uiz_animation_bakeargument(animation,argument)
Most animation's don't take any arguments and are just animations.
The _bounce_ animations do take a single argument, which you'll need this function for.
The argument supplied must be a positive, round number.
On the _bounce_ animations it will change the amount of bounces. The default amount of bounces is 3.
Having an argument of 0 will resort to default values.
If you have an object in which you can specify an animation using the variable "animation" then you could say:
animation=uiz_animation_bakeargument(uiz_bounce_in,2);
Of couse this would still be valid:
animation=uiz_bounce_in;
In that case a bounce value of 3 will be used.