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Glyphs can define various rects, and also corresponding "collision group" (an uint16_t).
A multi-anchor attachment lookup will define a series of anchors, and when performing attachment, the shaper would find the first anchor that the rects sharing same collision group in the mark and the bases (or base-marks. The glyphs that should be considered as "bases" are selected using a mask, pretty like the flags in the lookup flags) won't collide.
DISCLAIMER: This is NOT a proposal from Microsoft, just from me.
The text was updated successfully, but these errors were encountered:
Very rough thoughts, basic idea:
uint16_t
).DISCLAIMER: This is NOT a proposal from Microsoft, just from me.
The text was updated successfully, but these errors were encountered: