlesCollisionData *collision = static_cast(instance->base_data); - RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible); + RSG::particles_storage->particles_collision_instance_set_active(collision->instance, p_visible); } if (instance->base_type == RS::INSTANCE_FOG_VOLUME) { @@ -1490,8 +1490,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { scene_render->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb)); light->shadow_dirty = true; - RS::LightBakeMode bake_mode = RSG::storage->light_get_bake_mode(p_instance->base); - if (RSG::storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) { + RS::LightBakeMode bake_mode = RSG::light_storage->light_get_bake_mode(p_instance->base); + if (RSG::light_storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) { if (p_instance->visible && p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { p_instance->scenario->dynamic_lights.erase(light->instance); } @@ -1503,7 +1503,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { } } - uint32_t max_sdfgi_cascade = RSG::storage->light_get_max_sdfgi_cascade(p_instance->base); + uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(p_instance->base); if (light->max_sdfgi_cascade != max_sdfgi_cascade) { light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario } @@ -1529,15 +1529,15 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { - RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform); + RSG::particles_storage->particles_set_emission_transform(p_instance->base, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { InstanceParticlesCollisionData *collision = static_cast(p_instance->base_data); //remove materials no longer used and un-own them - if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) { + if (RSG::particles_storage->particles_collision_is_heightfield(p_instance->base)) { heightfield_particle_colliders_update_list.insert(p_instance); } - RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform); + RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) { InstanceFogVolumeData *volume = static_cast(p_instance->base_data); scene_render->fog_volume_instance_set_transform(volume->instance, p_instance->transform); @@ -1646,8 +1646,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { case RS::INSTANCE_LIGHT: { InstanceLightData *light_data = static_cast(p_instance->base_data); idata.instance_data_rid = light_data->instance.get_id(); - light_data->uses_projector = RSG::storage->light_has_projector(p_instance->base); - light_data->uses_softshadow = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE) > CMP_EPSILON; + light_data->uses_projector = RSG::light_storage->light_has_projector(p_instance->base); + light_data->uses_softshadow = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE) > CMP_EPSILON; } break; case RS::INSTANCE_REFLECTION_PROBE: { @@ -1740,7 +1740,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK; pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; - if (RSG::storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) { + if (RSG::light_storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) { pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI); pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; } @@ -1864,12 +1864,12 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { if (p_instance->custom_aabb) { new_aabb = *p_instance->custom_aabb; } else { - new_aabb = RSG::storage->particles_get_aabb(p_instance->base); + new_aabb = RSG::particles_storage->particles_get_aabb(p_instance->base); } } break; case RenderingServer::INSTANCE_PARTICLES_COLLISION: { - new_aabb = RSG::storage->particles_collision_get_aabb(p_instance->base); + new_aabb = RSG::particles_storage->particles_collision_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_FOG_VOLUME: { @@ -1879,15 +1879,15 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { new_aabb = RSG::storage->visibility_notifier_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_LIGHT: { - new_aabb = RSG::storage->light_get_aabb(p_instance->base); + new_aabb = RSG::light_storage->light_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_REFLECTION_PROBE: { - new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base); + new_aabb = RSG::light_storage->reflection_probe_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_DECAL: { - new_aabb = RSG::decal_atlas_storage->decal_get_aabb(p_instance->base); + new_aabb = RSG::texture_storage->decal_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_VOXEL_GI: { @@ -1895,7 +1895,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { } break; case RenderingServer::INSTANCE_LIGHTMAP: { - new_aabb = RSG::storage->lightmap_get_aabb(p_instance->base); + new_aabb = RSG::light_storage->lightmap_get_aabb(p_instance->base); } break; default: { @@ -1923,7 +1923,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) for (Set::Element *E = geom->lightmap_captures.front(); E; E = E->next()) { Instance *lightmap = E->get(); - bool interior = RSG::storage->lightmap_is_interior(lightmap->base); + bool interior = RSG::light_storage->lightmap_is_interior(lightmap->base); if (inside && !interior) { continue; //we are inside, ignore exteriors @@ -1934,13 +1934,13 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) Vector3 lm_pos = to_bounds.xform(center); - AABB bounds = RSG::storage->lightmap_get_aabb(lightmap->base); + AABB bounds = RSG::light_storage->lightmap_get_aabb(lightmap->base); if (!bounds.has_point(lm_pos)) { continue; //not in this lightmap } Color sh[9]; - RSG::storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh); + RSG::light_storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh); //rotate it Basis rot = lightmap->transform.basis.orthonormalized(); @@ -1997,19 +1997,19 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in light_transform.orthonormalize(); //scale does not count on lights real_t max_distance = p_cam_projection.get_z_far(); - real_t shadow_max = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE); + real_t shadow_max = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE); if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera max_distance = MIN(shadow_max, max_distance); } max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001); real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance); - real_t pancake_size = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE); + real_t pancake_size = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE); real_t range = max_distance - min_distance; int splits = 0; - switch (RSG::storage->light_directional_get_shadow_mode(p_instance->base)) { + switch (RSG::light_storage->light_directional_get_shadow_mode(p_instance->base)) { case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: splits = 1; break; @@ -2025,14 +2025,14 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in distances[0] = min_distance; for (int i = 0; i < splits; i++) { - distances[i + 1] = min_distance + RSG::storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; + distances[i + 1] = min_distance + RSG::light_storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; }; distances[splits] = max_distance; real_t texture_size = scene_render->get_directional_light_shadow_size(light->instance); - bool overlap = RSG::storage->light_directional_get_blend_splits(p_instance->base); + bool overlap = RSG::light_storage->light_directional_get_blend_splits(p_instance->base); cull.shadow_count = p_shadow_index + 1; cull.shadows[p_shadow_index].cascade_count = splits; @@ -2139,7 +2139,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in z_min_cam = z_vec.dot(center) - radius; { - float soft_shadow_angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE); + float soft_shadow_angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE); if (soft_shadow_angle > 0.0) { float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam; @@ -2215,11 +2215,11 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons bool animated_material_found = false; - switch (RSG::storage->light_get_type(p_instance->base)) { + switch (RSG::light_storage->light_get_type(p_instance->base)) { case RS::LIGHT_DIRECTIONAL: { } break; case RS::LIGHT_OMNI: { - RS::LightOmniShadowMode shadow_mode = RSG::storage->light_omni_get_shadow_mode(p_instance->base); + RS::LightOmniShadowMode shadow_mode = RSG::light_storage->light_omni_get_shadow_mode(p_instance->base); if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !scene_render->light_instances_can_render_shadow_cube()) { if (max_shadows_used + 2 > MAX_UPDATE_SHADOWS) { @@ -2229,7 +2229,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons //using this one ensures that raster deferred will have it RENDER_TIMESTAMP("Cull OmniLight3D Shadow Paraboloid, Half " + itos(i)); - real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); + real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); real_t z = i == 0 ? -1 : 1; Vector planes; @@ -2290,7 +2290,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons return true; } - real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); + real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); CameraMatrix cm; cm.set_perspective(90, 1, radius * 0.005f, radius); @@ -2374,8 +2374,8 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons return true; } - real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); - real_t angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); + real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); + real_t angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); CameraMatrix cm; cm.set_perspective(angle * 2.0, 1.0, 0.005f * radius, radius); @@ -2623,7 +2623,7 @@ void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_d void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to) { uint64_t frame_number = RSG::rasterizer->get_frame_number(); - float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); + float lightmap_probe_update_speed = RSG::light_storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); uint32_t sdfgi_last_light_index = 0xFFFFFFFF; uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF; @@ -2654,7 +2654,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul if (base_type == RS::INSTANCE_LIGHT) { cull_result.lights.push_back(idata.instance); cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid)); - if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) { + if (cull_data.shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(idata.base_rid)) { scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later } @@ -2714,14 +2714,14 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul mesh_visible = true; } else if (base_type == RS::INSTANCE_PARTICLES) { //particles visible? process them - if (RSG::storage->particles_is_inactive(idata.base_rid)) { + if (RSG::particles_storage->particles_is_inactive(idata.base_rid)) { //but if nothing is going on, don't do it. keep = false; } else { cull_data.cull->lock.lock(); - RSG::storage->particles_request_process(idata.base_rid); + RSG::particles_storage->particles_request_process(idata.base_rid); cull_data.cull->lock.unlock(); - RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized()); + RSG::particles_storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized()); //particles visible? request redraw RenderingServerDefault::redraw_request(); } @@ -2948,7 +2948,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c //check shadow.. if (light) { - if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) { + if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(E->base) && !(RSG::light_storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::light_storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) { lights_with_shadow.push_back(E); } //add to list @@ -3070,7 +3070,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c for (uint32_t i = 0; i < (uint32_t)scene_cull_result.lights.size(); i++) { Instance *ins = scene_cull_result.lights[i]; - if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) { + if (!p_shadow_atlas.is_valid() || !RSG::light_storage->light_has_shadow(ins->base)) { continue; } @@ -3087,9 +3087,9 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c // near plane half width and height Vector2 vp_half_extents = p_camera_data->main_projection.get_viewport_half_extents(); - switch (RSG::storage->light_get_type(ins->base)) { + switch (RSG::light_storage->light_get_type(ins->base)) { case RS::LIGHT_OMNI: { - float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); + float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); //get two points parallel to near plane Vector3 points[2] = { @@ -3112,8 +3112,8 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y); } break; case RS::LIGHT_SPOT: { - float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); - float angle = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE); + float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); + float angle = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE); float w = radius * Math::sin(Math::deg2rad(angle)); float d = radius * Math::cos(Math::deg2rad(angle)); @@ -3303,11 +3303,11 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int Vector3(0, -1, 0) }; - Vector3 extents = RSG::storage->reflection_probe_get_extents(p_instance->base); - Vector3 origin_offset = RSG::storage->reflection_probe_get_origin_offset(p_instance->base); - float max_distance = RSG::storage->reflection_probe_get_origin_max_distance(p_instance->base); + Vector3 extents = RSG::light_storage->reflection_probe_get_extents(p_instance->base); + Vector3 origin_offset = RSG::light_storage->reflection_probe_get_origin_offset(p_instance->base); + float max_distance = RSG::light_storage->reflection_probe_get_origin_max_distance(p_instance->base); float size = scene_render->reflection_atlas_get_size(scenario->reflection_atlas); - float mesh_lod_threshold = RSG::storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size; + float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size; Vector3 edge = view_normals[p_step] * extents; float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit @@ -3325,7 +3325,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int RID shadow_atlas; - bool use_shadows = RSG::storage->reflection_probe_renders_shadows(p_instance->base); + bool use_shadows = RSG::light_storage->reflection_probe_renders_shadows(p_instance->base); if (use_shadows) { shadow_atlas = scenario->reflection_probe_shadow_atlas; } @@ -3341,7 +3341,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int RendererSceneRender::CameraData camera_data; camera_data.set_camera(xform, cm, false, false); - _render_scene(&camera_data, RID(), environment, RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows); + _render_scene(&camera_data, RID(), environment, RID(), RSG::light_storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows); } else { //do roughness postprocess step until it believes it's done @@ -3363,7 +3363,7 @@ void RendererSceneCull::render_probes() { SelfList *next = ref_probe->next(); RID base = ref_probe->self()->owner->base; - switch (RSG::storage->reflection_probe_get_update_mode(base)) { + switch (RSG::light_storage->reflection_probe_get_update_mode(base)) { case RS::REFLECTION_PROBE_UPDATE_ONCE: { if (busy) { //already rendering something break; @@ -3432,16 +3432,16 @@ void RendererSceneCull::render_probes() { if ( instance_caches[idx] != instance_light->instance || - cache->has_shadow != RSG::storage->light_has_shadow(instance->base) || - cache->type != RSG::storage->light_get_type(instance->base) || + cache->has_shadow != RSG::light_storage->light_has_shadow(instance->base) || + cache->type != RSG::light_storage->light_get_type(instance->base) || cache->transform != instance->transform || - cache->color != RSG::storage->light_get_color(instance->base) || - cache->energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) || - cache->bake_energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) || - cache->radius != