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vn-scenes.json
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vn-scenes.json
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{
"_include": [
"vn-scene/class.json",
"vn-scene/bar-work.json",
"vn-scene/nyuniversity.json",
"vn-scene/fort_of_the_braves.json",
"vn-scene/The_local_place.json",
"vn-scene/dock.json",
"vn-scene/akira.json",
"vn-scene/blockus.json",
"vn-scene/center.json"
],
"Port City": [
{
"text": "Not the best place in town, that's for sure",
"answers": [
{
"text": "leave",
"action": "phq.backToGame"
},
{
"text": "Go to this shaddy place, call the bloody fist",
"action": ["phq.changeScene", "fighting pit"]
}
]
}
],
"la Jetee" : [
{
"condition": "phq.events.harbour_walking",
"text": "Nothing to do here",
"action": "phq.backToGame"
},
{
"text": ["you're in a shadowy narrow street of the port",
"you can sees docked charging and discharging containers",
"tier sailor searching for a place to spend time",
"while you're here wasting your time,",
"an image from the past came into your head:",
"you and your father, where watching boat coming in and out",
"And you gazing at those floating monster wondering what was inside them"],
"actions": [
[ "setInt", "phq.events.harbour_walking", 1 ],
"Dialogue:gotoNext"
],
"text_background": "rgba: 255 255 255 120",
"speaker_background": "imgs/hamburg.jpg"
},
[ "advancing on your way walking along dark alley, and street",
"you saw a light in the distance,",
"not a plain light as you can see from a building",
"but something that seems to be a mix of colors,",
"and as you go that direction",
"noise seems to confirm you suspicion"],
{
"text": ["you finally reach the source of this unusual meeting,",
"a lot of peoples on the seafront, surrounding a 'jetee' of the port,",
"in the middle of these peoples: a dead man lying on the street",
"and among the faces, one seems particularly expressive:",
"an horrified sad woman watching him, hoping to wake up from a dream",
"but reality awaking her from hope"],
"answers": [
{
"text": "move on, nothing to see here",
"action": "phq.backToGame"
},
"stay to understand what's happen"
]
},
{
"pre-action": ["Dialogue.swap", "phq.vn-scenes.la-jetee-main"]
}
],
"bar_underground": [
{
"text" : [
"you're in the bar underground",
"It's night, or at last light are turn off,",
"but it's irrelevant to you glorious quest",
"and while cleaning this dusty place",
"you are looking for wine in that cellar without windows",
"and while thinking the narrative are really lacking imagination",
"because come on, looking for wine, in a cellar, how unoriginal is that",
"you realize that the next cliche things that could happen,",
"would be, a rats, or ghost attack",
"so suddenly ... (music) ... rats happen","\n\n\n\n",
"but no time for whine, it's time to get wine"
],
"condition": ["=", "phq.quests.no_rats", 0],
"answer" : {
"text": "(fight)",
"action": [ "phq.StartFight",
["rat", "rat", "rat", "rat", "rat"],
"CombatDialogueNext"]
}
},
{
"text" : [
"oh mighty warrior",
"your fight was epic, and the enemy was numbs",
"And... victory is yours !",
"so was your thoughts, but as you was here triumphant",
"your real enemy reveal himself"
],
"condition": ["=", "phq.quests.no_rats", 0],
"answer" : {
"text": "(fight)",
"action": [ "phq.StartFight", "big rat", "CombatDialogueNext"]
}
},
{
"text" : [
"and so,the enemy was defeated",
"a Victory like you never had before !"
],
"condition": ["=", "phq.quests.no_rats", 0],
"answer" : {
"text": "(leave the basement)",
"actions": [[ "setInt", "phq.quests.no_rats", 1],
"phq.backToGame"]
}
},
"the basement, nothing to do here...\n"
], "Mall": {
"in": {
"text": "your at Mall entrance",
"answers": [
{
"text": "go to roof",
"action": ["phq.changeScene", "street4", 2]
},
{
"text": "go to clothes shop",
"action":
[ "phq.openStore", "clothes" ]
},
{
"text": "HHHO Tennis Equipement Store",
"action": [
"Dialogue:change-text",
"Close Open Soon"
]
},
{
"text": "Premiumu Bento",
"condition": ["exist", "phq.env.daytmp.have_bento"],
"action": ["Dialogue:goto", "bento fight"]
},
{
"text": "Premiumu Bento",
"condition": ["!exist", "phq.env.daytmp.have_bento"],
"actions": [
["setInt", "phq.env.daytmp.have_bento", 1],
[
"Dialogue.condition_switch", ["chkInfD100", 70],
"bento unevenful queue", "bento evenful queue"
]
]
},
{
"text": "Hairdresser (15$)",
"action": [ "phq.pay", 15, ["phq.DressUp.Menu", "hair"],
"not enouth money" ]
},
{
"text": "go to 'the shoes !",
"action":
[ "phq.openStore", "the shoes !" ]
},
{
"text": "metro",
"actions": [["phq.setCurStation", 0, 1],
["phq.openGlobMenu", 3]]
},
{
"text": "leave",
"action": "phq.backToGame"
}
]
},
"bento unevenful queue" : {
"rand-texts": [
"You wait in the queue...",
"The queue was uneventful",
"A song about how piss off you are of waiting in queue is playing in your head"
],
"action": [ "phq.openStore", "Premium Bento" ]
},
"bento evenful queue" : {
"rand-texts": [
{
"text": "some anoying peoples talk to you about some old movie no one care",
"actions": [
[ "phq.increase", "knowledge", "movies", 1]
]
},
{
"text": "some borring guy talk to you about how much he love the last hot stuff in cinema",
"actions": [
[ "phq.increase", "knowledge", "movies", 1]
]
},
{
"text": "Some ultra cringe 'person ?', juste spend 10mn explaining to you, why the animu voyage du Kino, is kino",
"actions": [
[ "phq.increase", "knowledge", "animu", 1]
]
},
{
"dialog-change": "bento fight"
}
],
"answer": {
"text": "go to the bento shop",
"action": [ "phq.openStore", "Premium Bento" ]
}
},
"bento fight" : {
"text": "you don't know how, nor when, but you piss off some f***** smug ",
"action": [ "phq.StartFight", "Thrug"]
}
}, "school_presentation": {
"0": {
"text": "School presentation...",
"answers": [
"Listen then leave"
],
"speaker_background": "imgs/classroom-hallway.png"
}
}, "Horsez Pariez": {
"in": {
"text": "Hrose Race Bet Center...",
"answers": [
{
"text": "(leave)",
"action": "phq.backToGame"
},
{
"text": "bet 5$ on CHeap Impact",
"condition": [">", "phq.pj.inventory.money", 5],
"actions":
[
["Dialogue:change-text", "you lose"],
["phq.remove", "money", 5]
]
},
{
"text": "bet 5$ on Switchu Away",
"condition": [">", "phq.pj.inventory.money", 5],
"actions":
[
["Dialogue:change-text", "you lose"],
["phq.remove", "money", 5]
]
}
]
}
}
}