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I was working on a project where I wanted an android mobile device with a headset insert where I can aim around the gamepad connected to the device.
Please note that it's not a standalone or wired VR headset. I use the android mobile device
Describe the problem or limitation you are having in your project
I am only able to get the mobile device's input and not the gamepad
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It would allow for more people to have a controller rotation on one system for local multiplayer or for something like my case.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Input.get_accelerometer(device: int)
If this enhancement will not be used often, can it be worked around with a few lines of script?
From what I have checked, there isn't any way to get another device's accelerometer with other code. I'm decently new but I have learned some coding from godot.
Is there a reason why this should be core and not an add-on in the asset library?
As there more than likely isn't anyway to get the input, it should be added as a core element.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
I was working on a project where I wanted an android mobile device with a headset insert where I can aim around the gamepad connected to the device.
Please note that it's not a standalone or wired VR headset. I use the android mobile device
Describe the problem or limitation you are having in your project
I am only able to get the mobile device's input and not the gamepad
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It would allow for more people to have a controller rotation on one system for local multiplayer or for something like my case.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Input.get_accelerometer(device: int)
If this enhancement will not be used often, can it be worked around with a few lines of script?
From what I have checked, there isn't any way to get another device's accelerometer with other code. I'm decently new but I have learned some coding from godot.
Is there a reason why this should be core and not an add-on in the asset library?
As there more than likely isn't anyway to get the input, it should be added as a core element.
The text was updated successfully, but these errors were encountered: