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Looking at this tutorial as well, it doesn't take into account GLTF models (.glb) and how to handle those for making a MeshLibrary.
Drag+dropping a GLB into a scene you want to export as a mesh library generates a Node3D object, with no children
(as i'd assume it'd also include a MeshInstance as a child node).
Since GLB is the preferred format for models in Godot, this seems odd to not have more obvious support for them.
Your Godot version: stable (4.1)
Issue description:
URL to the documentation page: https://docs.godotengine.org/en/stable/tutorials/3d/using_gridmaps.html
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