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Expected behavior: The center vehicle in the neutral Buoyancy example in the buoyancy.sdf example is supposed to remain stationary.
Actual behavior: Instead it is sinking.
Steps to reproduce
ign gazebo buoyancy.sdf
More details
It seems like the cause is the way the buoyancy plugin is structured. In #1064 a change was made to prevent newly spawned objects from developing a spin. To do this, we skip one iteration of the update if the pose is not ready. Unfortunately this leads to problems as it gives an initial velocity to objects. Without damping this leads to the slow sinking we see above.
The text was updated successfully, but these errors were encountered:
Environment
Source 97f2e9c
Description
buoyancy.sdf
example is supposed to remain stationary.Steps to reproduce
ign gazebo buoyancy.sdf
More details
It seems like the cause is the way the buoyancy plugin is structured. In #1064 a change was made to prevent newly spawned objects from developing a spin. To do this, we skip one iteration of the update if the pose is not ready. Unfortunately this leads to problems as it gives an initial velocity to objects. Without damping this leads to the slow sinking we see above.
The text was updated successfully, but these errors were encountered: