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Game_Panel.java
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Game_Panel.java
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import java.awt.*;
import java.awt.event.*;
import java.io.File;
import javax.swing.*;
import java.util.Random;
import java.io.IOException;
import javax.sound.sampled.*;
public class Game_Panel extends JPanel implements ActionListener {
// ----------All attributes----------\\
static final int PANEL_WIDTH = 500;
static final int PANEL_HEIGHT = 500;
static final int UNIT_DIMENSION = 25;
static final int GAME_UNITS = (PANEL_WIDTH * PANEL_HEIGHT) / (UNIT_DIMENSION * UNIT_DIMENSION);
static int SPEED = 120;
final int x[] = new int[GAME_UNITS];
final int y[] = new int[GAME_UNITS];
int body_parts = 2;
int apple_score = 0;
int appleX;
int appleY;
char direction = 'D';
boolean running = false;
Timer timer;
Random rand;
File file01, file02;
AudioInputStream audio01, audio02;
Clip clip01, clip02;
// ----------Constructor----------\\
public Game_Panel() throws UnsupportedAudioFileException, IOException, LineUnavailableException {
// ----------Music and sound----------\\
file01 = new File("SnakeMusic.wav");
file02 = new File("GameOver.wav");
audio01 = AudioSystem.getAudioInputStream(file01);
audio02 = AudioSystem.getAudioInputStream(file02);
clip01 = AudioSystem.getClip();
clip02 = AudioSystem.getClip();
clip01.open(audio01);
clip02.open(audio02);
// ----------Random----------\\
rand = new Random();
MoveKey keys = new MoveKey();
// ----------Methods of panel----------\\
this.setPreferredSize(new Dimension(PANEL_WIDTH, PANEL_HEIGHT));
this.setBackground(new Color(0, 153, 0));
this.setFocusable(true);
this.addKeyListener(keys);
// ----------Start method----------\\
Gamestart();
}
// ----------Method to start the game----------\\
public void Gamestart() {
newApple();
running = true;
timer = new Timer(SPEED, this);
timer.start();
clip01.start();
}
// ----------Draw the component----------\\
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}
// ----------Draw apple,snake's body and snake's head----------\\
public void draw(Graphics g) {
// ----------If running is true----------\\
if (running) {
// ----------Optional : shows the grid of panel----------\\
/*
* for(int i=0;i<PANEL_HEIGHT/UNIT_DIMENSION;i++) {
* g.drawLine(i*UNIT_DIMENSION,0,i*UNIT_DIMENSION,PANEL_HEIGHT);
* g.drawLine(0,i*UNIT_DIMENSION,PANEL_WIDTH,i*UNIT_DIMENSION); }
*/
// ----------Set the color of apple and creates it whit x and y position x and y
// size----------\\
g.setColor(Color.red);
g.fillOval(appleX, appleY, UNIT_DIMENSION, UNIT_DIMENSION);
// ----------A for loop to create head green when i equals 0 and create body
// with another shade of green ----------\\
for (int i = 0; i < body_parts; i++) {
if (i == 0) {
g.setColor(new Color(51, 153, 255));
g.fillRect(x[i], y[i], UNIT_DIMENSION, UNIT_DIMENSION);
} else {
g.setColor(new Color(0, 0, 255));
g.fillRect(x[i], y[i], UNIT_DIMENSION, UNIT_DIMENSION);
}
}
// ----------Set the score's text with Font,color and position----------\\
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics = getFontMetrics(g.getFont());
g.drawString("SCORE: " + apple_score, (PANEL_WIDTH - metrics.stringWidth("SCORE: " + apple_score)) / 2,
g.getFont().getSize());
} else {
// ----------Call the GameOver method when running is false----------\\
GameOver(g);
}
}
// ----------Method to create an apple with random postion----------\\
public void newApple() {
appleX = rand.nextInt((int) (PANEL_WIDTH / UNIT_DIMENSION)) * UNIT_DIMENSION;
appleY = rand.nextInt((int) (PANEL_HEIGHT / UNIT_DIMENSION)) * UNIT_DIMENSION;
/*
* OPTIONAL : if you want to increment the difficulty
* if(apple_score==5) {
* SPEED=110;
* timer.setDelay(SPEED);
* }if(apple_score==10) {
* SPEED=90;
* timer.setDelay(SPEED);
* }if(apple_score==20) {
* SPEED=70;
* timer.setDelay(SPEED);
* }if(apple_score==30) {
* SPEED=50;
* timer.setDelay(SPEED);
* }
*/
}
// ----------Method to move the snake----------\\
public void Move() {
// ----------Shift body of snake----------\\
for (int i = body_parts; i > 0; i--) {
x[i] = x[i - 1];
y[i] = y[i - 1];
}
// ----------Switch to move the snake----------\\
switch (direction) {
case 'W':
y[0] = y[0] - UNIT_DIMENSION;
break;
case 'S':
y[0] = y[0] + UNIT_DIMENSION;
break;
case 'A':
x[0] = x[0] - UNIT_DIMENSION;
break;
case 'D':
x[0] = x[0] + UNIT_DIMENSION;
break;
}
}
// ----------Method to check if the apple have been eaten----------\\
public void checkApple() {
// ----------If the condition is true,add 1 to body and to score and spawns a
// new apple randomly----------\\
if ((x[0] == appleX) && (y[0] == appleY)) {
body_parts++;
apple_score++;
newApple();
}
}
// ----------Method to check the collisions----------\\
public void checkCollisions() {
// ----------Collision with body----------\\
for (int i = body_parts; i > 0; i--) {
if ((x[0] == x[i]) && (y[0] == y[i])) {
running = false;
}
}
// ----------Collision with left border----------\\
if (x[0] < 0) {
running = false;
}
// ----------Collision with right border----------\\
if (x[0] > PANEL_WIDTH - UNIT_DIMENSION) {
running = false;
}
// ----------Collision with top border----------\\
if (y[0] < 0) {
running = false;
}
// ----------Collision with bottom border----------\\
if (y[0] > PANEL_HEIGHT - UNIT_DIMENSION) {
running = false;
}
// ----------If running is false,the game stops----------\\
if (!running) {
timer.stop();
}
}
// ----------Method to stop the game if you lose----------\\
public void GameOver(Graphics g) {
// ----------Final score----------\\
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics1 = getFontMetrics(g.getFont());
g.drawString("SCORE: " + apple_score, (PANEL_WIDTH - metrics1.stringWidth("SCORE: " + apple_score)) / 2,
g.getFont().getSize());
// ----------Text "Game Over"----------\\
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 75));
FontMetrics metrics2 = getFontMetrics(g.getFont());
g.drawString("GAME OVER", (PANEL_WIDTH - metrics2.stringWidth("GAME OVER")) / 2, PANEL_HEIGHT / 2);
clip01.stop();
clip02.start();
}
// ----------ActionPerformed that calls the methods
// move,checkApple,checkCollision----------\\
@Override
public void actionPerformed(ActionEvent e) {
if (running) {
Move();
checkApple();
checkCollisions();
}
// ----------Repaint method----------\\
repaint();
}
// ----------A class that extends KeyAdapter to take the keys of your
// keyboard----------\\
public class MoveKey extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_A:
if (direction != 'D') {
direction = 'A';
}
break;
case KeyEvent.VK_D:
if (direction != 'A') {
direction = 'D';
}
break;
case KeyEvent.VK_W:
if (direction != 'S') {
direction = 'W';
}
break;
case KeyEvent.VK_S:
if (direction != 'W') {
direction = 'S';
}
break;
}
}
}
}