From 077f4f7a8007c276a87d2237a8db0a718555bd53 Mon Sep 17 00:00:00 2001 From: Paul Doyle Date: Mon, 26 Nov 2018 13:55:04 -0800 Subject: [PATCH] Added changelog entry --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 39a39b6b..f4fd08b6 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -13,6 +13,7 @@ * Ref switching now occurs in one pass, which should fix edge cases where the result of a ref is `nil`, especially in property changed events ([#98](https://github.com/Roblox/roact/pull/98)) * `setState` can now be called inside `init` and `willUpdate`. Instead of triggering a new render, it will affect the currently scheduled one. ([#139](https://github.com/Roblox/roact/pull/139)) * Roll back changes that allowed `setState` to be called inside `willUpdate`, which created state update scenarios with difficult-to-determine behavior. ([#157](https://github.com/Roblox/roact/pull/157)) +* By default, disable the warning for an element changing types during reconciliation ([#168](https://github.com/Roblox/roact/pull/168)) ## 1.0.0 Prerelease 2 (March 22, 2018) * Removed `is*Element` methods, this is unlikely to affect anyone ([#50](https://github.com/Roblox/roact/pull/50))