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Test.tscn
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Test.tscn
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://addons/sairam.quadtree/QuadTreeNode.gd" type="Script" id=1]
[ext_resource path="res://RoadNetworkTest.gd" type="Script" id=2]
[sub_resource type="ArrayMesh" id=1]
surfaces/0 = {
"aabb": AABB( 0, 0, 0, 1, 1, 1 ),
"array_data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 60, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 60, 0, 60, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 60, 0, 60 ),
"array_index_data": PoolByteArray( 0, 0, 1, 0, 3, 0, 3, 0, 1, 0, 2, 0 ),
"blend_shape_data": [ ],
"format": 97553,
"index_count": 6,
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 7
}
surfaces/1 = {
"aabb": AABB( 0, 0, 0, 1, 1, 1 ),
"array_data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63 ),
"array_index_data": PoolByteArray( ),
"blend_shape_data": [ ],
"format": 97281,
"index_count": 0,
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 8
}
surfaces/2 = {
"aabb": AABB( 0, 0, 0, 1, 1, 1 ),
"array_data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63 ),
"array_index_data": PoolByteArray( 3, 0, 1, 0, 0, 0, 2, 0, 1, 0, 3, 0 ),
"blend_shape_data": [ ],
"format": 97537,
"index_count": 6,
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 8
}
surfaces/3 = {
"aabb": AABB( 0, 0, 0, 1, 1, 1 ),
"array_data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63 ),
"array_index_data": PoolByteArray( 0, 0, 1, 0, 3, 0, 3, 0, 1, 0, 2, 0 ),
"blend_shape_data": [ ],
"format": 97537,
"index_count": 6,
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 8
}
surfaces/4 = {
"aabb": AABB( 0, 0, 0, 1, 1, 1 ),
"array_data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63 ),
"array_index_data": PoolByteArray( 3, 0, 1, 0, 0, 0, 3, 0, 2, 0, 1, 0 ),
"blend_shape_data": [ ],
"format": 97537,
"index_count": 6,
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 8
}
surfaces/5 = {
"aabb": AABB( 0, 0, 0, 1, 1e-05, 1 ),
"array_data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63 ),
"array_index_data": PoolByteArray( 3, 0, 1, 0, 0, 0, 3, 0, 2, 0, 1, 0 ),
"blend_shape_data": [ ],
"format": 97537,
"index_count": 6,
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 4
}
surfaces/6 = {
"aabb": AABB( 0, 0, 0, 1, 1e-05, 1 ),
"array_data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63 ),
"array_index_data": PoolByteArray( 3, 0, 1, 0, 0, 0, 3, 0, 2, 0, 1, 0 ),
"blend_shape_data": [ ],
"format": 97537,
"index_count": 6,
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 4
}
surfaces/7 = {
"aabb": AABB( 0, 0, 0, 1, 1e-05, 1 ),
"array_data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63 ),
"array_index_data": PoolByteArray( 3, 0, 1, 0, 0, 0, 3, 0, 2, 0, 1, 0, 7, 0, 5, 0, 4, 0, 7, 0, 6, 0, 5, 0, 11, 0, 9, 0, 8, 0, 11, 0, 10, 0, 9, 0, 15, 0, 13, 0, 12, 0, 15, 0, 14, 0, 13, 0, 19, 0, 17, 0, 16, 0, 19, 0, 18, 0, 17, 0, 23, 0, 21, 0, 20, 0, 23, 0, 22, 0, 21, 0 ),
"blend_shape_data": [ ],
"format": 97537,
"index_count": 36,
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 4
}
surfaces/8 = {
"aabb": AABB( 0, 0, 0, 1, 1, 1 ),
"array_data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63 ),
"array_index_data": PoolByteArray( 3, 0, 1, 0, 0, 0, 3, 0, 2, 0, 1, 0, 7, 0, 5, 0, 4, 0, 7, 0, 6, 0, 5, 0, 11, 0, 9, 0, 8, 0, 11, 0, 10, 0, 9, 0, 15, 0, 13, 0, 12, 0, 15, 0, 14, 0, 13, 0, 19, 0, 17, 0, 16, 0, 19, 0, 18, 0, 17, 0, 23, 0, 21, 0, 20, 0, 23, 0, 22, 0, 21, 0 ),
"blend_shape_data": [ ],
"format": 97537,
"index_count": 36,
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 8
}
[sub_resource type="ParticlesMaterial" id=2]
[sub_resource type="BoxShape" id=3]
extents = Vector3( 3.079, 2.348, 3.109 )
[node name="Spatial" type="Spatial"]
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
material/0 = null
material/1 = null
material/2 = null
material/3 = null
material/4 = null
material/5 = null
material/6 = null
material/7 = null
material/8 = null
script = ExtResource( 2 )
[node name="QuadTreeNode" type="Spatial" parent="."]
visible = false
script = ExtResource( 1 )
[node name="Particles" type="Particles" parent="QuadTreeNode"]
visible = false
visibility_aabb = AABB( -5.85627, -5.04551, -6.59382, 11.7125, 10.091, 13.1876 )
process_material = SubResource( 2 )
[node name="CSGBox" type="CSGBox" parent="QuadTreeNode"]
visible = false
width = 11.1717
[node name="CollisionShape" type="CollisionShape" parent="QuadTreeNode"]
visible = false
shape = SubResource( 3 )