From aa131695eaccb2bb6173b7eb614eb7d127014c7a Mon Sep 17 00:00:00 2001 From: Cris Luengo Date: Sun, 5 May 2024 11:59:35 -0600 Subject: [PATCH] Improved documentation to some features. --- doc/src/features.md | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/doc/src/features.md b/doc/src/features.md index f3f1e86b..0c0c14c1 100644 --- a/doc/src/features.md +++ b/doc/src/features.md @@ -1,4 +1,4 @@ -\comment (c)2016-2022, Cris Luengo. +\comment (c)2016-2024, Cris Luengo. \comment Based on original DIPlib code: (c)1995-2014, Delft University of Technology. \comment Licensed under the Apache License, Version 2.0 [the "License"]; @@ -35,11 +35,10 @@ it is not possible to use pixel units (e.g. "1.0 px x 1.2 px"). \section size_features Size features \subsection size_features_Size Size -Computes the number of object pixels. If the image has a known pixel size, the number -of pixels is multiplied by the area of each pixel to give an unbiased estimate of the -object's area (2D), volume (3D), or hyper-volume (nD). - -This value is reported in physical units, anisotropic pixels are taken into account. +Counts the number of object pixels to give an unbiased estimate of the object's area +(2D), volume (3D), or hyper-volume (nD). If the image has a known pixel size, the number +of pixels is multiplied by the size of each pixel to convert the estimate into physical units. +This works correctly for anisotropic pixels. \subsection size_features_SolidArea SolidArea Computes the area of the object ignoring any holes. It uses the object's chain code