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) || - cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || - cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || - cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION)) { + cache->color != RSG::light_storage->light_get_color(instance->base) || + cache->energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) || + cache->bake_energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) || + cache->radius != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) || + cache->attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || + cache->spot_angle != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || + cache->spot_attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION)) { cache_dirty = true; } } @@ -3463,17 +3463,17 @@ void RendererSceneCull::render_probes() { if ( instance_caches[idx] != instance_light->instance || - cache->has_shadow != RSG::storage->light_has_shadow(instance->base) || - cache->type != RSG::storage->light_get_type(instance->base) || + cache->has_shadow != RSG::light_storage->light_has_shadow(instance->base) || + cache->type != RSG::light_storage->light_get_type(instance->base) || cache->transform != instance->transform || - cache->color != RSG::storage->light_get_color(instance->base) || - cache->energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) || - cache->bake_energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) || - cache->radius != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) || - cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || - cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || - cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) || - cache->sky_mode != RSG::storage->light_directional_get_sky_mode(instance->base)) { + cache->color != RSG::light_storage->light_get_color(instance->base) || + cache->energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) || + cache->bake_energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) || + cache->radius != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) || + cache->attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || + cache->spot_angle != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || + cache->spot_attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) || + cache->sky_mode != RSG::light_storage->light_directional_get_sky_mode(instance->base)) { cache_dirty = true; } } @@ -3509,16 +3509,16 @@ void RendererSceneCull::render_probes() { InstanceVoxelGIData::LightCache *cache = &caches[idx]; instance_caches[idx] = instance_light->instance; - cache->has_shadow = RSG::storage->light_has_shadow(instance->base); - cache->type = RSG::storage->light_get_type(instance->base); + cache->has_shadow = RSG::light_storage->light_has_shadow(instance->base); + cache->type = RSG::light_storage->light_get_type(instance->base); cache->transform = instance->transform; - cache->color = RSG::storage->light_get_color(instance->base); - cache->energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY); - cache->bake_energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY); - cache->radius = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE); - cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); - cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); - cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); + cache->color = RSG::light_storage->light_get_color(instance->base); + cache->energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY); + cache->bake_energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY); + cache->radius = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE); + cache->attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); + cache->spot_angle = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); + cache->spot_attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); idx++; } @@ -3531,17 +3531,17 @@ void RendererSceneCull::render_probes() { InstanceVoxelGIData::LightCache *cache = &caches[idx]; instance_caches[idx] = instance_light->instance; - cache->has_shadow = RSG::storage->light_has_shadow(instance->base); - cache->type = RSG::storage->light_get_type(instance->base); + cache->has_shadow = RSG::light_storage->light_has_shadow(instance->base); + cache->type = RSG::light_storage->light_get_type(instance->base); cache->transform = instance->transform; - cache->color = RSG::storage->light_get_color(instance->base); - cache->energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY); - cache->bake_energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY); - cache->radius = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE); - cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); - cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); - cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); - cache->sky_mode = RSG::storage->light_directional_get_sky_mode(instance->base); + cache->color = RSG::light_storage->light_get_color(instance->base); + cache->energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY); + cache->bake_energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY); + cache->radius = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE); + cache->attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); + cache->spot_angle = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); + cache->spot_attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); + cache->sky_mode = RSG::light_storage->light_directional_get_sky_mode(instance->base); idx++; } @@ -3592,7 +3592,7 @@ void RendererSceneCull::render_particle_colliders() { while (heightfield_particle_colliders_update_list.front()) { Instance *hfpc = heightfield_particle_colliders_update_list.front()->get(); - if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) { + if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::particles_storage->particles_collision_is_heightfield(hfpc->base)) { //update heightfield instance_cull_result.clear(); scene_cull_result.geometry_instances.clear(); @@ -3686,7 +3686,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { if (p_instance->base_type == RS::INSTANCE_PARTICLES) { // update the process material dependency - RID particle_material = RSG::storage->particles_get_process_material(p_instance->base); + RID particle_material = RSG::particles_storage->particles_get_process_material(p_instance->base); if (particle_material.is_valid()) { RSG::material_storage->material_update_dependency(particle_material, &p_instance->dependency_tracker); } @@ -3776,10 +3776,10 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { bool cast_shadows = false; - int dp = RSG::storage->particles_get_draw_passes(p_instance->base); + int dp = RSG::particles_storage->particles_get_draw_passes(p_instance->base); for (int i = 0; i < dp; i++) { - RID mesh = RSG::storage->particles_get_draw_pass_mesh(p_instance->base, i); + RID mesh = RSG::particles_storage->particles_get_draw_pass_mesh(p_instance->base, i); if (!mesh.is_valid()) { continue; } diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index 7bbd41446589..ab7dbb87a306 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -119,80 +119,6 @@ class RendererStorage { Set dependencies; }; - /* Light API */ - - virtual RID directional_light_allocate() = 0; - virtual void directional_light_initialize(RID p_rid) = 0; - - virtual RID omni_light_allocate() = 0; - virtual void omni_light_initialize(RID p_rid) = 0; - - virtual RID spot_light_allocate() = 0; - virtual void spot_light_initialize(RID p_rid) = 0; - - virtual void light_set_color(RID p_light, const Color &p_color) = 0; - virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) = 0; - virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; - virtual void light_set_projector(RID p_light, RID p_texture) = 0; - virtual void light_set_negative(RID p_light, bool p_enable) = 0; - virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0; - virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0; - virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0; - virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0; - virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0; - - virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) = 0; - - virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0; - virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; - virtual bool light_directional_get_blend_splits(RID p_light) const = 0; - virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) = 0; - virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const = 0; - - virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; - virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; - - virtual bool light_has_shadow(RID p_light) const = 0; - - virtual bool light_has_projector(RID p_light) const = 0; - - virtual RS::LightType light_get_type(RID p_light) const = 0; - virtual AABB light_get_aabb(RID p_light) const = 0; - virtual float light_get_param(RID p_light, RS::LightParam p_param) = 0; - virtual Color light_get_color(RID p_light) = 0; - virtual RS::LightBakeMode light_get_bake_mode(RID p_light) = 0; - virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0; - virtual uint64_t light_get_version(RID p_light) const = 0; - - /* PROBE API */ - - virtual RID reflection_probe_allocate() = 0; - virtual void reflection_probe_initialize(RID p_rid) = 0; - - virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0; - virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0; - virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0; - virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) = 0; - virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0; - virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0; - virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0; - virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0; - virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0; - virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0; - virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0; - virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0; - virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; - virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) = 0; - - virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0; - virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0; - virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0; - virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0; - virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0; - virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0; - virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; - virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const = 0; - virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; /* VOXEL GI API */ @@ -237,103 +163,6 @@ class RendererStorage { virtual uint32_t voxel_gi_get_version(RID p_probe) = 0; - /* LIGHTMAP */ - - virtual RID lightmap_allocate() = 0; - virtual void lightmap_initialize(RID p_rid) = 0; - - virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0; - virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0; - virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0; - virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0; - virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0; - virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0; - virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0; - virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0; - virtual AABB lightmap_get_aabb(RID p_lightmap) const = 0; - virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) = 0; - virtual bool lightmap_is_interior(RID p_lightmap) const = 0; - virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0; - virtual float lightmap_get_probe_capture_update_speed() const = 0; - - /* PARTICLES */ - - virtual RID particles_allocate() = 0; - virtual void particles_initialize(RID p_rid) = 0; - virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) = 0; - - virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; - virtual bool particles_get_emitting(RID p_particles) = 0; - - virtual void particles_set_amount(RID p_particles, int p_amount) = 0; - virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0; - virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0; - virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0; - virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) = 0; - virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) = 0; - virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0; - virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0; - virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; - virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; - virtual RID particles_get_process_material(RID p_particles) const = 0; - virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; - virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0; - virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; - virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) = 0; - - virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0; - - virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) = 0; - virtual void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) = 0; - - virtual void particles_restart(RID p_particles) = 0; - virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; - virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0; - - virtual bool particles_is_inactive(RID p_particles) const = 0; - - virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) = 0; - - virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0; - virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0; - - virtual void particles_request_process(RID p_particles) = 0; - virtual AABB particles_get_current_aabb(RID p_particles) = 0; - virtual AABB particles_get_aabb(RID p_particles) const = 0; - - virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0; - - virtual int particles_get_draw_passes(RID p_particles) const = 0; - virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0; - - virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) = 0; - - virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0; - virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0; - - virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) = 0; - - virtual void update_particles() = 0; - - /* PARTICLES COLLISION */ - - virtual RID particles_collision_allocate() = 0; - virtual void particles_collision_initialize(RID p_rid) = 0; - - virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) = 0; - virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0; - virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) = 0; //for spheres - virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; //for non-spheres - virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) = 0; - virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) = 0; - virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) = 0; - virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; //for SDF and vector field, heightfield is dynamic - virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; //for SDF and vector field - virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field - virtual AABB particles_collision_get_aabb(RID p_particles_collision) const = 0; - virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0; - virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0; - /* FOG VOLUMES */ virtual RID fog_volume_allocate() = 0; @@ -355,38 +184,6 @@ class RendererStorage { virtual AABB visibility_notifier_get_aabb(RID p_notifier) const = 0; virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) = 0; - //used from 2D and 3D - virtual RID particles_collision_instance_create(RID p_collision) = 0; - virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) = 0; - virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0; - - /* RENDER