diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 31918586576f..12dde4619327 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -35,14 +35,14 @@ #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" -#include "scene/resources/capsule_shape_2d.h" -#include "scene/resources/circle_shape_2d.h" -#include "scene/resources/concave_polygon_shape_2d.h" -#include "scene/resources/convex_polygon_shape_2d.h" -#include "scene/resources/rectangle_shape_2d.h" -#include "scene/resources/segment_shape_2d.h" -#include "scene/resources/separation_ray_shape_2d.h" -#include "scene/resources/world_boundary_shape_2d.h" +#include "scene/resources/2d/capsule_shape_2d.h" +#include "scene/resources/2d/circle_shape_2d.h" +#include "scene/resources/2d/concave_polygon_shape_2d.h" +#include "scene/resources/2d/convex_polygon_shape_2d.h" +#include "scene/resources/2d/rectangle_shape_2d.h" +#include "scene/resources/2d/segment_shape_2d.h" +#include "scene/resources/2d/separation_ray_shape_2d.h" +#include "scene/resources/2d/world_boundary_shape_2d.h" #include "scene/scene_string_names.h" CollisionShape2DEditor::CollisionShape2DEditor() { diff --git a/editor/plugins/tiles/atlas_merging_dialog.h b/editor/plugins/tiles/atlas_merging_dialog.h index 324cc8249022..2517db2ccd44 100644 --- a/editor/plugins/tiles/atlas_merging_dialog.h +++ b/editor/plugins/tiles/atlas_merging_dialog.h @@ -35,7 +35,7 @@ #include "scene/gui/dialogs.h" #include "scene/gui/item_list.h" #include "scene/gui/texture_rect.h" -#include "scene/resources/tile_set.h" +#include "scene/resources/2d/tile_set.h" class EditorFileDialog; class EditorPropertyVector2i; diff --git a/editor/plugins/tiles/tile_atlas_view.h b/editor/plugins/tiles/tile_atlas_view.h index e5b088af6138..e5b4863b05f9 100644 --- a/editor/plugins/tiles/tile_atlas_view.h +++ b/editor/plugins/tiles/tile_atlas_view.h @@ -37,7 +37,7 @@ #include "scene/gui/center_container.h" #include "scene/gui/label.h" #include "scene/gui/margin_container.h" -#include "scene/resources/tile_set.h" +#include "scene/resources/2d/tile_set.h" class ViewPanner; diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h index b98705baf17d..322de8104592 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.h +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h @@ -35,7 +35,7 @@ #include "tile_data_editors.h" #include "scene/gui/split_container.h" -#include "scene/resources/tile_set.h" +#include "scene/resources/2d/tile_set.h" class Popup; class TileSet; diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h index 755b940db2a0..68ab046ecff9 100644 --- a/editor/plugins/tiles/tile_set_editor.h +++ b/editor/plugins/tiles/tile_set_editor.h @@ -33,7 +33,7 @@ #include "atlas_merging_dialog.h" #include "scene/gui/tab_bar.h" -#include "scene/resources/tile_set.h" +#include "scene/resources/2d/tile_set.h" #include "tile_proxies_manager_dialog.h" #include "tile_set_atlas_source_editor.h" #include "tile_set_scenes_collection_source_editor.h" diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h index 82de063a0768..5527685b2421 100644 --- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h +++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h @@ -33,7 +33,7 @@ #include "editor/editor_inspector.h" #include "scene/gui/box_container.h" -#include "scene/resources/tile_set.h" +#include "scene/resources/2d/tile_set.h" class Button; class ItemList; diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp index 46bc072c1803..e7bf812a6c79 100644 --- a/editor/plugins/tiles/tiles_editor_plugin.cpp +++ b/editor/plugins/tiles/tiles_editor_plugin.cpp @@ -47,8 +47,8 @@ #include "scene/gui/button.h" #include "scene/gui/control.h" #include "scene/gui/separator.h" +#include "scene/resources/2d/tile_set.h" #include "scene/resources/image_texture.h" -#include "scene/resources/tile_set.h" TilesEditorUtils *TilesEditorUtils::singleton = nullptr; TileMapEditorPlugin *tile_map_plugin_singleton = nullptr; diff --git a/modules/navigation/2d/nav_mesh_generator_2d.cpp b/modules/navigation/2d/nav_mesh_generator_2d.cpp index 836dee817875..9fdfb208423c 100644 --- a/modules/navigation/2d/nav_mesh_generator_2d.cpp +++ b/modules/navigation/2d/nav_mesh_generator_2d.cpp @@ -38,13 +38,13 @@ #include "scene/2d/physics_body_2d.h" #include "scene/2d/polygon_2d.h" #include "scene/2d/tile_map.h" -#include "scene/resources/capsule_shape_2d.h" -#include "scene/resources/circle_shape_2d.h" -#include "scene/resources/concave_polygon_shape_2d.h" -#include "scene/resources/convex_polygon_shape_2d.h" +#include "scene/resources/2d/capsule_shape_2d.h" +#include "scene/resources/2d/circle_shape_2d.h" +#include "scene/resources/2d/concave_polygon_shape_2d.h" +#include "scene/resources/2d/convex_polygon_shape_2d.h" +#include "scene/resources/2d/rectangle_shape_2d.h" #include "scene/resources/navigation_mesh_source_geometry_data_2d.h" #include "scene/resources/navigation_polygon.h" -#include "scene/resources/rectangle_shape_2d.h" #include "thirdparty/clipper2/include/clipper2/clipper.h" #include "thirdparty/misc/polypartition.h" diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 780793f289bc..2c8534665ca3 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -33,7 +33,7 @@ #include "scene/2d/node_2d.h" #include "scene/main/viewport.h" -#include "scene/resources/shape_2d.h" +#include "scene/resources/2d/shape_2d.h" #include "servers/physics_server_2d.h" class CollisionObject2D : public Node2D { diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index d2f71eca9d61..3bc5bce8f0d9 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -33,8 +33,8 @@ #include "collision_object_2d.h" #include "core/math/geometry_2d.h" #include "scene/2d/area_2d.h" -#include "scene/resources/concave_polygon_shape_2d.h" -#include "scene/resources/convex_polygon_shape_2d.h" +#include "scene/resources/2d/concave_polygon_shape_2d.h" +#include "scene/resources/2d/convex_polygon_shape_2d.h" #include "thirdparty/misc/polypartition.h" diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index ee413c7bc2db..5539e4913540 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -32,8 +32,8 @@ #include "collision_object_2d.h" #include "scene/2d/area_2d.h" -#include "scene/resources/concave_polygon_shape_2d.h" -#include "scene/resources/convex_polygon_shape_2d.h" +#include "scene/resources/2d/concave_polygon_shape_2d.h" +#include "scene/resources/2d/convex_polygon_shape_2d.h" void CollisionShape2D::_shape_changed() { queue_redraw(); diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index 3e13dd698c19..65436f1539eb 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -32,7 +32,7 @@ #define COLLISION_SHAPE_2D_H #include "scene/2d/node_2d.h" -#include "scene/resources/shape_2d.h" +#include "scene/resources/2d/shape_2d.h" class CollisionObject2D; diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp index 90d80d754906..38e3b3180b84 100644 --- a/scene/2d/shape_cast_2d.cpp +++ b/scene/2d/shape_cast_2d.cpp @@ -33,7 +33,7 @@ #include "core/config/engine.h" #include "scene/2d/collision_object_2d.h" #include "scene/2d/physics_body_2d.h" -#include "scene/resources/circle_shape_2d.h" +#include "scene/resources/2d/circle_shape_2d.h" #include "servers/physics_2d/godot_physics_server_2d.h" void ShapeCast2D::set_target_position(const Vector2 &p_point) { diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h index a577c351fd7a..6b8fd5b798e3 100644 --- a/scene/2d/shape_cast_2d.h +++ b/scene/2d/shape_cast_2d.h @@ -32,7 +32,7 @@ #define SHAPE_CAST_2D_H #include "scene/2d/node_2d.h" -#include "scene/resources/shape_2d.h" +#include "scene/resources/2d/shape_2d.h" #include "scene/resources/world_2d.h" class CollisionObject2D; diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index 6a36a3155293..ad6a47bf431c 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -32,7 +32,7 @@ #define SKELETON_2D_H #include "scene/2d/node_2d.h" -#include "scene/resources/skeleton_modification_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d.h" class Skeleton2D; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 