diff --git a/SConstruct b/SConstruct index 534d5bd95d2b..f6946eb64c29 100644 --- a/SConstruct +++ b/SConstruct @@ -299,18 +299,14 @@ else: if selected_platform != "": print("Automatically detected platform: " + selected_platform) -if selected_platform in ["macos", "osx"]: - if selected_platform == "osx": - # Deprecated alias kept for compatibility. - print('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".') - # Alias for convenience. +if selected_platform == "osx": + # Deprecated alias kept for compatibility. + print('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".') selected_platform = "macos" -if selected_platform in ["ios", "iphone"]: - if selected_platform == "iphone": - # Deprecated alias kept for compatibility. - print('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".') - # Alias for convenience. +if selected_platform == "iphone": + # Deprecated alias kept for compatibility. + print('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".') selected_platform = "ios" if selected_platform in ["linux", "bsd", "x11"]: @@ -320,6 +316,11 @@ if selected_platform in ["linux", "bsd", "x11"]: # Alias for convenience. selected_platform = "linuxbsd" +if selected_platform == "javascript": + # Deprecated alias kept for compatibility. + print('Platform "javascript" has been renamed to "web" in Godot 4. Building for platform "web".') + selected_platform = "web" + # Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference. # It should always be re-set after calling `opts.Update()` otherwise it uses the original input value. env_base["platform"] = selected_platform