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Make double precision binaries available in releases. #271
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I too want double precision binaries! In Godot 4.3 I'm attempting to make a multiplayer Space Engineers / No Man's Sky like game template but I'm having to limit the scale of my planets & solar system for performance and stability reasons, which is slowing down / killing my project. Double Precision Binaries PRETTY PLEASE! FOR THE FIRST RELEASE! |
I think it is a great idea to have double precision binary readily available. |
I'm interested in this too, I think it's probably simple, but I don't want to promise yet as it could slow development time at first. |
While the editor could do this, the bigger deal is templates, as that's more likely where this concern will be. |
what do you mean? |
Simply making a point that this matters a lot more for distribution binaries then with the editor binaries. (not that it doesn't matter to editor binaries of course) |
Tested versions
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System information
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Issue description
Double precision binaries are not available by default in Godot. It would be very convenient if this alternative version of it had it since compile times can be so long.
Reasons one might choose double precision:
Steps to reproduce
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Minimal reproduction project (MRP)
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