16750625e5c5..c9844f29af76 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -32,7 +32,7 @@ #define TILE_MAP_H #include "scene/2d/tile_map_layer_group.h" -#include "scene/resources/tile_set.h" +#include "scene/resources/2d/tile_set.h" class Control; class TileMapLayer; diff --git a/scene/2d/tile_map_layer.h b/scene/2d/tile_map_layer.h index ac03f3155f90..5a0c51d7e5f8 100644 --- a/scene/2d/tile_map_layer.h +++ b/scene/2d/tile_map_layer.h @@ -32,7 +32,7 @@ #define TILE_MAP_LAYER_H #include "scene/2d/tile_map.h" -#include "scene/resources/tile_set.h" +#include "scene/resources/2d/tile_set.h" class TileSetAtlasSource; diff --git a/scene/2d/tile_map_layer_group.cpp b/scene/2d/tile_map_layer_group.cpp index ac0de380a3bf..c59653447451 100644 --- a/scene/2d/tile_map_layer_group.cpp +++ b/scene/2d/tile_map_layer_group.cpp @@ -32,7 +32,7 @@ #include "core/core_string_names.h" #include "scene/2d/tile_map_layer.h" -#include "scene/resources/tile_set.h" +#include "scene/resources/2d/tile_set.h" #ifdef TOOLS_ENABLED diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h index c7dc0a323ed1..4467604e2b2a 100644 --- a/scene/2d/touch_screen_button.h +++ b/scene/2d/touch_screen_button.h @@ -32,8 +32,8 @@ #define TOUCH_SCREEN_BUTTON_H #include "scene/2d/node_2d.h" +#include "scene/resources/2d/rectangle_shape_2d.h" #include "scene/resources/bit_map.h" -#include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/texture.h" class TouchScreenButton : public Node2D { diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 035c6c0695b9..77a331f52cf8 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -139,6 +139,25 @@ #include "scene/main/timer.h" #include "scene/main/viewport.h" #include "scene/main/window.h" +#include "scene/resources/2d/capsule_shape_2d.h" +#include "scene/resources/2d/circle_shape_2d.h" +#include "scene/resources/2d/concave_polygon_shape_2d.h" +#include "scene/resources/2d/convex_polygon_shape_2d.h" +#include "scene/resources/2d/polygon_path_finder.h" +#include "scene/resources/2d/rectangle_shape_2d.h" +#include "scene/resources/2d/segment_shape_2d.h" +#include "scene/resources/2d/separation_ray_shape_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_lookat.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_physicalbones.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_stackholder.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.h" +#include "scene/resources/2d/skeleton/skeleton_modification_stack_2d.h" +#include "scene/resources/2d/tile_set.h" +#include "scene/resources/2d/world_boundary_shape_2d.h" #include "scene/resources/animated_texture.h" #include "scene/resources/animation_library.h" #include "scene/resources/atlas_texture.h" @@ -148,12 +167,8 @@ #include "scene/resources/bone_map.h" #include "scene/resources/camera_attributes.h" #include "scene/resources/camera_texture.h" -#include "scene/resources/capsule_shape_2d.h" -#include "scene/resources/circle_shape_2d.h" #include "scene/resources/compositor.h" #include "scene/resources/compressed_texture.h" -#include "scene/resources/concave_polygon_shape_2d.h" -#include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/curve_texture.h" #include "scene/resources/environment.h" #include "scene/resources/font.h" @@ -174,22 +189,9 @@ #include "scene/resources/particle_process_material.h" #include "scene/resources/physics_material.h" #include "scene/resources/placeholder_textures.h" -#include "scene/resources/polygon_path_finder.h" #include "scene/resources/portable_compressed_texture.h" -#include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/resource_format_text.h" -#include "scene/resources/segment_shape_2d.h" -#include "scene/resources/separation_ray_shape_2d.h" #include "scene/resources/shader_include.h" -#include "scene/resources/skeleton_modification_2d.h" -#include "scene/resources/skeleton_modification_2d_ccdik.h" -#include "scene/resources/skeleton_modification_2d_fabrik.h" -#include "scene/resources/skeleton_modification_2d_jiggle.h" -#include "scene/resources/skeleton_modification_2d_lookat.h" -#include "scene/resources/skeleton_modification_2d_physicalbones.h" -#include "scene/resources/skeleton_modification_2d_stackholder.h" -#include "scene/resources/skeleton_modification_2d_twoboneik.h" -#include "scene/resources/skeleton_modification_stack_2d.h" #include "scene/resources/skeleton_profile.h" #include "scene/resources/sky.h" #include "scene/resources/sky_material.h" @@ -205,14 +207,12 @@ #include "scene/resources/texture.h" #include "scene/resources/texture_rd.h" #include "scene/resources/theme.h" -#include "scene/resources/tile_set.h" #include "scene/resources/video_stream.h" #include "scene/resources/visual_shader.h" #include "scene/resources/visual_shader_nodes.h" #include "scene/resources/visual_shader_particle_nodes.h" #include "scene/resources/visual_shader_sdf_nodes.h" #include "scene/resources/world_2d.h" -#include "scene/resources/world_boundary_shape_2d.h" #include "scene/scene_string_names.h" #include "scene/theme/theme_db.h" diff --git a/scene/resources/2d/SCsub b/scene/resources/2d/SCsub new file mode 100644 index 000000000000..fdf20e0bde3f --- /dev/null +++ b/scene/resources/2d/SCsub @@ -0,0 +1,6 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.scene_sources, "*.cpp") +env.add_source_files(env.scene_sources, "skeleton/*.cpp") diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/2d/capsule_shape_2d.cpp similarity index 100% rename from scene/resources/capsule_shape_2d.cpp rename to scene/resources/2d/capsule_shape_2d.cpp diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/2d/capsule_shape_2d.h similarity index 98% rename from scene/resources/capsule_shape_2d.h rename to scene/resources/2d/capsule_shape_2d.h index 4912466f9687..cfd3fc6b2677 100644 --- a/scene/resources/capsule_shape_2d.h +++ b/scene/resources/2d/capsule_shape_2d.h @@ -31,7 +31,7 @@ #ifndef CAPSULE_SHAPE_2D_H #define CAPSULE_SHAPE_2D_H -#include "scene/resources/shape_2d.h" +#include "scene/resources/2d/shape_2d.h" class CapsuleShape2D : public Shape2D { GDCLASS(CapsuleShape2D, Shape2D); diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/2d/circle_shape_2d.cpp similarity index 100% rename from scene/resources/circle_shape_2d.cpp rename to scene/resources/2d/circle_shape_2d.cpp diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/2d/circle_shape_2d.h similarity index 98% rename from scene/resources/circle_shape_2d.h rename to scene/resources/2d/circle_shape_2d.h index ab0bff4ca834..203a8240ebba 100644 --- a/scene/resources/circle_shape_2d.h +++ b/scene/resources/2d/circle_shape_2d.h @@ -31,7 +31,7 @@ #ifndef CIRCLE_SHAPE_2D_H #define CIRCLE_SHAPE_2D_H -#include "scene/resources/shape_2d.h" +#include "scene/resources/2d/shape_2d.h" class CircleShape2D : public Shape2D { GDCLASS(CircleShape2D, Shape2D); diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/2d/concave_polygon_shape_2d.cpp similarity index 100% rename from scene/resources/concave_polygon_shape_2d.cpp rename to scene/resources/2d/concave_polygon_shape_2d.cpp diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/2d/concave_polygon_shape_2d.h similarity index 98% rename from scene/resources/concave_polygon_shape_2d.h rename to scene/resources/2d/concave_polygon_shape_2d.h index 7b3540a20d96..8b0b77acaa2d 100644 --- a/scene/resources/concave_polygon_shape_2d.h +++ b/scene/resources/2d/concave_polygon_shape_2d.h @@ -31,7 +31,7 @@ #ifndef CONCAVE_POLYGON_SHAPE_2D_H #define CONCAVE_POLYGON_SHAPE_2D_H -#include "scene/resources/shape_2d.h" +#include "scene/resources/2d/shape_2d.h" class ConcavePolygonShape2D : public Shape2D { GDCLASS(ConcavePolygonShape2D, Shape2D); diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/2d/convex_polygon_shape_2d.cpp similarity index 100% rename from scene/resources/convex_polygon_shape_2d.cpp rename to scene/resources/2d/convex_polygon_shape_2d.cpp diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/2d/convex_polygon_shape_2d.h similarity index 98% rename from scene/resources/convex_polygon_shape_2d.h rename to scene/resources/2d/convex_polygon_shape_2d.h index 71b98a0d2593..2e448f113356 100644 --- a/scene/resources/convex_polygon_shape_2d.h +++ b/scene/resources/2d/convex_polygon_shape_2d.h @@ -31,7 +31,7 @@ #ifndef CONVEX_POLYGON_SHAPE_2D_H #define CONVEX_POLYGON_SHAPE_2D_H -#include "scene/resources/shape_2d.h" +#include "scene/resources/2d/shape_2d.h" class ConvexPolygonShape2D : public Shape2D { GDCLASS(ConvexPolygonShape2D, Shape2D); diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/2d/polygon_path_finder.cpp similarity index 100% rename from scene/resources/polygon_path_finder.cpp rename to scene/resources/2d/polygon_path_finder.cpp diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/2d/polygon_path_finder.h similarity index 100% rename from scene/resources/polygon_path_finder.h rename to scene/resources/2d/polygon_path_finder.h diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/2d/rectangle_shape_2d.cpp similarity index 100% rename from scene/resources/rectangle_shape_2d.cpp rename to scene/resources/2d/rectangle_shape_2d.cpp diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/2d/rectangle_shape_2d.h similarity index 98% rename from scene/resources/rectangle_shape_2d.h rename to scene/resources/2d/rectangle_shape_2d.h index f990b5967e66..80fbc51b5c65 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/2d/rectangle_shape_2d.h @@ -31,7 +31,7 @@ #ifndef RECTANGLE_SHAPE_2D_H #define RECTANGLE_SHAPE_2D_H -#include "scene/resources/shape_2d.h" +#include "scene/resources/2d/shape_2d.h" class RectangleShape2D : public Shape2D { GDCLASS(RectangleShape2D, Shape2D); diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/2d/segment_shape_2d.cpp similarity index 100% rename from scene/resources/segment_shape_2d.cpp rename to scene/resources/2d/segment_shape_2d.cpp diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/2d/segment_shape_2d.h similarity index 98% rename from scene/resources/segment_shape_2d.h rename to scene/resources/2d/segment_shape_2d.h index 4bec192fd2a1..ad2ece883d3e 100644 --- a/scene/resources/segment_shape_2d.h +++ b/scene/resources/2d/segment_shape_2d.h @@ -31,7 +31,7 @@ #ifndef SEGMENT_SHAPE_2D_H #define SEGMENT_SHAPE_2D_H -#include "scene/resources/shape_2d.h" +#include "scene/resources/2d/shape_2d.h" class SegmentShape2D : public Shape2D { GDCLASS(SegmentShape2D, Shape2D); diff --git a/scene/resources/separation_ray_shape_2d.cpp b/scene/resources/2d/separation_ray_shape_2d.cpp similarity index 100% rename from scene/resources/separation_ray_shape_2d.cpp rename to scene/resources/2d/separation_ray_shape_2d.cpp diff --git a/scene/resources/separation_ray_shape_2d.h b/scene/resources/2d/separation_ray_shape_2d.h similarity index 98% rename from scene/resources/separation_ray_shape_2d.h rename to scene/resources/2d/separation_ray_shape_2d.h index 8eab73d9c55b..0359b41b6e91 100644 --- a/scene/resources/separation_ray_shape_2d.h +++ b/scene/resources/2d/separation_ray_shape_2d.h @@ -31,7 +31,7 @@ #ifndef SEPARATION_RAY_SHAPE_2D_H #define SEPARATION_RAY_SHAPE_2D_H -#include "scene/resources/shape_2d.h" +#include "scene/resources/2d/shape_2d.h" class SeparationRayShape2D : public Shape2D { GDCLASS(SeparationRayShape2D, Shape2D); diff --git a/scene/resources/shape_2d.cpp b/scene/resources/2d/shape_2d.cpp similarity index 100% rename from scene/resources/shape_2d.cpp rename to scene/resources/2d/shape_2d.cpp diff --git a/scene/resources/shape_2d.h b/scene/resources/2d/shape_2d.h similarity index 100% rename from scene/resources/shape_2d.h rename to scene/resources/2d/shape_2d.h diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/2d/skeleton/skeleton_modification_2d.cpp similarity index 100% rename from scene/resources/skeleton_modification_2d.cpp rename to scene/resources/2d/skeleton/skeleton_modification_2d.cpp diff --git a/scene/resources/skeleton_modification_2d.h b/scene/resources/2d/skeleton/skeleton_modification_2d.h similarity index 98% rename from scene/resources/skeleton_modification_2d.h rename to scene/resources/2d/skeleton/skeleton_modification_2d.h index c00c3c8dc24c..413b860a9909 100644 --- a/scene/resources/skeleton_modification_2d.h +++ b/scene/resources/2d/skeleton/skeleton_modification_2d.h @@ -32,7 +32,7 @@ #define SKELETON_MODIFICATION_2D_H #include "scene/2d/skeleton_2d.h" -#include "scene/resources/skeleton_modification_stack_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_stack_2d.h" /////////////////////////////////////// // SkeletonModification2D diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.cpp similarity index 100% rename from scene/resources/skeleton_modification_2d_ccdik.cpp rename to scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.cpp diff --git a/scene/resources/skeleton_modification_2d_ccdik.h b/scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.h similarity index 98% rename from scene/resources/skeleton_modification_2d_ccdik.h rename to scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.h index 39ea02c1dfc9..34da89c31ce6 100644 --- a/scene/resources/skeleton_modification_2d_ccdik.h +++ b/scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.h @@ -32,7 +32,7 @@ #define SKELETON_MODIFICATION_2D_CCDIK_H #include "scene/2d/skeleton_2d.h" -#include "scene/resources/skeleton_modification_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d.h" /////////////////////////////////////// // SkeletonModification2DCCDIK diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.cpp similarity index 100% rename from scene/resources/skeleton_modification_2d_fabrik.cpp rename to scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.cpp diff --git a/scene/resources/skeleton_modification_2d_fabrik.h b/scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.h similarity index 98% rename from scene/resources/skeleton_modification_2d_fabrik.h rename to scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.h index 3c8f1f779c3f..edc29ecf12f2 100644 --- a/scene/resources/skeleton_modification_2d_fabrik.h +++ b/scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.h @@ -32,7 +32,7 @@ #define SKELETON_MODIFICATION_2D_FABRIK_H #include "scene/2d/skeleton_2d.h" -#include "scene/resources/skeleton_modification_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d.h" /////////////////////////////////////// // SkeletonModification2DFABRIK diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp similarity index 100% rename from scene/resources/skeleton_modification_2d_jiggle.cpp rename to scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp diff --git a/scene/resources/skeleton_modification_2d_jiggle.h b/scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.h similarity index 98% rename from scene/resources/skeleton_modification_2d_jiggle.h rename to scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.h index 9e0d8d1bd455..7e9855839c2e 100644 --- a/scene/resources/skeleton_modification_2d_jiggle.h +++ b/scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.h @@ -32,7 +32,7 @@ #define SKELETON_MODIFICATION_2D_JIGGLE_H #include "scene/2d/skeleton_2d.h" -#include "scene/resources/skeleton_modification_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d.h" /////////////////////////////////////// // SkeletonModification2DJIGGLE diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/2d/skeleton/skeleton_modification_2d_lookat.cpp similarity index 100% rename from scene/resources/skeleton_modification_2d_lookat.cpp rename to scene/resources/2d/skeleton/skeleton_modification_2d_lookat.cpp diff --git a/scene/resources/skeleton_modification_2d_lookat.h b/scene/resources/2d/skeleton/skeleton_modification_2d_lookat.h similarity index 98% rename from scene/resources/skeleton_modification_2d_lookat.h rename to scene/resources/2d/skeleton/skeleton_modification_2d_lookat.h index d952d249f9ec..fbce45b83ab7 100644 --- a/scene/resources/skeleton_modification_2d_lookat.h +++ b/scene/resources/2d/skeleton/skeleton_modification_2d_lookat.h @@ -32,7 +32,7 @@ #define SKELETON_MODIFICATION_2D_LOOKAT_H #include "scene/2d/skeleton_2d.h" -#include "scene/resources/skeleton_modification_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d.h" /////////////////////////////////////// // SkeletonModification2DLookAt diff --git a/scene/resources/skeleton_modification_2d_physicalbones.cpp b/scene/resources/2d/skeleton/skeleton_modification_2d_physicalbones.cpp similarity index 100% rename from scene/resources/skeleton_modification_2d_physicalbones.cpp rename to scene/resources/2d/skeleton/skeleton_modification_2d_physicalbones.cpp diff --git a/scene/resources/skeleton_modification_2d_physicalbones.h b/scene/resources/2d/skeleton/skeleton_modification_2d_physicalbones.h similarity index 98% rename from scene/resources/skeleton_modification_2d_physicalbones.h rename to scene/resources/2d/skeleton/skeleton_modification_2d_physicalbones.h index ec1b63bf7399..09bf00782cf1 100644 --- a/scene/resources/skeleton_modification_2d_physicalbones.h +++ b/scene/resources/2d/skeleton/skeleton_modification_2d_physicalbones.h @@ -32,7 +32,7 @@ #define SKELETON_MODIFICATION_2D_PHYSICALBONES_H #include "scene/2d/skeleton_2d.h" -#include "scene/resources/skeleton_modification_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d.h" /////////////////////////////////////// // SkeletonModification2DJIGGLE diff --git a/scene/resources/skeleton_modification_2d_stackholder.cpp b/scene/resources/2d/skeleton/skeleton_modification_2d_stackholder.cpp similarity index 100% rename from scene/resources/skeleton_modification_2d_stackholder.cpp rename to scene/resources/2d/skeleton/skeleton_modification_2d_stackholder.cpp diff --git a/scene/resources/skeleton_modification_2d_stackholder.h b/scene/resources/2d/skeleton/skeleton_modification_2d_stackholder.h similarity index 98% rename from scene/resources/skeleton_modification_2d_stackholder.h rename to scene/resources/2d/skeleton/skeleton_modification_2d_stackholder.h index 17fa5f5cfee4..b1054f642960 100644 --- a/scene/resources/skeleton_modification_2d_stackholder.h +++ b/scene/resources/2d/skeleton/skeleton_modification_2d_stackholder.h @@ -32,7 +32,7 @@ #define SKELETON_MODIFICATION_2D_STACKHOLDER_H #include "scene/2d/skeleton_2d.h" -#include "scene/resources/skeleton_modification_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d.h" /////////////////////////////////////// // SkeletonModification2DJIGGLE diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.cpp similarity index 100% rename from scene/resources/skeleton_modification_2d_twoboneik.cpp rename to scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.cpp diff --git a/scene/resources/skeleton_modification_2d_twoboneik.h b/scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.h similarity index 98% rename from scene/resources/skeleton_modification_2d_twoboneik.h rename to scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.h index 7a5cd91c868b..d528ffa66b0f 100644 --- a/scene/resources/skeleton_modification_2d_twoboneik.h +++ b/scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.h @@ -32,7 +32,7 @@ #define SKELETON_MODIFICATION_2D_TWOBONEIK_H #include "scene/2d/skeleton_2d.h" -#include "scene/resources/skeleton_modification_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d.h" /////////////////////////////////////// // SkeletonModification2DJIGGLE diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/2d/skeleton/skeleton_modification_stack_2d.cpp similarity index 100% rename from scene/resources/skeleton_modification_stack_2d.cpp rename to scene/resources/2d/skeleton/skeleton_modification_stack_2d.cpp diff --git a/scene/resources/skeleton_modification_stack_2d.h b/scene/resources/2d/skeleton/skeleton_modification_stack_2d.h similarity index 98% rename from scene/resources/skeleton_modification_stack_2d.h rename to scene/resources/2d/skeleton/skeleton_modification_stack_2d.h index 6e501436fd39..073215399701 100644 --- a/scene/resources/skeleton_modification_stack_2d.h +++ b/scene/resources/2d/skeleton/skeleton_modification_stack_2d.h @@ -32,7 +32,7 @@ #define SKELETON_MODIFICATION_STACK_2D_H #include "scene/2d/skeleton_2d.h" -#include "scene/resources/skeleton_modification_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d.h" /////////////////////////////////////// // SkeletonModificationStack2D diff --git a/scene/resources/tile_set.compat.inc b/scene/resources/2d/tile_set.compat.inc similarity index 100% rename from scene/resources/tile_set.compat.inc rename to scene/resources/2d/tile_set.compat.inc diff --git a/scene/resources/tile_set.cpp b/scene/resources/2d/tile_set.cpp similarity index 99% rename from scene/resources/tile_set.cpp rename to scene/resources/2d/tile_set.cpp index 7e08d727ac11..5ac7f127b016 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/2d/tile_set.cpp @@ -36,7 +36,6 @@ #include "core/templates/local_vector.h" #include "core/templates/rb_set.h" #include "scene/gui/control.h" -#include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/image_texture.h" #include "servers/navigation_server_2d.h" diff --git a/scene/resources/tile_set.h b/scene/resources/2d/tile_set.h similarity index 99% rename from scene/resources/tile_set.h rename to scene/resources/2d/tile_set.h index f26ed461c303..b55afd2de59e 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/2d/tile_set.h @@ -37,13 +37,11 @@ #include "core/templates/rb_set.h" #include "scene/2d/light_occluder_2d.h" #include "scene/main/canvas_item.h" -#include "scene/resources/concave_polygon_shape_2d.h" -#include "scene/resources/convex_polygon_shape_2d.h" +#include "scene/resources/2d/convex_polygon_shape_2d.h" #include "scene/resources/image_texture.h" #include "scene/resources/navigation_polygon.h" #include "scene/resources/packed_scene.h" #include "scene/resources/physics_material.h" -#include "scene/resources/shape_2d.h" #ifndef DISABLE_DEPRECATED #include "scene/resources/shader.h" diff --git a/scene/resources/world_boundary_shape_2d.cpp b/scene/resources/2d/world_boundary_shape_2d.cpp similarity index 100% rename from scene/resources/world_boundary_shape_2d.cpp rename to scene/resources/2d/world_boundary_shape_2d.cpp diff --git a/scene/resources/world_boundary_shape_2d.h b/scene/resources/2d/world_boundary_shape_2d.h similarity index 98% rename from scene/resources/world_boundary_shape_2d.h rename to scene/resources/2d/world_boundary_shape_2d.h index a79b8e4e1fe9..a7f11e39b717 100644 --- a/scene/resources/world_boundary_shape_2d.h +++ b/scene/resources/2d/world_boundary_shape_2d.h @@ -31,7 +31,7 @@ #ifndef WORLD_BOUNDARY_SHAPE_2D_H #define WORLD_BOUNDARY_SHAPE_2D_H -#include "scene/resources/shape_2d.h" +#include "scene/resources/2d/shape_2d.h" class WorldBoundaryShape2D : public Shape2D { GDCLASS(WorldBoundaryShape2D, Shape2D); diff --git a/scene/resources/SCsub b/scene/resources/SCsub index 9e21c627f943..060b47d687eb 100644 --- a/scene/resources/SCsub +++ b/scene/resources/SCsub @@ -22,3 +22,5 @@ env.scene_sources += scene_obj # Needed to force rebuilding the scene files when the thirdparty code is updated. env.Depends(scene_obj, thirdparty_obj) + +SConscript("2d/SCsub") diff --git a/scu_builders.py b/scu_builders.py index 56effb393c8e..740b4ca57139 100644 --- a/scu_builders.py +++ b/scu_builders.py @@ -315,6 +315,7 @@ def generate_scu_files(max_includes_per_scu): process_folder(["scene/gui"]) process_folder(["scene/main"]) process_folder(["scene/resources"]) + process_folder(["scene/resources/2d"]) process_folder(["servers"]) process_folder(["servers/rendering"]) diff --git a/tests/scene/test_viewport.h b/tests/scene/test_viewport.h index 1afae66ee026..e15b01ae9f8a 100644 --- a/tests/scene/test_viewport.h +++ b/tests/scene/test_viewport.h @@ -37,7 +37,7 @@ #include "scene/gui/subviewport_container.h" #include "scene/main/canvas_layer.h" #include "scene/main/window.h" -#include "scene/resources/rectangle_shape_2d.h" +#include "scene/resources/2d/rectangle_shape_2d.h" #include "tests/test_macros.h"