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Hi! I'm not sure that this is a bug in devkitPPC itself, but maybe you won't be against making a workaround in devkitPPC (or maybe you'll be able to give me a better suggestion).
As I understand from here, the powerpc processor on the Wii and Gamecube does not support the altivec instruction set. Yet, when I build libSDL2, it gets enabled, because this program compiles successfully on devkitPPC (source):
check_c_source_compiles(" #include <altivec.h> vector unsigned int vzero() { return vec_splat_u32(0); } int main(int argc, char **argv) { return 0; }" HAVE_ALTIVEC_H_HDR)
check_c_source_compiles(" vector unsigned int vzero() { return vec_splat_u32(0); } int main(int argc, char **argv) { return 0; }" CPU_SUPPORTS_ALTIVEC)
For the time being, I've manually disabled this check when building for the GameCube/Wii, but it would be nicer if I didn't have to do that.
The text was updated successfully, but these errors were encountered:
Hi! I'm not sure that this is a bug in devkitPPC itself, but maybe you won't be against making a workaround in devkitPPC (or maybe you'll be able to give me a better suggestion).
As I understand from here, the powerpc processor on the Wii and Gamecube does not support the altivec instruction set. Yet, when I build libSDL2, it gets enabled, because this program compiles successfully on devkitPPC (source):
For the time being, I've manually disabled this check when building for the GameCube/Wii, but it would be nicer if I didn't have to do that.
The text was updated successfully, but these errors were encountered: