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gles3_renderer.cpp
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gles3_renderer.cpp
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#include <stdint.h>
#include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/gles3/rasterizer_storage_gles3.h"
#include "gles3_renderer.h"
#include<string>
#include <iostream>
extern "C" {
#define static
#include <wayland-server.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/render/interface.h>
#include <wlr/util/log.h>
#undef static
#define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
static void generateMipmaps(RasterizerStorageGLES3::Texture* texture, int width, int height, int level);
void saveScreenshotToFile(std::string filename, int windowWidth, int windowHeight) {
const int numberOfPixels = windowWidth * windowHeight * 3;
unsigned char pixels[numberOfPixels];
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadBuffer(GL_FRONT);
//glReadPixels(0, 0, windowWidth, windowHeight, GL_BGR_EXT, GL_UNSIGNED_BYTE, pixels);
glReadPixels(0, 0, windowWidth, windowHeight, GL_BGR, GL_UNSIGNED_BYTE, pixels);
FILE *outputFile = fopen(filename.c_str(), "w");
short header[] = {0, 2, 0, 0, 0, 0, (short) windowWidth, (short) windowHeight, 24};
fwrite(&header, sizeof(header), 1, outputFile);
fwrite(pixels, numberOfPixels, 1, outputFile);
fclose(outputFile);
printf("Finish writing to file.\n");
}
static const enum wl_shm_format wl_formats[] = {
WL_SHM_FORMAT_ARGB8888,
WL_SHM_FORMAT_XRGB8888,
WL_SHM_FORMAT_ABGR8888,
WL_SHM_FORMAT_XBGR8888,
};
static const struct gles3_pixel_format formats[] = {
{
.wl_format = WL_SHM_FORMAT_ARGB8888,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
.depth = 32,
.bpp = 32,
.has_alpha = true,
.swizzle = true,
},
{
.wl_format = WL_SHM_FORMAT_XRGB8888,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
.depth = 24,
.bpp = 32,
.has_alpha = false,
.swizzle = true,
},
{
.wl_format = WL_SHM_FORMAT_XBGR8888,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
.depth = 24,
.bpp = 32,
.has_alpha = false,
.swizzle = false,
},
{
.wl_format = WL_SHM_FORMAT_ABGR8888,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
.depth = 32,
.bpp = 32,
.has_alpha = true,
.swizzle = false,
},
};
const struct gles3_pixel_format *get_gles3_format_from_wl(
enum wl_shm_format fmt) {
for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
if (formats[i].wl_format == fmt) {
return &formats[i];
}
}
return NULL;
}
static const enum wl_shm_format *renderer_formats(
struct wlr_renderer *renderer, size_t *len) {
*len = sizeof(wl_formats) / sizeof(wl_formats[0]);
return wl_formats;
}
static bool renderer_format_supported(
struct wlr_renderer *renderer, enum wl_shm_format fmt) {
//std::cout << "renderer_format_supported: " << get_gles3_format_from_wl(fmt) << std::endl;
return get_gles3_format_from_wl(fmt) != NULL;
}
const char *gles3_strerror(GLenum err) {
switch (err) {
case GL_INVALID_ENUM:
return "Invalid enum";
case GL_INVALID_VALUE:
return "Invalid value";
case GL_INVALID_OPERATION:
return "Invalid operation";
case GL_OUT_OF_MEMORY:
return "Out of memory";
case GL_INVALID_FRAMEBUFFER_OPERATION:
return "Invalid framebuffer operation";
default:
return "Unknown error";
}
}
static bool gles3_flush_errors(const char *context) {
GLenum err;
bool failure = false;
while ((err = glGetError()) != GL_NO_ERROR) {
failure = true;
if (!context) {
continue;
}
if (err == GL_OUT_OF_MEMORY) {
// The OpenGL context is now undefined
wlr_log(WLR_ERROR, "%s: Fatal GL error: out of memory", context);
exit(1);
} else {
wlr_log(WLR_ERROR, "%s: GL error %d %s", context,
err, gles3_strerror(err));
}
}
return failure;
}
struct wlr_texture *WlrGLES3Renderer::texture_from_pixels(
struct wlr_renderer *_renderer, enum wl_shm_format wl_fmt,
uint32_t stride, uint32_t width, uint32_t height, const void *data) {
