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feat(mafia): Cult Variants for all Items #1669

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12 tasks
Golbolco opened this issue Jul 27, 2024 · 2 comments
Closed
12 tasks

feat(mafia): Cult Variants for all Items #1669

Golbolco opened this issue Jul 27, 2024 · 2 comments
Labels
Bolco era ticket enhancement New feature or request game/mafia Mafia, role mechanics

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@Golbolco
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Acceptance Criteria:

  • Guns have a normal variant, a sabotaged variant, and a magic variant
  • Create magic variants for all normal items (i.e. items given by Village roles)
  • chore: change language of "cursed" items in backend to "fabbed/sabbed" or something else obvious
    Items left:
  • Armor: when broken, the attacker is given Insanity
  • Bomb:
  • Crystal ball:
  • Key:
  • Knife:
  • Whiskey:
  • Bread:
  • Candle:
  • Falcon:
  • Tract:
  • Syringe
  • Envelope:
@Golbolco Golbolco added enhancement New feature or request game/mafia Mafia, role mechanics Bolco era ticket labels Jul 27, 2024
@SawJester
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SawJester commented Jul 30, 2024

Potential Concepts
Armor: when broken, the attacker is given Insanity
Bomb:
Crystal ball: Reveals the selected player as Cultist
Key: Cult Actions are not blocked.
Knife: Converts instead of killing.
Whiskey: Does the Mind Rot roleblock instead (Only to non-Cult)
Bread: Cannibal's poison soup thing
Candle: Shows random players if no one visits. Shows no one visited if players did visit.
Falcon: Shows a random visit if the player didn't visit. Shows no visits if the player did visit.
Tract: If the player is converted to Cultist,They will be converted to a random Cult role instead.
Syringe: Resurrects the player and Converts to Cultist. Or Resurrects the player as a Tree.
Envelope: The Envelope's message is made Insane.

@SawJester
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SawJester commented Aug 11, 2024

Currently Done with this minus Bomb.

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Labels
Bolco era ticket enhancement New feature or request game/mafia Mafia, role mechanics
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