Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

"Using GridMaps" tutorial is unclear and contains outdated info #7808

Open
ash2x3zb9cy opened this issue Aug 14, 2023 · 2 comments
Open

"Using GridMaps" tutorial is unclear and contains outdated info #7808

ash2x3zb9cy opened this issue Aug 14, 2023 · 2 comments
Labels
area:manual Issues and PRs related to the Manual/Tutorials section of the documentation bug

Comments

@ash2x3zb9cy
Copy link

Your Godot version: stable (4.1)

Issue description:

URL to the documentation page: https://docs.godotengine.org/en/stable/tutorials/3d/using_gridmaps.html

@Piralein Piralein added the area:manual Issues and PRs related to the Manual/Tutorials section of the documentation label Aug 25, 2023
@pheather
Copy link

pheather commented Oct 3, 2023

It would also be helpful to have an additional section regarding Mesh Library import functionality from the editor scene context bar interface (ref: Mesh Library Import from Scene (Apply Transformation) example)

@1337GameDev
Copy link

Looking at this tutorial as well, it doesn't take into account GLTF models (.glb) and how to handle those for making a MeshLibrary.

Drag+dropping a GLB into a scene you want to export as a mesh library generates a Node3D object, with no children
(as i'd assume it'd also include a MeshInstance as a child node).

Since GLB is the preferred format for models in Godot, this seems odd to not have more obvious support for them.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area:manual Issues and PRs related to the Manual/Tutorials section of the documentation bug
Projects
None yet
Development

No branches or pull requests

4 participants