struct WlrGLES3Renderer::renderer_state *state =
(struct WlrGLES3Renderer::renderer_state *)_renderer;
WlrGLES3Renderer *renderer = state->godot_renderer;
auto storage =
(RasterizerStorageGLES3 *)renderer->rasterizer->get_storage();
gles3_flush_errors(NULL);
RID rid = storage->texture_create();
gles3_flush_errors("texture_create");
RasterizerStorageGLES3::Texture *texture =
storage->texture_owner.getornull(rid);
storage->texture_allocate(rid, width, height, 0,
Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, 0);
gles3_flush_errors("texture_allocate");
texture->data_size = width * height * 4; //for savePng
const struct gles3_pixel_format *fmt = get_gles3_format_from_wl(wl_fmt);
if (fmt == NULL) {
wlr_log(WLR_ERROR, "Unsupported pixel format %" PRIu32, wl_fmt);
return NULL;
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f);
glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gles3_flush_errors("glTexParameterf");
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
gles3_flush_errors("glPixelStorei");
if (fmt->swizzle && fmt->has_alpha) {
GLint swizzleMask[] = {GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA};
glTexParameteriv(texture->target, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
} else if (fmt->swizzle && !fmt->has_alpha) {
GLint swizzleMask[] = {GL_BLUE, GL_GREEN, GL_RED, GL_ONE}; //force the alpha values to 1 (or else they'll be garbage & cause weird transparency effects)
glTexParameteriv(texture->target, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / (fmt->bpp / 8));
glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, width, height, 0, GL_RGBA, fmt->gl_type, data);
gles3_flush_errors("glTexImage2D");
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
generateMipmaps(texture, width, height, 0);
WlrGLES3Texture *wlr_texture = new WlrGLES3Texture(storage, rid, width, height, fmt);
wlr_texture->reference();
return wlr_texture->get_wlr_texture();
}
static void generateMipmaps(RasterizerStorageGLES3::Texture* texture, int width, int height, int level) {
return;
}
static void renderer_init_wl_display(struct wlr_renderer *renderer,
struct wl_display *wl_display) {
// TODO: bind EGL
}
static void renderer_begin(struct wlr_renderer *renderer,
uint32_t width, uint32_t height) {
/* This space deliberately left blank */
}
static void renderer_end(struct wlr_renderer *renderer) {
/* This space deliberately left blank */
}
void renderer_clear(struct wlr_renderer *renderer, const float color[4]) {
/* This space deliberately left blank */
}
void renderer_scissor(struct wlr_renderer *renderer, struct wlr_box *box) {
/* This space deliberately left blank */
}
bool renderer_render_texture_with_matrix(struct wlr_renderer *renderer,
struct wlr_texture *texture, const float matrix[9], float alpha) {
/* This space deliberately left blank */
return false;
}
void renderer_render_quad_with_matrix(struct wlr_renderer *renderer,
const float color[4], const float matrix[9]) {
/* This space deliberately left blank */
}
void renderer_render_ellipse_with_matrix(struct wlr_renderer *renderer,
const float color[4], const float matrix[9]) {
/* This space deliberately left blank */
}
static const struct wlr_renderer_impl renderer_impl = {
/* We need to implement these, but we don't use them */
/* TODO wlroots: we should consider separating the "allocate textures"
* interface from the "abstract drawing library" interface, at least */
.begin = renderer_begin,
.end = renderer_end,
.clear = renderer_clear,
.scissor = renderer_scissor,
.render_texture_with_matrix = renderer_render_texture_with_matrix,
.render_quad_with_matrix = renderer_render_quad_with_matrix,
.render_ellipse_with_matrix = renderer_render_ellipse_with_matrix,
/* We use these */
.formats = renderer_formats,
.format_supported = renderer_format_supported,
.texture_from_pixels = WlrGLES3Renderer::texture_from_pixels,
