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script.js
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script.js
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// Course: SENG 513
// Date: Oct 31, 2023
// Assignment 3
// Name: Katherine Knauss
// UCID: 30087243
// JavaScript code for game logic
const cells = document.querySelectorAll('.cell');
let currentPlayer = '1';
let xBorderColor = 'red'; // Border color for player 1
let oBorderColor = 'blue'; // Border color for player 2
let previouslyPlayed = null;
// Initialize imageClick to '1' (fire) for player 1
let imageClick = '1';
// Function to reset the cell click event listeners
function resetCellClickListeners() {
cells.forEach(cell => {
cell.removeEventListener('click', handleCellClick); // Remove the old listener
cell.addEventListener('click', handleCellClick); // Add a new listener
});
}
// Call the function to set up the initial event listeners
resetCellClickListeners();
//button listeners
const fireButton = document.getElementById('fire-button');
const waterButton = document.getElementById('water-button');
const earthButton = document.getElementById('earth-button');
// Logic for buttons that changes the element of a player
fireButton.addEventListener('click', () => {
imageClick = '1';
});
waterButton.addEventListener('click', () => {
imageClick = '2';
});
earthButton.addEventListener('click', () => {
imageClick = '3';
});
function handleCellClick() {
const cell = this; // 'this' refers to the clicked cell
// Get the current player's element
const currentPlayerElement = imageClick === '1' ? 'fire' : (imageClick === '2' ? 'water' : (imageClick === '3' ? 'earth' : ''));
if(canPlaceToken(currentPlayerElement, cell)) {
cell.innerHTML = `<div class="img-container"><img src="${currentPlayerElement}.jpg" alt="Player ${currentPlayer}" style="border: 5px solid ${currentPlayer === '1' ? xBorderColor : oBorderColor}">${currentPlayer}</div>`;
previouslyPlayed = cell;
// Check for a winner after each move
//Winner modal ANIMATION
if (checkForWinner()) {
} else {
// Switch to the other player
currentPlayer = currentPlayer === '1' ? '2' : '1';
updatePlayerTurn();
resetCellClickListeners(); // Reset cell click listeners
}
}
}
//checks if token is allowed to be played
function canPlaceToken(currentPlayerElement, cell) {
const playerCell = cell.textContent; // Get the element of the cell
if (playerCell === '') {
// The cell is empty, and any token can be placed on it
return true;
}
const imageElement = cell.querySelector('img');
const source = imageElement.getAttribute('src');
//check if current cell was previously played to prevent loops
//Checking the kinds of COLLISIONS that are allowed to occur
if(cell === previouslyPlayed)
{
return false;
}
else {
if(source === 'fire.jpg') {
if(currentPlayerElement === 'water') {
return true;
}
}
else if(source === 'water.jpg') {
if(currentPlayerElement === 'earth') {
return true;
}
}
else if(source === 'earth.jpg') {
if(currentPlayerElement === 'fire') {
return true;
}
}
else {
return false;
}
}
}
function checkForWinner() {
//check for these winning combingations for a 5x5 grid
const winningCombinations = [
[0, 1, 2, 3, 4], [5,6,7,8,9], [10, 11,12,13,14], [15,16,17,18,19],[20, 21,22,23,24], // Rows
[0, 5, 10,15,20], [1, 6, 11, 16,21], [2, 7, 12, 17, 22], [3, 8, 13, 18, 23], [4, 9, 14, 19, 24], // Columns
[0, 6, 12,18, 24], [4, 8, 12,16,20] // Diagonals
];
//CUSTOM ALGORITHM
//check all five combinations
for (const combo of winningCombinations) {
const [a, b, c, d, e] = combo;
if (cells[a].textContent === currentPlayer && cells[b].textContent === currentPlayer && cells[c].textContent === currentPlayer && cells[d].textContent === currentPlayer && cells[e].textContent === currentPlayer) {
// Declare the current player as the winner
const winnerModal = document.getElementById('winner-modal');
const winnerPlayer = document.getElementById('winner-player');
winnerPlayer.textContent = currentPlayer;
winnerModal.style.display = 'block';
return true;
}
}
return false;
}
// Handle the exit button in the winner modal
const exitButton = document.getElementById('exit-button');
exitButton.addEventListener('click', () => {
const winnerModal = document.getElementById('winner-modal');
winnerModal.style.display = 'none';
// Clear the board and reset the game
clearBoard();
currentPlayer = '1'; // Reset to player 1
updatePlayerTurn();
});
// Function to clear the game board
function clearBoard() {
cells.forEach(cell => {
cell.innerHTML = '';
});
console.log('Clear board');
}
// Function to update the player's turn
function updatePlayerTurn() {
const playerTurnElement = document.getElementById('player-turn');
playerTurnElement.textContent = currentPlayer;
playerTurnElement.style.color = currentPlayer === '1' ? 'red' : 'blue';
}
//instructions modal code
const instructionButton = document.querySelector('.btn-grad-dark');
const modal = document.getElementById('modal');
const closeBtn = document.getElementById('close-btn');
instructionButton.addEventListener('click', () => {
modal.style.display = 'block';
});
closeBtn.addEventListener('click', () => {
modal.style.display = 'none';
});
// Close the modal if the user clicks outside the content
window.addEventListener('click', (e) => {
if (e.target === modal) {
modal.style.display = 'none';
}
});