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Fix Event Trophies #849

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1 change: 1 addition & 0 deletions commands/virtual_simulation/shinx.js
Original file line number Diff line number Diff line change
Expand Up @@ -459,6 +459,7 @@ export default async (interaction, ephemeral) => {
text += addLine(`**${nicks[h]}** won ${exp[0]} exp. points!`);
if (exp[1] > 0) {
text += addLine(`**${nicks[h]}** grew to level **${shinxes[h].level}**!`);
shinxApi.addBattleRewards(trainers[h].id, shinxes[h].level);
};
};
for (let p = 0; p < 2; p++) await saveBattle(shinxes[p], p === i);
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14 changes: 5 additions & 9 deletions database/dbServices/shinx.api.js
Original file line number Diff line number Diff line change
Expand Up @@ -63,15 +63,11 @@ export async function changeAutoFeed(id, mode) {
return shinx.setAutoFeed(mode);
};

export async function addExperience(id, experience) {
let shinx = await getShinx(id, ['user_id', 'experience']);
const res = await shinx.addExperienceAndLevelUp(experience);
if (res.pre != res.post) {
if (hasPassedLevel(res.pre, res.post, 5)) await addEventTrophy(id, 'Bronze Trophy');
if (hasPassedLevel(res.pre, res.post, 15)) await addEventTrophy(id, 'Silver Trophy');
if (hasPassedLevel(res.pre, res.post, 30)) await addEventTrophy(id, 'Gold Trophy');
if (hasPassedLevel(res.pre, res.post, 50)) await addEventTrophy(id, 'Shiny Charm');
};
export async function addBattleRewards(id, level) {
if (level > 5) await this.addEventTrophy(id, 'Bronze Trophy');
if (level > 15) await this.addEventTrophy(id, 'Silver Trophy');
if (level > 30) await this.addEventTrophy(id, 'Gold Trophy');
if (level > 50) await this.addEventTrophy(id, 'Shiny Charm');
Comment on lines -66 to +70
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Will the other calls of addExperience() fail now that you deleted the function here or will they automatically use the shinx.model.js one?

Shinx.prototype.addExperience = function (experience) {

Is this accounted for?

Also, should addBattleRewards() not be called inside addExperience() so battle rewards are automatically given when experience is gained from any source, instead of needing to call addBattleRewards() every time exp is added?

};

export async function hasEventTrophy(user_id, trophy_id) {
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