.init_wl_display = renderer_init_wl_display,
};
}
struct wlr_renderer *WlrGLES3Renderer::get_wlr_renderer() {
return &renderer_state.wlr_renderer;
}
WlrGLES3Renderer::WlrGLES3Renderer(RasterizerGLES3 *p_rasterizer) {
rasterizer = p_rasterizer;
wlr_renderer_init(&renderer_state.wlr_renderer, &renderer_impl);
renderer_state.godot_renderer = this;
WlrRenderer::singleton = this;
}
extern "C" {
void WlrGLES3Texture::wlr_texture_get_size(struct wlr_texture *_texture, int *width, int *height) {
WlrGLES3Texture *texture = WlrGLES3Texture::texture_from_wlr(_texture);
if(texture) {
*width = texture->w;
*height = texture->h;
}
}
bool WlrGLES3Texture::wlr_texture_write_pixels(
struct wlr_texture *_texture, uint32_t stride,
uint32_t width, uint32_t height,
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
const void *data) {
WlrGLES3Texture *gles3_texture = WlrGLES3Texture::texture_from_wlr(
_texture);
gles3_flush_errors(NULL);
RasterizerStorageGLES3::Texture *texture =
gles3_texture->storage->texture_owner.getornull(gles3_texture->texture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f);
glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gles3_flush_errors("glTexParameterf");
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
gles3_flush_errors("glPixelStorei");
const struct gles3_pixel_format *fmt = gles3_texture->pixel_format;
if (fmt->swizzle && fmt->has_alpha) {
GLint swizzleMask[] = {GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA};
glTexParameteriv(texture->target, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
} else if (fmt->swizzle && !fmt->has_alpha) {
GLint swizzleMask[] = {GL_BLUE, GL_GREEN, GL_RED, GL_ONE}; //force the alpha values to 1 (or else they'll be garbage & cause weird transparency effects)
glTexParameteriv(texture->target, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / (fmt->bpp / 8));
glPixelStorei(GL_UNPACK_SKIP_PIXELS, src_x);
glPixelStorei(GL_UNPACK_SKIP_ROWS, src_y);
glTexSubImage2D(GL_TEXTURE_2D, 0, dst_x, dst_y, width, height, fmt->gl_format, fmt->gl_type, data);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
generateMipmaps(texture, width, height, 0);
return true;
}
void WlrGLES3Texture::wlr_texture_destroy(struct wlr_texture *_texture) {
WlrGLES3Texture *texture = WlrGLES3Texture::texture_from_wlr(
_texture);
texture->unreference();
}
static const struct wlr_texture_impl texture_impl = {
.get_size = WlrGLES3Texture::wlr_texture_get_size,
.write_pixels = WlrGLES3Texture::wlr_texture_write_pixels,
.destroy = WlrGLES3Texture::wlr_texture_destroy,
};
}
WlrGLES3Renderer::~WlrGLES3Renderer() {
wlr_renderer_destroy(&renderer_state.wlr_renderer);
}
Texture *WlrGLES3Renderer::texture_from_wlr(struct wlr_texture *texture) {
return WlrGLES3Texture::texture_from_wlr(texture);
}
WlrGLES3Texture::WlrGLES3Texture(RasterizerStorageGLES3 *p_storage,
RID p_texture, int width, int height,
const struct gles3_pixel_format *fmt) {
wlr_texture_init(&state.wlr_texture, &texture_impl);
state.godot_texture = this;
storage = p_storage;
texture = p_texture;
pixel_format = fmt;
w = width;
h = height;
}
int WlrGLES3Texture::get_width() const {
return w;
}
int WlrGLES3Texture::get_height() const {
return h;
}
RID WlrGLES3Texture::get_rid() const {
return texture;
}
bool WlrGLES3Texture::has_alpha() const {
return pixel_format->has_alpha;
}
void WlrGLES3Texture::set_flags(uint32_t p_flags) {
// We manage our own flags, bugger off
}
uint32_t WlrGLES3Texture::get_flags() const {
return flags;
}
struct wlr_texture *WlrGLES3Texture::get_wlr_texture() {
return &state.wlr_texture;
}
WlrGLES3Texture *WlrGLES3Texture::texture_from_wlr(
struct wlr_texture *texture) {
if (texture == NULL) {
return NULL;
}
struct WlrGLES3Texture::texture_state *state =
(struct WlrGLES3Texture::texture_state *)texture;
return state->godot_texture;
}