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carhud.lua
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carhud.lua
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-- ###################################
--
-- C O N F I G
--
-- ###################################
--ORIGINAL by Deli > V2 version by C.H.A.O.S
--edited by Santa(gegen)
-- change the color (eg. r=red, p=purple)
COLOR = 'r'
-- turn on and off (true, false)
CARHUD = true
-- Move the entire UI
local UI = {
x = 0.000 , -- Base Screen Coords + x
y = -0.001 , -- Base Screen Coords + -y
}
-- ###################################
--
-- C O D E
--
-- ###################################
Citizen.CreateThread(function()
while true do Citizen.Wait(1)
local MyPed = GetPlayerPed(-1)
if(IsPedInAnyVehicle(MyPed, false))then
local MyPedVeh = GetVehiclePedIsIn(GetPlayerPed(-1),false)
local PlateVeh = GetVehicleNumberPlateText(MyPedVeh)
local VehStopped = IsVehicleStopped(MyPedVeh)
local Gear = GetVehicleCurrentGear(MyPedVeh)
local RPM = GetVehicleCurrentRpm(MyPedVeh)
local Speed = GetEntitySpeed(GetVehiclePedIsIn(GetPlayerPed(-1), false)) * 2.236936
if RPM > 0.99 then
RPM = RPM*100
RPM = RPM+math.random(-2,2)
RPM = RPM/100
end
if carspeed == nil and cruisecolor == true then
carspeed = Speed
end
if CARHUD then
if VehStopped and (Speed == 0) then
drawTxt(UI.x + 0.675, UI.y + 1.39, 1.0,1.0,0.45, "~"..COLOR.."~PLATE~w~ ".. PlateVeh .." | ~"..COLOR.."~RPM~w~ ".. math.ceil(round(RPM, 2)*10) .. "x | ~"..COLOR.."~Speed~w~ " .. math.ceil(Speed).. " | ~"..COLOR.."~Gear~w~ P", 255, 255, 255, 255)
elseif Gear < 1 then
drawTxt(UI.x + 0.675, UI.y + 1.39, 1.0,1.0,0.45, "~"..COLOR.."~PLATE~w~ ".. PlateVeh .." | ~"..COLOR.."~RPM~w~ ".. math.ceil(round(RPM, 2)*10) .. "x | ~"..COLOR.."~Speed~w~ " .. math.ceil(Speed).. " | ~"..COLOR.."~Gear~w~ R", 255, 255, 255, 255)
elseif Gear == 1 then
drawTxt(UI.x + 0.675, UI.y + 1.39, 1.0,1.0,0.45, "~"..COLOR.."~PLATE~w~ ".. PlateVeh .." | ~"..COLOR.."~RPM~w~ ".. math.ceil(round(RPM, 2)*10) .. "x | ~"..COLOR.."~Speed~w~ " .. math.ceil(Speed).. " | ~"..COLOR.."~Gear~w~ 1", 255, 255, 255, 255)
elseif Gear == 2 then
drawTxt(UI.x + 0.675, UI.y + 1.39, 1.0,1.0,0.45, "~"..COLOR.."~PLATE~w~ ".. PlateVeh .." | ~"..COLOR.."~RPM~w~ ".. math.ceil(round(RPM, 2)*10) .. "x | ~"..COLOR.."~Speed~w~ " .. math.ceil(Speed).. " | ~"..COLOR.."~Gear~w~ 2", 255, 255, 255, 255)
elseif Gear == 3 then
drawTxt(UI.x + 0.675, UI.y + 1.39, 1.0,1.0,0.45, "~"..COLOR.."~PLATE~w~ ".. PlateVeh .." | ~"..COLOR.."~RPM~w~ ".. math.ceil(round(RPM, 2)*10) .. "x | ~"..COLOR.."~Speed~w~ " .. math.ceil(Speed).. " | ~"..COLOR.."~Gear~w~ 3", 255, 255, 255, 255)
elseif Gear == 4 then
drawTxt(UI.x + 0.675, UI.y + 1.39, 1.0,1.0,0.45, "~"..COLOR.."~PLATE~w~ ".. PlateVeh .." | ~"..COLOR.."~RPM~w~ ".. math.ceil(round(RPM, 2)*10) .. "x | ~"..COLOR.."~Speed~w~ " .. math.ceil(Speed).. " | ~"..COLOR.."~Gear~w~ 4", 255, 255, 255, 255)
elseif Gear == 5 then
drawTxt(UI.x + 0.675, UI.y + 1.39, 1.0,1.0,0.45, "~"..COLOR.."~PLATE~w~ ".. PlateVeh .." | ~"..COLOR.."~RPM~w~ ".. math.ceil(round(RPM, 2)*10) .. "x | ~"..COLOR.."~Speed~w~ " .. math.ceil(Speed).. " | ~"..COLOR.."~Gear~w~ 5", 255, 255, 255, 255)
elseif Gear == 6 then
drawTxt(UI.x + 0.675, UI.y + 1.39, 1.0,1.0,0.45, "~"..COLOR.."~PLATE~w~ ".. PlateVeh .." | ~"..COLOR.."~RPM~w~ ".. math.ceil(round(RPM, 2)*10) .. "x | ~"..COLOR.."~Speed~w~ " .. math.ceil(Speed).. " | ~"..COLOR.."~Gear~w~ 6", 255, 255, 255, 255)
elseif Gear == 7 then
drawTxt(UI.x + 0.675, UI.y + 1.39, 1.0,1.0,0.45, "~"..COLOR.."~PLATE~w~ ".. PlateVeh .." | ~"..COLOR.."~RPM~w~ ".. math.ceil(round(RPM, 2)*10) .. "x | ~"..COLOR.."~Speed~w~ " .. math.ceil(Speed).. " | ~"..COLOR.."~Gear~w~ 7", 255, 255, 255, 255)
elseif Gear == 8 then
drawTxt(UI.x + 0.675, UI.y + 1.39, 1.0,1.0,0.45, "~"..COLOR.."~PLATE~w~ ".. PlateVeh .." | ~"..COLOR.."~RPM~w~ ".. math.ceil(round(RPM, 2)*10) .. "x | ~"..COLOR.."~Speed~w~ " .. math.ceil(Speed).. " | ~"..COLOR.."~Gear~w~ 8", 255, 255, 255, 255)
end
end
end
end
end)
function round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function drawTxt(x,y ,width,height,scale, text, r,g,b,a)
SetTextFont(4)
SetTextProportional(0)
SetTextScale(scale, scale)
SetTextColour(r, g, b, a)
SetTextDropShadow(0, 0, 0, 0,255)
SetTextEdge(2, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x - width/2, y - height/2 + 0.005)
end