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A library meant for mobile XR games which uses a bluetooth controller.
Getting the controller's orientation/gyroscope/acceleration.
This would allow the programmers to get the controller's specific orientation/acceleration etc, which could be used in racing games or in menus.
get_joy_accel(device: int) -> Vector3 get_joy_gravity(device: int) -> Vector3 get_joy_gyro(device: int) -> Vector3
get_joy_accel(device: int) -> Vector3
get_joy_gravity(device: int) -> Vector3
get_joy_gyro(device: int) -> Vector3
No.
This is so you can focus more on making your game other than finding the correct addon for what you're trying to make.
The text was updated successfully, but these errors were encountered:
Thanks for the report! Consolidating in #2829.
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Describe the project you are working on
A library meant for mobile XR games which uses a bluetooth controller.
Describe the problem or limitation you are having in your project
Getting the controller's orientation/gyroscope/acceleration.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
This would allow the programmers to get the controller's specific orientation/acceleration etc, which could be used in racing games or in menus.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
get_joy_accel(device: int) -> Vector3
get_joy_gravity(device: int) -> Vector3
get_joy_gyro(device: int) -> Vector3
If this enhancement will not be used often, can it be worked around with a few lines of script?
No.
Is there a reason why this should be core and not an add-on in the asset library?
This is so you can focus more on making your game other than finding the correct addon for what you're trying to make.
The text was updated successfully, but these errors were encountered: