diff --git a/examples/asset/asset_loading.rs b/examples/asset/asset_loading.rs index e79aedcdc3941..6f8921527c355 100644 --- a/examples/asset/asset_loading.rs +++ b/examples/asset/asset_loading.rs @@ -15,7 +15,8 @@ fn setup( meshes: Res>, mut materials: ResMut>, ) { - // You can load individual assets like this: + // By default AssetServer will load assets from inside the "assets" folder + // For example, the next line will load "assets/models/cube/cube.gltf#Mesh0/Primitive0" let cube_handle = asset_server.load("models/cube/cube.gltf#Mesh0/Primitive0"); let sphere_handle = asset_server.load("models/sphere/sphere.gltf#Mesh0/Primitive0");