-
Notifications
You must be signed in to change notification settings - Fork 5
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Script List not consistent #16
Comments
@Drathal Hello there. I have read your proposal, but I couldn't resolve it in a way you wanted. Try out the New Release. I've tried many hours to connect my own functions to the Godot's own MenuBar, but without a result. So, buttons in the top menu bar won't work with a plugin's list. So, I just added new buttons to scripts' popup menus. Hopefully, it will be enough for you. |
@Loregret Thanks for the new version. The new version really feels good. Maybe I have a false intension when i use the favourites. At the moment they are something like session favourites. But then close all scripts should not close favourites. Or it can close them but not remove them from the favourites list. That feels somewhat strange and i personally have no use for favourites as they function now. Because when im unaware, i could accidentally close them all. Also i will lose them when ending a session. I would now just hide the favourites Tab for me. But then i would like if the Maybe the favourites could be just a list of favourite files that i could use to open a script, or jump to it. Then this list have to persist as a file. I am new to Godot especially to writing editor plugins. Maybe i could also toy with it and make a PR for the favourites functionality. I hope that helps. |
Also, I use "Add to Favourites" entry without Favourites Tab visible, just to highlight scripts with a ⭐ icon. I think giving each popup entry a hiding option is an overkill for now. Maybe I will change my mind in the future, but now I'm against it. |
That solution sounds and feels good for me. Thanks for your effort into it. |
Version: 1.6.5
Godot: 4.1.1
OS: Windows 11
When I have several Scripts opened. I can close one by right clicking. This script is then removed from the script list. and in the editor.
behaviour now
When I use the menu bar to close all Scripts
File -> Close All
.When I now change tabs from scripts to another tab (docs) and back
Then opening another script
expected behaviour
When I use the menu bar to close all Scripts
File -> Close All
.When I now change tabs from scripts to another tab (docs) and back
Then opening another script
Exception for this rule:
The favourites tab shows all my favourites of course
motivation
Sometimes I have just to many scripts open. Then I just close all scripts to have a clean script list.
The text was updated successfully, but these errors were encountered: