-
Notifications
You must be signed in to change notification settings - Fork 5
/
tileset_orbitals.tres
119 lines (113 loc) · 4.41 KB
/
tileset_orbitals.tres
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
[gd_resource type="TileSet" load_steps=11 format=1]
[ext_resource path="res://Images/Screens/Planet/Buildings/Orbital/01_shipyard.png" type="Texture" id=1]
[ext_resource path="res://Images/Screens/Planet/Buildings/Orbital/02_missiles.png" type="Texture" id=2]
[ext_resource path="res://Images/Screens/Planet/Buildings/Orbital/03_dock.png" type="Texture" id=3]
[ext_resource path="res://Images/Screens/Planet/Buildings/Orbital/04_cloaker.png" type="Texture" id=4]
[ext_resource path="res://Images/Screens/Planet/Buildings/Orbital/05_orbital_shield.png" type="Texture" id=5]
[ext_resource path="res://Images/Screens/Planet/Buildings/Orbital/06_orbital_mega_shield.png" type="Texture" id=6]
[ext_resource path="res://Images/Screens/Planet/Buildings/Orbital/08_short_whopper.png" type="Texture" id=7]
[ext_resource path="res://Images/Screens/Planet/Buildings/Orbital/09_long_whopper.png" type="Texture" id=8]
[ext_resource path="res://Images/Races/Ships/smship20/smship20.ascshp_003.png" type="Texture" id=9]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 35, 35 )
[resource]
0/name = "Shipyard"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 70, 70 )
0/occluder_offset = Vector2( 35, 35 )
0/navigation_offset = Vector2( 35, 35 )
0/shape_offset = Vector2( 35, 35 )
0/shapes = [ SubResource( 1 ) ]
0/one_way_collision_direction = Vector2( 0, 0 )
0/one_way_collision_max_depth = 0.0
1/name = "Missiles"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 70, 70 )
1/occluder_offset = Vector2( 35, 35 )
1/navigation_offset = Vector2( 35, 35 )
1/shape_offset = Vector2( 35, 35 )
1/shapes = [ SubResource( 1 ) ]
1/one_way_collision_direction = Vector2( 0, 0 )
1/one_way_collision_max_depth = 0.0
2/name = "OrbitalDock"
2/texture = ExtResource( 3 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 70, 70 )
2/occluder_offset = Vector2( 35, 35 )
2/navigation_offset = Vector2( 35, 35 )
2/shape_offset = Vector2( 35, 35 )
2/shapes = [ SubResource( 1 ) ]
2/one_way_collision_direction = Vector2( 0, 0 )
2/one_way_collision_max_depth = 0.0
3/name = "Cloaker"
3/texture = ExtResource( 4 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 0, 70, 70 )
3/occluder_offset = Vector2( 35, 35 )
3/navigation_offset = Vector2( 35, 35 )
3/shape_offset = Vector2( 35, 35 )
3/shapes = [ SubResource( 1 ) ]
3/one_way_collision_direction = Vector2( 0, 0 )
3/one_way_collision_max_depth = 0.0
4/name = "Shield"
4/texture = ExtResource( 5 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 0, 0, 70, 70 )
4/occluder_offset = Vector2( 35, 35 )
4/navigation_offset = Vector2( 35, 35 )
4/shape_offset = Vector2( 35, 35 )
4/shapes = [ SubResource( 1 ) ]
4/one_way_collision_direction = Vector2( 0, 0 )
4/one_way_collision_max_depth = 0.0
5/name = "MegaShield"
5/texture = ExtResource( 6 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 0, 0, 70, 70 )
5/occluder_offset = Vector2( 35, 35 )
5/navigation_offset = Vector2( 35, 35 )
5/shape_offset = Vector2( 35, 35 )
5/shapes = [ SubResource( 1 ) ]
5/one_way_collision_direction = Vector2( 0, 0 )
5/one_way_collision_max_depth = 0.0
6/name = "ShortRangeWhopper"
6/texture = ExtResource( 7 )
6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 0, 0, 70, 70 )
6/occluder_offset = Vector2( 35, 35 )
6/navigation_offset = Vector2( 35, 35 )
6/shape_offset = Vector2( 35, 35 )
6/shapes = [ SubResource( 1 ) ]
6/one_way_collision_direction = Vector2( 0, 0 )
6/one_way_collision_max_depth = 0.0
7/name = "LongRangeWhopper"
7/texture = ExtResource( 8 )
7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 0, 0, 70, 70 )
7/occluder_offset = Vector2( 35, 35 )
7/navigation_offset = Vector2( 35, 35 )
7/shape_offset = Vector2( 35, 35 )
7/shapes = [ SubResource( 1 ) ]
7/one_way_collision_direction = Vector2( 0, 0 )
7/one_way_collision_max_depth = 0.0
8/name = "Ship"
8/texture = ExtResource( 9 )
8/tex_offset = Vector2( 0, 0 )
8/modulate = Color( 1, 1, 1, 1 )
8/region = Rect2( 0, 0, 158, 112 )
8/occluder_offset = Vector2( 79, 56 )
8/navigation_offset = Vector2( 79, 56 )
8/shape_offset = Vector2( 79, 56 )
8/shapes = [ SubResource( 1 ) ]
8/one_way_collision_direction = Vector2( 0, 0 )
8/one_way_collision_max_depth = 0.0