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epic: integrate TTA Elements #52

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pollend opened this issue Mar 15, 2021 · 1 comment
Open

epic: integrate TTA Elements #52

pollend opened this issue Mar 15, 2021 · 1 comment
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Size: L Very big effort likely requiring a lot of research and work in many areas across the codebase

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@pollend
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pollend commented Mar 15, 2021

TTA (Through The Ages) used to be a gameplay that focused on living through a number of "ages" in the sense of technology.
The player started in a stone age, where tools are built of wood and stone and only simple things could be crafted. The experience continued with copper and bronze including more elaborate tools and technologies. Later on there was a more industrialized age in which the player could craft machines that actually adhered to certain physical principles.

With the TTA world gen and gameplay being broken, JS might be a nice fit to integrate these features in such that the stranded player can go through these technology stages during their efforts to stay alive and build themselves a life.

@pollend pollend added the Size: L Very big effort likely requiring a lot of research and work in many areas across the codebase label Mar 15, 2021
@Cervator
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One additional note: Parts of JS came from TTA to begin with, like the workstation stuff. If I recall correctly, anyway, it was a long time ago. They have/had a fair amount of dependency overlap.

Some other salvage work from TTA resulted in NeoTTA which itself became abandoned - but there may be additional content there, and possibly "newer" versions of the stuff in TTA. Particularly crafting with advanced processes (heat, liquids, etc). The alchemy/potions piece was particularly nice and even came with a world gen plugin module that would seed the needed plants in a world to brew potions. Cooking and smithing were nice too but had a lot more dubious content (GCI task output)

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