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Changing the scale of the terrain/regions #198
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#131 - Change density from 1px=1m to 1px=0.5m or 1px=2m. With a 1024px map, 1024m=512m or 2048m. Density implies region map size increases to compensate, but I think in the context of #131 alone it is synonymous with scale. It sounds like you want #131 exactly. How is your request different? |
I thought #131 implied changing the region size as well, but thinking about it now, that would be the same thing as #77. I think wording here is confusing, so I'll try to illustrate it with numbers: Currently only option:1024px region_size -> 1024m in game size What I want:with scale 0.5 With #131 (without #77)If I would set density to 2.0, what would be the result?
I thought it would be 2., that's why I said it was different. But if it would be 1., then that's the same. With #77 (without #131)Then I could just set region size to 512px I hope this helped clear things up |
2 requires both #131 and #77 and is not possible without it. Yes
Ok, thank you. |
I'm making a game, which operates on a smaller scale than your typical open world game, so I would like to trade size for detail. My map doesn't even fill a single region.
I think a property like "Terrain scale", which would just scale the mesh and the colliders, would solve that issue.
As a workaround, I could scale up everything else, but that's a lot (models, colliders, values in resources and scripts, etc.) and it doesn't seem like a good solution.
#77 and #131 are kinda related, but I don't need more detail in the region, I just need the region to be smaller (while keeping the resolution), so that 1 "pixel" is, for example 0.5m, instead of 1m.
I hope it makes sense and is possible, thanks!
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