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Use of certain GameKit APIs cause crash when running an iOS app on Mac #102964
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The looks like the same issue as #98941 which was already fixed in a servicing update. |
Tagging subscribers to this area: @dotnet/area-system-globalization |
@filipnavara As noted in the ticket description, however it still appears to be an issue even with the latest dotnet 8 release. |
Did you read all the comments? #98941 (comment) has the diagnostic steps. |
CC @vitek-karas |
@kiddkaffeine are you still encountering the issue? If so, could you please try the step at #98941 (comment) and let us know if that helped. |
@matouskozak still an issue, we don't use Maui so there's not a lot of Nuget content to clear, and upgrading dotnet did not help either. We interface with a couple of other native libraries and have to use some different settings as documented in xamarin/xamarin-macios#19624, maybe that's why? |
Can you maybe provide a binary build log (binlog) of your build? |
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Description
Use of certain GameKit APIs when running iOS apps on Mac can cause a crash.
Reproduction Steps
Attempting to use AuthenticateHandler runs fine on an iOS device, but when the app is run on a Mac -- via TestFlight or the App Store, unsure if there's a way to do it otherwise -- this causes a crash; the provided handler is never called.
Expected behavior
No crash.
Actual behavior
Crash. I have consistently replicated this testing on a Mac via TestFlight, but never on an iOS device. The thread crash log looks as follows:
Regression?
Unknown.
Known Workarounds
No response
Configuration
Tested on an M3 running MacOS 14.5 and iOS devices with 17.5.1.
Other information
Log appears similar to the one reported in #98941
However, reinstalling .net 8 did not help.
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