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game.cpp
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game.cpp
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#include "game.h"
#include <QString>
#include <QFile>
#include <QRandomGenerator>
#define W (GameObject::Width)
// interval number before ghosts going out the cage
int GHOST_RELEASE_TIME[] = {0, 200, 400, 600};
Game::Game(int x, int y, int map_w, int map_h, QString map_src)
: QGraphicsScene(x, y, W * map_w, W * map_h)
{
geo_x = x;
geo_y = y;
stat = Playing;
/* Initialize map pointers */
map_size = map_w * map_h;
map_width = map_w;
map_height = map_h;
map = new GameObject**[map_height];
for (int i = 0; i < map_height; i++) {
map[i] = new GameObject*[map_width];
for (int j = 0; j < map_width; j++)
map[i][j] = nullptr;
}
/* Initialize map graphics */
ball_num = eat_num = score = 0;
int ghost_i = 0;
QPixmap wallpix(":/game_objects/map_objects/wall.png");
QPixmap ballpix(":/game_objects/map_objects/dot.png");
QPixmap powerballpix(":/game_objects/map_objects/power_ball.png");
QPixmap gatepix(":/game_objects/map_objects/gate.png");
QPixmap blankpix;
QFile mapfile(map_src);
mapfile.open(QIODevice::ReadOnly|QIODevice::Text);
pacman = new Pacman();
for (int i = 0; i < map_h; i++) {
QByteArray line = mapfile.readLine();
for (int j = 0; j < map_w; j++) {
int tmp_x = x + (j * W);
int tmp_y = y + (i * W);
switch (line[j]) {
case '1':
map[i][j] = new GameObject(GameObject::Wall, wallpix);
map[i][j]->setPos(tmp_x, tmp_y);
addItem(map[i][j]);
break;
case '0':
map[i][j] = new GameObject(GameObject::Ball, ballpix);
map[i][j]->set_score(BALL_SCORE);
map[i][j]->setPos(tmp_x, tmp_y);
addItem(map[i][j]);
ball_num++;
break;
case '4':
map[i][j] = new GameObject(GameObject::PowerBall, powerballpix);
map[i][j]->set_score(POWERBALL_SCORE);
map[i][j]->setPos(tmp_x, tmp_y);
addItem(map[i][j]);
powerball.push_back(map[i][j]);
ball_num++;
break;
case '3':
map[i][j] = new GameObject(GameObject::Blank, blankpix);
break;
case '2':
gate = new GameObject(GameObject::Gate, gatepix);
gate->_x = j;
gate->_y = i;
gate->setPos(tmp_x, tmp_y);
addItem(gate);
map[i][j] = gate;
break;
case 'p':
pacman = new Pacman();
pacman->game = this;
pacman->setZValue(2);
pacman->setPos(tmp_x, tmp_y);
addItem(pacman);
map[i][j] = pacman;
break;
case 'g':
map[i][j] = new GameObject(GameObject::Blank, blankpix);
ghost[ghost_i] = new Ghost(ghost_i);
ghost[ghost_i]->game = this;
ghost[ghost_i]->setZValue(2);
ghost[ghost_i]->release_time = GHOST_RELEASE_TIME[ghost_i];
ghost[ghost_i]->_x = j;
ghost[ghost_i]->_y = i;
ghost[ghost_i]->set_score(GHOST_SCORE);
ghost[ghost_i]->setPos(tmp_x, tmp_y);
addItem(ghost[ghost_i]);
ghost_i++;
break;
}
if (map[i][j]) {
map[i][j]->_x = j;
map[i][j]->_y = i;
}
}
}
ghost[Ghost::Red]->chase_strategy = &strategy1;
ghost[Ghost::Pink]->chase_strategy = &strategy2;
ghost[Ghost::Green]->chase_strategy = &strategy3;
ghost[Ghost::Yellow]->chase_strategy = &strategy4;
}
void Game::start()
{
powerball_flash_timer = new QTimer(this);
connect(powerball_flash_timer, SIGNAL(timeout()), this , SLOT(powerball_flash()));
powerball_flash_timer->start(FLASH_INTERVAL);
pacman_timer = new QTimer(this);
connect(pacman_timer, SIGNAL(timeout()), this , SLOT(pacman_handler()));
pacman_timer->start(INTERVAL);
for (int i = 0; i < Ghost::GhostNum; i++) {
ghost_timer[i] = new QTimer(this);
// Managed to pass ghost id to ghost_handler.
connect(ghost_timer[i], &QTimer::timeout, [=](){ghost_handler(i);} );
ghost_timer[i]->start(NORMAL_INTERVAL);
}
}
void Game::stop()
{
pacman_timer->stop();
powerball_flash_timer->stop();
for (int i = 0; i < Ghost::GhostNum; i++) {
ghost_timer[i]->stop();
}
}
void Game::powerball_flash()
{
if (powerball.empty()) {
powerball_flash_timer->stop();
return;
}
if (flash_tick) {
for (int i = 0; i < powerball.size(); i++) {
powerball.at(i)->hide();
}
flash_tick = 0;
} else {
for (int i = 0; i < powerball.size(); i++) {
powerball.at(i)->show();
}
flash_tick = 1;
}
}
void Game::pacman_handler()
{
pacman->move();
if (stat == Win) {
stop();
}
}
void Game::ghost_handler(int ghost_id)
{
ghost[ghost_id]->move();
if (stat == Lose) {
stop();
}
}
void Game::pacman_next_direction(GameObject::Dir d)
{
pacman->set_next_dir(d);
}
int Game::get_score()
{
return score;
}
Game::~Game()
{
for (int i = 0; i < map_height; i++) {
for (int j = 0; j < map_width; j++) {
if (map[i][j] != nullptr)
delete map[i][j];
}
delete[] map[i];
}
delete[] map;
delete pacman_timer;
delete powerball_flash_timer;
for (int i = 0; i < Ghost::GhostNum; i++) {
delete ghost_timer[i];
}
}