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While may not be heavyly used in every scenerio, I think transition interruption would be must in longrun; something similar to unity's interruption.
Which would let transition to blend into another transition if it's set to. A transition may be needed to cancel and to give priority to another transition in same state or cancel and continue from next state's transition if its condition is true.
This can be done with code but adding a few properties for controlling this in AnimationNode may let manual code control stay away from animation tree in more scenerios.
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While may not be heavyly used in every scenerio, I think transition interruption would be must in longrun; something similar to unity's interruption.
Which would let transition to blend into another transition if it's set to. A transition may be needed to cancel and to give priority to another transition in same state or cancel and continue from next state's transition if its condition is true.
This can be done with code but adding a few properties for controlling this in AnimationNode may let manual code control stay away from animation tree in more scenerios.
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