diff --git a/tutorials/3d/csg_tools.rst b/tutorials/3d/csg_tools.rst index 8d85e09e2e0..d9e416af983 100644 --- a/tutorials/3d/csg_tools.rst +++ b/tutorials/3d/csg_tools.rst @@ -15,7 +15,9 @@ Interior environments can be created by using inverted primitives. .. note:: The CSG nodes in Godot are mainly intended for prototyping. There is no built-in support for UV mapping or editing 3D polygons (though - extruded 2D polygons can be used with the CSGPolygon3D node). + extruded 2D polygons can be used with the CSGPolygon3D node). In + addition CSG can't reliably create meshes made up of multiple nodes + without holes. If you're looking for an easy to use level design tool for a project, you may want to use `Qodot `__