TARGET */ - - enum RenderTargetFlags { - RENDER_TARGET_TRANSPARENT, - RENDER_TARGET_DIRECT_TO_SCREEN, - RENDER_TARGET_FLAG_MAX - }; - - virtual RID render_target_create() = 0; - virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0; - virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) = 0; - virtual RID render_target_get_texture(RID p_render_target) = 0; - virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0; - virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0; - virtual bool render_target_was_used(RID p_render_target) = 0; - virtual void render_target_set_as_unused(RID p_render_target) = 0; - - virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0; - virtual bool render_target_is_clear_requested(RID p_render_target) = 0; - virtual Color render_target_get_clear_request_color(RID p_render_target) = 0; - virtual void render_target_disable_clear_request(RID p_render_target) = 0; - virtual void render_target_do_clear_request(RID p_render_target) = 0; - - virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) = 0; - virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const = 0; - virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) = 0; - virtual RS::InstanceType get_base_type(RID p_rid) const = 0; virtual bool free(RID p_rid) = 0; diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 07d413b095ae..8507e20648e1 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -34,6 +34,7 @@ #include "renderer_canvas_cull.h" #include "renderer_scene_cull.h" #include "rendering_server_globals.h" +#include "storage/texture_storage.h" static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport, RendererCanvasCull::Canvas *p_canvas, RendererViewport::Viewport::CanvasData *p_canvas_data, const Vector2 &p_vp_size) { Transform2D xf = p_viewport->global_transform; @@ -222,7 +223,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { _configure_3d_render_buffers(p_viewport); } - RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor); + RSG::texture_storage->render_target_request_clear(p_viewport->render_target, bgcolor); if (!scenario_draw_canvas_bg && can_draw_3d) { _draw_3d(p_viewport); @@ -243,7 +244,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { if (p_viewport->sdf_active) { //process SDF - Rect2 sdf_rect = RSG::storage->render_target_get_sdf_rect(p_viewport->render_target); + Rect2 sdf_rect = RSG::texture_storage->render_target_get_sdf_rect(p_viewport->render_target); RendererCanvasRender::LightOccluderInstance *occluders = nullptr; @@ -266,11 +267,11 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } RSG::canvas_render->render_sdf(p_viewport->render_target, occluders); - RSG::storage->render_target_mark_sdf_enabled(p_viewport->render_target, true); + RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, true); p_viewport->sdf_active = false; // if used, gets set active again } else { - RSG::storage->render_target_mark_sdf_enabled(p_viewport->render_target, false); + RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, false); } Rect2 shadow_rect; @@ -529,9 +530,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } } - if (RSG::storage->render_target_is_clear_requested(p_viewport->render_target)) { + if (RSG::texture_storage->render_target_is_clear_requested(p_viewport->render_target)) { //was never cleared in the end, force clear it - RSG::storage->render_target_do_clear_request(p_viewport->render_target); + RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); } if (p_viewport->measure_render_time) { @@ -595,7 +596,7 @@ void RendererViewport::draw_viewports() { vp->occlusion_buffer_dirty = vp->occlusion_buffer_dirty || (vp->size != xr_size); vp->size = xr_size; uint32_t view_count = xr_interface->get_view_count(); - RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count); + RSG::texture_storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count); // Inform xr interface we're about to render its viewport, if this returns false we don't render visible = xr_interface->pre_draw_viewport(vp->render_target); @@ -610,7 +611,7 @@ void RendererViewport::draw_viewports() { visible = true; } - if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::storage->render_target_was_used(vp->render_target)) { + if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::texture_storage->render_target_was_used(vp->render_target)) { visible = true; } @@ -641,11 +642,11 @@ void RendererViewport::draw_viewports() { RENDER_TIMESTAMP("> Render Viewport " + itos(i)); - RSG::storage->render_target_set_as_unused(vp->render_target); + RSG::texture_storage->render_target_set_as_unused(vp->render_target); if (vp->use_xr && xr_interface.is_valid()) { // check for an external texture destination (disabled for now, not yet supported) - // RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono)); - RSG::storage->render_target_set_external_texture(vp->render_target, 0); + // RSG::texture_storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono)); + RSG::texture_storage->render_target_set_external_texture(vp->render_target, 0); // render... RSG::scene->set_debug_draw_mode(vp->debug_draw); @@ -667,7 +668,7 @@ void RendererViewport::draw_viewports() { } } } else { - RSG::storage->render_target_set_external_texture(vp->render_target, 0); + RSG::texture_storage->render_target_set_external_texture(vp->render_target, 0); RSG::scene->set_debug_draw_mode(vp->debug_draw); @@ -726,7 +727,7 @@ void RendererViewport::viewport_initialize(RID p_rid) { viewport_owner.initialize_rid(p_rid); Viewport *viewport = viewport_owner.get_or_null(p_rid); viewport->self = p_rid; - viewport->render_target = RSG::storage->render_target_create(); + viewport->render_target = RSG::texture_storage->render_target_create(); viewport->shadow_atlas = RSG::scene->shadow_atlas_create(); viewport->viewport_render_direct_to_screen = false; @@ -808,7 +809,7 @@ void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_heig viewport->size = Size2(p_width, p_height); uint32_t view_count = viewport->get_view_count(); - RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count); + RSG::texture_storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count); _configure_3d_render_buffers(viewport); viewport->occlusion_buffer_dirty = true; @@ -849,8 +850,8 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_ // If using OpenGL we can optimize this operation by rendering directly to system_fbo // instead of rendering to fbo and copying to system_fbo after if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) { - RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->get_view_count()); - RSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y); + RSG::texture_storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->get_view_count()); + RSG::texture_storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y); } viewport->viewport_to_screen_rect = p_rect; @@ -858,8 +859,8 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_ } else { // if render_direct_to_screen was used, reset size and position if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) { - RSG::storage->render_target_set_position(viewport->render_target, 0, 0); - RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count()); + RSG::texture_storage->render_target_set_position(viewport->render_target, 0, 0); + RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count()); } viewport->viewport_to_screen_rect = Rect2(); @@ -877,17 +878,17 @@ void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool // if disabled, reset render_target size and position if (!p_enable) { - RSG::storage->render_target_set_position(viewport->render_target, 0, 0); - RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count()); + RSG::texture_storage->render_target_set_position(viewport->render_target, 0, 0); + RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count()); } - RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable); + RSG::texture_storage->render_target_set_flag(viewport->render_target, RendererTextureStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable); viewport->viewport_render_direct_to_screen = p_enable; // if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation if (RSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) { - RSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y, viewport->get_view_count()); - RSG::storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y); + RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y, viewport->get_view_count()); + RSG::texture_storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y); } } @@ -902,7 +903,7 @@ RID RendererViewport::viewport_get_texture(RID p_viewport) const { const Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND_V(!viewport, RID()); - return RSG::storage->render_target_get_texture(viewport->render_target); + return RSG::texture_storage->render_target_get_texture(viewport->render_target); } RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const { @@ -995,7 +996,7 @@ void RendererViewport::viewport_set_transparent_background(RID p_viewport, bool Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); - RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_TRANSPARENT, p_enabled); + RSG::texture_storage->render_target_set_flag(viewport->render_target, RendererTextureStorage::RENDER_TARGET_TRANSPARENT, p_enabled); viewport->transparent_bg = p_enabled; } @@ -1178,14 +1179,14 @@ void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::V Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); - RSG::storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale); + RSG::texture_storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale); } bool RendererViewport::free(RID p_rid) { if (viewport_owner.owns(p_rid)) { Viewport *viewport = viewport_owner.get_or_null(p_rid); - RSG::storage->free(viewport->render_target); + RSG::texture_storage->render_target_free(viewport->render_target); RSG::scene->free(viewport->shadow_atlas); if (viewport->render_buffers.is_valid()) { RSG::scene->free(viewport->render_buffers); diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index 2dab7cb84c7d..e42034dbb9a2 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -84,7 +84,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0; - RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered + RSG::particles_storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered RSG::scene->render_probes(); @@ -398,10 +398,10 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) : RendererSceneCull *sr = memnew(RendererSceneCull); RSG::scene = sr; RSG::rasterizer = RendererCompositor::create(); - RSG::canvas_texture_storage = RSG::rasterizer->get_canvas_texture_storage(); - RSG::decal_atlas_storage = RSG::rasterizer->get_decal_atlas_storage(); + RSG::light_storage = RSG::rasterizer->get_light_storage(); RSG::material_storage = RSG::rasterizer->get_material_storage(); RSG::mesh_storage = RSG::rasterizer->get_mesh_storage(); + RSG::particles_storage = RSG::rasterizer->get_particles_storage(); RSG::texture_storage = RSG::rasterizer->get_texture_storage(); RSG::storage = RSG::rasterizer->get_storage(); RSG::canvas_render = RSG::rasterizer->get_canvas(); diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 21e11c6d71f4..8dfb5985f8fc 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -351,8 +351,8 @@ class RenderingServerDefault : public RenderingServer { #undef ServerName #undef server_name -#define ServerName RendererStorage -#define server_name RSG::storage +#define ServerName RendererLightStorage +#define server_name RSG::light_storage FUNCRIDSPLIT(directional_light) FUNCRIDSPLIT(omni_light) @@ -394,13 +394,27 @@ class RenderingServerDefault : public RenderingServer { FUNC2(reflection_probe_set_resolution, RID, int) FUNC2(reflection_probe_set_mesh_lod_threshold, RID, float) + /* LIGHTMAP */ + + FUNCRIDSPLIT(lightmap) + + FUNC3(lightmap_set_textures, RID, RID, bool) + FUNC2(lightmap_set_probe_bounds, RID, const AABB &) + FUNC2(lightmap_set_probe_interior, RID, bool) + FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &) + FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID) + FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID) + FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID) + FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID) + FUNC1(lightmap_set_probe_capture_update_speed, float) + /* DECAL API */ #undef ServerName #undef server_name -#define ServerName RendererDecalAtlasStorage -#define server_name RSG::decal_atlas_storage +#define ServerName RendererTextureStorage +#define server_name RSG::texture_storage FUNCRIDSPLIT(decal) @@ -443,21 +457,13 @@ class RenderingServerDefault : public RenderingServer { FUNC2(voxel_gi_set_interior, RID, bool) FUNC2(voxel_gi_set_use_two_bounces, RID, bool) - /* LIGHTMAP */ - - FUNCRIDSPLIT(lightmap) + /* PARTICLES */ - FUNC3(lightmap_set_textures, RID, RID, bool) - FUNC2(lightmap_set_probe_bounds, RID, const AABB &) - FUNC2(lightmap_set_probe_interior, RID, bool) - FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &) - FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID) - FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID) - FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID) - FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID) - FUNC1(lightmap_set_probe_capture_update_speed, float) +#undef ServerName +#undef server_name - /* PARTICLES */ +#define ServerName RendererParticlesStorage +#define server_name RSG::particles_storage FUNCRIDSPLIT(particles) @@ -514,6 +520,12 @@ class RenderingServerDefault : public RenderingServer { /* FOG VOLUME */ +#undef ServerName +#undef server_name + +#define ServerName RendererStorage +#define server_name RSG::storage + FUNCRIDSPLIT(fog_volume) FUNC2(fog_volume_set_shape, RID, FogVolumeShape) diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp index 2be87c27b12d..4d24dbf3b467 100644 --- a/servers/rendering/rendering_server_globals.cpp +++ b/servers/rendering/rendering_server_globals.cpp @@ -32,10 +32,10 @@ bool RenderingServerGlobals::threaded = false; -RendererCanvasTextureStorage *RenderingServerGlobals::canvas_texture_storage = nullptr; -RendererDecalAtlasStorage *RenderingServerGlobals::decal_atlas_storage = nullptr; +RendererLightStorage *RenderingServerGlobals::light_storage = nullptr; RendererMaterialStorage *RenderingServerGlobals::material_storage = nullptr; RendererMeshStorage *RenderingServerGlobals::mesh_storage = nullptr; +RendererParticlesStorage *RenderingServerGlobals::particles_storage = nullptr; RendererTextureStorage *RenderingServerGlobals::texture_storage = nullptr; RendererStorage *RenderingServerGlobals::storage = nullptr; RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr; diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h index 40fd638425da..ce11fae9e87d 100644 --- a/servers/rendering/rendering_server_globals.h +++ b/servers/rendering/rendering_server_globals.h @@ -34,10 +34,10 @@ #include "servers/rendering/renderer_canvas_cull.h" #include "servers/rendering/renderer_canvas_render.h" #include "servers/rendering/renderer_scene.h" -#include "servers/rendering/storage/canvas_texture_storage.h" -#include "servers/rendering/storage/decal_atlas_storage.h" +#include "servers/rendering/storage/light_storage.h" #include "servers/rendering/storage/material_storage.h" #include "servers/rendering/storage/mesh_storage.h" +#include "servers/rendering/storage/particles_storage.h" #include "servers/rendering/storage/texture_storage.h" class RendererCanvasCull; @@ -48,11 +48,11 @@ class RenderingServerGlobals { public: static bool threaded; - static RendererCanvasTextureStorage *canvas_texture_storage; + static RendererLightStorage *light_storage; static RendererMaterialStorage *material_storage; static RendererMeshStorage *mesh_storage; + static RendererParticlesStorage *particles_storage; static RendererTextureStorage *texture_storage; - static RendererDecalAtlasStorage *decal_atlas_storage; static RendererStorage *storage; static RendererCanvasRender *canvas_render; static RendererCompositor *rasterizer; diff --git a/servers/rendering/storage/canvas_texture_storage.h b/servers/rendering/storage/canvas_texture_storage.h deleted file mode 100644 index ad4c67f649e3..000000000000 --- a/servers/rendering/storage/canvas_texture_storage.h +++ /dev/null @@ -1,51 +0,0 @@ -/*************************************************************************/ -/* canvas_texture_storage.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef CANVAS_TEXTURE_STORAGE_H -#define CANVAS_TEXTURE_STORAGE_H - -#include "servers/rendering_server.h" - -class RendererCanvasTextureStorage { -public: - virtual ~RendererCanvasTextureStorage(){}; - - virtual RID canvas_texture_allocate() = 0; - virtual void canvas_texture_initialize(RID p_rid) = 0; - virtual void canvas_texture_free(RID p_rid) = 0; - - virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0; - virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0; - - virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0; - virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0; -}; - -#endif // !CANVAS_TEXTURE_STORAGE_H diff --git a/servers/rendering/storage/decal_atlas_storage.h b/servers/rendering/storage/decal_atlas_storage.h deleted file mode 100644 index 62cd76881b0f..000000000000 --- a/servers/rendering/storage/decal_atlas_storage.h +++ /dev/null @@ -1,60 +0,0 @@ -/*************************************************************************/ -/* decal_atlas_storage.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef DECAL_ATLAS_STORAGE_H -#define DECAL_ATLAS_STORAGE_H - -#include "servers/rendering_server.h" - -class RendererDecalAtlasStorage { -public: - virtual ~RendererDecalAtlasStorage(){}; - - virtual RID decal_allocate() = 0; - virtual void decal_initialize(RID p_rid) = 0; - virtual void decal_free(RID p_rid) = 0; - - virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; - virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; - virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; - virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; - virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; - virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; - virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; - virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; - virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; - - virtual AABB decal_get_aabb(RID p_decal) const = 0; - - virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; - virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; -}; - -#endif // !DECAL_ATLAS_STORAGE_H diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h new file mode 100644 index 000000000000..0cb0f35570c3 --- /dev/null +++ b/servers/rendering/storage/light_storage.h @@ -0,0 +1,139 @@ +/*************************************************************************/ +/* light_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef LIGHT_STORAGE_H +#define LIGHT_STORAGE_H + +#include "servers/rendering/renderer_storage.h" +#include "servers/rendering_server.h" + +class RendererLightStorage { +public: + virtual ~RendererLightStorage() {} + + /* Light API */ + + virtual RID directional_light_allocate() = 0; + virtual void directional_light_initialize(RID p_rid) = 0; + + virtual RID omni_light_allocate() = 0; + virtual void omni_light_initialize(RID p_rid) = 0; + + virtual RID spot_light_allocate() = 0; + virtual void spot_light_initialize(RID p_rid) = 0; + + virtual void light_free(RID p_rid) = 0; + + virtual void light_set_color(RID p_light, const Color &p_color) = 0; + virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) = 0; + virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; + virtual void light_set_projector(RID p_light, RID p_texture) = 0; + virtual void light_set_negative(RID p_light, bool p_enable) = 0; + virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0; + virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0; + virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0; + virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0; + virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0; + + virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) = 0; + + virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0; + virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; + virtual bool light_directional_get_blend_splits(RID p_light) const = 0; + virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) = 0; + virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const = 0; + + virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; + virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; + + virtual bool light_has_shadow(RID p_light) const = 0; + + virtual bool light_has_projector(RID p_light) const = 0; + + virtual RS::LightType light_get_type(RID p_light) const = 0; + virtual AABB light_get_aabb(RID p_light) const = 0; + virtual float light_get_param(RID p_light, RS::LightParam p_param) = 0; + virtual Color light_get_color(RID p_light) = 0; + virtual RS::LightBakeMode light_get_bake_mode(RID p_light) = 0; + virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0; + virtual uint64_t light_get_version(RID p_light) const = 0; + + /* PROBE API */ + + virtual RID reflection_probe_allocate() = 0; + virtual void reflection_probe_initialize(RID p_rid) = 0; + virtual void reflection_probe_free(RID p_rid) = 0; + + virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0; + virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0; + virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0; + virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) = 0; + virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0; + virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0; + virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0; + virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0; + virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0; + virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; + virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) = 0; + + virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0; + virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0; + virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0; + virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0; + virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0; + virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0; + virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; + virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const = 0; + + /* LIGHTMAP */ + + virtual RID lightmap_allocate() = 0; + virtual void lightmap_initialize(RID p_rid) = 0; + virtual void lightmap_free(RID p_rid) = 0; + + virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0; + virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0; + virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0; + virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0; + virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0; + virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0; + virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0; + virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0; + virtual AABB lightmap_get_aabb(RID p_lightmap) const = 0; + virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) = 0; + virtual bool lightmap_is_interior(RID p_lightmap) const = 0; + virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0; + virtual float lightmap_get_probe_capture_update_speed() const = 0; +}; + +#endif // !LIGHT_STORAGE_H diff --git a/servers/rendering/storage/particles_storage.h b/servers/rendering/storage/particles_storage.h new file mode 100644 index 000000000000..268b5473e2c4 --- /dev/null +++ b/servers/rendering/storage/particles_storage.h @@ -0,0 +1,129 @@ +/*************************************************************************/ +/* particles_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PARTICLES_STORAGE_H +#define PARTICLES_STORAGE_H + +#include "servers/rendering/renderer_storage.h" +#include "servers/rendering_server.h" + +class RendererParticlesStorage { +public: + virtual ~RendererParticlesStorage() {} + + /* PARTICLES */ + + virtual RID particles_allocate() = 0; + virtual void particles_initialize(RID p_rid) = 0; + virtual void particles_free(RID p_rid) = 0; + + virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) = 0; + + virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; + virtual bool particles_get_emitting(RID p_particles) = 0; + + virtual void particles_set_amount(RID p_particles, int p_amount) = 0; + virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0; + virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0; + virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0; + virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) = 0; + virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) = 0; + virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0; + virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0; + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; + virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; + virtual RID particles_get_process_material(RID p_particles) const = 0; + virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; + virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0; + virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; + virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) = 0; + + virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0; + + virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) = 0; + virtual void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) = 0; + + virtual void particles_restart(RID p_particles) = 0; + virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; + virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0; + + virtual bool particles_is_inactive(RID p_particles) const = 0; + + virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) = 0; + + virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0; + virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0; + + virtual void particles_request_process(RID p_particles) = 0; + virtual AABB particles_get_current_aabb(RID p_particles) = 0; + virtual AABB particles_get_aabb(RID p_particles) const = 0; + + virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0; + + virtual int particles_get_draw_passes(RID p_particles) const = 0; + virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0; + + virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) = 0; + + virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0; + virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0; + + virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) = 0; + + virtual void update_particles() = 0; + + /* PARTICLES COLLISION */ + + virtual RID particles_collision_allocate() = 0; + virtual void particles_collision_initialize(RID p_rid) = 0; + virtual void particles_collision_free(RID p_rid) = 0; + + virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) = 0; + virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0; + virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) = 0; //for spheres + virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; //for non-spheres + virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) = 0; + virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) = 0; + virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) = 0; + virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; //for SDF and vector field, heightfield is dynamic + virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; //for SDF and vector field + virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field + virtual AABB particles_collision_get_aabb(RID p_particles_collision) const = 0; + virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0; + virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0; + + //used from 2D and 3D + virtual RID particles_collision_instance_create(RID p_collision) = 0; + virtual void particles_collision_instance_free(RID p_rid) = 0; + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) = 0; + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0; +}; + +#endif // !PARTICLES_STORAGE_H diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h index bef5e3e1464b..4c4213d7c1a2 100644 --- a/servers/rendering/storage/texture_storage.h +++ b/servers/rendering/storage/texture_storage.h @@ -35,6 +35,19 @@ class RendererTextureStorage { public: + /* Canvas Texture API */ + + virtual RID canvas_texture_allocate() = 0; + virtual void canvas_texture_initialize(RID p_rid) = 0; + virtual void canvas_texture_free(RID p_rid) = 0; + + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0; + + /* Texture API */ virtual bool can_create_resources_async() const = 0; virtual ~RendererTextureStorage(){}; @@ -75,6 +88,55 @@ class RendererTextureStorage { virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; virtual Size2 texture_size_with_proxy(RID p_proxy) = 0; + + /* Decal API */ + virtual RID decal_allocate() = 0; + virtual void decal_initialize(RID p_rid) = 0; + virtual void decal_free(RID p_rid) = 0; + + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; + virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; + virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; + + virtual AABB decal_get_aabb(RID p_decal) const = 0; + + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + + /* RENDER TARGET */ + + enum RenderTargetFlags { + RENDER_TARGET_TRANSPARENT, + RENDER_TARGET_DIRECT_TO_SCREEN, + RENDER_TARGET_FLAG_MAX + }; + + virtual RID render_target_create() = 0; + virtual void render_target_free(RID p_rid) = 0; + + virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0; + virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) = 0; + virtual RID render_target_get_texture(RID p_render_target) = 0; + virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0; + virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0; + virtual bool render_target_was_used(RID p_render_target) = 0; + virtual void render_target_set_as_unused(RID p_render_target) = 0; + + virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0; + virtual bool render_target_is_clear_requested(RID p_render_target) = 0; + virtual Color render_target_get_clear_request_color(RID p_render_target) = 0; + virtual void render_target_disable_clear_request(RID p_render_target) = 0; + virtual void render_target_do_clear_request(RID p_render_target) = 0; + + virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) = 0; + virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const = 0; + virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) = 0; }; #endif // !TEXTURE_STORAGE_H diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp index 18131c1e8906..a0bec0f95beb 100644 --- a/servers/xr/xr_interface_extension.cpp +++ b/servers/xr/xr_interface_extension.cpp @@ -30,6 +30,7 @@ #include "xr_interface_extension.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/renderer_storage.h" #include "servers/rendering/rendering_server_globals.h" @@ -339,10 +340,10 @@ void XRInterfaceExtension::notification(int p_what) { RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) { // In due time this will need to be enhance to return the correct INTERNAL RID for the chosen rendering engine. // So once a GLES driver is implemented we'll return that and the implemented plugin needs to handle this correctly too. - RendererStorageRD *rd_storage = RendererStorageRD::base_singleton; - ERR_FAIL_NULL_V_MSG(rd_storage, RID(), "Renderer storage not setup"); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + ERR_FAIL_NULL_V_MSG(texture_storage, RID(), "Texture storage not setup"); - return rd_storage->render_target_get_rd_texture(p_render_target); + return texture_storage->render_target_get_rd_texture(p_render_target); } /*