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I think a good way to go about this would be to add a Knot type that inherits from Keyframed, and then the actual bezier curve reduces to a specialized interpolation method. The Knot would carry Handle vectors, which the interpolator would expect to find on the knot keyframe.
I'm pretty sure this would also permit mixing bezier interpolation with other interpolation methods, it would just require that the keyframes for the bezier interpolation carry the appropriate supplementary information (handles)
The text was updated successfully, but these errors were encountered:
I think a good way to go about this would be to add a
Knot
type that inherits fromKeyframed
, and then the actual bezier curve reduces to a specialized interpolation method. TheKnot
would carryHandle
vectors, which the interpolator would expect to find on the knot keyframe.I'm pretty sure this would also permit mixing bezier interpolation with other interpolation methods, it would just require that the keyframes for the bezier interpolation carry the appropriate supplementary information (handles)
The text was updated successfully, but these errors were encountered: