A small correction for the GDScript.pow() #4445
Labels
area:class reference
Issues and PRs about the class reference, which should be addressed on the Godot engine repository
bug
Your Godot version:
3.2.3.official.stable
Issue description:
Currently:
Arguments' names in description ("x" and "y") and in code ("base" and "exp") are different.
Suggestion: replace "x" and "y" in description with "base" and "exp" respectively.
URL to the documentation page (if already existing):
https://docs.godotengine.org/en/stable/classes/class_@gdscript.html?#class-gdscript-method-pow
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