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Vector3I.cs
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Vector3I.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace Stl2Blueprint
{
public struct Vector3I
{
public int x, y, z;
public Vector3I (int x, int y, int z)
{
this.x = x;
this.y = y;
this.z = z;
}
public static Vector3I operator + (Vector3I v, int n)
{
return new Vector3I(v.x + n, v.y + n, v.z + n);
}
public static Vector3 operator + (Vector3I v, float n)
{
return new Vector3(v.x + n, v.y + n, v.z + n);
}
public static Vector3I operator - (Vector3I v, int n)
{
return new Vector3I(v.x - n, v.y - n, v.z - n);
}
public static Vector3 operator - (Vector3I v, float n)
{
return new Vector3(v.x - n, v.y - n, v.z - n);
}
public static Vector3I operator * (Vector3I v, int n)
{
return new Vector3I(v.x * n, v.y * n, v.z * n);
}
public static Vector3 operator * (Vector3I v, float n)
{
return new Vector3(v.x * n, v.y * n, v.z * n);
}
public static Vector3I operator / (Vector3I v, int n)
{
return new Vector3I(v.x / n, v.y / n, v.z / n);
}
public static Vector3 operator / (Vector3I v, float n)
{
return new Vector3(v.x / n, v.y / n, v.z / n);
}
public static explicit operator Vector3I(Vector3 other)
{
return new Vector3I((int)other.x, (int)other.y, (int)other.z);
}
}
}