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Currently only tensors are implemented which are based on buffers. They can be used for large amounts of data but are inefficient for small frequently changing values, e.g. when chaining the same shader. This is what push constants are for.
I could try to contribute, might need some input how the API should look like.
The text was updated successfully, but these errors were encountered:
I completely agree @alexander-g, this is already covered in #54 and is scheduled for 0.7.0 and more specifically #12 which is scheduled for 0.5.2. Currerntly it's not clear what is the best way to expose these, as currently there is no standard way to "modify" data through the Sequence / Manager interface. I would be open to suggestions on what the API for this coudl look like, as it's currently not set in stone.
Currently only tensors are implemented which are based on buffers. They can be used for large amounts of data but are inefficient for small frequently changing values, e.g. when chaining the same shader. This is what push constants are for.
I could try to contribute, might need some input how the API should look like.
The text was updated successfully, but these errors were encountered: