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[AGAIN] Consider compiling or hot-reloading the C++ project before binding this node #7

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jb4twin opened this issue Oct 4, 2023 · 0 comments

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@jb4twin
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jb4twin commented Oct 4, 2023

Hi, I can't understand what I'm doing wrong.

  1. Create the class
  2. Create the node using the default class
  3. Saving
  4. Compiling the node -> Successfully linked patch (0.000s) Patch creation for module C:\Users\jbbri\Ardaria\Ardaria_5_2\Binaries\Win64\UnrealEditor-demo_level.dll successful (0.000s)
  5. Compiling the blueprint
  6. Linking the node
  7. Compiling again gives an error

Here is a video of what Im doing -> https://youtu.be/GfHwu9ckMBs

I've seen this issue and read the blog post.

#2

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