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Please take a look into the final note from the end of this blog post:
Note:
When you want your C++ classes to reference and use Magic Node classes from the Source/MagicNodes/ directoy, besides including a node’s respective class header, make sure you add the “MagicNodeRuntime” module dependency to your project as well:
Hi Bruno,
First of all thanks a lot for MN, I wished for something similar for years!
I have an issue, and I'm pretty sure it's user mistake but for some reason I cannot access your website on which you have the introduction guide.
simply installed the MarketPlace version, enabled the plugin, restarted UE.
I create a Magic node and add any of the preset, it complains:
What is the proper way to add the path to the includes ?
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