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Potential Concepts
Armor: when broken, the attacker is given Insanity
Bomb:
Crystal ball: Reveals the selected player as Cultist
Key: Cult Actions are not blocked.
Knife: Converts instead of killing.
Whiskey: Does the Mind Rot roleblock instead (Only to non-Cult)
Bread: Cannibal's poison soup thing
Candle: Shows random players if no one visits. Shows no one visited if players did visit.
Falcon: Shows a random visit if the player didn't visit. Shows no visits if the player did visit.
Tract: If the player is converted to Cultist,They will be converted to a random Cult role instead.
Syringe: Resurrects the player and Converts to Cultist. Or Resurrects the player as a Tree.
Envelope: The Envelope's message is made Insane.
Acceptance Criteria:
Items left:
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