Bobbing causes weird shift in lighting #3881
Labels
Topic: Rendering
Requests, Issues and Changes related to lighting, meshes, camera, etc.
Type: Bug
Issues reporting and PRs fixing problems
Milestone
What you were trying to do
Test something unrelated. One would normally expect to be able to move around the world with consistent lighting/shadows
What actually happened
Only when walking with the "bobbing" gfx turned on: the lighting shifts subtly for each "bob" (every few steps). Doesn't happen if flying or if you turn off the effect.
How to reproduce
Note:: It may be specific to time of day in-game - seemed to not happen in some cases but around World Time 0.5 it was strongly present.
It may relate to the recent JOML changes as I cannot replicate with the commit immediately preceding #3811 - but I haven't tested after that point commit-by-commit. @PS-Soundwave suspected as much, but upgrading to
1.9.23
from1.9.19
didn't seem to have an effect.Screenies
Easier to see the effect in-game, but it is there
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